AoE Score System Military Kills 1/2 point per unit Buildings destroyed 1 point per building Generalship # kills - # losses (must be positive) Most military units and towers 25 point bonus Economy Gold from Mining and Trade 1/100 of value Net resources tributed 1/60 of value Village population 1 point per villager, fishing boat, trade boat or transport Exploration 1 point per 3% of map Largest area explored 25 point bonus Religion Conversions 2 points per conversion Most Conversions 25 point bonus Temples built 3 points per temple Ruins controlled 10 points per ruin Artifacts controlled 10 points per artifact Control of all ruins or artifacts 50 point bonus Technology Technologies researched 2 points per technology Most technologies researched 50 point bonus First Civilization to Bronze Age 25 point bonus First Civilization to Iron Age 25 point bonus Survival and Wonders Eliminated before game end - 100 points Wonders Built 100 points per wonder AoE Hot Keys Spacebar view selected unit cntl + h select and view town center cntl + b select and view barracks ctrl + d select and view docks ctrl + a select and view archery ranges ctrl + k select and view siege workshops ctrl + l select and view stables ctrl + p select and view temples ctrl + y select and view academies + increase game speed - decrease game speed esc unselect or cancel enter send chat message arrow keys scroll game view ctrl + 1-9 assign a group number 1-9 select the group number alt + 1-9 select and view the group number shift + 1-9 select the group number in addition to currently selected units tab display next unit when multiple units are selected shift + tab display previous unit when multiple units are selected f3, pause pause game f10 game menu f1 help shift + f1 ? help AoE Unit Attributes cost hits attack armor range speed special Villager 50f 25 3 - - M Priest 125g 25 - - 10 S -------------------- Clubman 50f 40 3 - - M Axeman 50f 50 5 - - M Shortswordman 35f, 15g 60 7 1 - M Broadswordman 35f, 15g 70 9 1 - M Longswordman 35f, 15g 80 11 2 - M Legion 35f, 15g 160 13 2 - M Hoplite 60f, 40g 120 17 5 - S Phalanx 60f, 40g 120 20 7 - S Centurion 60f, 40g 160 30 8 - S ------------------- Bowman 40f, 20w 35 3 - 5 M Imp. Bowman 40f, 20g 40 4 - 6 M Comp. Bowman 40f, 20g 45 5 - 7 M Chariot Archer 40f, 70g 70 4 - 7 F resists conversion, triple att vs priest Elephant Archer 180f, 60g 600 5 - 7 S Horse Archer 50f, 70g 60 7 - 7 F +2 armor vs missile attacks Heavy Horse Archer 50f, 70g 80 8 - 7 F +2 armor vs missile attacks ------------------- Scout 100f 60 3 - - F Chariot 40f, 60w 100 7 - - F resists conversion, double att vs priest Cavalry 70f, 80g 150 8 - - F +5 att vs infantry Heavy Cavalry 70f, 80g 150 10 1 - F +5 att vs infantry, +1 armor vs missiles Cataphract 70f, 80g 180 12 3 - F +5 att vs infantry, +1 armor vs missiles War Elephant 170f, 40g 600 15 - - S trample damage vs adjacent units ------------------- Stone Thrower 180w, 80g 75 50 - 10 S rate of fire every 5 seconds - min range 2 Catapult 180w, 80g 75 50 - 12 S rate of fire every 5 seconds - min range 2 Heavy Catapult 180w, 80g 150 60 - 13 S rate of fire every 5 seconds - min range 2 Ballista 100w, 80g 55 40 - 9 S rate of fire every 3 seconds - min range 3 Heliopolis 100w, 80g 55 40 - 10 S rate of fire every 1 1/2 secs - min range 3 ------------------- Fishing Boat 50w 45 - - - M Fishing Ship 50w 75 - - - F Trade Boat 100w 200 - - - F Merchant Ship 100w 250 - - - F Light Transport 150w 150 - - - M Heavy Transport 150w 200 - - - F Scout Ship 135w 120 5 - 5 F War Galley 135w 160 8 - 6 F Trireme 135w 200 12 - 7 F rate of fire every 2 seconds Catapult Trireme 135w, 75g 120 35 - 9 F rate of fire every 5 seconds Juggernaught 135w, 75g 200 35 - 10 F rate of fire every 5 seconds ------------------- Watch Tower 150s 100 3 - 5 - rate of fire every 1 1/2 seconds Sentry Tower 150s 150 4 - 6 - rate of fire every 1 1/2 seconds Guard Tower 150s 200 6 - 7 - rate of fire every 1 1/2 seconds Ballista Tower 150s 200 20 - 7 - rate of fire every 3 seconds Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc. Assyrian +40% archer bonus, villagers 30% faster Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower Techs Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmansh Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft Babylonian double wall and tower hit points, +30% priest rejuvenation, +30% stone mining Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft Choson +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost Units Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism Wheel, Afterlife, Ballistics, Coinage, Craftsmanship Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft Egyptian +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range Units Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism Greek Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster Units Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapu Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft Hittite +1 archery range, +4 warship range, double hit points on stone thrower, and catapults Units Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft Minoan -30% ship cost, +2 comp bowman range, +25% farm production Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft Persian +30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster Units Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower Techs Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism Afterlife, Alchemy, Chainmail Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism Phoenician -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire Units Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught Academy, Fortification, Guard Tower, Ballista Tower Techs Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism Shang -30% villager cost, double wall hit points Units Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Arche Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism Wheel, Afterlife, Chainmail, Craftsmanship Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism Sumerian +15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower Techs Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft Yamato +30% ship hit points, villagers 30% faster, -25% cost on Horse units Units Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme Catapult Trireme, Hv Transport, Juggernaught, Academy Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft