The Realm of Shao Kahn Presents... MMMMM MMMMM KKKKKK KKKKKK MMMMM MMMMM KKKK KKKK MMMMMM MMMMMM KKKK KKKK MMMMMMM MMMMMMM KKKK .KKK MMMMMMMM MMMMMMMM KKKKKKKK' MMMMMMMMMMMMMMMMM KKKKKKKK. MMMM MMMMMMM MMMM KKKK `KKKK MMMM MMMMM MMMM KKKK KKKK MMMM MMM MMMM KKKK KKKK MMMMMM M MMMMMM KKKKKK KKKKKK 33333333333333333333333333 3333333333333333333333333 3333 333333333 33 33333333 3333333333333 3333333333333333 33 333333333 333 33333333 33333 33333333 333333 33333333 333333333 33333333 333333333 3333333333 3333333333333333333333333 3333333333333333333333 3333333333333333 333333333 THE MORTAL KOMBAT 3 TEXT FAQ _________________________________ ___________________________________ \ / ------------------------------- > < --------------------------------- _________________________________/ \___________________________________ Written By Mehroz Alam FAQ Revision 1.0 Last Updated on 06/01/98 The Realm of Shao Kahn Web Site is administrated by Mehroz Alam This document may be redistributed in whole or part, free of charge, so long as proper credit is given to The Realm of Shao Kahn and its author, Mehroz Alam. Distribution of this FAQ in printed or electronic form for any profit is prohibited. **DISCLAIMER** The Realm of Shao Kahn is in no way associated with Midway Games. Mortal Kombat 3, the MK3 logo, and its characters are registered trademarks of Midway Games, Inc. Copyright (C) 1998 Midway Games, Inc. All other names mentioned are trademarks of their respective owners. All rights reserved. ####################### ## TABLE OF CONTENTS ## ####################### Section 1 : Introduction Section 2 : The Story Section 3 : The Characters Section 4 : Select Your Fighter Section 5 : Basic Moves Section 6 : Special Moves Section 7 : Kommand Prompt Kodes Section 8 : Kombat Kodes Section 9 : Informal Notes Section 10 : Fighting Tricks Section 11 : Where to get this FAQ Section 12 : Download The MK3 Demo Section 13 : Credits **************************************************************************** Section 1 : Introduction Welcome to "The Realm of Shao Kahn's Mortal Kombat 3 Text FAQ", written by by the TRSK site's Administrator, Mehroz Alam. All the moves, fatalities, codes and information are confirmed and verified. This text FAQ covers Mortal Kombat 3, which has been sold over 3.5 million copies to become 1995's biggest selling video game in the United States. If you have any additional information that is not included in the latest version of this FAQ, you can let me know by sending a mail directly to me and I will include it in the next version of the FAQ. For Questions, Comments and Suggestions regarding this FAQ, contact the TRSK site's Administrator, Mehroz Alam at mehroz@geocities.com. **************************************************************************** Section 2 : The Story You have been chosen to represent earth in Mortal Kombat. Be warned. Although your souls are protected against Shao Kahn evil; your lives are not. I cannot interfere any longer as your Earth is now ruled by Outworld Gods. These are the words of Rayden For centuries Earth has used Mortal Kombat to defend itself against the Outworld's emperor, Shao Kahn. But Kahn becomes frustrated by failed attempts at taking Earth through Tournament battle. He enacts a plan which began 10,000 years ago. During that time Shao Kahn had a queen. Her name was Sindel and her young death was unexpected. Kahn's shadow priests, led by Shang Tsung, made it so Sindel's spirit would someday be reborn: not on the Outworld, but on the Earth Realm itself. This unholy act gives Shao Kahn the power to step through the dimensional gates and reclaim his queen, thus enabling him to finally seize the Earth Realm. Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet into a part of the Outworld itself. Kahn strips the Earth of all human life; claiming every soul as his own. But there are souls which Kahn cannot take. These souls belong to the warriors chosen to represent Earth in a new Mortal Kombat. The remaining humans are scattered throughout the planet. Shao Kahn sends an army of fierce Outworld Warriors to find and eliminate them. Some of Earth's Warriors survive the attacks. Most do not, but the remaining few hold the one chance at saving all of human kind.   **************************************************************************** Section 3 : The Characters Shang Tsung Shang Tsung is Shao Kahn's Lead Sorcerer. He once fell out of favor with his Emperor after failing to win the Earth Realm through Tournament Battle. But the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. He has been granted more power than ever. ------------------------------------------------------------------------ Sindel Once ruled the Outworld at Shao Kahn's side as his queen. Now,10,000 years after her untimely death, she is reborn on Earth. Her evil intent is every match for Shao Kahn's tyranny. She is the key to his occupation of Earth. ------------------------------------------------------------------------ Jax After failing to convince his superiors of the coming Outworld menace, Jax begins to covertly prepare for future battle with Kahn's minions. He outfits both arms with indestructible bionic implants. This is a war that Jax is prepared to win. ------------------------------------------------------------------------ Kano Thought to have been killed in the first Tournament. Instead, he is found alive in the Outworld where he once again escapes capture by Sonya. Before the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. Kahn needs someone to teach his warriors how to use Earth's weapons. And Kano is the man to do it. ------------------------------------------------------------------------ Liu Kang After the Outworld invasion, Liu Kang finds himself the prime target of Kahn's extermination squads. He is the Shaolin Champion and has thwarted Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat to Shao Kahn's rule. ------------------------------------------------------------------------ Sonya Sonya Blade disappears in the first tournament, but is later rescued from the Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. Government of the looming Outworld menace. Lacking proof, they watch helplessly as Shao Kahn begins his invasion. ------------------------------------------------------------------------ Stryker When the Outworld portal opens over a large city in North America, panic and chaos rage out of control. Kurtis Stryker was the leader of a riot control brigade when Shao Kahn began taking souls. He finds himself the lone survivor of a city once populated by millions. ------------------------------------------------------------------------ Smoke Third of the three prototype cybernetic ninjas, Smoke's unit designator was erased in a computer crash. Lost as he is to software control, no one can be sure that he will complete his ultimate programming, i.e., kill Sub-Zero. So, he is somewhat of a wild card in the tournament deck. ------------------------------------------------------------------------ Sub-Zero The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked for death. But unlike the Ninja of old, his pursuers come as machines. ------------------------------------------------------------------------ Cyrax Cyrax is unit LK4D4, the second of three prototype cybernetic ninjas built by the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes undetected by Shao Kahn and remains a possible threat against his occupation of Earth. ------------------------------------------------------------------------ Sektor Sektor is actually the code name for unit LK-9T9. He was the first of three prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human assassin trained by the Lin Kuei. He volunteered for automation because of his loyalty to the Clan. Sektor survives the Outworld invasion...he has no soul to take. ------------------------------------------------------------------------ Nightwolf Works as a historian and preserver of his people's culture. When Kahn's portal opens over North America, Nightwolf uses the magic of his Shamen to protect his tribe's sacred land. This area becomes a vital threat to Kahn's occupation of the Earth. ------------------------------------------------------------------------ Sheeva Sheeva was hand-picked by Shao Kahn to serve as Sindel's personal protector. However, she becomes suspicious of Shao Kahn's loyalty towards her race of Shokan when he places Motaro as the leader of his extermination squads. On the Outworld, Motaro's race of Centaurians are the natural enemy of the Shokan. ------------------------------------------------------------------------ Kung Lao After avenging the death of his great ancestor by emerging Supreme Champion against all Outworld opponents, Kung Lao returns to Earth to train a new generation of Shaolin alongside Liu Kang. But Lao's greatest challenges lie ahead, fighting for those who cannot defend themselves against Shao Kahn's treachery. ------------------------------------------------------------------------ Kabal As a Chosen Warrior, his identity is a mystery to all. It is believed that he is the survivor of an attack by Shao Kahn's extermination squads. As a result, he is viciously scarred and kept alive only by artificial respirators and a rage for ending Shao Kahn's conquest. **************************************************************************** Section 4 : Select Your Fighter The MK3 Select Screen _____________________________________________________________________ | | | | | | | | | | | | | SHANG TSUNG | SINDEL | JAX | KANO | LIU KANG | | | | | | | | | | | | | |-------------|-------------|-------------|-------------|-------------| | | | | | | | | | | | | | SONYA | STRYKER | SMOKE | SUB-ZERO | CYRAX | | | | | | | | | | | | | |-------------|-------------|-------------|-------------|-------------| | | | | | | | | | | | | | SECTOR | NIGHTWOLF | SHEEVA | KUNG LAO | KABAL | | | | | | | |_____________|_____________|_____________|_____________|_____________| ------------------------------------------------------------------------ Choose Your Destiny The MK3 Choose Your Destiny Screen __ |__| __ |__| |__| |__| |__| |__| __ |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| |__| | | | | | | WARRIOR MASTER NOVICE After selecting your character in a single player game, you are presented with the "Choose Your Destiny" screen with 3 Battle Plan towers. From easiest to hardest, the difficulty levels are: NOVICE, in which you have to fight with six opponents and then Motaro and Shao Kahn, WARRIOR, in which you