=============================================================================== Freelancer Walkthrough for PC Written by: Noer Tommy "Kid" Prastya Contact: tommykids2000@yahoo.com =============================================================================== Ha...ha...ha.... Walkthrough-ku sing pertama Salam nggih, kagem bocah-bocah FK UNDIP 2000 Elek yo ben Sing penting apik, lan... nggantheng dhewe ra' sah meri... ================= Legal Information ================= This walkthrough is property of mine. But, you may use it, reproduce, duplicate or even making money from it. You want to put this walkthrough in your site? Fine by me, all you need to do is telling me where you want to use it and put my name on it. That's all, nothing more. ================ Version History: ================ 0.40 just started everything from scratch i'll update this everyday, promise! 0.55 one more chapter plus little of chapter 7 sorry, I'm a little busy 0.68 mission 8 completed thanks for all of you giving me advice i really appreciate it i'll credit you for this 0.75 mission 10 completed little part of mission 11 fixing here and there, many places 1.0 it's all been done maybe some minor update tomorrow 1.2 ships added minor misspelling fixed 1.21 also some minor fix i guess this is it 1.50 he he he... too soon to said it was done many things added and i put special word section don't forget to read it hope this was the last update ============= Special Words ============= Hmm, I've received lots of advice telling me this and that, but some of them I forgot what it was (hiks, deeply sorry). You see, lately I was very busy with my college stuff (honest), and if you want the credits that you deserve, TELL ME. Especially the guy that mailing me lots of jpg's contain picture about P. Primus and Gammu, contact me at once. If you want those picture, mail me, if I have time and money, I'll send you the stuff. You must be wondering, what it means by money, is it? You see, I'm not born in loaded family, and to connect with the net for 2/3 hours a week is gonna kill my pocket (don't mention days), plus the connection that slow like hell. So, be patient. If you have something important that I missed in this FAQ, don't hesitate to tell me. I'm honored if you spare your time for mailing me. Oh, one more thing, please, don't ask me about the freezing Rheinland in mission 3 and how to defeat Hovis in mission 6 / asking the save game, I had enough with that, don't get me wrong, but I had that cover in this FAQ. So, please, don't send that, OK? PS. Anyone have ASCII program? ======= WARNING ======= This walkthrough is full of spoilers. So, if you don't want to get spoiled, don't read this walkthrough. But if you want to read it, I'm thanking you, because you spend your time reading my work. ============= Introduction: ============= Finally, after my long awaiting years, a sequel to Starlancer, my favorite space combat game (although I played at my friend and never beaten it :P). I thought it would be another dog fight from cockpit, but IT WAS NOT. A lot of improvement and totally different type of game. It has a connection with the original Starlancer, but has nothing to do with the storyline. Kind a RPG style is added here, with some graphic (it's good all right, but not something extraordinary). I know it was better, but, I missed the excitement killing Ivan Petrov by giving 20 rounds of screamers on his tail. Anyway, let's start... <> It was the 23rd century Mankind's darkest hour The war had been raging for almost a hundred years We had been fighting for so long No one could remember the reason why it started in the first place All we knew there were two sides... The Coalition and the Alliance For decades, millions died for the same piece of rock Again... and again... Finally, one side manage to gain the upper hand The Coalition... In desperation, The Alliance launches five sleeper ships The hope was, for them to begin again, Far for the wars strive that have befallen Earth To start free from the prejudices that have divided us for so long Each sleeper ships was christened after its father nations* ** The Britonia The Rheinland The Hispania The Kasuri The Liberty Against all arms, the colony breaks through The Coalition blockade, And headed for the Sirius system That was 800 years ago When we came here to rebuilt our lives We've come a long way since then We have grown We have prospered We have flourished But, we will never forget... * = I'm not sure about the spelling, sorry :P I'm deeply sorry, but English is not my national language, so please forgive me if there's a misspelling words ** = Thanks Bahamut for telling me the right word ======== Control: ======== Before you playing the games, I recommend you learn the shortcut, and control of the game, believe me, it's worth the effort. For you, I listed the important things to remember, such as: F1 : Menu List If you want to start a new game, load game, access the menu, or exit the game F2 : Go To Go To marked target, used when flying a ship (FaS) F3 : Dock Docking to a marked target, such as planet or a space station (FaS) F4 : Formation Enter a formation with a marked ship (FaS) F5 : Open Log (Star Icon) View the current mission, mission log Can be accessed when flying a ship or when landing in a planet or Space station (FaS & L) F6 : NAV Map (Map Icon) View the star map, also viewing your mission destination, mission objective, and waypoints (FaS & L) F7 : Inventory (Inventory Icon) View what your ship is holding (FaS & L) F8 : Reputation (Human Form Icon) View your reputation to another group or colony, green for friends, white for neutral, red for enemy. Also your current level, next level requirement and money. Also view the total mission, kills, time, system and base visited, and jump hole found (FaS & L) F9 : Current Information (Letter i Icon) View the Information available for marked ships, planet, and base That you currently visited. Notice that system or a planet or a base and ship you never see or visited before is not available. (FaS & L) Ship Control Movement: W : Increase speed S : Decrease speed Q : Fire missile E : Drop Mines R : Closest Ship T : Next Target F : Shield Battery G : Nanobot B : Tractor Beam Shift + Q : Fire Torpedo Shift + E : Cruise Disrupter Shift + W : Cruise Engine Space Bar : Toggle Mouse Flight Anything else considered being secondary. ========= The Game: ========= New Game: After you choose new game, some event happens. Freeport 7, a space station near Planet Manhattan is being destroyed. The enemy ships has capability of cloaking and capable of penetrating planetary defenses. Later, on Planet Manhattan, Edison Trent (you), one of the few survivors of Freeport 7, busy telling the medic to heal his friend owe him some credits (millions actually). News said that The LSF (Liberty Security Force) suspect that The Order is be- hind this attack. ========= MISSION 1 ========= ----------------------------------------------- MISSION 1 : Manhattan, New York Objective : Look for a job in the bar Talk to Jun'ko Zane Meet Jun'ko in the Equipment Dealer ----------------------------------------------- There is some icons in the middle top of the screen Pentagon Icon : Launch Pad Beer Glass Icon : Bar Commodity Stuff : Commodity Trader Gear (*) : Equipment Trader Ship : Ship Trader Click on the Beer Glass Icon. After a few words with the bartender, he recommend you to talk to Jun'ko Zane, so, talk to her. Ups, looks like you interrupting some important conversation, but it's all right. After that, meet her in the Equipment Dealer, she'll give you a standard Ship(I called it Junk Ship, very useless). She offers you a job for 2000 credits, take it and then go to Launch Pad and Launch to Space to meet with Michael King, your CO (Commanding Officer). After you launch, there's a chart consist of three windows. Left : Mission Objective Waypoints Middle : NAV Map Right : Mission Objective Details Difficulty Reward Read them carefully! * = who told me this ? I forgot... ^ ^! just call me (ups...e-mail me) to get some credits you deserve ------------------------------------- MISSION 1 : Avenge The Donau Objective : Destroy The Hostile ships ------------------------------------- Few seconds after later in space, King explain about your mission babysitting food and supply ship from Fort