___________________________________________________________________________ | | | A L B A T R O S S 1 8 - R E A L M S O F P A N G Y A | | http://www.albatross18.com | | FAQ by Crovax - v2.15 | | l e c r o v a x @ g m a i l . c o m | |___________________________________________________________________________| -------------------------------------------- ------------- TABLE OF CONTENTS ------------ -------------------------------------------- 1. VERSION HISTORY ------------------[VST] 2. INTRODUCTION TO ALBATROSS 18 -----[ITD] 3. GAMEPLAY -------------------------[GPY] 4. TIPS AND STRATEGY ----------------[SRT] 5. REFERENCE ------------------------[RFR] a. List of Bonuses .............[RFRa] b. Experience points ...........[RFRb] c. Tournaments .................[RFRc] d. Glossary of terms ...........[RFRd] 6. EQUIPMENT CATALOG ----------------[EQP] a. Scout .......................[EQPa] b. Hana ........................[EQPb] c. Uncle Bob ...................[EQPc] d. Cecilia .....................[EQPd] e. Max .........................[EQPe] 7. WALKTHROUGHS ---------------------[WLK] a. Blue Lagoon & Blue Water ....[WLKa] b. Sepia Wind ..................[WLKb] c. North Wiz ...................[WLKc] 8. FREQUENTLY ASKED QUESTIONS -------[FAQx] 9. CONCLUSION/LEGALESE --------------[CNC] -------------------------------- -- 1. VERSION HISTORY - [VST] -- -------------------------------- v2.15 - Jul 05 2006 Updated equipment catalog (No Kooh yet, sorry, that'll come next update) Added a Frequently Asked Questions section. v2.05 - Apr 06 2006 Updated equipment catalog. v2.00 - Mar 25 2006 Updated equipment catalog as well as some reference stuff. v1.98 - Mar 09 2006 Added Max and baseball bats to Equipment Catalog. v1.93 - Mar 04 2006 Updated Equipment Catalog, added some more info to some walkthroughs. v1.88 - Feb 13 2006 Added formula for Nice Approach bonus. v1.87 - Feb 04 2006 Added walkthrough for North Wiz, corrected putting info. v1.76 - Jan 28 2006 Updated the catalog, some reference information and the Introduction section. v1.68 - Jan 12 2006 Updated the catalog (new character, clubs, and clothes) v1.57 - Jan 04 2006 Various revisions. v1.55 - Jan 03 2006 Completed Equipment Catalog. v1.45 - Dec 28 2005 Completed walkthrough for Blue Lagoon and Blue Water, minor corrections. v1.34 - Dec 26 2005 Completed EXP and Trophy info, added Phoenix Bonus to the Bonuses reference, added a glossary. v1.27 - Dec 11 2005 Added Tournament info to Reference section. v1.22 - Dec 04 2005 Added EXP tables and created the 'Reference' section. v1.12 - Dec 02 2005 Minor corrections. v1.11 - Oct 29 2005 Added a guide for the Sepia Wind course, minor corrections. v1.00 - Oct 23 2005 First version. Created Introduction, Gameplay, List of Bonuses, and Tips section. --------------------------------------------- -- 2. INTRODUCTION TO ALBATROSS 18 - [ITD] -- --------------------------------------------- Welcome to Albatross 18! The first time you play, you'll be whisked off to a tutorial that'll give you a pretty good feel for the game. Even though you're free to skip it, I would advise completing it -- doing so will earn you Papel the Shopping Bag (I'm not making this up) as your caddy. Not only is it the cutest shopping bag I've ever seen, Papel also gives you +1 control. Anyways, after you log on and choose your server (well, right now there's only one) there's four modes: - Practice (which is the tutorial and you should already have finished it) - Versus (you can make rooms and play with two to four people, taking turns) - Tournament (you can play full courses with ten to 30 people, and everyone goes at once rather than take turns. Quickest way to play a full 18 holes.) - Family (allows up to four people to play with one computer and one account. No EXP/Pang is earned, but items used in this mode aren't used up so it's a good way to practice) Tournament mode is great for earning Pang, the currency of Albatross 18 (In versus or tournament mode, if you play the full 18 holes and beat your old course record, you earn 1000 pang. If you've never played the course, you just have to beat par). However, unless you've got several people to have a tournament with AND you finish in the top ten, the EXP is rather low (You get EXP whenever you finish a round of golf, and it determines your rank. Certain caddies and equipment are restricted to players of a certain rank.) Versus mode is great for EXP, plus you can play 3, 6, 9, or 18 holes instead of being forced to do at least 9. Once you're in a lobby, you'll be able to access your closet (where you can change the clothes and equipment you're wearing), as well as the various stores (The item shop sells one-time use items, the character shop sells equipment and clothes for your character, and the caddie shop sells caddies). You'll notice that you start off with 3,000 pang and a selection of items. Personally, I would save your pang for now -- the only clothes you can buy with 3,000 don't affect your stats at all. But if you don't care for stats and just want to look stylish, hey, it's your money. However, if you go into the item shop, and click the Equipment tab, you'll see arrows next to your Control and Accuracy attributes. Well, your ball and clubs have "slots" - they allow each stat to be upgraded once, for a cost. These are the cheapest upgrades you're going to get, and you'll probably want to upgrade them sooner or later, so why not now? By the way, if you're wondering about the stats, here's what they all do: Power - Affects how far you hit with your woods. Your average drive with a 1W is (200y + 2*Power). New players have 15 Power, so, 230y. Control - Affects the speed of the power bar when you shoot. More control makes it move slower, making it easier to hit more accurately. Accuracy - Affects the size of the pink zone (see Gameplay). If you have a lot of accuracy, shots whre you miss hitting a pangya (read on) will still go fairly straight. Basically, it gives you a wider margin of error. Spin - Affects how much you can spin the ball while shooting. Curve - Affects how much you can curve the ball while shooting. (!!) New players should not worry about improving Accuracy. You start with a necklace item. As long as you are a Rookie, this item effectively maxes out your accuracy. The effect isn't shown in game lobbies, but believe me, it's doing something. When you hit Beginner and the necklace stops working you'll realize how much of an effect it had :) Anyways, now that you've got the interface all figured out, and maybe you've upgraded your character just a bit, it's time to play golf! Head into a waiting room, or make your own. If you've been in and out of rooms, you'll have noticed there's six different courses. Blue Water and Sepia Wind, the "AA" difficulty courses, reward you with much more pang for finishing each hole (and for finishing a round), but Blue Lagoon is a lot easier and has fewer obstacles. (North Wiz is probably between the two in pang earned and difficulty -- don't let its "A" difficulty fool you.) The two AAA courses are great for pang if you're not bogeying every hole, which, unfortunately, tends to happen to new players on these courses. Leave them alone for now. I recommend newbies stick to Blue Lagoon until they get a feel for the game. ------------------------- -- 3. GAMEPLAY - [GPY] -- ------------------------- Shooting the ball in Albatross 18 couldn't be easier. Hit 0 to go into top-down view; this will give you a much better idea of where your ball is going to land. Move your target left and right with... left and right, and remember to compensate for wind. Now hit 0 to return to "normal" view. (!!) The little triangle in top-down view indicates where your ball will roll to, NOT where it is going to land. Generally, when you're shooting with a 1W, the marker for the 3W is where it will land. (!!) If you did adjust your target, check to make sure you are not behind an obstacle. There's nothing as bad as winging it off a tree because you forgot to look before you shot. Once you're ready, simply hit space to make the power bar move. Hit space again to freeze the power, and then hit space again when the meter is close to the white bar in the pink Impact zone. If you land right on the bar, you'll hit a "PangYa" -- the ball will fly perfectly straight (if there's no wind, that is), and it will go slightly farther. (!!) If you're not satisfied with where you stopped the power bar, or if you decide to change your shot midstroke, then don't stop it a second time and let the bar pass the impact zone. The meter will reset and you can adjust your shot. (!!) If you don't get pangya, but stop the ball inside the pink zone, the ball will curve a little more: missing to the left makes the ball curve left (Same effect as moving the spin dot to the right of the ball), and vice-versa. If you miss the pink zone altogether, the ball will hook or slice instead of curving, and if you miss the pink zone by too much you'll miss the ball completely and waste a stroke. POWER SHOT ---------- When you take a stroke, you might notice the bar under your little scorecards in the upper corners of the screen charges up a bit. Except for putts, every shot you take charges that bar by 1/8th of a section. (If you hit a PangYa, it will charge 3/8ths instead!) When a section is filled, it will turn red and you will be able to use a power shot. Just hit Alt to use it -- the power bar will turn red, and you'll get an extra 10 yards of distance. That 10 yards can mean the difference between landing on the green and the fairway, and getting to putt one turn earlier can mean saving a stroke. So use power shots well! (!!) When a low-rank player plays against people with a much higher rank, his or her power bar will charge more with each PangYa than usual. SPIN AND CURVE -------------- Well, suppose power isn't quite enough for you, and you want to add a little "english" to your shot. No problem! Just drag the blue dot on the ball before you shoot. UP: Topspin - the ball will fly lower and bounce farther. DOWN: Backspin - the ball will fly higher and bounce shorter. LEFT/RIGHT: Curve - the ball will sort of boomerang left or right. You should be using topspin for almost all your tee shots -- it'll net you a couple extra yards, and the closer you can get to the green, the better. Also, topspin is an excellent choice for harsh winds; the low altitude makes your shot more resistant to the effects of wind. And as if that wasn't enough, if you use topspin and the ball hits the water, it will skip as if the water had turned to ice! (Mind you, it won't bounce forever, and it will sink if it hits anything and lands back in the water.) Backspin should be used whenever you're shooting onto the green. Otherwise, your ball will bounce up to, and sometimes over, ten yards, which can knock you right off the green. Also, if you're behind a tall obstacle, use backspin to lift your ball over it. Some people say backspin is often a better choice for tee shots. In my own experience, I've found that topspin is almost always better. The fairway is a relatively bouncy surface, so topspin allows you to milk that roll better than backspin. If you're aiming for the rough, though, or there is a strong tailwind, backspin may yield more distance. Curve shots are great if you're stuck behind a tree. Rather than have to aim far left or right, you can maintain a more or less straight path and get on the green despite your position. And for more curve you can intentionally miss pangya in the direction you want the ball to curve (Make sure you stop it in the pink zone though: if you stop it outside it'll just hook or slice instead of curving) SPECIAL SHOTS ------------- So, spin and curve isn't enough for Mr. Fancypants? Well, don't fret, there's more cool tricks for you to do. Six of them, in fact. Don't worry, you perform them all more or less the same way, with minor variations, so you should have no trouble memorizing all the moves. (Here's more or less what the power bar looks like in ASCII form) (1) _ ,`.`, (4) (3) (2) ,. . . .,__________________________________________________________________ |. . @ . .|__||__|_____._____._____._____.____|_____._____._____._____.___) | '. . . .'\Impact|---------------------------115y-----------------------230y' ` ._. ` `-----' HOW TO PERFORM SPECIAL SHOTS 1. Apply the correct spin or curve to the ball (See below) 2. Set the power, like you would normally 3. When the powerbar is coming back down, after it passes the midway point, input the proper button combination. TAP: Tap the arrow. A blue arrow will appear above the power bar. HOLD: Hold the arrow for approximately half a second. A blue arrow will appear above the power bar, and will glow blue once you've held it long enough. 4. Hit a PangYa. FORWARD POWERSPIN: Apply topspin and HOLD up After stopping, the ball will shoot forward about a yard. In addition, the ball will skip off the water if it drops in the ocean! BACKWARD POWERSPIN: Apply backspin and HOLD down The ball will bounce once, and on the third bounce the ball will stick and then rocket back about a yard. (!!) You can apply as much or as little spin as you want and still be able to perform a powerspin. For example, if you want the ball just to stick and not roll back, apply as little backspin as you can and if you do a power spin, the ball will only roll a few hundredths of a yard. LEFT POWERCURVE: Apply left curve and HOLD left RIGHT POWERCURVE: Apply right curve and HOLD right The ball will curve a LOT (about 60 degrees in the direction specified). Keep in mind that when the ball lands, it will be travelling horizontally rather than forward. Note that performing a powercurve has the same effect as using a Curve Mastery item and applying maximum curve. (!!) Unlike powerspins, which can be done with any degree of spin, when doing a powercurve you MUST apply as much curve as possible. That means if the little dot is pretty far to the side and just a teeny bit above the middle, powercurve will not work! TOMAHAWK: Use a powershot and TAP up, TAP down The ball will leaving a trail of flame and smoke as it flies through the air, and explode upon impact, not bouncing at all. A regular tomahawk will land as far as the marker indicates, so it can be used to clear large bodies of water that a regular shot would not be able to. In addition, tomahawks sail clean through tree branches, which can come in handy for some shots (It can, however, be stopped by the trunk of a tree.) COBRA: Use a powershot, apply backspin, and TAP right, TAP up. The ball will fly very low at first, then it will hop into the air. (!!) You can apply POWERSPIN or POWERCURVE to Tomahawks and Cobras. Just apply the proper spin to the ball, then add the corresponding HOLD arrow to the end of your sequence (example: For a backward powerspin tomahawk, put backspin on the ball and TAP up, TAP down, HOLD down.) PUTTING ------- When you're on the green, you'll have to putt the ball in the hole. You'll see a grid with circles in every square. These indicate the slope on that part of the green. _____ _____ _____ _____ | @ | | | | | | | | | | | |@ | | @| |_____| |__@__| |_____| |_____| DOWNHILL UPHILL SLOPED LEFT OR RIGHT Use less Use more Move your target left power. power. (for a right slope) or right (for a left slope) On the green, your power bar will change slightly: there will be no impact zone, you just have to set the power. Also, a range of power will be highlighted. _ ,`.`, ,. . . ., ___________________________________________________________ |. . @ . .|__.__|__.__|__.__|__.__|__.__|__.__|#####|__.__|__.__|__.__| '. . . .'0y---------------------------5y--------------------------10y' ` ._. ` Honestly, you'd do better not to pay too much attention to the highlighted zone. It's just to help you figure out how much power you'll need quicker. Don't base your shot off it. You see, the power meter for putts indicates exactly how far the putt will travel on a flat green. Let's suppose the hole is 6.9 yards away, and the green is straight and flat (Well, I can dream.) If I were to stop the power bar in the middle of the highlighted range, I would only hit the ball 6.5 yards and I would come short of the hole. I'd be better off stopping it between 7 and 8 yards to make sure it goes all the way. "But what if you hit it too hard?" Well, if there's too much power then the ball will just hop over the hole. However, you need to have about 3 yards too much power for that to happen. Whereas if you're *half a yard* too soft, you won't make it all the way to the hole. So you always want to hit the ball too hard rather than too soft. GOLDEN RULES OF PUTTING: - 0.2m of elevation = 1 yard of power. So, if you're 12 yards from the hole, and it's 0.4m downhill, use only 10 yards of power. - When the dots are straight, if you can make a straight line that starts at your putter and goes through the FOURTH dot and the hole, your putt will go in. Of course, this doesn't mean reach for your ruler when you're putting: the rule simply means that for every dot, you need to adjust 1/4th of the distance between it and the orange line. (!!) The exception to this rule is Wind Hill. The green works differently on that course. It's about every 3 dots as opposed to every 4. The 3:4 ratio also applies to elevation: treat every .15m as 1y of power instead of every .2m - For long putts, pay careful attention to the bar. You'll notice that the little dots seem to slope up and down. That indicates if the green is uphill or downhill at that distance. If there is a long downwards slope you will want to use less power than usual because the ball will gather momentum as it rolls down. For putts under 20 yards this shouldn't make a difference. (!!) If the hole is 9 to 10 yards away, and the putt is flat or uphill, switch to the 20 yard putter. No point hoping to hit max power on the 10 yard putter and hoping there's enough power to make it when you could just give it 11 yards with ease, right? (!!) You don't have to be on the green to use a putter. If you're on the fringe, or even several yards away from the green, don't be afraid to try a putt. It might be easier than trying to chip it in. Just make sure to give yourself lots of extra power if your putt covers several yards of rough. ------------------------------ -- 4. TIPS/STRATEGY - [SRT] -- ------------------------------ MONEY MONEY MONEY MONEY MO-NEY... --------------------------------- Pang. Sure, a little extra cash on the side is nice, but Pang is so much more important. You see, if the scores are even, then Pang is the tiebreaker. The extra Pang you can milk out of your shots usually only makes a difference in short (3 hole or 6 hole) games, but an 18 hole game being decided by less than 10 Pang is not unheard of. Therefore, you should try to earn as much pang as you can. OVERDRIVE: On your first shot of each hole, every yard the ball travels farther than the 'estimated' distance, you get 1 pang. So do whatever it takes to get more. There are several holes that allow you to bounce the ball off a hard surface (i.e. cement path, a volcano...) to get an extra ten to thirty yards. Take advantage of 'em. Also, if you only want to go 190 yards on the drive, don't use a 1W and reduce the power. Use a 3W at max power instead, for example. ** Note that hitting a super pangya doubles your overdrive pang, so using a powershot on holes with a good overdrive opportunity ain't a bad idea either. NICE APPROACH: Not only does putting the ball right next to the hole give you an easy putt, you'll also rack up anywhere from four to over twenty pang for landing the ball within a few yards. TOMAHAWK/COBRA: Not everyone can pull off a special shot with ease, but take 10 pang for nailing one of these shots, add the practically guaranteed overdrive points (and multiply that by two if you hit a Super PangYa), and that's at least twenty pang. Which can be enough to steal a victory in short games. LONG PUTT: Picture this -- you're tied with another player, but he's well ahead of you in pang. You're both about 180 yards from the hole. He shoots first, and lands it within 3 yards. From the looks of it, he'll sink the putt for sure, tie with you (if he doesn't win outright), and win on pang. If there's no risk of falling into third place, why not intentionally land on the green around 20 yards (or more) from the hole, and try for a Long Putt? At least you'll have a shot at winning. BEAM IMPACT: If your chipping is solid, you can try hitting as close to the hole as possible without being on the green, and then attempt to land the ball in the hole without bouncing. It's worth a cool 100 pang, so if all else fails... DON'T FEAR THE ROUGH -------------------- Several holes have an island set in the middle of a water hazard, all covered in rough. Usually, landing on one of these islands will put you in a position to shave one stroke off your score. Being able to hit these pieces of land all the time without getting your ball wet will make winning games a whole lot easier. And sometimes aiming for the rough is simply a better shot than going for the fairway. THINK BEFORE YOU SHOOT ---------------------- Oh sure, it's tempting to bean the ball as far as you can. "Hey, I'm pretty sure I can clear that water hazard..." But whether you're 60 yards or 200 yards away from the hole, you'll still be able to get on the green in one shot. Don't take stupid risks if it's not even going to help your score. --------------------------- -- 5. REFERENCES - [RFR] -- --------------------------- 5a. LIST OF BONUSES -------[RFRa]------ Albatross ----- Earn pang for scoring Albatross. (See table below) Beam Impact --- Earn 100 pang for having the ball land in the hole without bouncing. Birdie -------- Earn pang for scoring a Birdie. (See table below) Clash Combo --- 2x multiplier for every obstacle the ball hits. Clear Bonus --- Earn pang for completing a round. (based on course, holes played, and # of players) Cobra --------- Earn 10 pang for performing a Cobra. Dormie Bonus -- Earn pang for winning a Match game without having to play all the holes. Eagle --------- Earn pang for scoring an Eagle. (See table below) Happy Bonus --- When a player scores a Hole in One, all players get a bonus of 20 pang. Hole in One --- Earn pang for scoring a Hole in One. (See table below) Long Chip-in -- Earn 4 pang per yard for getting the ball in the hole from over 17 yards away. Long Putt ----- Earn 2 pang per yard for a successful putt from over 17 yards away. Nice Approach - Earn 4 to 36 pang for landing the ball within 7 yards from over 40 yards away. The exact formula for pang awarded is: 4n+n(7-y) , where n is the amount of strokes you are under par while chipping and y is your distance from the hole (whole numbers only). For chips closer than 75y, the pang awarded is reduced. Nice Recovery - Earn 10 pang for having a ball that landed in the rough or bunker powerspin onto the fairway or green (Or 15 pang for having a ball that landed O.B. powerspin out of the OB zone) Overdrive ----- On your first shot, earn 1 pang for every yard your shot travels farther than the estimated amount. Over Par ------ LOSE 2 pang for every stroke you were over par. Par ----------- Earn pang for scoring Par. (See table below) Phoenix Bonus - A player who hits a PangYa using a special ball (purchased with cookies) receives 30 pang. Additionally, all other players receive 5 pang. PangYas hit after the player is over par earn only 1 pang for the player, and 0 for the rest. Power Curve --- 2x multiplier when you perform a power curve and the ball goes in the hole. Power Spin ---- 2x multiplier when you perform a power spin and the ball goes in the hole. Recovery Bonus- 2x multiplier for EVERY BONUS when playing during rain. Super PangYa -- 2x multiplier when you shoot a Power shot with Max power and a PangYa. Tomahawk ------ Earn 10 pang for performing a Tomahawk. | PAR | BIRDIE | EAGLE | ALBA | HIO | ------------------+-------+--------+-------+------+-----+ A - Blue Lagoon | 3 | 12 | 30 | 50 | 50 | A - North Wiz | 5 | 17 | 36 | 55 | 55 | AA - Blue Water | 7 | 21 | 42 | 70 | 70 | AA - Sepia Wind | 8 | 24 | 42 | 70 | 70 | AAA - Wiz Wiz | 12 | 36 | 62 | 90 | 90 | AAA - Wind Hill | 15 | 39 | 70 | 100 | 100 | With the exception of Recovery Bonus, which doubles all bonuses, and Clash Combo, which applies only to score bonuses, multipliers only apply to overdrive and score bonuses (i.e. birdie, eagle) If you are over par, the beam will turn gray and you will not be able to earn any bonuses. 5b. EXPERIENCE POINTS -------[RFRb]-------- Credit for the information in this section goes to OneLetter. Note: If you are playing a Vs. Game with 3 players, for example, the winner will get the EXP in the '2nd' column, and 2nd will get the exp in the '3rd' column, and so on. ------------ VS MODE ------------ | |-------4 players-------| | | |----3 players----| | | | |-2 players-| | HOLES | 1st | 2nd | 3rd | 4th | |-------+-----+-----+-----+-----| | 1 | 0 | 0 | 0 | 0 | | 2 | 4 | 3 | 2 | 1 | | 3 | 8 | 6 | 4 | 2 | | 4 | 12 | 9 | 6 | 3 | | 5 | 16 | 12 | 8 | 4 | | 6 | 20 | 15 | 10 | 5 | | 7 | 24 | 18 | 12 | 6 | | 8 | 28 | 21 | 14 | 7 | | 9 | 32 | 24 | 16 | 8 | | 10 | 36 | 27 | 18 | 9 | | 11 | 40 | 30 | 20 | 10 | | 12 | 44 | 33 | 22 | 11 | | 13 | 48 | 36 | 24 | 12 | | 14 | 52 | 39 | 26 | 13 | | 15 | 56 | 42 | 28 | 14 | | 16 | 60 | 45 | 30 | 15 | | 17 | 64 | 48 | 32 | 16 | | 18 | 68 | 51 | 34 | 17 | '-------+-----+-----+-----+-----' .------- TOURNAMENT MODE - 18 holes --------. |PLAYERS| Winner | Top20% | 20-60% | Low40% | |-------+--------+--------+--------+--------| | 10-13 | 6 | 4 | 2 | 1 | | 14-17 | 7 | 5 | 3 | 1 | | 18-21 | 8 | 6 | 4 | 2 | | 22-25 | 9 | 7 | 5 | 3 | | 26-29 | 10 | 8 | 6 | 4 | | 3 0 | 11 | 9 | 7 | 5 | '-------+--------+--------+--------+--------' .------- TOURNAMENT MODE - 9 holes --------. |PLAYERS| Winner | Top20% | 20-60% | Low40% | |-------+--------+--------+--------+--------| | 10-13 | 3 | 2 | 1 | 1 | | 14-17 | 4 | 3 | 2 | 1 | | 18-21 | 4 | 3 | 2 | 1 | | 22-25 | 5 | 4 | 3 | 2 | | 26-29 | 5 | 4 | 3 | 2 | | 3 0 | 6 | 5 | 4 | 3 | '-------+--------+--------+--------+--------' Note that GMs (and only GMs) can set tournaments that are not 9 or 18 holes. In this case, the EXP for 18 holes is used by default. The BEST way to earn EXP is to play two-player 18 hole VS. games. EXP is not given for playing the first hole, so the more holes you play, the better the EXP yield. (Example: One 1v1 6-hole gives you 10 exp for winning. Winning two 1v1 3-holes only gives you 8 exp.) You want to play two-player games because the EXP you get for winning is the same (since you cam play two two- player games in the time it takes to play one four-player game), and you get more exp if you lose (34 in two 2-player games compared to 17 in a single 4-player game) Of course, nobody's forcing you to pay attention the whole game. You can play 18 holes with four people and browse the internet or something when it's not your turn. 5c. TOURNAMENTS -----[RFRc]---- Playing tournaments is the only way to earn Trophies. Trophies are displayed in your profile, and for those that play tournaments regularly, are a fairly good indicator of skill (After all, luck alone won't get you the lowest score in a field of 20 to 30 people.) Trophies are awarded based on how many people there are playing in a tournament. The more players, the more trophies. .----- 18 hole -----. .----- 9 hole -----. |PLAYERS| G | S | B | |PLAYERS| G | S | B | |-------+---+---+---| |-------+---+---+---| | 10-14 | 0 | 0 | 1 | | 10-14 | 0 | 0 | 0 | | 15-18 | 0 | 1 | 1 | | 15-18 | 0 | 0 | 1 | | 19-22 | 1 | 1 | 1 | | 19-22 | 0 | 1 | 0 | | 23-26 | 1 | 1 | 2 | | 23-26 | 0 | 1 | 1 | | 27-30 | 1 | 2 | 3 | | 27-30 | 1 | 1 | 1 | '-------+---+---+---' '-------+---+---+---' The number of participants is "locked in" after the fourth hole. However, if a room has 19 people, and someone disconnects before completing the fourth hole, there'll only be a bronze and silver trophy. No gold. You may also notice that tournament rooms are often "Amateur Level 5" or "Amateur Level 4". The difference is in the trophies awarded. Each level has its own unique gold, silver, and bronze trophies. The level of a tournament is decided by the rank of the participants (Amateur Level 6 for Rookies, level 5 for Beginners, level 4 for Juniors, and so on.) It is weighted a little: a room with 5 Seniors and 25 Juniors would be Amateur Level 3 for Senior, for example. All you really *need* to know (if you care at all about tournament levels) is that the bare minimum for a trophy of a specific rank is 1/6 of the players must be that level, and the other 5/6 must be the rank immediately below. And there does come a point where it is *impossible* to attain a certain level of trophy, because your rank alone would bring up the average too far. So if you are a perfectionist, beware. Like the amount of trophies, the trophy level is never locked in. If a high- level player leaves early in the tournament, the level may drop. At the end of tournaments, trophies and exp are awarded. There are also six awards. Each trophy and award you win gives you a chance to get a free item (it's like getting a present in vs. mode) Unlike the presents in versus mode, however, you can get cookie items. The probability of getting an item likely depends on the amount of people in a tournament -- even if you get five awards, if there's only ten people in the room you might only get one or two items. Best Speed: The first person to finish the round.* Best Leaner: The best approach from a sloped lie.* Best Chip-in: The longest chip-in. Best Long Putt: The longest putt. Best Luck: Not sure. It might be the best approach with a shot that missed pangya, but that has yet to be verified. Best Recovery: The person with the most improved back 9 score (compared to their front 9)** * If you shoot anything above par on any hole, you cannot win Best Speed or Best Leaner. ** Priority for Best Recovery is given to those who shoot above par on the front 9. (for example, +1 on the front 9 and -2 on the back 9 would win over -1 on the front 9 and -5 on the back 9). Also, your back 9 must be better than your front 9 to win this award; if nobody shot a better back 9 than their front 9, nobody wins this award. 5d. GLOSSARY OF TERMS --------[RFRd]------- Just to help you figure out the mysterious Albatross shorthand. AL -------- Air Lance (usually refers to Air Lance 2 clubs) Alba ------ Albatross Beam ------ Beam Impact (or, the beam above every hole that sucks your ball out of the air) BI -------- Beam Impact Bird ------ Birdie BL -------- Blue Lagoon BS -------- Backspin (usually refers to a powerspin backwards) BS Toma --- Tomahawk with powerspin backwards BW -------- Blue Water Catbag ---- Papel the caddie Ceci ------ Cecilia Crosswind - Wind blowing across the ball (sideways arrow in wind gauge) Dolf Dolph ----- Dolfini the caddie DB Double ---- Double Bogey Drugs ----- Items (usually refers to Nerve Stabilizers) Facewind -- Wind that is blowing against the ball (down arrow in wind gauge) gg -------- Good game gl -------- Good luck HIO ------- Hole In One Hopped ---- "My shot hit the hole and hopped over it" HG Household - Household Goods clubs Lipped ---- "My shot caught the lip but went around the hole, not in" OB -------- Out of Bounds Pills ----- Nerve Stabilizer items Pangya ---- Hitting a Pangya/Albatross 18 (all other versions of the game are called "Pangya") PPIC ------ Missed Pangya (No idea what PPIC is supposed to stand for) nike ------ The ball went around the lip and stayed out (think of the nike 'swoosh') speed ----- Speed award (in tournaments) sploosh --- "I shot the ball into the water"/"It's going in the water" SW -------- Sepia Wind, or the SW club Tailwind -- Wind that is blowing with the ball (up arrow in wind gauge) Toma Tommy Tommie ---- Tomahawk TB -------- TitanBoo Triple ---- Triple Bogey ul -------- Unlucky WH -------- Wind Hill, or Water Hazard WW -------- Wiz Wiz -------------------------------- -- 6. EQUIPMENT CATALOG [EQP] -- -------------------------------- Trying to put together an outfit in the Character Shop interface can be a bit of a hassle (especially when there's more than one page to root through), so why not put your dream outfit together here before going into the game and buying it? All articles of clothing in the game are listed. The name's on the left, the effect (if any) is in the middle, the cost is at the end, and at the very end, the minimum level requirement is listed (If the minimum level is Rookie F, then that part will be left blank). Articles with a [ ] or [*] before the name indicate limited-time or event items. [*] indicates a current limited-time item, and [ ] indicates an item that is no longer obtainable. For each character, their base stats are represented with = symbols and the number is listed to the right. The - symbols represent the stats provided by your clubs, to give you a better idea of your actual stats. Those stats are displayed in brackets. _ symbols represent slots that can be upgraded (Go to My Closet and then equipment), and the slots are listed inside the brackets as additions (i.e. [17+1] means 17 control with the clubs, and 1 controlslot) (!!) When planning your character, keep in mind that you get one powerslot for each new rank you acheive (Beginner, Junior, Senior etc.) (!!) Also keep in mind that for every point over 20 you have in Power, you lose 1 control and 1 accuracy (Not permanently, just as long as your power is beyond that limit). - SCOUT - [EQPa] Cost: 18000 pang (Male players start with Scout) --------------------------------------------- ----------- Stats with Air Lance ------------ --------------------------------------------- ------ Power =========------ 9 [15] ---- Control ===========------_ 11 [17+1] --- Accuracy ======----_ 6 [10+1] ------- Spin ==--- 2 [ 5] ------ Curve ==--- 2 [ 5] --------------------------------------------- ---------- Stats with Air Lance II ---------- --------------------------------------------- ------ Power =========-------_ 9 [16+1] ---- Control ===========-----_______ 11 [16+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-__ 2 [ 3+2] ------ Curve ==---_ 2 [ 5+1] --------------------------------------------- --------- Stats with Household Goods -------- --------------------------------------------- ------ Power =========--------___ 9 [17+3] ---- Control ===========-----______ 11 [16+6] --- Accuracy ======----____ 6 [10+4] ------- Spin ==-__ 2 [ 3+2] ------ Curve ==-__ 2 [ 3+2] --------------------------------------------- ---------- Stats with Baseball Bats --------- --------------------------------------------- ------ Power =========--------__ 9 [17+2] ---- Control ===========-----_______ 11 [16+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-_ 2 [ 3+1] ------ Curve ==---__ 2 [ 5+2] /// TOPS /////////////////////////////////////////////////////// Recon Tank ------------ Power+1 Slot+2 - 90 Cookies Silvia Sports Top . . . Power+1 Slot+2 . 86 Cookies Star Tee -------------- Power+1 Slot+2 - 86 Cookies Machina Tee . . . . . . Power+1 Slot+2 . 86 Cookies B&W Striped Tee ------- Power+1 Slot+2 - 84 Cookies Zigzag Hoody . . . . . Power+1 Slot+2 . 84 Cookies Marine Hoody ---------- Power+1 Slot+2 - 83 Cookies Wingtross Tee . . . . . Power+1 Slot+2 . 82 Cookies Orange Ringer Tee -------- PowerSlot+3 - 21000 Pang --- Junior A Cat Tee . . . . . . . . . PowerSlot+2 . 17500 Pang . Beginner A Black Button-Up ------- AccuracySlot+2 - 15000 Pang - Beginner D Hawaiian Shirt . . . . . . PowerSlot+1 . 12000 Pang Navy Hoody ------------------------------ 4900 Pang Yellow Hoody . . . . . . . . . . . . . . 2900 Pang Red Shark Vest -------------------------- 2500 Pang Rogue Shark Vest . . . . . . . . . . . . 1600 Pang /// BOTTOMS //////////////////////////////////////////////////// Recon Shorts . . . . Control+1 Slot+3 . 93 Cookies Striped Jeans ------- Control+1 Slot+3 - 91 Cookies Designer Jeans . . . Control+1 Slot+3 . 89 Cookies Silvia Sports Pants - Control+1 Slot+3 - 76 Cookies Blue Cargo Pants . . Control+1 Slot+3 . 72 Cookies Khaki Cargo Shorts -- Control+1 Slot+3 - 67 Cookies Blue Cargo Shorts . . Control+1 Slot+3 . 65 Cookies Golden Shorts ------- Control+1 Slot+3 - 62 Cookies Tomahawk Pants . . . . . ControlSlot+3 . 23000 Pang . . Junior B Tangerine Shorts ------- ControlSlot+3 - 22000 Pang --- Junior B Black Jeans . . . . . . ControlSlot+2 . 15000 Pang . Beginner D Blue Jeans ------------- ControlSlot+2 - 13000 Pang - Beginner D Indigo Shorts . . . . . . . . . . . . . . 5000 Pang Cotton Khakis --------------------------- 3500 Pang White Pants . . . . . . . . . . . . . . 2900 Pang /// SHOES ////////////////////////////////////////////////////// Danger Lows . . . . Accuracy+1 . . . . 47 Cookies Angel Sharks ------- Accuracy+1 -------- 43 Cookies Greenline Lows . . . Accuracy+1 . . . . 43 Cookies Tangerine Flip-Flops Accuracy+1 -------- 14000 Pang - Beginner D Pink Comets . . . . . . Power+2 . . . . 14000 Pang . . Junior E Stealth Pacers ------- Power+2 -------- 14000 Pang - Beginner D Pacers MP5 . . . . . . Power+2 . . . . 10000 Pang Tiger Sharks ---------- Power+1 --------- 5100 Pang Blue Comets . . . . . . . . . . . . . . . 2200 Pang /// ACCESSORIES //////////////////////////////////////////////// - Headsets - Tomahawk Headset . . . Curve+1 . . . . 84 Cookies . Beginner E Machina Headset -------- Spin+1 -------- 84 Cookies - Hats - Blue Cowboy Hat . . . . Curve+1 Slot+1 . 77 Cookies Recon Headgear --------- Spin+1 Slot+1 - 73 Cookies Silvia Sports Cap . . . Spin+1 Slot+1 . 69 Cookies Bunny Ears ------------ Curve+1 Slot+1 - 67 Cookies Speeder Stealth . . . . Curve+1 Slot+1 . 67 Cookies Pangya Cap ------------ Curve+1 Slot+1 - 67 Cookies Albatross Cap . . . . . Spin+1 Slot+1 . 67 Cookies Speeder ---------------- Spin+1 Slot+1 - 12000 Pang --- Senior D Baseball Cap . . . . . . Spin+1 . . . . . 5700 Pang Cowboy Hat ------------------------------ 1100 Pang [ ]The Leprechaun . . . Spin+1 Slot+1 . 65 Cookies [ ]The Clover ---------- Spin+1 --------- 5000 Pang [ ]Santa Cap . . . . . . Spin+1 Slot+1 . 68 Cookies [ ]Jack-O-Lantern Hat ---------------------- 0 Pang - Noses - [ ]Rudolph's Red Nose . . . . . . . . Not for Sale - Gloves - Rebel Gloves ---------- Curve+1 Slot+1 - 46 Cookies Sky Glove . . . . . . . Curve+1 . . . . . 5300 Pang KO Gloves ------------------------------- 1500 Pang - Facepaint - [*]Germany . . . . . . . . . . . . . . . 5 Cookies [*]Soccer Ball -------------------------- 5 Cookies [*]Korea . . . . . . . . . . . . . . . . 5 Cookies [*]Holland ------------------------------ 5 Cookies [*]Mexico . . . . . . . . . . . . . . . . 5 Cookies [*]U.S.A. ------------------------------- 5 Cookies [*]Brazil . . . . . . . . . . . . . . . . 5 Cookies [*]Sweden ------------------------------- 5 Cookies [*]Switzerland . . . . . . . . . . . . . 5 Cookies [*]Spain -------------------------------- 5 Cookies [*]Argentina . . . . . . . . . . . . . . 5 Cookies [*]Italy -------------------------------- 5 Cookies [*]Japan . . . . . . . . . . . . . . . . 5 Cookies [*]England ------------------------------ 5 Cookies [*]Portugal . . . . . . . . . . . . . . . 5 Cookies [*]Poland ------------------------------- 5 Cookies [*]France . . . . . . . . . . . . . . . . 5 Cookies - HANA - [EQPb] Cost: 18000 pang (Female players start with Hana) --------------------------------------------- ----------- Stats with Air Lance ------------ --------------------------------------------- ------ Power =========------ 9 [15] ---- Control ===========------_ 11 [17+1] --- Accuracy ======----_ 6 [10+1] ------- Spin ==--- 2 [ 5] ------ Curve ==--- 2 [ 5] --------------------------------------------- --------- Stats with Air Lance II ----------- --------------------------------------------- ------ Power =========-------_ 9 [16+1] ---- Control ===========-----_______ 11 [16+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-__ 2 [ 3+2] ------ Curve ==---_ 2 [ 5+1] --------------------------------------------- --------- Stats with Household Goods -------- --------------------------------------------- ------ Power =========--------___ 9 [17+3] ---- Control ===========-----______ 11 [16+6] --- Accuracy ======----____ 6 [10+4] ------- Spin ==-__ 2 [ 3+2] ------ Curve ==-__ 2 [ 3+2] --------------------------------------------- ---------- Stats with Baseball Bats --------- --------------------------------------------- ------ Power =========--------__ 9 [17+2] ---- Control ===========-----_______ 11 [16+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-_ 2 [ 3+1] ------ Curve ==---__ 2 [ 5+2] /// TOPS /////////////////////////////////////////////////////// - Tops - Heart Tee . . . . . . . Power+1 Slot+2 . 86 Cookies Honor Top ------------- Power+1 Slot+2 - 79 Cookies Navy Sailor Top . . . . Power+1 Slot+2 . 74 Cookies Indian Top --------------- PowerSlot+3 - 24000 Pang --- Senior C Pink Sleeveless . . . . . PowerSlot+3 . 23000 Pang . . Senior C Pink Sailor Top ---------- PowerSlot+2 - 20000 Pang --- Junior E Strawberry Top . . . . AccuracySlot+2 . 16000 Pang Heart Top ------------- AccuracySlot+2 - 15000 Pang - Beginner D Spearmint Top . . . . . . . . . . . . . . 5100 Pang Sky Sailor Top -------------------------- 2300 Pang - Dresses - [Cannot be worn with bottoms] China Doll ------------ Power+1 Slot+2 - 94 Cookies Carrot One-Piece . . . Power+1 Slot+2 . 91 Cookies Couture Dress --------- Power+1 Slot+2 - 86 Cookies Speedline Dress . . . . . Powerslot+1 . 13000 Pang /// BOTTOMS //////////////////////////////////////////////////// Honor Mini ---------- Control+1 Slot+3 - 82 Cookies Navy Pleated Mini . . Control+1 Slot+3 . 62 Cookies Indian Denim Shorts ---- ControlSlot+3 - 19000 Pang --- Junior A A-Line Pleated Skirt . . ControlSlot+3 . 19000 Pang . . Junior A Pink Sailor Mini ------- ControlSlot+3 - 18000 Pang --- Junior E Denim Skirt . . . . . . ControlSlot+3 . 15000 Pang . Beginner D Albatross Pearl Skirt ------------------- 7500 Pang Sky Pleated Mini . . . . . . . . . . . . 3500 Pang Tiered Denim Skirt ---------------------- 2300 Pang /// SHOES ////////////////////////////////////////////////////// China Wings ----------- Power+2 -------- 65 Cookies Carrot Wings . . . . . Power+2 . . . . 60 Cookies Speedline Lows ----- Accuracy+1 -------- 43 Cookies Red Wings . . . . . . Power+2 . . . . 14000 Pang - Beginner D Brown Wings ----------- Power+2 -------- 10000 Pang Maryjanes . . . . . . . Power+1 . . . . . 5100 Pang Red Sneakers ---------------------------- 2200 Pang /// ACCESSORIES //////////////////////////////////////////////// - Bowknot - [Can only be worn with a dress] Black Bowknot . . . . Control+1 Slot+3 . 62 Cookies White Bowknot ------- Control+1 Slot+3 - 62 Cookies Red Bowknot . . . . . Control+1 Slot+3 . 62 Cookies - Glasses - Summer Shades . . . Accuracy+1 Slot+1 . 70 Cookies Bookworm Glasses --- Accuracy+1 -------- 17000 Pang --- Junior B - Hat/Hairband/Bow - Honor Cap -------------- Spin+1 Slot+1 - 71 Cookies Carrot Bandana . . . . Curve+1 Slot+1 . 70 Cookies Fox Hairband --------- Curve+1 Slot+1 - 70 Cookies Rabbit Hairband . . . . Curve+1 Slot+1 . 67 Cookies Tiffany Blue Hat ------- Spin+1 Slot+1 - 67 Cookies Mochi Hairband . . . . . Spin+1 Slot+1 . 67 Cookies Brown Bows ------------ Curve+1 Slot+1 - 29 Cookies Yellow Bows . . . . . . Curve+1 Slot+1 . 29 Cookies Waterdrop Hairband ------- CurveSlot+1 - 22 Cookies Cat Hair Band . . . . . Spin+1 Slot+1 . 10000 Pang . . Senior E Summer Hat ------------- Spin+1 --------- 5700 Pang Black Bandana . . . . . Spin+1 . . . . . 5700 Pang Green Bandana --------------------------- 2700 Pang Red Bandana . . . . . . . . . . . . . . . 2700 Pang Pink Stripe Hairband --------------------- 500 Pang White Hairband . . . . . . . . . . . . . . 300 Pang [ ]The Leprechaun ------ Spin+1 Slot+1 - 65 Cookies [ ]The Clover . . . . . Spin+1 --------- 5000 Pang [ ]Santa Bandana ------- Spin+1 Slot+1 - 68 Cookies [ ]Jack-O-Lantern Hat . . . . . . . . . . . 0 Pang - Gloves - Pricess Gloves --------- Spin+1 -------- 46 Cookies China Doll Gloves . . . Curve+1 . . . . 46 Cookies Rebel Gloves ---------- Curve+1 --------- 5300 Pang - Noses - [ ]Rudolph's Red Nose . . . . . . . . Not for Sale - Facepaint - [*]Germany . . . . . . . . . . . . . . . 5 Cookies [*]Soccer Ball -------------------------- 5 Cookies [*]Korea . . . . . . . . . . . . . . . . 5 Cookies [*]Holland ------------------------------ 5 Cookies [*]Mexico . . . . . . . . . . . . . . . . 5 Cookies [*]U.S.A. ------------------------------- 5 Cookies [*]Brazil . . . . . . . . . . . . . . . . 5 Cookies [*]Sweden ------------------------------- 5 Cookies [*]Switzerland . . . . . . . . . . . . . 5 Cookies [*]Spain -------------------------------- 5 Cookies [*]Argentina . . . . . . . . . . . . . . 5 Cookies [*]Italy -------------------------------- 5 Cookies [*]Japan . . . . . . . . . . . . . . . . 5 Cookies [*]England ------------------------------ 5 Cookies [*]Portugal . . . . . . . . . . . . . . . 5 Cookies [*]Poland ------------------------------- 5 Cookies [*]France . . . . . . . . . . . . . . . . 5 Cookies - UNCLE BOB - [EQPc] Cost: 29000 pang --------------------------------------------- ----------- Stats with Air Lance ------------ --------------------------------------------- ------ Power ===========------ 11 [17] ---- Control ========------_ 8 [14+1] --- Accuracy =====----_ 5 [ 9+1] ------- Spin =====--- 5 [ 8] ------ Curve ==--- 2 [ 5] --------------------------------------------- --------- Stats with Air Lance II ----------- --------------------------------------------- ------ Power ===========-------_ 11 [18+1] ---- Control ========-----_______ 8 [13+7] --- Accuracy =====----___ 5 [ 9+3] ------- Spin =====-__ 5 [ 6+2] ------ Curve ==---_ 2 [ 5+1] --------------------------------------------- --------- Stats with Household Goods -------- --------------------------------------------- ------ Power ===========--------___ 11 [19+3] ---- Control ========-----______ 8 [13+6] --- Accuracy =====----____ 5 [ 9+4] ------- Spin =====-__ 5 [ 6+2] ------ Curve ==-_ 2 [ 3+1] --------------------------------------------- ---------- Stats with Baseball Bats --------- --------------------------------------------- ------ Power ===========--------__ 11 [19+2] ---- Control ========-----_______ 8 [13+7] --- Accuracy =====----___ 5 [ 9+3] ------- Spin =====-_ 5 [ 6+1] ------ Curve ==---__ 2 [ 5+2] /// TOPS /////////////////////////////////////////////////////// Seargeant Tank -------- Power+1 Slot+2 - 96 Cookies Sweater Vest . . . . . Power+1 Slot+2 . 94 Cookies Inferno Top ----------- Power+1 Slot+2 - 94 Cookies Cop Top . . . . . . . . Power+1 Slot+2 . 94 Cookies Sweater Vest ---------- Power+1 Slot+2 - 94 Cookies Executive Top . . . . . Power+1 Slot+2 . 86 Cookies Star Tee -------------- Power+1 Slot+2 - 86 Cookies Heart Tee . . . . . . . Power+1 Slot+2 . 84 Cookies Uncle Top ---------------- PowerSlot+3 - 24000 Pang --- Junior B Detective Top . . . . . . PowerSlot+3 . 23000 Pang . . Junior C Admiral Top -------------- PowerSlot+3 - 23000 Pang --- Junior C Banker Top . . . . . . . . PowerSlot+3 . 19000 Pang . Beginner D /// BOTTOMS //////////////////////////////////////////////////// Seargeant Short . . . Control+1 Slot+4 . 93 Cookies Uncle Shorts -------- Control+1 Slot+4 - 77 Cookies Inferno Pants . . . . Control+1 Slot+3 . 70 Cookies Cop Pants ----------- Control+1 Slot+3 - 70 Cookies Executive Pants . . Control+1 Slot+3 . 70 Cookies Heart Trousers ------ Control+1 Slot+4 - 67 Cookies Detective Pants . . . . ControlSlot+4 . 22000 Pang . . Senior D Admiral Pants ---------- ControlSlot+4 - 22000 Pang --- Senior D Leisure Pants . . . . . ControlSlot+3 . 19000 Pang . . Junior B Summer Shorts ---------- ControlSlot+3 - 17000 Pang - Beginner D /// SHOES ////////////////////////////////////////////////////// Inferno Shoes --------- Power+2 -------- 65 Cookies Alpine Trekkers . . . . Power+2 . . . . 65 Cookies Great Whites ---------- Power+2 -------- 62 Cookies Executive Shoes . . Accuracy+1 . . . . 55 Cookies Police Battle Boots --- Power+1 -------- 48 Cookies Work Shoes . . . . . Accuracy+1 Slot+1 . 19000 Pang . . Junior A Navy-issue Shoes ------ Power+2 -------- 14000 Pang --- Junior A Workman Brown . . . Accuracy+1 . . . . 12000 Pang /// ACCESSORIES //////////////////////////////////////////////// - Hats - Sergeant Headgear . . . Spin+1 Slot+1 . 76 Cookies Bunny Ears ------------ Curve+1 Slot+1 - 67 Cookies Heart Cap . . . . . . . Curve+1 Slot+1 . 67 Cookies Inferno Fedora -------- Curve+1 Slot+1 - 62 Cookies Wool Fedora . . . . . . Curve+1 Slot+1 . 60 Cookies Aztec Cap ------------- Curve+1 Slot+1 - 60 Cookies White Fedora . . . . . Curve+1 Slot+1 . 12000 Pang . . Junior A Admiral Hat -------------- CurveSlot+2 - 11000 Pang --- Junior C [ ]The Leprechaun ------ Spin+1 Slot+1 - 65 Cookies [ ]The Clover . . . . . Spin+1 --------- 5000 Pang [ ]Santa Cap ----------- Spin+1 Slot+1 - 68 Cookies - Glasses - Aviators . . . . . . Accuracy+1 Slot+1 . 94 Cookies Hawkeye Shades ----- Accuracy+1 Slot+1 - 94 Cookies - Beards - Beard . . . . . . . . . ControlSlot+1 . 53 Cookies - Pipes - Tobacco Pipe . . . . Accuracy+1 . . . . 46 Cookies - Gloves - Sergeant Gloves . . . . Curve+1 . . . . 46 Cookies Inferno Gloves -------- Curve+1 -------- 46 Cookies Black Eagle Gloves . . . Spin+1 . . . . 46 Cookies - Noses - [ ]Rudolph's Red Nose . . . . . . . . Not For Sale - Facepaint - [*]Germany . . . . . . . . . . . . . . . 5 Cookies [*]Soccer Ball -------------------------- 5 Cookies [*]Korea . . . . . . . . . . . . . . . . 5 Cookies [*]Holland ------------------------------ 5 Cookies [*]Mexico . . . . . . . . . . . . . . . . 5 Cookies [*]U.S.A. ------------------------------- 5 Cookies [*]Brazil . . . . . . . . . . . . . . . . 5 Cookies [*]Sweden ------------------------------- 5 Cookies [*]Switzerland . . . . . . . . . . . . . 5 Cookies [*]Spain -------------------------------- 5 Cookies [*]Argentina . . . . . . . . . . . . . . 5 Cookies [*]Italy -------------------------------- 5 Cookies [*]Japan . . . . . . . . . . . . . . . . 5 Cookies [*]England ------------------------------ 5 Cookies [*]Portugal . . . . . . . . . . . . . . . 5 Cookies [*]Poland ------------------------------- 5 Cookies [*]France . . . . . . . . . . . . . . . . 5 Cookies - CECILIA - [EQPd] Cost: 27000 pang --------------------------------------------- ----------- Stats with Air Lance ------------ --------------------------------------------- ------ Power ==========------ 10 [16] ---- Control =========------_ 9 [15+1] --- Accuracy ======----_ 6 [10+1] ------- Spin ==--- 2 [ 5] ------ Curve ======--- 6 [ 9] --------------------------------------------- ---------- Stats with Air Lance II ---------- --------------------------------------------- ------ Power ==========-------_ 10 [17+1] ---- Control =========-----_______ 9 [14+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-__ 2 [ 3+2] ------ Curve ======---_ 6 [ 9+1] --------------------------------------------- --------- Stats with Household Goods -------- --------------------------------------------- ------ Power ==========--------___ 10 [18+3] ---- Control =========-----______ 9 [14+6] --- Accuracy ======----____ 6 [10+4] ------- Spin ==-__ 2 [ 3+2] ------ Curve ======-_ \ 6 [ 7+1] --------------------------------------------- ---------- Stats with Baseball Bats --------- --------------------------------------------- ------ Power ==========--------__ 10 [18+2] ---- Control =========-----_______ 9 [14+7] --- Accuracy ======----___ 6 [10+3] ------- Spin ==-_ 2 [ 3+1] ------ Curve ======---__ 6 [ 9+2] /// TOPS /////////////////////////////////////////////////////// Sonia Top ------------- Power+1 Slot+2 - 98 Cookies Combat Top . . . . . . Power+1 Slot+2 . 96 Cookies Engineer Top ---------- Power+1 Slot+2 - 94 Cookies Heart Tee . . . . . . . Power+1 Slot+2 . 86 Cookies Professor Top --------- Power+1 Slot+2 - 86 Cookies Azure Top . . . . . . . . PowerSlot+3 . 