have to fight with eight opponents and then Motaro and Shao Kahn, and MASTER in which you have to fight with ten opponents and then Motaro and Shao Kahn. *************************************************************************** Section 5 : Basic Moves Walk Forward: Forward Walk toward the opponent. Walk Back: Back Walk away from the opponent, blocks throws. Jump Forward: Up + Forward Jump toward the opponent. Jump Back: Up + Back Jump away from the opponent. Vertical Jump: Up Jump directly upwards. Crouch: Down Duck down, hold with Back to block throws. High Punch: HP Punch to the opponent's face. Rapid punches to the face takes off good damage, and pushes the opponent away if they are standing and blocking. Don't stop punching until they are pushed out of your punching range. Low Punch: LP Punch to the opponent's torso. Good for punching a crouching or ducking opponent, or as retaliation for a close blocked move. This takes off good damage if unblocked, and also pushes the opponent back. High Kick: HK Kick to the opponent's face. Useful after blocking a missile weapon or sweep at close range. Also good for hitting opponents jumping towards you. Be sure to kick them as close to their feet as possible. The will ensure that you override their jump kick. The standing High Kick is also good to use after sweeping your opponent. Low Kick: LK Kick to the opponent's torso. This quick kick is useful for keeping opponents away while close fighting. Can be done multiple times very rapidly to keep them at bay. Takes off little damage and is hard to retaliate against. Block: BL Get into a defensive position, hold it with Back to block throws also. Run up to your Opponent: Run + Forward Run toward your opponent to begin an aggressive offense. Roundhouse Kick: Back + HK Roundhouse kick causing the opponent to spiral to the ground. Good for hitting jumping opponents, and also useful at close range fighting. If hit, the opponent is sent flying an unnatural distance. FootSweep: Back + LK Take the opponent off of his/her feet. One of the most powerful moves in the game. This keeps opponents away from you like no other move can. Best used at its full extent, otherwise it is a bit easier to retaliate against. Uppercut: Down + HP Flips the opponent backwards, hitting the floor, leaving a small stain of blood. The uppercut takes off the most damage of any standard move. Best used as retaliation: after a blocked kick, missile, or other move at close range. It is also very effective for hitting jumping opponents. Crouch Punch: Down + LP The crouch punch is a simple punch to the midsection. Useful for pushing away opponents at close range. The opponent recovers quickly and it takes off very little damage, but hard to retaliate against. Crouching High Kick: Down + HK Kick aimed upward at the torso while you're crouching, knocking the opponent a few steps back. Much slower than the Ankle Kick. This move hits the opponent higher and takes off more damage, but can almost always be retaliated against. Best used to hit jumping in opponents. Ankle Kick: Down + LK Kick targeting the opponent's ankle while you're crouching. Faster than the crouch kick, harder to retaliate against. Face Smash: HP (Close) The face smash is a quick hard hit to the face. The specific move done varies depending on the character. These moves stun the opponent momentarily but take off little damage. Easy to block and retaliate against. The Face Smash can be very effective if you mix it in while close fighting. Throw: LP (Close) Throw or slam your opponent. The specific type of throw/slam varies depending on the character. Another powerful move that can counter a defensive player. Takes off good damage, but is easily blocked. Good to use when jumping in, especially behind the opponent, and during close fighting when your opponent make a move. Knee Smash: HK or LK (Close) The knee smash is a quick hard knee to the opponent's hip section. It takes off little damage and is easy to retaliate to if blocked. Good to use while close fighting when you anticipate your opponent about to sweep, punch, etc. Vertical Hop Punch: Vertical Jump, HP or LP Jump and punch the opponent on your way up. This is pretty much the same as the hop kick but takes off less damage and leaves you more vulnerable. Light Jump Punch: Jump Forward or Back, HP Hits the opponent using the fist, allowing you to start Kombo's with it since it doesn't knock the opponent to the ground. This is pretty much the same as the jump kick but takes off less damage and leaves you more vulnerable. Heavy Jump Punch: Jump Forward or Back, LP Hits the opponent using the fist, allowing you to start Kombo's with it since it doesn't knock the opponent to the ground. This is pretty much the same as the jump kick but takes off less damage and leaves you more vulnerable. Vertical Hop Kick: Vertical Jump, HK or LK Hits the opponent with a kick straight up. This can be used to counter a jumping opponent, or as part of a combo. Also good for kicking a standing opponent in the face. Long Jump Kick: Jump Forward or Back, HK Hits the opponent with a jump kick aimed diagonally downward, knocking the opponent to the ground. This is one of the most powerful moves in the game, especially against the computer. The hitting area of the