THE FINAL FANTASY LEGEND MINI-FAQ v0.1 for the Nintendo GameBoy by K. Megura Unpublished work Copyright 1999 Kao Megura This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged and respected that are not specificially mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by International Copyright Law. Failure to adhere to any of the above will result in violation of the aformentioned law, and consquently, may be the cause of legal action against prepetrators. Remember that breach of copyright (not to mention plagiarism) is a crime. If you disagree with any part of this disclaimer, you must promptly delete / destroy this FAQ. To put it simply, don't try and make a living off of my work, since I have every right to take legal action against you if you do so. FAQ ripping, plagiarism and misuse is sadly blatant in today's world. However, if it happens to you, remember that anything you create is automatically protected by copyright, and that gives you the right to take legal action, assert your rights, and punish transgressors to the fullest extent of the law. The Final Fantasy game series is (c) Square. This FAQ can be found at: --------------------------------------------------------------------- Kao Megura's Home Page members.xoom.com/megura (or) i.am/kao GameFAQs www.gamefaqs.com ================= TABLE OF CONTENTS ================= 1. Hints and Suggestions - Character Types and Statistics - Some Advice 2. The Walkthrough - The First World - Exploring the Tower, Part 1 - The Second World - Exploring the Tower, Part 2 - The Third World - Exploring the Tower, Part 3 - The Fourth World - Exploring the Tower, Part 4 - The First World Revisited - Exploring the Tower, Part 5 - The Final Battle 3. Author's Note This game is really old, but since (to my surprise), it seems as if no one has written a FAQ for it, I made this one. This was done in about two hours from memory, so it's not exactly definitive and there may be some errors, but it explains what needs to be done in each area and stuff you should keep an eye out for. Anyway, enjoy! ======================================================================== 1. HINTS AND SUGGESTIONS ======================================================================== ------------------------------------------------------------------------ CHARACTER TYPES AND STATISTICS ------------------------------------------------------------------------ - Each character in your party has several different statistics: HP stands for Hit Points, and they represent your character's life. When they hit zero, your character is dead. Dead characters can be revived at a House of Life as long as they have a heart remaining (press Select to see each character's Heart stock), but once you run out of hearts, you cannot revive that character and must make a new one. Str. stands for Strength, and the higher your Strength is, the more damage your attacks do. Strength does not apply to firearms, though. Agility determines your ability to dodge attacks and the order in which you get to fight. It also helps you use items like firearms and other lightweight weapons. Def. stands for Defense and determines how much damage you take from attacks. You can increase this by buying better equipment, including helmets, gloves, armor, and shoes. Mana represents your magic power. Your mutant abilities and the effectiveness of spellbooks increases if your Mana is high. - Weapons and items work differently in this game than in other RPGs, too. When you buy a weapon, there is a number next to it--this is the number of times you can use that item before it wears out. This creates sort of a catch-22 because you need to fight enemies in order to get GP to buy new weapons, but then again, the more you fight, the faster your weapons wear out. However, as long as you don't run away from too many battles, you'll always have plenty of money to buy new weapons. If a weapon or item has a dash next to it (a '-'), then it can be used as many times as you want. Keep in mind that it takes a few uses of a weapon for your character to become proficient with it, so they may not use the weapons well in the beginning and may miss or do low damage. However, if that trend continues for a while, then that weapon is not suitable for your character, and you should pick another weapon. Humans and males are better off with strength-increasing weapons, while Mutants and females are better off with agility-increasing weapons. - There are different races you can choose when making a party of adventurers in this game. Humans are the strongest type, and can carry 8 items on them. However, they don't become stronger by fighting--you have to buy potions in shops, and they get stronger by drinking those potions. The 'Strong' potion raises strength by a few points, and the 'Agility' potion raises agility by a few points. Also available are potions labeled 'HP200' through 'HP800'. These work somewhat differently than the Strong and Agility, because they give you 5-20 permanent HP per dose, but their effectiveness is reduced after your HP exceeds a certain amount. For example: Lisa the Human has 140 HP. If I buy an HP200 potion and use it on her, she'll gain, say, 12 HP, bringing her total to 152. However, if after a few more potions, her life is now at 201, she will no longer gain 5-20 points from drinking an HP200 potion. Instead, she will only gain 1 extra point. - In other words, using an HP potion will give you 5-20 points of permanent extra HP until your HP exceeds the listed amount. Afterwards, you have to buy a higher-numbered potion. This also means that once your life is higher than 800 points, using any sort of HP potion will only give you one point of HP. In that case, it's best to simply buy a lot of HP200 potions and use them, since they're the cheapest kind and still have the same effect. - Mutants work a little differently. They can only carry four items at a time, and cannot use potions to increase their stats. Instead, they grow stronger through fighting, depending on what they do and what types of weapons they use, shown below: Strength-related weapons like heavy swords and martial arts will increase Strength. Agility-related weapons like sabers, knives, and firearms will increase Agility. Magic-related weapons like spellbooks, wands, and rods, not to mention using mutant abilities, will increase Mana. Simply surviving battles may result in HP increasing. For example, Joey is a mutant. If I equip him with an Axe or Battle Sword for a while, his Strength may eventually increase. If I then give him a Magnum or a Catclaw for a while, he may get an increase in Agility. If I then have him use spellbooks like Cure, Ice, and Death for the next couple of battles, as well as his natural abilities like Gas and Barrier, his Mana may increase. As long as he's kept alive for each battle, his HP may increase as well. - The other thing about Mutants are their natural abilites. As they fight, Mutants randomly learn and forget various abilities. These abilities have limited uses, like weapons, but they aren't lost once they run out--all you have to do is spend the night at an Inn and they will be replenished. Although it sucks to lose certain abilities, there's nothing you can do about it, so instead just have fun and experiment with the abilities you have. - Monsters are the weakest of all allies because "they are what they eat", so to speak. When a monster eats meat left behind by a defeated foe, he will transform into a new monster. This can be good, but if you eat the meat of a weak monster, you may change into a weaker form. Monsters cannot carry any items but get all kinds of weird and cool abilities as they transform. Ultimately, though, they start to show their weaknesses as the game progresses and they tend to stay on the weak side. One thing to keep in mind is to always eat the meat of boss monsters, because they'll make your monster really powerful in most cases--often so poweful that the monster doesn't show his weaknesses until several floors later. ------------------------------------------------------------------------ SOME ADVICE ------------------------------------------------------------------------ - Save, save, save, always save. You never know when you'll be taken out by a particularly strong enemy or accidentally sell that really great weapon you had on you. Saving allows you to go back and give things a second shot. - Unlike other RPGs, there's no penalty for dying (no loss of gold, etc.) If your whole party gets wiped out, you get taken back to the title screen, and if you choose to continue, you start off where you last saved. So don't feel like you have to reset if you die, just continue and keep at it. - Keep people with weaker defense in the back of the party, and those with stronger defense in the front, since members in the front are more likely to be attacked. Remember that the order of characters automatically changes when someone dies or is afflicted with a status ailment (like blindness), but you can change that by pressing Select to go into the order change menu. - Always keep some healing items on hand in case you're injured, whether they're potions, Cure spellbooks, or maybe the natural ability to heal that one of your Mutant or Monster allies possess. You can heal yourself in Inns for a varying cost (1 GP heals one point of lost HP), and there are healing pools that you can examine to have your HP and abilities regenerated (if there's no sound when you examine a healing pool, then it is a fake and won't heal you). Don't forget that you can use healing abilites by choosing 'Abil.' from the status menu and then selecting which ally and ability you want to use. - Buying stuff is important. The most important thing is to always have enough weapons for your characters, next important is armor. If you have humans in your party, try to buy Strong, Agility, and HP200 - HP800 potions whenever you have the money to spare, since these will really pay off as you progress through the game and need to have strong characters. - One last note; as in FFL2, there's a point in this game where you can use the Trash Can as an item to increase Character statistics (I think it has the same effect as HP400 or else Agility). If the trick is the same as in FFL2, then it occurs after you get an Agility potion or HP400 potion from a certain treasure chest. However, while I've done this trick several times, I've never figured out exactly how it works. In any case, you can use the Trash Can several times to increase your human character's stats. before the trick ends (it's equal to the number of saves you've made so far). Good luck on getting it to work. ======================================================================== 2. THE WALKTHROUGH ======================================================================== There are plot spoilers in this walkthrough, that really can't be avoided. So, only read this if you're prepared to have some stuff revealed to you in advance. ------------------------------------------------------------------------ The First World ------------------------------------------------------------------------ The first thing to do here is get new members. While you don't have to get three more people, there's no real reason not to. At this point in the game, mutants are useful because they quickly become powerful and their abilities are very useful for defense and attacking. It's also fun with a monster in your party since you can fool around with them and see how they develop. However, in the long run, humans are the best type to choose because you can power them up yourself when you get more money, and they can hold lots of items. I would suggest a party of 1-2 mutants and two humans for beginners, although for more balance, a team of two humans, a mutant, and a monster is also a good choice. Males tend to be stronger than females, but women team members tend to have higher Agility. Male mutants earn attacking powers more readily than female mutants, who tend towards defensive powers. One last thing to mention--the first character you create is better equipped and has higher stats. than the others. However, this character can never be replaced, so if you run out of Hearts, you have to lug around a dead body with you until you can buy one and then revive them. For that reason, I strongly suggest you pick a human as your first character, so that they'll be strong enough by the time you reach the end of the game. Once your party is assembled, explore the town. A man wearing a hat will tell you that a monster called Gen-Bu has hidden the key to the Tower in the Statue of Hero. The first call to order is to get better weapons, and better armor. Make your way southeast to the town near King Shield's Castle and fight monsters until you can give Bows to all members, and keep fighting until you can also get them as much equipment (armor, gauntlets, and helmets) as possible. Stock up on some restorative items, then head east through the forest, and make your way south through the rivers until you find a town. In the town, stock up on any supplies you might need, then go south again and west to the Bandit Cave. This level isn't really too hard, just pick up the treasures as you go along. As is the case with any dungeon, don't talk to any creatures wandering around as they will attack you. The boss of this cave is the Bandit, and he's a P-Frog. If you hit him with physical attacks, you'll get poisoned...so aren't you glad you all have Bows? Just plug him full of arrows, then beat a hasty retreat out of there. Your next objective is to get the equipment that the Statue of Hero once wore. Since you killed the Bandit, go to King Armor's castle (it's north of the forest, past the river), and he'll give you his armor as a reward. Now would be a great time to fight some more battles so that you can earn enough GP to buy better equipment and more curative items, and so you can improve your Mutants (if you have any). That's because the next part of your journey is going to be pretty difficult. Once you're ready, head west until you reach the mountains (past the Tower), then make your way south. Eventually your path turns east again, then leads you north through a swamp to King Sword's castle. Inside the castle, don't talk to the guards, and make your way to King Sword's chamber. The stairs that lead to his chamber are on the bottom of the second floor, not in the middle of the screen. The enemies here can be pretty tough, so don't say I didn't warn you :) King Sword isn't too shabby a fighter himself, but with a little preseverance, you can take him down. Your reward is the King Sword, one of the best weapons in the entire game. Surprised to get it this early on, huh? Well, I have bad news for ya--you have to give it up in order to reach the second floor of the Tower. That doesn't mean you can't put this weapon to good use though--it's great for slicing through monsters and earning yourself GP. Anyway, the last piece of equipment can be found in King Shield's castle, which is right next to the Town of Hero. Go back there, and make your way back to the King. You'll find that his steward has slain the King and taken the Shield for his own. After he finishes talking, he'll walk up to the wall and go through it, so find the same place he disappeared and press up to go through the secret passage in the wall. After locating the steward, kill him, and you'll get the King Shield. The next thing to do on your list is to put the items back on the Statue of Hero. A nasty boss fight is coming up, though, so be sure to get replacement equipment for whomever was using the King gear. Unequip the King items and put them back into your main inventory, then face the Statue of Hero and use each item. You'll be confronted by Gen-Bu, the Black Turtle. Fighting him is hard because he's resistant to a lot of Mutant powers and he has a high defense. He doesn't have many HPs, though, so keep hacking at him and he'll die eventually. Once you get the Black Sphere, return to the Tower town and approach the front door. Use the sphere (choose the 'sphere' option that's beneath the trash can in your inventory menu, then pick the black sphere), and the door to the Tower will open. ------------------------------------------------------------------------ Exploring the Tower, Part 1 ------------------------------------------------------------------------ You'll spend a good deal of the game trekking through the Tower, and your goals in this level should always be the same--look for treasure chests, fight carefully, and make your way to higher floors. The enemies in the Tower tend to always be tough, so tread carefully. Treasure chests tend to pop up most often in those stairwell rooms that have a large chamber off to the left, but chances are, you'll be attacked when you return to the stairs. A good thing to always do (this applies to when you're outside of the Tower as well), is to save your game when you have two or more ways to go, so if one direction is a dead end or leads to something unintersting, you can just reset and take the other path. The only interesting stuff between this world and the next is a sub- world full of spikes and demons. You won't get anything out of it, so skip it and keep going. The entrance to the second world is in a large area with black walls. Don't confuse it with the sealed door to the upper levels of the tower--the entrance to the second world is near the healing pool and the man with the hat. ------------------------------------------------------------------------ The Second World ------------------------------------------------------------------------ Getting through the second world is a lot harder than the first one. Check out the town east of the Tower first. It's advisable for you to hang around here fighting enemies, then heal up at the town until you have enough money to buy better weapons, since your First World armaments don't work as well against the tough Second World baddies. The first thing to do here is find a floating island, which you can pilot through the seas (weird choice of a vehicle, but it'll do). To find it, you must traverse through the caves that connect each island. When you arrive at a new island, try walking onto the little circular floating islands. You know when you've found the right one because it bobs up and down and you disappear inside it. There's a town in the far north-eastern corner of the map, so go there, meet with the people, and all that. South of the town is a hut where an old man lives, so go talk to him. Getting to him is a little tricky since a table blocks the first set of paths to him, and there is a patch of gravel to his right that, if you step on it, warps you back outside. When you finally do reach him, he'll tell you that there's an Airseed on one of the southern islands. Sounds important, which means you should go get it, right? Get back in your floating island and head south, and you'll eventually see an island with one palm tree in the center. Go up to the palm tree, stand beneath it, and search it for the Airseed. Now it's time to go underwater. There's a whirlpool in the far north- western edge of the map, so trek all the way across the ocean until you find it. Once you're underwater, cross the bridge, and go south and west until you reach a town. There's some good gear you can buy here. This part of the game is really hard since there are no more places where you can rest, so make sure your guys are strong enough, then find the cave south of the town. Make your way through the cave, and you'll eventually find a stairwell leading back up to the surface (in the room full of passages, it's at the end of the fifth passage from the left). Once you're outside, make your way south to the big Japanese castle. In the castle, don't talk to the squids, or they will attack you. Don't let the town-like music fool you either; there are monsters in here. The very first order of business is to get the Blue Key on the first floor, since you can't unlock any of the other doors without it. Once you have it, just make your way through the rest of the castle levels. Eventually, you'll reach a series of three rooms; one has a row of vertical orbs, the one above that has a row of horizontal orbs, and the one above that is full of orbs. You may remember that a person in the underwater town told you to 'remember where the lines cross'. They cross at exactly 3 down and 3 left of the upper left corner of the room, but the orb you want isn't there, it's actually located at 4 down, 4 left (sneaky, huh?) If you examine the wrong orb, you'll get attacked by an Atom Crab, which is no big deal. However, examining the right orb gets you a fight with Sei-Ryu, the Blue Dragon (and that's a very big deal). Like Gen-Bu, Sei-Ryu is a pushover, as long as your HPs are decently high. Kill him, get the Blue Orb, then go all the way back out to the surface and go meet the old man in the hut again. He'll ask you a riddle. I've heard that the riddle's answer changes sometimes, but in my 12+ plays of this game, it's only ever been the Battle Sword. So go buy a Battle Sword (it has to be a new one), stick it in your inventory, and return to the old man. He'll give you the Red Orb. The two of them, when combined, form the Blue Sphere that you need to continue up the Tower, so say goodbye to this world and return to the tower. ------------------------------------------------------------------------ Exploring the Tower, Part 2 ------------------------------------------------------------------------ Stop by at the healing pool if you need to, then go to the door in the lower-right corner of the screen and use the Blue Sphere on the door. Voila! You're on your way up again. The only interesting thing on this part of your Tower journey are two sub-worlds, one above the other. The first one (which you can skip entirely the first time, since you'll be coming back), is a world where octopuses live that has no more water in it. The second world is on a higher floor, and it's been flooded because Bob the fly through garbage into the world's drain (I know, it's kinda dumb). Anyway, go to the whirlpool, and you'll take out the trash and fall back into the octopus sub-world, which has now been saved because water can now fall through from the above sub- world. Make your way back to that sub-world, and you'll find