CORRIDOR 7 CD-ROM Updates and New Cheat Codes Written by Brian J. "Blazkowicz" Rowan Welcome, C7 fans. Here is a file that details all of CORR7CD's new debug commands, and some of its new features. This file includes the old debug commands, too, in case you don't know what they are yet. NEW ADDITIONS IN CD-ROM VERSION Corridor 7's CD-ROM version supports network (cooperative or 'deathmatch' play) and modem head-to-head play. It adds 10 new levels to the original 36 and some changes to the original ones. It has lots more graphics (presumably the cause for a 21-megabyte file, SEQFOUR.CO7, on the disc), new enemies and sounds, and new weapons (the best part!) The new weapons include an 'assault' shotgun, a souped-up model of the alien dual blaster (the same kind the Otrebor carries), and an alien Disintegrator (sort of like the BFG9000 from Doom, but this one uses up a full load of ammo in _2_ shots). There are also new devices called teleporters. These are sort of like Doom teleporters, they transport you to another area of the level. The maximum # of teleporters on a level seems to be eight (see the debug command BKSP+T). Teleporters are used instead of elevators on the "alien" floors. Finally, those little blue "force-field doors" no longer zap you when you get close. They just block your path like any other door. IMPROVEMENTS The original (IBM/DOS) version of Corridor 7 had an inconvenient little problem with the "run" key. It simply had the same action as the forward movement key, so it doubled your speed when you pressed the up arrow and the run key at the same time. It only doubled your speed when you were moving forward. This has been fixed. CORR7CD uses a run key style like Wolfenstein and Blake Stone - it doubles your speed in every direction. Now you can turn and back up quickly, too. LAYOUT OF FLOORS IN CD-ROM VERSION Levels 1-30: Delta Base (normal) floors Levels 31-40: 'Alien World' floors Levels 41-46: Bonus Levels Levels 47-50: Empty / Unused Levels 51-58: Special network floors (more weapons, no aliens, large open areas) Levels 59-60: Empty / Unused All of the 'empty' floors appear on the automap as simply large letters spelling: "Level Empty!" or "Level Not Defined..." or "Level not AVAILABLE!" That last one seems to _scream_ it at you . You can move around in these levels, but they won't do anything for you. Listen to the music if you want, or fire off all your weapons for the heck of it. That's about all there is to do there. THE BIG CHEAT CODE Out of ammo? Sick of blasting frantically at those annoying 'grunts' with your Taser? Press the W, A, X keys simultaneously (like Wolf3D's MLI cheat) and you receive: * All weapons * 200 rounds & 100 alien charges * Full health * 25 proximity mines * Floor plan (the complete map) * Both Keys CORRIDOR 7 CD-ROM DEBUG MODE & COMMANDS You enter CORR7CD's debug mode the same way you did on the regular version. In case you don't know about that, at the DOS prompt (with the CD in the drive), type: corr7 level1diagnostic I made a batch file called C7.BAT that does this automatically; typing that huge command can get irritating, and if you spell it wrong without DosKey loaded, it's a pain typing it all back in. Once the game starts, enter a new mission (or load an old one, or whatever), then press TAB, LEFT SHIFT, CONTROL all at once. A message reading "Special Keys Enabled" will be displayed. From there, you can use the following commands (combinations of holding down Backspace & the letter specified): Bksp + W: Warp to any level. Bksp + R: Shows the "you've been sitting around doing nothing for too long" skull graphic (you'll see what I mean). Bksp + T: Shows teleporter information. Lists coordinates of all teleporters and the coordinates they teleport you to. Bksp + I: Adds to your score, gives you 200 rounds and 100 alien charges (you can get more with additional keypresses if you picked up an ammo pack), and the next weapon. Bksp + P: Asks for a "Flic Name". Manually plays cinematic sequences Bksp + D: Walk Debug mode. Constantly displays real-time player coordinates, and those coordinates' Map # (???), Segs, Actor #, and 'A' (??? Maybe the animation frame?). Bksp + F: Detailed player / tile / actor information. Bksp + G: God mode (can't be hurt). Does NOT give you unlimited ammo. Bksp + C: Information on statics and actors. Bksp + N: Toggles clipping mode (no collision detection so you can walk through solid objects and walls). Bksp + M: Memory Information. -/+ keys: Messes with the light shading dropoff. Not much of a difference even when you do change it; this seems pretty worthless. HOW TO FIX SOUND PROBLEMS WITH A SOUND CARD If you have a Sound Blaster (or compatible sound card) and all the sound effects come out as deafening buzzing and humming noises, you can FIX this problem. The manual says to start the game by typing: corr7cd noems noxms But that's not so good, because the program _seriously_ slows down when it has to animate anything, especially those computer walls. I set up my computer to boot with 4 megs of EMS (expanded memory) and 613k of conventional memory, then I used this command to start Corridor 7: corr7cd noxms This ran the program, fixed the sound problem, and did NOT cause it to slow down! Try it if you're having problems with the sound effects. OTHER PROBLEMS (ERRORS, ETC.) The following things may happen while playing CORR7CD with debug mode engaged (okay, I don't know if it's because of debug mode or not, but here's what you can expect regardless): If you try to quit to DOS by pressing F10 _DURING A GAME_, the program may dump you out with a distorted display and the message "Out of Memory!" Not to worry about, since what you wanted to do was leave the program anyway! Sometimes, for no apparent reason at all, CORR7CD bombs with some kind of "search failed" message. Just start the game again and try to avoid doing whatever you did before to cause the problem (if the error occurred after some kind of definite action on your part). Don't ask me to explain why these errors occur, because I can't! Leave that up to Capstone! Call the tech support number in the back of the manual!