jump kick varies from fighter to fighter. When fighting the computer, the best time to kick is early. Most often the computer will keep walking towards you and get hit. When fighting a human, the best time to kick is late. This will ensure an accurate hit that is harder to retaliate against. The focal point of the jump kick is the foot, so try to place your foot as close to your target as possible. The lower the jump kick, the easier the combo. Short Jump Kick: Jump Forward or Back, LK Hits the opponent with a jump kick aimed diagonally downward, knocking the opponent to the ground. This is one of the most powerful moves in the game, especially against the computer. The hitting area of the jump kick varies from fighter to fighter. When fighting the computer, the best time to kick is early. Most often the computer will keep walking towards you and get hit. When fighting a human, the best time to kick is late. This will ensure an accurate hit that is harder to retaliate against. The focal point of the jump kick is the foot, so try to place your foot as close to your target as possible. The lower the jump kick, the easier the combo. Turn Around Jump Kick: Any type of jump kick after jumping past opponent. It kicks opponent from behind after jumping over him/her. Harder to retaliate against than a normal jump kick, and makes some combos easier. Turn Around Jump Punch: Any type of jump punch after jumping past opponent. It punches the opponent from behind after jumping over him/her. Harder to retaliate against. *************************************************************************** Section 6 : Special Moves Shang Tsung Moves: 1 Fireball: B-B-HP 2 Fireballs: B-B-F-HP 3 Fireballs: B-B-F-F-HP Volcanic Eruption: F-B-B-LK Morphs: Cyrax: BL-BL-BL Jax: F-F-D-LP Kabal: LP-BL-HK (have to do it fast) Kano: B-F-BL (have to do it fast) Kung Lao: R-R-BL-R Liu Kang: F-D-B-U-F Nightwolf: U-U-U Sektor: D-F-B-R Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK Sindel: B-D-B-LK Sonya: D+R+LP+BL Stryker: F-F-F-HK Sub-Zero: F-D-F-HP Finishers: Fatality (close): Hold LP (D-F-F-D) [A bed of nails rises behind Shang Tsung, who then throws his victim onto it] Fatality (close): Hold LP (R-BL-R-BL) [Shang Tsung levitates his victim, who glows green as his soul is taken. The victim's skeleton then falls to the ground in a pile of dust] Animality (sweep): Hold HP (R-R-R) [Shang turns into a snake and eats his opponent alive] Friendship: LK-R-R-D [Shang turns into a bird from Joust and hops away] Babality: R-R-R-LK Stage: U-U-B-LP Combos: LK-HP-HP-LP-B+HK (27% 5-hit) HP-HP-LP-B+HK (??% 4-hit) HK-HK-B+HK (19% 3-hit) Ground Fire, Uppercut, 3 Fireballs (??% 5-hit) ------------------------------------------------------------------------ Sindel Moves: Fireball: F-F-LP Fireball (in air): D-F-LK Flight: B-B-F-HK Scream Pull: F-F-F-HP Finishers: Fatality (sweep): R-R-BL-R-BL [Sindel screams at her opponent, destroying most of the victim's flesh, leaving a messy pile of bones] Fatality (close): R-BL-BL-R+BL [Sindel's hair wraps itself around her victim. She then runs away, leaving her victim spinning helplessly as all of his limbs fly off in different directions] Animality (anywhere): F-F-U-HP [Sindel morphs into a purple wasp, grabs her victim, and flies off the screen as she stings her victim to death] Friendship: R-R-R-R-R-U [Sindel kicks a football between her opponents legs and then says, "That was fun!"] Babality: R-R-R-U Stage: D-D-D-LP Combos: HK-HP-HP-D+HP-Jump Kick-Air Fireball (40% 6-hit) HP-HP-LP-HK-Flight-Air Fireball (31% 5-hit) HP-HP-LP-HK (22% 4-hit) HK-HP-HP-LP-HK (33% 5-hit) ------------------------------------------------------------------------ Jax Moves: 1 Missile: B-F-HP 2 Missiles: F-F-B-B-HP Gotcha Grab: F-F-LP (tap LP to keep punching) Backbreaker (in air): BL Quad Slam (after starting a throw): tap HP Ground Smash: Hold LK Dashing Punch: F-F-HK Finishers: Fatality (close): Hold BL (U-D-F-U) [Jax's arms morph into blades ala T2 before he dices and slices up his victim] Fatality (far): R-BL-R-R-LK [Jax grows to immense proportions and then stomps on his victim] Animality (close): Hold LP (F-F-D-F) [Jax turns into a gut-eating lion] Friendship: LK-R-R-LK [Jax jumps rope] Babality: D-D-D-LK Stage: D-F-D-LP Combos: HK-HK-D+HP-HP-BL-LP-B+HP (33% 7-hit) HP-HP-BL-LP-B+HK (??% 5-hit) HP-HP-BL-B+HP (??% 4-hit) HP-HP-LP-BL-B+HP (??% 5-hit) ------------------------------------------------------------------------ Kano Moves: Knife Throw: D-B-HP Knife Uppercut: D-F-HP Cannonball: Hold LK Grab and Bite: D-F-LP Throw (in air): BL Finishers: Fatality (close): Hold LP (F-D-D-F) [Kano pulls the victim's skeleton out through the mouth] Fatality (sweep): LP-BL-BL-HK [Kano shoots a laser from his bionic eye and fries his victim] Animality (close): Hold HP (BL-BL-BL) [Kano morphs into a spider and sucks the life from his victim] Friendship: LK-R-R-HK [Kano chews bubble gum, blows a bubble and it pops in his face] Babality: F-F-D-D-LK Stage: U-U-B-LK Combos: HP-HP-D+LP-D+HP-Jump Kick-Knife Slash (37% 6-hit) HP-HP-HK-HK-LK-HK-B+HK (??% 7-hit) HP-HP-HK-LK-B+HK (31% 5-hit) HP-HP-Crouch Punch-Jump Kick-Air Throw (28% 5-hit) Jump Kick-Cannonball-Jump Kick-Knife Uppercut (25% 4-hit) HK-HK-LK-B+HK (??% 4-hit) HP-HP-LP-Run-HP-Run-HP-Hop Kick-Air Throw (??