Bush to Planet Pittsburgh. But when RNC Donau ship passing by, some ship from The Order destroy it. We cannot tolerate this. Kill them! This mission is very easy, you'll have a lot of friends on your side. So, basically it's just a target practice, and adjusting yourself to the ship control and movement. Remember to use tractor beam (B) after killing every enemy ship, you'll get, sometimes, valuable loot. After that, go to the Trade Lane heading to the Fort Bush and dock (I always think that Trade Lane is some kind of minor jump gate). ----------------------------------------------------------------------------- MISSION 1 : Join The Convoy Objective : Fly to The Transport USV Brandt (using formation maneuver (F4)) Eliminate Rogues Re-enter Formation Dock with Planet Pittsburgh ----------------------------------------------------------------------------- Fly to the USV Brandt using the formation maneuver (F4), after a few chat, you'll understand that The Order is targeting people from Rheinland to meet with the Liberty President, why? Basically, The Order is the bad guys and you (liberty) is the good guys (until now, at least). But when you're inside the Trade Lane, the Rogues are disrupting your jump. Kill them all (only 5-6 ships) but after that more ships are coming, King order you not to engage with the enemy, so DO IT, don't engage with them! Join the formation with the USV Brandt and re-enter the Trade Lane. After closing Planet Pittsburgh, it seems that King have some deal with the USV Brandt, hmmm, very suspicious. But he said that he will tell you later. Right now, dock to Planet Pittsburgh using Planet Pittsburgh Docking Ring. -------------------------------------------------------- MISSION 1 : Pittsburgh, New York Objective : Meet King in space above Planet Pittsburgh Enter formation with Epsilon 1 Eliminate all hostile -------------------------------------------------------- In the landing zone, King told you that he suspect The Order have a secret base nearby, and need your help to destroy it. After that he told you to meet him in space. Before you meet him, I recommend you to go to the Equipment dealer, buy weapon level 2 and go to Commodity Trader and sell some loot. When you're ready, go to Launch Pad and Launch to space. Apparently, King is waiting news from Fort Bush about location of Liberty Rogue secret base. Some ships will join your search party, enter formation with Epsilon 1. Suddenly you hear message from XT-14 Prison Ship, they're under fire Go there and destroy all hostile, King warns you to protect the prison ship at all cost. Don't let the Prison Ship destroyed, but this is a simple job, you'll never fail this one. ----------------------------------------- MISSION 1 : Continue The Search Pattern Objective : Go To Waypoint Help Beta 4 ----------------------------------------- King orders you to go to the new waypoint. Just follow his order. Suddenly Beta 4 calls for help. Help him by killing all hostile. ------------------------------------- MISSION 1 : Beta 4 Report Objective : Go to Waypoint Destroy Weapon Platform ------------------------------------- Go there! Remember that there are two weapon platforms and one base plus some ships (around 6-7). After killing 2/3 ships, concentrate on shooting the weapon platform. Use medium speed (around 50) and shoot, they'll never damage your ship (TRUST ME). After that, Delta Wing torpedo bomber will destroy the base. ----------------------------------------- MISSION 1 : Criminal Base Destroyed Objective : Return to Planet Pittsburgh ----------------------------------------- Return to Planet Pittsburgh. On the way, King said that he'll be seeing a lot Of you in the future (he he, I bet he is) OK, you're free from now on. So, I suggest you to fly around New York and make some credits, you can do this by trading (I don't like it, because I'm a war freak, not a trader), but if you want to do this, first thing to do is collecting credits by looking a job in the bar (same thing isn't it?) and buy a freighter ship. I recommend you NOT TO DO THIS, using a freighter ship is suicide when entering combat, they're slow like hell. OK, not on early mission, but try using it in later mission, you'll be dead before you blink your eyes (except, if you only use it for trading and then buying a new fighter ship when going on a mission) So, try to look a job! A job that suit and simple, like killing a person or capturing criminal. Want more challenge? Try killing a group of bandits. Want a very challenging situation? Look a job that offers you to destroy a base or weapon platform. Or you're a peacekeeper? Try to mine asteroid. But I consider that person to be cowardly weak. Suit yourself. Keep this in mind. If you accept a job that order you to kill a person, or a group or even only capturing them, you'll making friend with group giving you that job, but YOU MAKING NEW ENEMY with the victim you kill or capture. In this situation, a phrase that speaks "Enemy of your enemy is your friend" applied. So, be wise. One more thing, buy a new ship when you able to do it. Try to buy it in battle- ship, they always have the best ship, this applied in other system too. See the list below for ships <> ========= MISSION 2 ========= After you achieved level 3, Juni will contact you. Meet her in bar of Planet Manhattan. I advise you to buy shield battery and nanobots before you accept this mission, but if you good enough, you won't needed it at all (that's me). ----------------------------------------------- MISSION 2 : Manhattan, New York Objective : Meet Juni in bar of Manhattan Meet King in space above Manhattan ----------------------------------------------- The LSF has new assignment for you, take it. It's 4500 credits in reward and moderate in difficulty. Your job is to find Sean Ashcroft and locate the alien artifact and prevent him from entering New York. Suddenly King said something, What about the bonus? Trent replied, Yeah, what about the bonus. Ha..ha..ha... Looks like the bonus is access to all remaining Jump Gate. All right, later, after this mission, you can go around beyond New York When you heading for Launch Pad, Trent saw Lonigan, whose owe him some credits. Man, this guy looks paranoid. He said some government men were after him. Trent is not buying what he said, he wants his money. But Lonigan said easy come easy go (I like this guy!). Lonigan said it's not safe here, he advise Trent to go, but Trent doesn't understand why he must go. Then two guys came and shoot him with a tranquilizer dart and knock Trent out. After few minutes, Juni wake him, real 'soft'. King ask Trent is he is OK, Trent said his chest is hurt, but he's OK to go. Now, head to space to meet King. In space, Trent told King about Lonigan and his missing money (poor Trent). King order Trent to go to Colorado Jump Gate. ------------------------------------------- MISSION 2 : Outside New York Objective : Follow Waypoints Scan Cargo for Alien Artifact ------------------------------------------- Just follow the waypoints, dock into the Jump Gate. After that, King order you to scan ships (O) to find the artifact. Don't bother scanning all ships, just scan OE ship labeled unknown. After some 'aggressive negotiation' he'll suren- der, but he's not Ashcroft. Just a decoy! Not bad Ashcroft, not bad at all. ------------------------------------ MISSION 2 : Head to Pueblo Station Objective : Defend Pueblo Station ------------------------------------ Juni gives you new waypoint, follow it and you'll end up in Pueblo Station. But the Rogues are attacking it. Defend the station at all cost. But it's very easy, you won't fail (unless you're so stupid). Apparently a tracking device has been planted on Ashcroft ship. -------------------------------------------- MISSION 2 : Chase Ashcroft Objective : Chase Ashcroft Track him into your cargo hull -------------------------------------------- Follow the waypoints, kill all hostile. But Ashcroft is getting away, King's Cruise disrupter is failing, chase him! When you close enough, ignore all hostile, your target is Ashcroft, destroy his ship and tracktor his pod. When this is done, you may eliminate all hostile. ---------------------------------------------------- MISSION 2 : Return Ashcroft Objective : Return Ashcroft to Battleship Missouri ---------------------------------------------------- When you head back to Manhattan, King told you a lot of story, how the Rhein- land discovered a planet full of alien artifact. Not just ordinary artifact, But an active artifact (this is where everything started in the first place, you'll know this later in the game). When you pass the Jump Gate, Juni changes the plan to meet you, not in Manhattan, but in Battleship Missouri. Hmm, the LSF really 'love' this guy. Looks like this Ashcroft knows a lot about this artifact. In Fort Bush, you're being ambushed, no problem, they're really weak. Plus you got back up from Fort Bush. Approaching Battleship Missouri, King received emergency call and then leave heading to Planet Pittsburgh. Inside the Battleship Missouri, Juni gives you the bonus she promises you, Access to all Jump Gate in Liberty area. From the scene, you'll know that the LSF put big interest finding Ashcroft. The LSF, Rheinland, The Order, and Ashcroft, what is going on between them? One thing for sure, this isn't something small. Just like the last mission, now it's your free time. From now on the battle in space will be more challenging. I'll give you some tips when you engage with enemy ships. - Use your after burner (Tab) often. 