that the waters have receded. There is now a castle here, and although there are enemies in it, there's some cool treasures as well. Grab them and keep climbing. Eventually, you'll reach a chamber made of wood with fish statues everywhere (there's no point in examining them, unlike the fish statues in FFL2). Ignore the passage by the man in the hat, since that's just the door to the next floors of the tower. Instead, keep going east and you'll find a door leading to the Third World. ------------------------------------------------------------------------ The Third World ------------------------------------------------------------------------ The Third World is a pretty neat place, since it takes place in the clouds. Unfortunately, it's also really lame, since you can get through the whole thing in about 20 minutes. Go to the first town and talk to the people in the Pub. Fight them, and when you win, you'll become a guard working for Byak-Ko, the White Tiger. Don't bother exploring Byak-Ko's palace; you'll be coming back there soon enought. Just get on the glider and leave. You have to find Jeanne, one of the twin daughters of Charles, the former leader of the underground resistance against Byak-Ko. She's living in a bunker in a forest that's south of Byak-Ko's floating palace. After meeting with her, she'll tell you to go rescue her sister, Mileille, from the palace. So, return to the palace and start exploring. It's a pretty straightforward level, so just keep following the passages, get the White Key from Byak-Ko's room, and make your way to the long hallway at the top of the palace. Walk all the way to the right, then open the door to find Mileille. Unfortunately, she's turned traitor, and Byak-Ko will show up and throw you in jail. Break out of jail, and grab the Avenge Sword on your way out. This is a cool weapon because using it does nothing, but if an enemy attacks you, you hit them for lots of damage. It works best for people in the front, since they get hit more. Some of the doors in the jail are locked, but you can open them with the Jail Key you get from the room full of guards. Don't go through the north door first, since you can't go back--instead, return to those locked doors and get the items found inside the rooms you couldn't reach before. Then go through the door, find the working glider, and blast out of there. Find Byak-Ko's palace, enter it, then turn around and exit it again. There's no point in exploring the Palace since nothing happens if you return to the room where you met Mileille. Upon exiting the Palace, you'll find that it's flown to a new location. Walk into the area surrounded by trees and you'll find Byak-Ko and the two sisters. As long as your levels are high enough and you have good equipment, the battle with Byak-Ko is a snap. Once he's dead, you'll get the White Sphere, so once again, return to the Tower. ------------------------------------------------------------------------ Exploring the Tower, Part 3 ------------------------------------------------------------------------ This part of the game is pretty boring since nothing much happens. One thing you'll want to look for is a sub-world that consists of little more than a room full of bookshelves. One of the shelves is actually concealing a hidden chamber where you can get the Book of Flare, a really useful magic spell to know. Save it for boss battles. Keep going up until you meet the man in the hat again--the door above him leads to the Fourth World. The one below him, surrounded by spikes, leads to the top of the tower, so ignore it for now. ------------------------------------------------------------------------ The Fourth World ------------------------------------------------------------------------ The fourth world is lacking in originality, since the concept behind it's creation is the overdone and overused "futuristic half-destroyed Neo-Tokyo" theme that you've probably heard of a dozen times if you read manga or watch anime. Anyways, you'll notice that you only meet one type of enemy when you get attacked while on the surface, and that enemy happens to be Su-Zaku, the Red Phoenix. Su-Zaku can really dish out the punishment, and his force field protects him from any damage. If you have a Saw, you can slice him to bits, but since he's a phoenix, he'll just come back again the next time you are attacked. So, make for the subway tunnels, since he can't follow you underground. As you explore the subways, you'll meet a girl named Sayaka. Follow her, and rescue her from the monsters that attack her. Keep going down the subway tunnels, and you'll reach the city of Ameyoko. Go to the pub and talk to the bikers there--you'll meet So-Cho, who after hearing how Sayaka was saved by you guys n' gals, will give you the key to his hoverbike, which is a really cool way to get around. So-Cho and friends are trying to find a way to get rid of Su-Zaku's forcefield so that they can kill him. To do that, they need certain parts, a Board and a ROM. However, the ROM is located in a hidden town, which they cannot find. They think the location of the town might be alluded to in one of the books in the Library, though. So, make your way to the Library. You can take the subway tunnels there, or go back to the Tower and head south, either way is fine. The Library is the big building that's south of a large lake. There's nothing of interest on the first floor, so go up to the second floors. By walking across a particular area of the floor, your characters will go and automatically check out the books, so walk around in front of the stairs until you find