% 7-hit) Run-HP-HP-Crouch Punch-Jump Kick-Cannonball (??% 5-hit) ------------------------------------------------------------------------ Liu Kang Moves: High Fireball: F-F-HP Low Fireball: F-F-LP Flying Kick: F-F-HK Bicycle Kick: Hold LK Finishers: Fatality (anywhere): F-F-D-D-LK [Liu Kang disappears, sends his his soul through the victim (who incinerates), and Liu reappears] Fatality (anywhere): U-D-U-U-BL+R [Liu disappears, and a Mortal Kombat 1 machine drops over his victim] Animality (sweep): D-D-U [Liu turns into a dragon and bites his opponent's head off] Friendship: R-R-R-D+R [Liu makes a shadow of a dragon on a movie screen] Babality: D-D-D-HK Stage: R-BL-BL-LK Combos: HP-HP-BL-LK-LK-HK-LK (36% 7-hit) HP-LK-LK-HP-LK (25% 5-hit) LK-LK-HK-B+HK (??% 4-hit) Jump Kick-High Fireball-Flying Kick (22% 3-hit) ------------------------------------------------------------------------ Stryker Moves: Long Grenade: D-B-HP Short Grenade: D-B-LP Baton Trip: F-B-LP Baton Throw: F-F-HK Finishers: Fatality (close): D-F-D-F-BL [Stryker turns his back to the victim, and upon turning back around, reveals a time bomb strapped to his victim's chest and holds his ears as the victim explodes] Fatality (full screen): F-F-F-LK [Stryker shoots an electric clamp at his opponent, electrocuting him] Animality (sweep): R-R-R-BL [Stryker turns into a dinosaur and munches away] Friendship: LP-R-R-LP [Stryker plays an unsuccessful crossing guard for the cast of MK3] Babality: D-F-F-B-HP Stage: F-U-U-HK Combos: (Stryker combos work against some chracters and work best against Nightwolf and robot ninjas) LK-HP-HP-LP-Jump Kick-Baton Throw (50% 6-hit) LK-HP-HP-LP-D+HP-Jump Kick-Baton Throw (50% 7-hit) HP-HP-LP (18% 3-hit) HK-HK-HK-HP-HP-LP (??% 6-hit) Run-HP-HP-Crouch Punch-Baton Throw (??% 4-hit) ------------------------------------------------------------------------ Sonya Moves: Energy rings: D-F-LP Leg Grab: D+LP+BL Square Wave Punch: F-B-HP Bicycle Kick: B-B-D-HK Finishers: Fatality (anywhere): B-F-D-D-R [Sonya blows a fatal kiss to her victim] Fatality (more than half screen): Hold BL+RN (U-U-B-D) [Sonya turns into a purple blob and kills her opponent] Animality (close): Hold LP (B-F-D-F) [Sonya morphs into a hawk and mangles her opponent] Friendship: B-F-B-D-R [Sonya dances] Babality: D-D-F-LK Stage: F-F-D-HP Combos: HK-HK-HP-HP-LP-B+HP (31% 6-hit) HP-HP-LP-B+HP (??% 4-hit) HP-HP-LP-B+HK (??% 4-hit) ------------------------------------------------------------------------ Smoke Moves: Harpoon: B-B-LP Teleport Uppercut (can do in air): F-F-LK Invisibility: U-U-R (do while invisible, and you will reappear) Throw (in air): BL Finishers: Fatality (across screen): U-U-F-D [Smoke blows up the Earth] Fatality (sweep): Hold R+BL (D-D-F-U) [Smoke drops a grenade in his opponent's mouth, blowing him up] Animality (outside sweep): D-F-F-BL [Smoke turns into a bull and charges the enemy] Friendship (across screen): R-R-R-HK Babality: D-D-B-B-HK Stage: F-F-D-LK Combos: HP-HP-LK-HK-LP (24% 5-hit) HP-HP-LP-Teleport-HP-Harpoon-D+HP (40% 7-hit) HP-HP-LP (17% 3-hit) HP-HP-HK (19% 3-hit) Jump Kick-Teleport-LK-Air Throw (28% 3-hit) ------------------------------------------------------------------------ Sub-Zero Moves: Ice Ball: D-F-LP Ice Shower: D-F-HP Ice Shower (front): D-F-B-HP Ice Shower (behind): D-B-F-HP Ice Klone: D-B-LP Slide: B+LP+BL+LK Finishers: Fatality (close): BL-BL-R-BL-R [Sub-Zero picks his opponent up high over his head. The victim then freezes just before Sub-Zero breaks him in half] Fatality (outside of sweep): B-B-D-B-R [Sub-Zero blows mist at his victim, which freezes the opponent, who then falls backward and crumbles] Animality (close): F-U-U [Sub-Zero morphs into a polar bear and proceeds to mangle his victim] Friendship: LK-R-R-U [Sub-Zero makes a snowman] Babality: D-B-B-HK Stage: B-D-F-F-HK Combos: HP-HP-LP-LK-HK-B+HK ([2.0]30% [2.1]23% 6-hit) HP-HP-LP-Leg Sweep-B+HK-B+HK (??% 6-hit HK-HK-B+HK (19% 3-hit) HP-LP-LK-HK-B+HK (??% 5-hit) ------------------------------------------------------------------------ Cyrax Moves: Close Grenade: Hold LK (B-B-HK) Far Grenade: Hold LK (F-F-HK) Net Kapture: B-B-LK Exploding Teleport (can do in air): F-D-BL Pile Driver(while you on ground and victim in air): D-F-BL Then LP to throw. Finishers: Fatality (anywhere): D-D-U-D-HP [Cyrax's head spins until he takes off like a helicopter, then he comes down on the victim's head cutting him into tiny pieces] Fatality (close): D-D-F-U-R [Cyrax self destructs, killing his opponent in the process] Animality (close): U-U-D-D [Cyrax morphs into a shark, who devours his victim from beneath the playing field] Friendship: R-R-R-U [Cyrax dances] Babality: F-F-B-HP Stage: R-BL-R Combos: HP-HP-HK-HP-HK-B+HK (30% 6-hit) Long Grenade-Net-B+HK-B+HP (50% 3-hit) HP-HP-LP (18% 3-hit) HK-HK-B+HK (19% 3-hit) HP-HP-LK-LP (??% 4-hit) HP-HP-HK (??% 3-hit) ------------------------------------------------------------------------ Sektor Moves: Teleport Uppercut (can do in air): F-F-LK Straight Missile: F-F-LP Heat Seeker: F-D-B-HP Finishers: Fatality (sweep): LP-R-R-BL [Sektor's chest opens up to reveal a large crushing machine, which then smashes the victim] Fatality (over half screen): F-F-F-B-BL [Sektor uses a flame thrower to incinerate his victim] Animality (close): F-F-D-U [Sektor morphs into a bat, which flies around and cuts off the victim's head] Friendship (half screen): R-R-R-D [Sektor plays some bells] Babality: B-D-D-D-HK Stage: R-R-R-D Combos: HP-HP-HK-HK-B+HK (26% 5-hit) HP-HP-LP (18% 3-hit) HK-HK-B+HK (19% 3-hit) Teleport Uppercut-Jump Kick-Straight Missile (22% 3-hit) HP-HP-LK-LP (??