1. When you're in head to head position with enemy ship. 2. When you're pursuing enemy ship. 3. Especially when the enemy's shooting at you. - Move in random direction when you're being pursued with more than 2 enemies. - Eliminate the highest rank. They are dangerous, ignore the small fish. After you destroy the high rank, then, and only then, you may kill the others. - If you unable to defeat the enemies, don't hesitate to run. - About missile and torpedo, countermeasure and mines, I NEVER USE them. Maybe you could give some advice how they work. 'Coz I think laser beam is more than enough. - Always equip your ship with the latest weapon and shield generator. They may expensive, but it will help you a lot. And of course, the latest ship. - Mix your weapon. Don't concentrate on one type of weapon. Mix the molecular, positron, and graviton. - Use your shield battery only if your shield is almost gone. Not entirely gone, you hear me. But if your hull is breaching, USE your nanobot, although it's only minor damage. If you not do this, the repair cost is going to sky high. - Don't use Cruiser Engine in the middle of combat, it's useless, enemy will shoot you with the Cruise Disrupter. Better use Trade Lane, Jump Gate, Jump hole or dock within Planet or Station. And of course, use after burner. - If you want to Dock within planet or station or entering Trade Lane, Jump gate/hole in the middle of combat, make sure you're close enough (about 200m or less) then dock. Try it from distance and BOOMM, you're history. - Always tractor the remaining of enemy ship after you destroy them. One more thing, before you continue/ accept the next mission, make sure you have visit the system map where you're allowed to go. All of them. I repeat, ALL OF THEM. Always do this when you have free time after completing mission. <> Some advice from 'Xtra' : - torpedos whip the shit out of battle cruisers and weapon platforms. - missles are quite powerful, for use against anything really, torpedos are their big slow brother - mines you can use to quite dammage a ship that does a head on run at you, pull up and drop a mine, usually hits them - countermeasures coax enemy missles to them, say if you want to use your cruise speed in battle, drop coutnermeasures when you hear "incomming missle" and they hit the countermeasures, and not your ship. But Nicholas Fraser had another idea : If you buy 1-2 weapons with very high shield damage and Javalin Missile Launcher 1-2 and plenty of Missiles (Depends Where You are in game) and the when you get an enemy on radar fly towards him and when you get the + crosshair Fire you shield guns and 1-2 secs after fire the 2 javalin missiles because by the time they reach the enemy he will have no more shields and POOF. Jared also gave something : Advice for using missiles. With Missiles, I use a mix of two types at a time, whatever the highest of the Stalker series is at the time, and the latest upgrade on the original Javelin missiles. I also then mount a high shield damage energy weapon, and then just fill up the other weapon hard points with mix of whatever is best at the time. I use a mix of the two missiles types because the Javelin has the highest hull damage, but it doesn't turn to well, whereas the Stalker series are better at seeking the target, that way you have a greater chance of hitting the target. I can usually finish off at least one enemy ship on the first run by doing as you mentioned at the end of mission two. Then once you get into dog fighting I can take out a ship on one pass, so my dog fights tend to end pretty quickly. Missiles also work really well on the gunships and cruisers, just tail them as closely as you can, like 10-20m, and pump energy fire and missiles into them until they blow. With the battleships it's better to use the torpedos, especially if you can use Sunkillers. Advice for using torpedos. Torpedos are best on battleships, weapon platforms, and stations, as I believe you said in the walkthrough. Just get in as close as you can and pump into them until they go down. Although weapon platforms go down really fast anyway once you start using level 6+ energy weapons. Always grab the torpedos with the highest damage, of course. Advice for using countermeasures. Now I've found countermeasures can be very useful, especially for when evacuating a hostile area. You mentioned how you can dock with jump gates, stations, etc to evacuate a hostile area. These work great, but they work even better when in conjunction with cruise engines, and countermeasures allow you to use cruise engines in a combat situation. First boost as far as you can with afterburners, flying erratically to shake off as much incoming fire as possible, and then start your cruise engines. Now cruise disruptors work the same as missiles, so when the enemy fires them you will get the incoming missile warning, use this as a guide as to when to drop countermeasures. When you have incoming missiles, you get that beeping from your HUD, let the beeping get as close together as you feel is safe, then deploy the countermeasures, I've had a 100% success rate using this tactic, and then your cruise engines will be online and you fly free out of there. The if you also want to dock with a trade lane or something else, wait until your right on it, 0m, then press F3, that way you dock instantly, and there is no window of opportunity for the enemy ships to pop of a last minute shot at you Tommy's Note : Thanks bro! ========= MISSION 3 ========= OK, now meet Juni in Planet California Minor, California. Meet her in the Bar. She has new assignment for you (because I'm refuse to accept the job in the first place, the reward is decreasing from 4500 credits to 3000 credits). The job is really simple, escort the transport ship containing alien artifacts from Magellan Gate to Willard Station, where the LSF going to study them. The difficulty considered to be high risk. --------------------------------------------------------------- MISSION 3 : Entrance to Barrera Passage Objective : Meet Juni in Space above Cal. Minor Meet with the convoy Follow the waypoints Defend the convoy Dock in the Willard Station Meet Juni in space above Willard Station Eliminate all Rheinland fighters Meet Walker in Planet California Minor Meet Juni and Walker above Planet California Minor ---------------------------------------------------------------- Now, meet Juni in space. After that, we're heading to San Diego Border station to meet with the convoy. Join the formation with the convoy, and head to Barrera passage. There's 4 NAV buoy. But trouble does happen in the 3rd buoy. Protect the convoy. Destroy the Outcasts. Don't worry, Gamma wing in your side After it's been done, head to Willard Station. And dock your self there. I suggest you load your ship with the best weapon and shield generator. It's going to be though out there. Right now, meet Juni in space above Willard Station. Travel with her to disco- ver more about the attack on transport convoy. What surprising is that Juni's CO (commanding Officer) is under arrest, and she can't contact all of her friends in