24000 Pang . . Junior D Gala Top ----------------- PowerSlot+3 - 20000 Pang --- Junior B Naval Top . . . . . . . . PowerSlot+3 . 19000 Pang . Beginner D Nurse Top ---------------- PowerSlot+3 - 19000 Pang --- Junior B /// BOTTOMS //////////////////////////////////////////////////// Camo Dukes . . . . . Control+1 Slot+3 . 85 Cookies Sonia Skirt --------- Control+1 Slot+3 - 79 Cookies Engineer Pants . . . Control+1 Slot+3 . 74 Cookies Professor Skirt ----- Control+1 Slot+3 - 72 Cookies Azure Skirt . . . . . . ControlSlot+3 . 20000 Pang . . Junior C Gala Skirt ------------- ControlSlot+3 - 18000 Pang --- Junior B Nurse Skirt . . . . . . ControlSlot+3 . 17000 Pang . . Junior B Naval Pants ----------- ControlSlot+3 - 15000 Pang - Beginner D /// SHOES ////////////////////////////////////////////////////// Golden Strap Pumps . . Power+2 . . . . 70 Cookies Metallic Ruby Pumps Accuracy+1 . . . . 55 Cookies Black Pumps -------- Accuracy+1 -------- 53 Cookies Blue Plaid Sandal . . . Power+2 . . . . 48 Cookies Sonia Sandal ------- Accuracy+1 -------- 48 Cookies Lilac Strap Pumps . . . Power+2 . . . . 14000 Pang . . Junior A Silver Ruby Pumps ----- Power+1 -------- 10000 Pang /// ACCESSORIES //////////////////////////////////////////////// - Hats - Camo Headgear ---------- Spin+1 Slot+1 - 73 Cookies Sunflower Hat . . . . . Curve+1 Slot+1 . 70 Cookies Engineer Cap ---------- Curve+1 Slot+1 - 70 Cookies Bunny Ears . . . . . . Curve+1 Slot+1 . 67 Cookies Naval Hat -------------- Spin+1 Slot+1 - 60 Cookies Nurse Hat . . . . . . . Spin+1 Slot+1 . 60 Cookies Summer Hat ---------------- SpinSlot+2 - 11000 Pang --- Junior B [ ]The Leprechaun . . . Spin+1 Slot+1 . 65 Cookies [ ]The Clover ---------- Spin+1 --------- 5000 Pang - Glasses - Smoked Shades . . . Accuracy+1 Slot+1 . 94 Cookies Tifanny Sunglasses - Accuracy+1 Slot+1 - 94 Cookies Eyeglasses . . . . . Accuracy+1 Slot+1 . 70 Cookies Hawkeye Shades ----- Accuracy+1 -------- 17000 Pang --- Junior B - Gloves - Blue Ribbon Gloves . . . Spin+1 . . . . 46 Cookies - Hairpins - Jade Hairpin . . . . . . . . . . . . . . . 700 Pang - Facepaint - [*]Germany . . . . . . . . . . . . . . . 5 Cookies [*]Soccer Ball -------------------------- 5 Cookies [*]Korea . . . . . . . . . . . . . . . . 5 Cookies [*]Holland ------------------------------ 5 Cookies [*]Mexico . . . . . . . . . . . . . . . . 5 Cookies [*]U.S.A. ------------------------------- 5 Cookies [*]Brazil . . . . . . . . . . . . . . . . 5 Cookies [*]Sweden ------------------------------- 5 Cookies [*]Switzerland . . . . . . . . . . . . . 5 Cookies [*]Spain -------------------------------- 5 Cookies [*]Argentina . . . . . . . . . . . . . . 5 Cookies [*]Italy -------------------------------- 5 Cookies [*]Japan . . . . . . . . . . . . . . . . 5 Cookies [*]England ------------------------------ 5 Cookies [*]Portugal . . . . . . . . . . . . . . . 5 Cookies [*]Poland ------------------------------- 5 Cookies [*]France . . . . . . . . . . . . . . . . 5 Cookies - MAX - [EQPe] Cost: 29000 pang --------------------------------------------- ----------- Stats with Air Lance ------------ --------------------------------------------- ------ Power ============------ 12 [18] ---- Control ==========------ 10 [16+1] --- Accuracy ======----_ 6 [10+1] ------- Spin =--- 1 [ 4] ------ Curve =--- 1 [ 4] --------------------------------------------- ---------- Stats with Air Lance II ---------- --------------------------------------------- ------ Power ============-------_ 12 [19+1] ---- Control ==========-----_______ 10 [15+7] --- Accuracy ======----___ 6 [10+3] ------- Spin =-__ 1 [ 2+2] ------ Curve =---_ 1 [ 4+1] --------------------------------------------- --------- Stats with Household Goods -------- --------------------------------------------- ------ Power ============--------___ 12 [20+3] ---- Control ==========-----______ 10 [15+6] --- Accuracy ======----____ 6 [10+4] ------- Spin =-__ 1 [ 2+2] ------ Curve =-_ 1 [ 2+1] --------------------------------------------- ---------- Stats with Baseball Bats --------- --------------------------------------------- ------ Power ============--------__ 12 [20+2] ---- Control ==========-----_______ 10 [15+7] --- Accuracy ======----___ 6 [10+3] ------- Spin =-_ 1 [ 2+1] ------ Curve =---__ 1 [ 4+2] /// TOPS /////////////////////////////////////////////////////// Redline Top ----------- Power+1 Slot+2 - 96 Cookies Silvia Sports Top . . . Power+1 Slot+2 . 94 Cookies Valor Tank ------------ Power+1 Slot+2 - 93 Cookies Tennis Elite Top . . . Power+1 Slot+2 . 91 Cookies Crucifix Necklace -------- PowerSlot+3 - 34000 Pang --- Senior E Doublecross Top . . . . . PowerSlot+3 . 25000 Pang . . Junior B /// BOTTOMS //////////////////////////////////////////////////// Redline Pants ------- Control+1 Slot+3 - 77 Cookies Valor Shorts . . . . Control+1 Slot+3 . 76 Cookies Silvia Sports Shorts Control+1 Slot+3 - 70 Cookies Tennis Elite Shorts . Control+1 Slot+3 . 67 Cookies Doublecross Pants ------ ControlSlot+3 - 22000 Pang - Beginner B Maroon Denim Jeans . . . ControlSlot+3 . 17000 Pang . Beginner D /// SHOES ////////////////////////////////////////////////////// Silvia Sports Shoes . . Power+2 . . . . 62 Cookies Tennis Elite Shoes ---- Power+2 -------- 58 Cookies Redline Boots . . . Accuracy+1 . . . . 54 Cookies Reev Trainers ------ Accuracy+1 -------- 48 Cookies Doublecross Boots . Accuracy+1 . . . . 15000 Pang . Beginner D /// ACCESSORIES //////////////////////////////////////////////// - Hats - Valor Headgear --------- Spin+1 Slot+1 - 76 Cookies Smoked Visor . . . . . . Spin+1 Slot+1 . 67 Cookies Redline Helmet -------- Curve+1 Slot+1 - 64 Cookies [ ]The Leprechaun . . . Spin+1 Slot+1 . 65 Cookies [ ]The Clover ---------- Spin+1 --------- 5000 Pang - Wristbands- Silvia Wristbands . . . . . SpinSlot+2 . 27000 Pang . . Senior D Reev Wristbands ---------- CurveSlot+2 - 21000 Pang --- Senior D - Gloves - Reev Golf Glove -------- Spin+1 -------- 46 Cookies Bike Gloves . . . . . . Curve+1 . . . . 46 Cookies Doublecross Gloves ----- Spin+1 -------- 46 Cookies Brown Leather Gloves . . Spin+1 . . . . 46 Cookies - Glasses - Hawkeye Shades ----- Accuracy+1 Slot+1 - 94 Cookies - Facepaint - [*]Germany . . . . . . . . . . . . . . . 5 Cookies [*]Soccer Ball -------------------------- 5 Cookies [*]Korea . . . . . . . . . . . . . . . . 5 Cookies [*]Holland ------------------------------ 5 Cookies [*]Mexico . . . . . . . . . . . . . . . . 5 Cookies [*]U.S.A. ------------------------------- 5 Cookies [*]Brazil . . . . . . . . . . . . . . . . 5 Cookies [*]Sweden ------------------------------- 5 Cookies [*]Switzerland . . . . . . . . . . . . . 5 Cookies [*]Spain -------------------------------- 5 Cookies [*]Argentina . . . . . . . . . . . . . . 5 Cookies [*]Italy -------------------------------- 5 Cookies [*]Japan . . . . . . . . . . . . . . . . 5 Cookies [*]England ------------------------------ 5 Cookies [*]Portugal . . . . . . . . . . . . . . . 5 Cookies [*]Poland ------------------------------- 5 Cookies [*]France . . . . . . . . . . . . . . . . 5 Cookies --------------------------- -- 7. WALKTHROUGHS [WLK] -- --------------------------- NOTE: For each hole I'll have the PAR and the TARGET SCORE. Also, some holes will have a OPTIMAL SCORE listed. The TARGET SCORE indicates the score you should get if you don't take any risks, don't screw up at all, and take only one putt. On holes with a special trick that allows you to cut a stroke off your score