% 4-hit) HP-HP-HK (??% 3-hit) Heat Seeker-Teleport Uppercut-Run-LP-Straight Missile (??% 4-hit) ------------------------------------------------------------------------ NightWolf Moves: Arrow: D-B-LP Hatchet Uppercut: D-F-HP Shadow Shoulder: F-F-LK Shield Aura (reflects missiles): B-B-B-HK Finishers: Fatality (close): U-U-B-F-BL [Night Wolf summons the magic of his shaman to use the light of the moon to disintegrate his victim] Fatality (far): B-B-D-HP [Night Wolf raises his axe to the heavens, it is struck by lightning, and then he casts the lightning at his victim] Animality (close): F-F-D-D [Night Wolf morphs into a wolf and attacks his victim] Friendship (anywhere outside sweep): R-R-R-D [Nightwolf turns into Raiden and an MKII machine falls from the sky] Babality: F-B-F-B-LP Stage: R-R-BL Combos: LK-HP-HP-LP-Hatchet Uppercut-Hatchet Uppercut-HK (41% 7-hit) HP-HP-LP-Hatchet Uppercut (??% 4-hit) HP-HP-Hatchet Uppercut-HP-Shadow Shoulder (34% 5-hit) HK-HK-HP-HP-LP-HK (??% 6-hit) HP-HP-LP-LP (21% 4-hit) ------------------------------------------------------------------------ Sheeva Moves: Teleport Stomp: D-U Ground Stomp: B-D-B-HK Fireball: D-F-HP Finishers: Fatality (close): F-D-D-F-LP [Sheeva pounds her victim into the ground with all four arms] Fatality (close): Hold HK (B-F-F) [Sheeva rips the skin off of her victim, leaving a bloody mess] Animality (close): R-BL-BL-BL-BL [Sheeva turns into a scorpion and stings away] Friendship: F-F-D-F-pause-HP (pause is for 1/2 second) [Sheeva turns around and spins plates] Babality: D-D-D-B-HK Stage: D-F-D-F-LP Combos: HP-HP-LP-HK-HK-LK-B+HK (42% 7-hit) HP-HP-LP-F+HP (22% 4-hit) LK-HK-HK-Leg Sweep (19% 4-hit) ------------------------------------------------------------------------ KungLao Moves: Hat Throw: B-F-LP Teleport: D-U Dive Kick (in air): U-D-HK Whirl Spin: F-D-F-R (tap R) Finishers: Fatality (anywhere): R-BL-R-BL-D [Kung Lao begins to spin faster and faster, until his victim is pulled into the spin and explodes] Fatality (sweep): F-F-B-D-HP [Kung Lao throws his hat at the victim, which hits him four times, cutting a new part off each time] Animality (close): R-R-R-R-BL [Kung turns into a gut-eating leopard] Friendship (over sweep): R-LP-R-LK [Kung throws his hat and a poor dog goes after it] Babality: D-F-F-HP Stage: D-D-F-F-LK Combos: HP-LP-HP-LP-LK-HK-B+HK (34% 7-hit) ------------------------------------------------------------------------ Kabal Moves: Tornado Spin: B-F-LK Eye Spark (can do in air): B-B-HP Ground Saw: B-B-B-R Finishers: Fatality (outside sweep): D-D-B-F-BL [Kabal removes his respirator and inflates his victim's head, sending him/her floating off the screen before it bursts] Fatality (close): R-BL-BL-BL-HK [Kabal removes his mask, revealing a monstrous face. He looks at his victim, who is then scared to death] Animality (close): Hold HP (F-F-D-F) [Kabal morphs into a rhinoceros skeleton and gores his victim] Friendship (anywhere except closer than sweep): R-LK-R-R-U [Kabal roasts a marshmallow on his sword] Babality: R-R-LK Stage: BL-BL-HK Combos: Jump Kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark (66% 10-hit) Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark (56% 9-hit) Jump kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark (45% 7-hit) LK-LK-HP-HP-D+HP-Hop Kick-Eye Spark-Ground Saw (45% 7-hit without Ground Saw) HP-HP-HK-HK-HK (25% 5-hit) HP-HP-D+HP-Jump Kick-Eye Spark (??% 5-hit) Tornado Spin-LK-LK-HP-HP-LP-Jump Kick-Eye Spark (??% 8-hit) Run-LK-HP-HP-D+HP-Jump Kick(with Low Kick)-Eye Spark (??% 6-hit) HP-HP-Crouch Punch-D+HP (??% 4-hit) **************************************************************************** Section 7 : Kommand Prompt Kodes 666 Smoke Enabled 0666 Smoke Enabled and CPU is harder 1000000 Shao and Motaro Enabled in 2 player mode 831 Noob Saibot Mode (shadow mode) 1995 Invisiblity Mode 8000 Turbo Mode 603015 Slow-motion Mode 4862222 Block is Bad (when you block most of your energy will be lost) 9966 Mirror Mode 1111 Floating Mini-people Mode 54321 Miniature Mode 12345 Giant Mode 8888 Fat Mode NOBLOOD Turns off blood until you turn it back on. BLOOD Turns blood back on. NOVIOLENCE Turns off fatalities until you turn it back on. VIOLENCE Turns on fatalties. Blood must also be on for fatalities to work. **************************************************************************** Section 8 : Kombat Kodes On the VS screen (in 2 player mode), you can cycle through the 6 symbols by hitting Low Punch, Block, and Low Kick on both sides. Cycle backwards by hitting UP and the button. The numbers are the number of times you hit the button. 