the LSF. The only contact is King in Planet Pittsburgh, and Walker, leader of some (?) battle cruiser in LSF NAVY. When you're heading to the Jump Gate, several Rheinland ship is blocking your way (what are they doing, and how they able to penetrate the sensors around every Jump Gate in the Liberty space?). They're not responding to Juni's hail. Engage with them, and kill them all. (This is going more and more complicated. After the Order, the Pirates, now Rheinland, what the hell is going on? Why they all after the artifact?) Now, head to Planet California Minor, and meet Walker (leader of NAVY battle ship, also friend of Juni). Walker ask Trent if he wanted to join the Navy, Trent said no. After a few chat, meet Juni above Planet California Minor. Juni said that Walker and his cruiser are waiting in the far edge of the pla- net. But, King is hailing, he said that Junis CO are indeed on prison, that there's a major shake in the high rank. King also said that he will find more info about what's going on. Now head to Walker cruiser. Walker said that he has been ordered to dock for maintenance by his superior (I think this is a classic way to call someone, when you want to eradicate them). Tommy's note : Seems that there's some trouble in the game programming. Several people told me that in this part, the Rheinland ship just freeze, and do nothing. When you shoot them, mission failed. Looks like you have to load the last save game. Hmm, yesterday Hav0c-NK told me this : You donīt need to reinstall Game if Rheinland is staying neutral and not attacking you in Mission 3 ! I was so frustrated, so i started to ram them and guess what happened ?! Seems like you donīt get Damage when you crash into neutral Ships, but they get (little) ! Ok, it takes a bit time to neutralize their Shield and Hull this way, but the Kills are counted (?!), you can get some loot and ... proceed in Mission ! Try it (because this problem didn't come to my place), and if this doesn't work, try reinstall the game. ----------------------------------------- MISSION 3 : Respond to Station Willard Objective : Got to Station Willard Destroy the Gunboats Destroy the Bomber Destroy the remaining ships ----------------------------------------- Emergency call from Station Willard. They're being attacked by Rheinland ship. Go there with the rest of Walker fleet. What a sight, 2 Gunboats and about 7-8 Rheinland fighters. Destroy the Gunboat first. After you destroy it, (if you quick enough) 3 bombers will jumping in, destroy them before they can launch the torpedo. After that, eliminate the remaining hostile, and, viola, you achieved the next level. <> ========= MISSION 4 ========= ------------------------------------- Mission 4 : Manhattan, New York Objective : Follow the waypoints Run...Run...and Run!!! Dock in Benford Station ------------------------------------- Meet Juni in Planet Manhattan. When Trent met her on the Launch Pad, she looks confused. She said Ashcroft is missing from maximum security prison, and all record about him are wiped out, all of the guard never heard about him. Walker also gone too. Trent said it's impossible, more shocking, Walker and his ship has been disappear for five years (this is a joke, right? We just met him yesterday!), it seems that people around them are missing one by one. Just seconds after Juni leaves, someone calling Trent, he's the other last survivors of Freeport 7. He said he's a thief and delivering something to Free port 7 (and he's holding it right now). Also, he said, that everyone is after something that he's holding. (If your memory is strong enough, remember the scene where Trent first set foot on Planet Manhattan, he's far behind Trent) Suddenly, he looks surprise, and BANG. He's dead. A member of LSF killed him. When he's about to kill Trent, Juni came to rescue. She had to kill this guy. Now head to space. In space, Juni said that we have to get out of here fast, before they found the dead guard on the Launch Pad. But it's too late, LSF ships (all of them are heavy fighter!!!!) are coming from every direction. I advice you to acti- vate the Cruise Engine and just fly around the Planet until new waypoint appears. I said it once again, RUN AND DO NOT ENGAGE WITH THE ENEMY !!! King and Walker are coming to help. Then Walker ask you and King to go, while he hold the enemy (what a heroic act). Go to the waypoint, and dock when the range are less than 200m, or your ship will make an easy target for the enemy. On the way, King said Juni and Trent are in the wanted list, for murder, arti- fact smuggling and etc (wow, changing from good guy to bad guy in one night!). In the badlands, they arrived at Benford Station, belong to Van Pelt, friend of Juni. Dock in the Benford Station. After studying the artifact, Van Pelt said that the only person able to help them is Prof. Quintaine (hope this is the correct name), expert in Zeno archeology in Cambridge. Van Pelt said that people hunting you must have connection with the artifact (hah, tell me something that I don't know). He also advice you to go to Britonia because of their neutrality. But, suddenly a number of LSF ships are approaching. Van Pelt orders you to leave the station and head to abandoned Jump Gate lead to Magellan. --------------------------------------------------- MISSION 4 : After Meeting Van Pelt Objective : Once again, Run...Run...and Run...!!! Dock with the Jump Gate Eliminate all hostile Dock with Mactan Base Eliminate all hostile Dock within the Jump hole Meet Tobias in the Equipment Dealer ---------------------------------------------------- Van Pelt orders you to leave, but Juni hesitate to help him (I don't get it, what the hell is she thinking!!!). Approximately 20 ships of LSF surrounds you Then 3 battleship jumping in and destroy the Station (goodbye Van Pelt). Now head to the Jump Gate. I recommend you to run and activate your cruise engine from the very beginning of the mission, don't even think to fight the LSF, they would kill you in matter of seconds. After entering the jump gate, head to the new waypoints, great, now the Bounty Hunters are blocking your way, same deal, don't mess with them,RUN!!! The Lane Hackers will help you. Deal with the Bounty Hunters only if they're diminished to 2/3 ships. If necessary, don't fight, just run! Let the Lane Hackers do their job. (Actually, I feel shame here. Running is not my type, but the enemies are too strong, and I had no other choice ^^!) Right now, dock with the Mactan Base and resupply your ship. When you meet with Juni outside, new hostiles are coming. KILL THEM (I had enough running like coward). Now go to the Jump Hole leading to Leeds, while Juni go to Cambridge to meet Prof. Quintaine. After docking in Planet Leeds, go to the Equipment dealer to meet Trent's friend, Richard Winston Tobias (Tobias). He gave you some money. <> Adrian Sandu gave some info : Whe you meet up with Tobias at Leeds, Leeds System. He says he will help you get a ship at new london. An then he tells you not to worry you can afford it, 'cause he has been saving up a few credits. So he gives you the credits ( like 10 000) and the you go buy the ship from where ever you want. And thanks for making the FAQ, the part about the afterburner (tab) really helped. LOL i was playing the game without afterburners, it got really hard once I got to Britonian space ^_^. Anyways the afterburners made it muuuuuch eaiser. Also Ryan Kountz gave this : Good start. I noticed your question about the new ship in New London...You don't get a free ship, you just get extra cash from Tobias, which you can then spend on a new ship. Gigi also said : notice that you have about 20k credits more after visiting. You are meant to buy a new ship (the cavalier i guess) from that money hope it helped you Some more people told me the same thing, I think it's enough already, but if you really want to get the credits, tell me. ========= MISSION 5 ========= -------------------------------------------------------- Mission 5 : Cambridge, Cambridge Objective : Meet Juni in Planet Cambridge, Cambridge Meet Juni in space above Planet Cambridge Follow the waypoint heading Planet Sprague -------------------------------------------------------- When Trent met Juni in Planet Cambridge, Trent and Juni will talk to someone (dr. Sinclair's pilot), apparently, he knew