it. Once you've learned where the hidden town is located at, go down one row of books and check the shelf that's beneath the one where you found your information at. You'll discover a chest with the Book of Stone in it, which is kills enemies instantly. Neat. Once outside, head 13 blocks east and 14 blocks north from the Library, and you'll find yourself in the hidden town. Fight the monsters here and examine all the chests to find the ROM and other good equipment. Don't bother examining the bookshelves in the buildings since they don't hold anything of interest in them. Now that you have the ROM, you need to go to the Northwest Town to get the Board. Unsurprisingly, the town is in the northwest area of this world (it's just one building, unlike the many buildings of Ameyoko). Once inside the town, look for the merchant's stall with the break in the northern wall, and go through it. At the far northwestern edge of town is a lizard who will give you the Board as long as you have the ROM in your inventory. Since you have both items, return to Ameyoko and make sure to stock up on items and equipment, since you won't be able to later. Meet with So-Cho and he'll explain that one more component is needed to make the device that will negate Su-Zaku's force field, and that's some atomic fuel. In the morning, So-Cho will lead you to the subway tunnel that leads to the Atomic Power Plant. Follow him through the tunnels, and keep in mind that when he stops, you need to get out of your hoverbike and talk to him to continue. Once you reach the Power Plant, go counter-clockwise on the first floor, the clockwise on the next, and counter-clockwise on the third one, etc. As you climb, you'll have to fight a Death Eye, which is a long battle but not a really hard one. Eventually you'll reach the top floor. So-Cho will show up, and destroy the machinery blocking your way to the power room, at the cost of his own life. He'll give you the Band headgear before dying, which is pretty handy. Go inside the room and examine the little nuclear tower in the middle of the room to get the atomic fuel. Unfortunately, doing this sounds the alarm, and the alarm summons the Machine (aka Warmech from the original Final Fantasy). The Machine can really, really hurt you. Your best bet it to simply keep attacking him and have one character heal injured allies. If he uses the Nuke Bomb or something else that wipes out your party, just restart and keep trying. At some point, you'll be able to kill him before he uses a really powerful weapon against your party. Once the Machine has been scrapped, return to Ameyoko. You'll find that everyone has died. Zoku, one of the bikers in the Pub, will tell you that Su-Zaku has taken Sayaka to the Skyscraper. Also, the shops have been destroyed, so while you can still go to the Inn to recover lost life, you can no longer buy equipment in Ameyoko. Although you lost your hoverbike, you can just take the one parked in front of the Pub. You can now travel in the outerworld since Su-Zaku is cooped up in the Skyscraper. However, there are now monsters roaming around outside as well. Make your way to the Skyscraper, which is at the far left end of the world (there's a passage through the craters that leads to the Skyscraper). Get off your hoverbike and go inside. The Skyscraper is a tricky level since there are dark rooms where you can see the exits, but not the walls, so they require a little exploration. On the floor covered in stairwells, the one you want is on the left side; find the path that leads to the right about halfway down and just walk down it; you'll step onto the right set of stairs. Once you reach the bottommost floor, go up and find the entrace into the subway train, then start going left. There's a man in here you can talk to, but there's a female mutant sitting in one of the other compartments who you don't want to talk to, since she's just a Death Eye in disguise. Once you go all the way left, you'll find Sayaka, who will take you up to the roof of the subway, where Su-Zaku is. Use the Erase99 item in your inventory to disrupt his force field, and then he will fight you. The battle with Su-Zaku is also tough, especially because of his Tornado attack which hits all members. Again, it's useful to have one person on hand to heal your party while the others attack. When you've killed him, you'll get the Red Sphere. The game resumes at So-Cho's grave, where Sayaka bids you farewell. Go outside and you'll find the Tower nearby, so go into it to continue on your way. ------------------------------------------------------------------------ Exploring the Tower, Part 4 ------------------------------------------------------------------------ Back in the tower, head east, then south, then west to find the door leading to the uppermost floors of the Tower. Use the Red Sphere to open it and continue on. Last time you were in the Tower, there wasn't much to do. This time it's a different story. On Floor 19, you'll want to find the sub-world where there is a ruined bunker. There are several dead children here, as well as monsters. At the end of the bunker is a dead father--read his diary and then check your inventory; you'll discover that you now have a Nuke Bomb, which is really useful. It can only be used once but does about 550 damage to all enemies. The other sub-world you want to find (on floor 21) is filled with flowers. There's a hut in the lower-left hand corner, where an old man will give you the Excalibur sword. As you climb, though, the most important thing you need to get is the Glass Sword, which is in a treasure