0 MK Dragon 5 Lightning Bolt 1 MK Logo 6 Goro 2 Yin-Yang 7 Raiden 3 Number three 8 Shao Kahn 4 Question Mark 9 Skull Kombat Kodes 033 564 Winner of the first round fights Shao Kahn 969 141 Winner of the first round fights Motaro 769 342 Winner of the first round fights Noob Saibot 205 205 Winner of the first round fights Smoke 985 125 Psycho Kombat (Dark kombat, Randper kombat, no Blocking) 987 123 No Power Bars 020 020 Blocking Disabled 100 100 Throwing Disabled 466 466 Unlimited Run 460 460 Randper Kombat 688 422 Dark Kombat 642 468 Galaga (Game over for both players after playing) 707 000 Player 1 Quarter Energy 000 707 Player 2 Quarter Energy 033 000 Player 1 Half Energy 000 033 Player 2 Half Energy 239 494 Sweeping Disabled 552 000 Double Damage Player 1 000 552 Double Damage Player 2 552 255 Double Damage Both Players 101 000 Healing Enabled Player 1 000 101 Healing Enabled Player 2 303 303 Healing Enabled Both Players 978 243 Heavy Damage Both Players 334 000 Half Damage Player 1 000 334 Half Damage Player 2 334 433 Half Damage Both Players 202 000 Weakning Enabled Player 1 000 202 Weakning Enabled Player 2 404 404 Weakning Enabled Both Players 972 297 Timer Disabled 978 243 Short Battle 348 279 Half Time 987 666 Hold flippers during casino run (Text) 282 282 No fear = Ed button, Skydive, Max Countdown (Text) 123 926 There is no knowledge that is not power (Text) ------------------------------------------------------------------------ Random Select Random select is Up-Punch while the default player is highlighted. **************************************************************************** Section 9 : Informal Notes The Rules of Kombat The basic purpose of Mortal Kombat is to diminish all of your opponent's energy before he diminishes yours. Each fight is best-of-3 rounds. If your energy is equal to your opponent's and the time runs out, a draw is ruled. Once a kombatant gains two victories, he may "Finish" his opponent by a Fatality, Babality, Animality, Stage Fatality or he can make his opponent his friend by a Friendship. The Rule of Kombat -- Loser Pays, Winner Stays. Forward/Back Directions Forward refers to the direction toward your opponent and Back refers to the direction away from your opponent. These depend on your position in the view and is a standard way to list moves in fighting games. The Block Button The Block button was introduced by the first Mortal Kombat. It is used in many special moves and finishers, and it lets your character to go into a defensive position to minimize the amount of damage you'll take. The Run Button Mortal Kombat 3 has introduced a new button which is called the Run Button for the purpose of speeding up the game play. Just like any other button, it is also used to pull off special moves and finishers, but holding it while pulling forward lets you run toward your opponent until your Run Meter (under the energy bar) runs out. Basic Moves Basic moves are universal and relatively easier to pull off than special moves. They are typically less damaging than special moves and usually less impressive-looking, with a few exceptions. Basic moves are also useful in Kombos during fights. Special Moves Special moves are specific to characters. They are generally harder to pull off than basic moves, but are easy enough to perform that you can use them as part of your offense during fights. Usually, special moves look more impressive and do more damage than basic moves, and some of them can also be used in Kombos. Kombos Kombos refer to Combination Attacks. They are a linked sequence of attacks, done without knocking the opponent to the ground and gives the opponent no time in between hits to retaliate. Finishers The first Mortal Kombat introduced the concept of finishers to the whole genre. The first type of finishers were Fatalities and everyone in MK1 had their own. The second type was originally referred to as "Pits", but have come to be known as "Stage Fatalities", which make use of the current stage's resources. Finishers can be performed when you have won the fight and "Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the original Fatality idea, new finishers like Friendships and Babalities were created. In MK3 the new finishers introduced are Animalities. Regular and Hidden Characters Regular characters are the characters that can be chosen without the use of any codes. They are available on the select screen by default. There are a total of 14 regular characters in MK3. Hidden characters are ones who must be unlocked via some sort of code. There is one hidden character in MK3 called Smoke (Cyber Ninja). Kombat Kodes Kombat Kodes are a standard way of entering cheat codes in MK3. They can only be used for 2-player VS games and are entered at the VS screen using the LP, BL and LK buttons of each controller. Each Kombat Kode consists of 6 digits. The 1st player's LP, BL, and LK buttons control boxes 1, 2, and 3, while the 2nd player's LP, BL, and LK control boxes 4, 5, and 6. **************************************************************************** Section 10 : Fighting Tricks Fighting against Computer Sub-Zero: Just freeze your opponent and hit him a roundhouse or a combo which finishes with roundhouse. After that, freeze your opponent again and go to the other side of your opponent and then hit him a roundhouse or a combo which finishes with roundhouse. Repeat until your opponent is dead. Shang Tsung: Just hit your opponent with a fireball and continue until your opponent dies. Cyrax: When your opponent comes within sweep range, throw a net and hit your opponent with a sweep. After