that Prof. Quintaine has been mis- sing for several years, and he told Trent that his colleague (dr. Sinclair) might know where he is. Dr. Sinclair right now is digging some artifact in Planet Sprague in Omega 3. This info might lead to the position of Prof. Quin- taine. Now, head to space and meet Juni there. When you follow the waypoints, and arrive at Battleship Norfolk, she (BS. Norfolk) advice you to caution, because there's a conflict between the Britonia Empire and Rheinland. Juni said that this entire conflict must be caused by the artifact, even Pres. Jacoby (leader of Liberty) ask the Queen of Britonia Empire to banned all arti fact. This must be something. When you arrive at Freeport 1, they said that the Rheinland is making a block- ade in Omega 7 (they're way cross the line now) -------------------------------------- Mission 5 : Route to Sprague Objective : Eliminate all hostile Dock with Planet Sprague -------------------------------------- Just a few clicks from Planet Sprague, suddenly 4 Rheinland are decloaking and not answer to Juni's hail (from this scene, I begin to suspect that the Rhein- land are the mastermind behind the attack of Freeport 7, how about you?). There's no other choice, kill them all. After that, dock with Planet Sprague. Juni is really surprised, even the LSF unable to gain the technology of cloaking, how could Rheinland able to do it? Meeting with dr. Sinclair, hmm, she don't know where Prof. Quintaine either. (where the hell is he?). Several years ago, dr. Sinclair artifact stolen by some one, and this accident makes her unable to meet with Prof. Quintaine. The artifact that dr. Sinclair digs, came from Dome Kavash (is this the right spelling?), 10 million years earlier than human, and they're like us in the Sirius system, they're visitors. Who cares about that, Rheinland ships are coming and shooting all over the place. Juni said to her 'You want to be live scientist in the run or a dead scientist on the ground?' (that won't be hard to answer, right?) -------------------------------------------------- Mission 5 : Flee from Sprague Objective : Head to waypoint in the nebula Dock within Baxter Research Facility Eliminate all hostile -------------------------------------------------- Beautiful scene!! That was close, now head to the nebula, and dock within the Baxter Research Facility, only small talk, and Rheinland start firing again. We had enough, head to space and kill them all. Be careful, it's only few ship but one gunboat also there. I advice you to destroy the boat first. Now we head to Leeds to meet Tobias, but suddenly, two Rheinland ships are de- cloaking! Relax, they're the good guys. Together, destroy the Fleet guarding the Jump hole lead to Leeds. While Juni head to Cambridge to find Prof. Quin- taine, but no luck. ----------------------------------------------- Mission 5 : Route to Leeds Objective : Dock with the Planet Leeds Meet Tobias in the Equipment Room ----------------------------------------------- He...he... looks like Tobias is kinda like teasing girls. Nothing important here, just do the routine stuff while you're free. <> ========= MISSION 6 ========= Juni said that there's progress in dr. Sinclair research, but there's a point she can't continue without Prof. Quintaine. Juni told Trent to meet with Prof. Quintaine's pilot, Dexter Hovis, in abandoned Battleship of Hood in Dublin system. I recommend you to buy a new ship in Battleship Dexter (near Battle ship Hood), before you meet Hovis. ------------------------------------------- Mission 6 : Hood, Dublin Objective : Talk to bartender about Hovis Defeat Hovis in one lap race ------------------------------------------- After Trent talk to bartender, he meet Hovis, and asked him how to find Prof. Quintaine. But Hovis challenge you on a race, if you want the info. Hah, this guy wants to play the hard way. Accept his challenge and go to space and beat this guy. OK, now you have to defeat Hovis. Use your Cruise engine (I highly recommend you to do this). When the race begin, activate the cruise engine. Along the race, there's no way you able to make your ship faster than Hovis, that's mean you unable to defeat him. But, near the end of race, his ship will slow down. I'm certain about this. You can pass him at that moment. Piece of cake. Tommy's Note : A LOT of peole asking me how to defeat Hovis, man, I told you that thing above. Please read it. And I will not give you the save game,so don't ask me again. One more thing, don't throw your 'wild' word to me again, two person is enough for me, use your manner to speak and don't hurt others feeling. Thanks... ----------------------------------------------- Mission 6 : Hovis Lost Objective : Meet Hovis inside Battleship Hood Defend Station Glorious Dock Within Station Glorious ----------------------------------------------- You won. Hovis lost. But his friend don't take this insult. They're firing at you, but Hovis playing by the book and calm them. Meet him inside the Hood. He said that Prof. Quintaine is in Station Glorious along with the Pirates. He also advice you to be careful, there's Rheinland activities around the Station. Now go to Station Glorious. When you arrived, the Station is being ambushed by Rhenlanders. Help the Pirates defend the Station by killing the Rheinlanders. Hit the gunboat first. After the gunboat destroyed, you may kill the others. After the fight, dock within Station Glorious. ----------------------------------------------- Mission 6 : Quintaine foud Objective : Meet dr. Sinclair in Planet Leeds Defend Prof. Quintaine Dock with Planet Leeds ----------------------------------------------- It seems that Prof. Quintaine doesn't believe anything Trent said, and willing to kill Trent by throwing him to the airlock. But when Trent said he had the artifact that dr. Sinclair lost long ago, he starts to believe. Prof.Quintaine agrees to meet with dr. Sinclair in Planet Leeds, only and if only he's not alone (bringing his bodyguard). Go to Jump hole that will take you directly to Planet Leeds. When you approach the Jump hole, several Rheinland fighters jumping in and start shooting. Your objective is to defend Prof. Quintaine at all cost. After it's finished, take the Jump hole and dock within Planet Leeds. <> ========= MISSION 7 ========= ------------------------------------- Mission 7 : Leeds, Leeds Objective : Listen the conversation Head to space Kill The Rheinlanders ------------------------------------- Few conversation took place. It seems that Prof. Quintaine have experienced the same thing like Trent and Juni, people around him starts to disappear one by one. About the artifact, dr. Sinclair said that it was part of something bigger. (I wonder what that is). But the shop bell is ringing, someone is coming. Tobias checking it, it's 2 Rheinlanders, they were looking for Prof.Quintaine, and treating Tobias. No fear, Tobias ask them to leave his shop, or he will give them education for policy they'll never forget. They're leaving but left something like we won't be far. We're looking someone named Col. Kress, it's our best hope. Trent advice Tobias to hide for a while. Now head to space. And I recommended you to fill your ship with nanobots and shield battery before you go. After take off, Juni ask Trent is Tobias going to be all right, Trent said we better leave Tobias, because he will be in danger if coming with us. When approaching the Trade Lane, 2 Rheinland ship decloaking (it's them). They said that you better surrender, and all way out from Leeds has been blocked. Kill one of them and the other will flee. ----------------------------------- Mission 7 : Escape from Leeds Objective : Take the Trade Lane Eliminate all hostile ----------------------------------- On the Trade Lane, Prof. Quintaine speaks, if Rheinland keep attacking in Bri- tonia space, this will lead to war. Dr. Sinclair adds, why the Rheinland able to block all way out. Arrives at Stoke Mining Facility, more hostile coming, just kill them all. --------------------------------------------- Mission 7 : Outside Stokes Mining Station Objective : Follow the waypoint Destroy the cruiser and fighter Take the Jump Gate --------------------------------------------- Stokes Station advice you to dock until the crisis gone. Negative, Juni said, we must leave Leeds immediately. Prof. Quintaine