chest in one of the stairwells. This is the best weapon in the game, since it does as much damage as a Nuke Bomb, but can be used 50 times. I would suggest saving it for future boss battles though (ditto with the Excalibur). Also look out for the Door, which you can use to warp to any previous level of the Tower. If you want to use it to do some backtracking, you can, but you're almost at the end of your journey anyway, so I would recommend that you keep climbing. Eventually, you'll reach a floor with the man in the hat. There's nothing to do here but try climbing up the metal spire in the center of the screen. You'll be moved up along it and find yourself on the last floor of the Tower. Be sure to save your game as you climb, since right in front of Ashura is an area of the floor that warps you back to the room with the metal spire. Well, here you are at the final confrontation with evil, the big guy himself, Ashura the Demon. Fighting Ashura is no day in the park since he's got lots of HPs and can really deal out the damage. Have your strongest characters use the Glass and Excalibur swords. If you have a mutant, they should be using Flare, which leaves you with one character remaining to cure his or her allies. Once Ashura is defeated, head north and you get to go through the door that leads to Paradise.... ------------------------------------------------------------------------ The First World Revisited ------------------------------------------------------------------------ ...or not, since there's an unavoidable pitfall right in front of the door, which drops you all the way back down to the First World. Amazingly, you're not dead (heroes always survive, right?) Things have changed since you were last here; all your friends from the other worlds have shown up (not to mention the man in the hat again), and the Tower has apparently been resealed. You'll want to talk to the shopkeepers since they're selling some really cool equipment now. Go unseal the Tower door using all four Spheres, then step inside. Hmm...it's a different Tower altogether! Maybe now that you've found the real Tower, you can get to Paradise, right? Well, you're not out of danger yet--keep walking and you'll find that Gen-Bu (or rather, Gen-Bu 2), is here waiting for you. If you have the Hyper Cannon, you can take him out in one shot. Otherwise, just slice him up with your Glass Sword and Excalibur, he's not that hard to kill. ------------------------------------------------------------------------ Exploring the Tower, Part 5 ------------------------------------------------------------------------ Getting through the Tower the second time around is a snap. What happens is, you'll arrive at an area with a moving stairwell. Find which side of the stairs takes you up, then just step on to it, go up the door, go through it, and repeat. Eventually you'll reach a new area, and each time you arrive at a new area, you'll get to fight a boss again (Sei-Ryu, Byak-Ko, and Su-Zaku), all of whom are now more powerful (but then again, so are you). Grab the items as you go along (don't forget to nab the powerful Masamune sword), and make your way to the top. If you want to go back and heal up, just use the Door and return to the First World (you can buy more Doors in the First World as well). If you want to go back to the first Tower to look for treasures you might have missed, or if you want to return to any of the other worlds or sub-worlds, you can go back to them using the Door, too. ------------------------------------------------------------------------ The Final Battle ------------------------------------------------------------------------ Eventually, you'll reach the top of the Tower, which has one long stairwell. Step on it and you'll shoot off into space and find yourselves in a strange new area. You're standing on an orb, but if you step off it and turn around, you can examine it to restore your HPs. Head to the north-west corner of this area and you'll meet the man in the hat again (aren't you sick of this guy by now?) He reveals himself to be the Creator, who wanted to test out mankind's bravery by creating a Tower filled with monsters. Obviously, your group doesn't take to kindly to having risked life and limb just to entertain this guy, and decide to teach him a lesson. The battle with the Creator starts off easy because he doesn't do anything. After a few rounds, though, he starts busting out with some really powerful attacks. Sometimes, you'll just take damage without him having to attack you, he's that powerful ^_^; Luckily, you should still have some uses of the Glass Sword, Excalibur, Masamune, and Flare remaining, so pummel him with those weapons until he dies. ------------------------------------------------------------------------ Exploring the Tower, Part 6 ------------------------------------------------------------------------ Then...hehe, just kidding. :) After he's dead, you get your ending, and the credits roll, and all that. If you liked this game and want to play something in a similar vein, go hunt down a copy of Final Fantasy Legend II, it's a really great sequel with lots of improvements from this game (not that FFL is a shoddy game, of course). ======================================================================== 3. AUTHOR'S NOTE ======================================================================== I hope this FAQ was of some use to you. If you want more information on this game, there is a chart of Monster meat changes you can find at , not to mention other hints and stuff. That's all! Unpublished work Copyright 1999 Kao Megura