that, quickly throw a net again and do a sweep. Continue until your opponent is dead. (This can be done easily by tapping Back and Low Kick when your opponent comes within sweep range) ------------------------------------------------------------------------ Fighting against Motaro General: Go to any corner and duck, when Motaro comes close to you, make an uppercut to him. When he throws a fireball, block it. General: Constantly do cross-over kicks followed by punishing Kombos. This way, while effective is slightly difficult. General: Trap the horse legged in the corner and keep the combo's rolling. After you do a combo to him, he falls over. He stays in this fallen position for about 1 second, enough time to start the combo over again. General: Get his life lower than yours and then just stay a whole screen away. Sheeva: Just keep doing your teleport stomp until Motaro dies. (Note: Sheeva's teleport stomp is unblockable, so whether Motaro blocks it or not, he is damaged) ------------------------------------------------------------------------ Fighting against Shao Kahn General: Go to the corner and duck. When Shao Kahn hits his shoulder butt, make an uppercut to him quickly in responce. Whenever Shao Kahn is laughing or taunting at you, hit him whatever you want because he is vulnerable then. Sheeva: Do a teleport stomp and if Shao Kahn blocks it, press block and wait until you have enough time to hit Shao Kahn again with another teleport stomp. During the round if Shao Kahn falls down, quickly do a teleport stomp, that will always hit him. Repeat until Shao Kahn is dead. (Note: Sheeva's teleport stomp is unblockable, so whether Shao Kahn blocks it or not, he is damaged) Liu Kang: Just hit Shao Kahn with a Low Fireball and continue until Shao Kahn dies. Best if you start this trick while he is stunned. Kabal: Just hit Shao Kahn with an Eye Spark and continue until Shao Kahn dies. Best if you start this trick while he is stunned. ------------------------------------------------------------------------ Fighting Human Opponents General Tips : Play defensively. Always allow your opponent to make the first move. When they do make a move, capitalize on their mistakes. Learn how to retaliate effectively to take off the most damage. Master close fighting. If you can handle an opponent at close range, this will force them into jumping or long range attacks which you can counter. Use a series of low punches, rounhouses, sweeps, crouching punches, and crouching kicks to throw them off balance. Your opponent will always expect you to throw jabs at them, but when you mix in a crouching punch or a roundhouse, that will throw them off, and they will react hastily. Learning how to block the throws properly (down + away) is also very important. Never jump. Especially towards your opponent, it is very easy to retaliate against. Stay on the ground as much as possible. Always walk towards your opponent and engage them in close fighting. Never use missile weapons at close- to mid-range. It is too easy to retaliate against at close distance. At mid-distance, it is very easy to do a jump kick over the missile weapon. Missle weapons at long distance is good of course. Learn other tactics by watching or playing someone else. Learning by experience is the best way to go, and you can pick up different strategies that are not listed here. **************************************************************************** Section 11 : Where to get this FAQ The latest version of this FAQ can be found at these sites: 1. The Realm of Shao Kahn http://www.geocities.com/TimesSquare/Realm/8311/faqs.html **************************************************************************** Section 12 : Download The MK3 Demo What is included in MK3 PC Demo: - Playable characters: Jax and Sheeva - Backgrounds: Church and the Rooftop - Music: none - No "mercy" - No Jax's boot stomp fatality - There are VS screen codes (like no block, no throws) that you can cycle though in 2 player mode, but none of the known ones seem to work ------------------------------------------------------------------------ You can download the MK3 PC Demo from these sites (6.42Mb): - World Wide Web: * http://www.globalnews.com/cgi-bin/sidney/mk3/mk3demo.zip * http://wuarchive.wustl.edu/pub/MSDOS_UPLOADS/game_demos/mk3demo.zip - FTP: * ftp://mirrors.aol.com/pub/pc_games/gamehead/m/mk3demo.zip * ftp://ftp.aimnet.com/pub/users/steve-o/mk3demo.zip * ftp://205.197.244.11/pub/leland/pc/mk3demo.zip * ftp://ftp.pht.com/.3/gamehead/m/mk3demo.zip * ftp://rat.org/pub/mk/msdos/mk3demo.zip * ftp://rat.org/pub/mk/msdos/mk3demo-split/ * ftp://brawl.mindlink.net/pub/mk3/pc/ * ftp://ftp.wustl.edu/pub/MSDOS_UPLOADS/mk3/mk3demo.zip ------------------------------------------------------------------------ For more information check out Rat's MK3 PC Demo FAQ, it is located on: http://www.geocities.com/TimesSquare/Realm/8311/mk3pcdemfaq.txt **************************************************************************** Section 13 : Credits The IceMaster = mk4@icemaster.org Patrick McCarron = pmccarron@hotmail.com Paul McElroy = ineluki@u.washington.edu **************************************************************************** Game Over ****************************************************************************