said we must go to Tau 31 to meet Kress. Juni also said that whatever waiting us, we must buy time for the Prof. and dr. Sinclair to jump. Follow the waypoints like usual, then when you arrived at Jump Gate near the Glasgow Station, WOW, one battlecruiser and several ships decloaking. Juni gives you order destroy the turrets. Reinforcement coming, it's Tobias (ha... ha... this fat man is very surprising). You have options here, destroy the fighter and avoid the Cruiser, or you want to destroy the Cruiser and then destroy the remaining ships. Destroying the Battleship will gives you a lot of trouble, but its fun. And up to you. After all enemy ships destroyed, Tobias ask Glasgow Station to lock the Gate after we docking in. Glasgow Station agreed. Now, take the Jump Gate to Tau 29 When you take the Trade Lane (after you take the Jump Gate), new battleship with 2 gunboat plus several fighters decloaking. More good guys gone, Tobias friend said he will hold them. ---------------------------------------- Mission 7 : Fleeing from to Tau 23 Objective : Dock within the Trade Lane Take the Engine ---------------------------------------- Go take the Trade Lane, but it was disrupted by 2 Gunboats. Tobias said that he and Trent will hold them, while Prof. Quintaine, dr. Sinclair, and Juni escape. Tobias asks you to destroy the engine. Actually, I just shooting the ship and make some damage, but it works. After it's been done, follow the waypoint and meet with your convoy again. Dr. Sinclair ask if this attack have something to do with the artifact, Prof. Quintaine said it might be, but we must study the artifact to understand fur- thermore. ------------------------------------------ Mission 7 : Shinkaku Station Objective : Dock within Shinkaku Station Head to space Follow the waypoints ------------------------------------------ Just dock and resupply, after that meet Prof. Quintaine in space. Quintaine said he manage to get Kress location. Here, Tobias leaving. He said that he would be needed, if the war between Rheinland and Britonia begin. He ask Trent to protect them and find out what this is all about. Quintaine also reminds you that Rheinland ships seen in this area. Right now, just follow the waypoints, careful, there's opening ahead. ----------------------------------------- Mission 7 : Engage the Rheinland Fleet Objective : Destroy the Rheinland Fleet Follow the waypoints Dock within Cali base Meet Razor One in Space Dock to Planet Kyushu ----------------------------------------- ALL RIGHT!!! Real battle! Real challenge! Entire fleet of Rheinland army is decloaking! This is where your ability to fight tested. Don't think, but act! Kill them all. Kress's men will back you up. I'll give you some advice : - Don't jump straight into the heat of battle. It's suicide! Lure them, and make them separate from the fleet. - Killing the fighters first, would be wise. But, if you do this, you might loose the fun killing the B.Ship (taken by Kress's men). If you want to test your guts, try to kill the B.Ship (first target), it will be much more fun (I try this myself). - When you try to kill the B.Ship, use different direction, don't use the same angle (remember when I told you I never use missile and torpedos? Well, I didn't use them at all! Not a single one!), and you'll be fine. - If the battle is too hard for you, play safe! Don't force yourself doing what you can't do. Avoid the Cruiser (Kress's men will do the job), and con- centrate on firing the fighters. - Use your nanobot and shield battery when you need them! Use them all if you have to! After all been done, follow the waypoints along with Kress's men heading the Jump hole that take you to Tau 23. Apparently, Col. Kress is currently guest in Cali Base. Dock within the Cali Base. When they tried to meet Kress, the guard holding them back and they start aiming their guns to each other. Thank God, Kress appears and make them calm. Few conversation do happen. What interesting is that Kress is member of the Order (well, this is something new). Prof. Quintaine said to him that he need The Proteus Tome that held in Kusari. Kress will contact his man (Hakkera) in Kusari to get this stuff. Now head to space to meet Razor One and dock within the Jump Hole. In this part, Juni said that she was originally came from Kusari, and it has been 10 years since she saw her homeland. By the look of her face, I knew this from the very beginning. Head to Planet Kyushu and dock there to meet Lord Hakkera. But, bad news, the Proteus Tome can't be reached, it's heavily guarded and you must wait until they get this Tome. (Actually, later in the mission, you must get this Tome all by yourself) Try to buy the Barracuda ship. It's great. <> ========= MISSION 8 ========= This will be the shortest mission. Just one sub-mission, little fight, and nothing difficult. But watch your step. ------------------------------------------------------------- Mission 8 : Shinagawa, New Tokyo Objective : Meet Juni in Shinagawa, New Tokyo Follow the waypoints Destroy the weapon platforms and enemy fighters Escort the Transport to the Nebula Dock in Kyoto ------------------------------------------------------------- Looks like Juni has something new. Lord Hakkera unable to retrieve the Proteus Tome, it was taken by Governor Tekagi, it seems that he can't do anything, be- cause his position gives him power and also limit. But there's an alternative, we can join the opposition. Here, you met Ozu from the Blood Dragon (in my reputation, the Blood Dragon is my enemy, the chart is full of red block). The deal is, you eliminate Tekagi, and he'll get you the Proteus Tome in return. The plan is to attack a transport ship near Honshu system, that deliver the Proteus Tome and other stuff to Rheinland. It seems that this Tekagi is going to defect to Rheinland (he's traitor to his country). Now, head to space and follow the waypoints. We are not going through the Jump Gate, but through Jump Hole. On the way, 2 Blood Dragon escort join the convoy Ozu said the Dragons are few in number, but they're the best fighter in the colony. (non sense, try to calculate the Blood Dragons I have killed during my search for credits) OK, the plan is to attack the weapon platforms (2) around Yukawa station and kill all fighters (the station shape's like a cylinder cage, with the weapon platform on each hole and the transport ship inside the cage). Ozu said that once we manage destroying the platform, his men inside Yukawa station will take the Transport. Please be careful, don't shoot or collide with the transport ship (there's one time I accidentally collide with the transport ship, it was destroyed, mission failed). After you eliminate the fighters, escort the transport ship to the nebula. Only minor trouble along the way, no problem. Then we heading for Kyoto, the legendary home of the Blood Dragons. Juni said she was honored. No, the honor was all mind, Ozu replies. Dock within the Base In the base, when you supposed to get the Proteus Tome, Ozu said that the Tome is gone (it's not in the transport ship). Seems that Tekagi him self has taken the Proteus Tome. Juni will search more info about this Tome, so, take some job in the bar. <> ========= MISSION 9 ========= Meet Ozu in the bar of Kyoto. Get ready to accept the next mission ------------------------------ Mission 9 : Kyoto, Chugoku Objective : Go to Ryuku Base ------------------------------ Ozu got some new info about Tekagi location. He's hiding in his fortress in some remote planetoid place with heavy guard (in Tohoku System) Ozu is not telling Juni about this mission, it's only between us, he said. But when you heading to Ryuku Base with Ozu, Juni finds out that you go on a mission without her. She tried to advice Ozu not to go, but Ozu resist. Tekagi is about to leave, we must do this now. Arrive at Ryuku Base, Ozu's men reporting that Tekagi is going to leave his fortress. We must hurry. ------------------------------------------- Mission 9 : Attacking Tekagi's Fortress Objective : Destroy the Patrol Destroy the shield generator Dock within Tekagi's Fortress ------------------------------------------- When you approach Tekagi's base, some Patrol blocking your way, destroy them, but be careful. They're fast and very dangerous, please act carefully, and mi- nimize any damage to your ship. In front of Tekagi's Base, one Battleship protecting it. Ignore her, and all of the fighter, just concentrate on destroying the shield generator. I recommend you, while destroying it, use your after burner, and when you're close enough, find the right angle where the enemy can't shoot you and place your ship as close as you can to the shield generator (but don't collide with it) and start shooting. I'm using this methode, and it works. Have another alternative? Feel free to contact me. After it was destroyed. Dock within the Fortress. Inside the Fortress, Ozu and Trent killed every guard. Some plan, just shoot everything, Trent said. But it's too easy, they manage to get the Proteus Tome without real fight. Ozu plant some explosive below the table, and... I knew it, this is a trap, Neural Gas knocked out Ozu and Trent. When they wake up, Tekagi (this fat man) doing some interrogation to Ozu. And he killed Ozu with his dagger!!! Suddenly, Tekagi's eyes is shining (he's no longer human). Luckyly, Hakkera coming and start shooting, but Tekagi is not dead, Ozu that I thought dead still live and detonate the bomb when Trent jumping to Hakkera's ship (after taking the Proteus Tome). Good job Ozu, you sacrifice your life to protect mankind. ------------------------------------- Mission 9 : Return The Proteus Tome Objective : Return to Kyoto ------------------------------------- Juni already waiting out side the Fortress, together, head to Kyoto. Before that, eliminate the Rheinland ship blocking your way (after the battle you've been through, they're toys to you) Hakkera reveal some magnificent infos. Ozu is killed by Nomad. It seems this alien is the one that Rheinland expedition found in uncharted planet. They have the ability to posses human and all this time, they possessing the high rank government and military official in the colony. Go to Kyoto through the Chugoku Jump Gate. More shocking that Hakkera knows this Nomad long before met Juni. And he said that the Order is founded to protect mankind from the Nomad. He also said that after found this planet, key position of Rheinland government is changing fast, and Rheinland become more aggressive. That's why The Order destroy the Dunao, to prevent the high rank of Rheinland to posses the Liberty government. Now, dock within Kyoto. <> ========== MISSION 10 ========== ------------------------------------ Mission 10 : Kyoto, Chugoku Objective : Meet Juni in the Bar Meet Hakkera in space Head to Planet Berlin ------------------------------------ In the Bar, Hakkera said that his agent in Rheinland in terrible danger and need to be extracted from Rheinland. While Juni delivers the Ptoteus Tome to Prof. Quintaine and dr. Sinclair, you must go Planet New Berlin and rescue this man. In space, we'll go to Sigma-13 that will take you to the New Berlin, but you must be careful, the Rheinland fleet reported massing in this area. -------------------------------------------------- Mission 10 : Destroy the Rheinland Heavy Fighter Objective : Eliminate the fighters Enter the Jump Hole Dock in Planet New Berlin Follow Fischer --------------------------------------------------- It's them, the Rheinland fleet! Destroy the fighters, not the Cruiser. Don't bother messing with the Cruiser, it's not part of the mission. After it's fi- nish, you will passing place full of remnant of the remaining ship from battle between Rheinland and the GMG (hmm, 80 years of war, what happen?) Enter the Jump Hole and dock in Planet New Berlin. In the bar, two guys tells you where is Von Claussen. Head to space and follow Fischer passing waypoints. When you pass the Jump Gate, Hakkera said that you can't go back to Kusari, the Rheinland has invaded Kusari. And we only able to meet in Planet Hamburg. Now, meet Von Claussen in this water planet. --------------------------------------------- Mission 10 : After Meeting Von Claussen Objective : Fly to Bruchsal Base Protect Bruchsal Base Dock within Bruchsal Base Follow the Waypoints Destroy the Experimental ship --------------------------------------------- Before you escort Von Claussen he wants to go to Bruchsal Base, but it's under attack! Don't let it destroyed, help them eliminate all Rheinland fighters. When it's finished, and you dock in the Base, Von Claussen said that Leader of this installation (Bruchsal) is a good man in the Badland. Von Claussen said he had to betrayed his country in order to save it. Trent makes me proud when he said he's willing to finish what Von Claussen started. OK, there's news that Rheinlnd army is conducting secret installation. But be careful, this place is full of radioactive and mine. Intel said the only way in and out only 100m in width. Your mission is simple, only destroying 1 battleship of the alien ship. But be careful on the way there. It's full of mine and radioactive. Always monitor your ship health, and repair when it's necessary. The trick for destroying the battleship is to get close to the ship and use it's giant body to cover you from the fighters attack. Then, when you secure enough (found a proper place) shoot the ship, not a single shield battery needed when you use this trick. When you about to leave, Botzler willing to stay and make them pay for what they have done (although I consider this act as suicide), and he died. Before he died, he ask Trent and Von Claussen to leave and tell everyone what they've seen. FOR RHEINLAND...!!! Be careful on the way back, just like the way you in. Don't use Cruise Engine and take your ship's speed about 50. Take the Jump Hole to Hamburg System. ---------------------------------------------- Mission 10 : After the Experimental Shipyard Objective : Dock within the Osiris ---------------------------------------------- Only few seconds after jumping in, Rheinland battle cruiser decloaking! Thank God, this mission objective only docking to the Osiris, don't waste your breath attacking the battleship. <> ========== MISSION 11 ========== We have come along way my friend, a very long way. Congratulations, but the finish line is yet to see. In the Osiris, Juni said that we must move our place of research and experi- ment. WOW, they all gather in this ship!! Trent, King, Von Claussen, Hakkera, and Juni. Plus one new man, leader of the Order Gasper Osrilien. He was part of the LSF, but get out when his CO infected by Nomad, an he founded the Order to safe human kind by killing Nomad. This mess it all started when the Rheinland discovered uncharted planet, and found Nomad on that planet. You see, Nomad is weak physically, but they have the capability to enter other live form and controlling the host, then adapt their technology. Of course, they have their own technology, cloaking device is one example. Tommy's note : I'm receiving letter about this mission. Seems that they misunderstood with the first sentence I wrote in this mission. THIS IS NOT THE LAST MISSION. And please, you may mad to me, but read the warning above, this FAQ is full of spoilers. Please use 'soft' language when you talk to me, don't throw all of your 'madness'. It's hurting my heart, honestly. --------------------------------------- Mission 11 : Osiris, Texas Objective : Fly to the Jump Hole Dock within Buffalo Base --------------------------------------- There's news about President Jacobi, she's being held by his Chancellor in Alaska system, you must rescue or terminate her if the situation is not possible (if she's infected). Yup, the leader of Liberty is a woman. Right now, Hakkera is leaving. So this mission runs by Juni, King, and Trent. But first we must head to the Jump Hole. After you pass the Hole, go to Buffa- lo Base and dock. We're going to meet Walker here. Yes, he's alive. You do remember Walker don't you, the man that helped you get out of Manhattan, former leader of NAVY. ------------------------------------ Mission 11 : Buffalo Base Objective : Destroy the Satellite ------------------------------------ Too bad, Walker can't assist you, he must join attack in the Badlands. This is just a simple mission, destroy the Satellite, so the Orilion and Osiris can operate undetected in New York. I advice you to terminate the fighters first, then the satellite. They're so annoying when you try to destroy the satellite. -------------------------------------------------- Mission 11 : Route to Zone 21 Objective : Protect the Gate Get through the gate Dock within Prison Station Mitchell -------------------------------------------------- Now you must go to Jump Gate heading to Alaska. Good, Walker join with you. The Gate is currently locked, defend the gate until Juni unlocked it. Be careful, like when you destroy the satellite, their weapon is very powerful. After Juni manage to open the Gate, take the Gate and head to the Prison. Dock in there. Some event happen, the Chancellor try to 'plant a seed' into Pres. Jacoby. Luckily, they manage to prevent it. So stupid, Trent just stand when the Nomad try to 'get' the President. But Juni able to wake him and kill the guard. Not bad, the President her self killed the Nomad. I take some President's word, when she killed the Nomad, 'burnt you, son of a b****' He he he...some word, huh? ------------------------------------- Mission 11 : Flee from the Prison Objective : Defend the Order ship Take the Gate Fly to Buffalo Base Dock within the Osiris ------------------------------------- When you try to get through the Gate, 2 LSF battle ship, undefined enemy fighters are blocking your way. You have to protect the Order ship, but they are so many. Walker had to destroy his ship to kill 2 battleship. Goodbye Walker, and thanks for your heroic act. After you get through the gate. You must go to Buffalo Base, but right now things get worst, 4 battleships in your way. They said if you hand over the President, your life will be spared, right~, King said. There's no way you able to defeat them. Luckily, the Osiris decloaking near your position. Hurry, dock with the Osiris. <> ========== MISSION 12 ========== Inside the Osiris, Juni said it's possible for some people to change the world Yup, I believe that!! How 'bout you? President Jacoby said that we need a miracle to save humanity. Don't worry my lady, I'm at your service. Ho...ho...Juni offers you a kind of mission you like, don't think twice, just take it (although it seems this is going to be another suicide mission you're going to get through) ----------------------------------- Mission 12 : Osiris, Omicron Beta Objective : Get Nomad Power Cell ----------------------------------- Seems that the artifact need another thing before it can be used. Nomad power cell! You see, there's 4 items to activate the artifact : the artifact itself, the Proteus Tome, the thing that dr. Sinclair dig (some kind paper) and last, but not least, the Power Cell. A very easy mission. Because Intel said there's no activity in this abandoned Nomad base. Go through Nomad jump gate, take the Power cell and get back to Osiris (piece of cake). But when you've launched, problems start to appear. You only have 9 minutes to accomplish this mission, due to unstable of Jump Hole to get us out the system (only 9 minutes to get in and get out). Approaching the abandoned Nomad base, shock, the base still active (so, this mean there's heavy resistance) and you have to destroy 3 power generator before you able to get inside the base (damn the Intel) Do your best. In this mission I did a stupid thing, I forgot to resupply my ship with shield battery and nanobot (I only have 12 nanobot), so in this part I'm struggling half dead to protect my ship. -------------------------------------------- Mission 12 : After Entering the Nomad Lair Objective : Take the Jump Hole Dock within Planet Toledo -------------------------------------------- After you tractor the power cell (B) get out and head to the Jump Hole. You may use the Cruise Engine, but make sure there's no Nomad interceptor behind you, or it's useless. Seems that communication with the Osiris disturbed. Just after you take the Jump Hole, huge number of Nomad ship attacking you, don't worry, Von Claussen came to help you. Nomad ship are weak, they don't have shield. Problem is, they cover their weak ness by number. Expect heavy resistance. After all been done, land on Planet Toledo, secret base of the Order. <> ========== MISSION 13 ========== All things to power up the artifact collected. It's time to see the thing that has trouble us from the very beginning since the accident of Freeport 7. Not bad, looks like this artifact is some kind of Star Map. Territory map of Dome Kavash Empire. Look at that, at least several galaxy seen in this map. (try to compare with human, they always fighting each other in this tiny pla- net called Earth). Many lines appears, they're some kind of hyper gate, transport to take them to the very edge of their territory in short time. We must activate this gate to hold the chance of victory against the Nomad. --------------------------------------- Mission 13 : Toledon, Omicron Alpha Objective : Destroy Nomad Battleship Dock to Planet Toledon Dock within the Osiris --------------------------------------- Suddenly, the Nomad attacking Planet Toledon. they're firing the surface. We must buy time until Prof. Quintaine manage to turn this artifact into weapon. Head to space, wow, so many of them. Just concentrate on firing the battleship Seems that if you're close to the battleship (around 100m), your friends will attack the ship for you (I'm not 100 % sure about this, but it seems true). After that Land on Planet Toledon. Prof. Quintaine manage to change the arti- fact into weapon. Now head to space, and go to waypoint. Ignore the enemy. And then dock within the Osiris ------------------------------------------------- Mission 13 : Land on the Osiris Objective : Enter the Nomad Jump Gate Destroy the Nomad Shield Generator Enter the Barrier Destroy the Shield Generator ------------------------------------------------- Prepare yourself. The fate of humankind lies before us. There are 4 groups, Trent lead the Alpha Orilion lead the Beta Juni lead the Gamma (sorry, not sure the last one) But it seems that Von Claussen is leading the last one. Head to space and then go to the Nomad Jump Gate. It's guarded with one battle ship and several fighters. It just warming up for the next objective. Enter the Jump Gate. What's that, a huge wall in front of you, compare with planet in front of you, this barrier is extremely big. There's 4 shield gene- rator, to break into the barrier, you (Alpha team) must destroy all of them. I'll give you some hints : - Ignore the ships, just concentrate destroying the shield generator. - Put your ship as close as you can to the shield generator, but don't collide with the shield generator. - The best position to destroy the shield generator is about 45 degrees in southern altitude (corner side of the shield generator) corner ---------------- = sphere = ! = = ! x x = = ! (sphere) = = ! = = = ! ! x is your ship position left picture from above view right picture is sagital (side) view Tommy's Note : He he, bad drawing huh? Too bad, I don't have ASCII, if you have it, and you're so kind, may I have it? From this side, enemy fighters can't shoot you, and the turret damage behind you is not a threat to your ship. Enter the barrier. MY GOD, this barrier is made covering a star!! It purpose is to capture all energy from the sun. I have no idea how they made this and when human able to do it. There's a giant city inside the barrier. We're unable to make contact with it. It's protected with several number of shield generator. Destroy 2 of them and mission accomplished. Try to destroy the shield with the same trick when you destroy the shield gene rator outside the barrier, but the angle is not 45 degrees. But from the purple light. You see that purple light? Put yourself there, and then approach your ship as close as you can to the shield generator. When you manage to destroy 2 of them. Trent will shoot the weapon given by Prof. Quintaine and then, some kind of gate opened and sucking all Nomad. <> Congratulations you have beaten the game. ===== SHIPS ===== Border World Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Dagger LF 1800 4/1 2/4 New York Buffalo Base Rogue Dromedary FR 3600 3/5 4/6 Magellan Mactan Base Hacker Sabre VHF 10800 6/1 8/10 Omicron Al- Planet Malta Outcasts pha Dresdan Vogtland Base Stiletto HF 4900 6/0 5/7 Chugoku Kyoto Base Dragons Frankfurt Bruchsal Base Bundschuh Bounty Hunter Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Barracuda HF 3600 6/0 4/6 Cortez P. Curacao Spa&Cruise Honshu P. Honshu Police Kyushu P. Kyushu Police New Tokyo P. Ney Tokyo Police Hammerhead VHF 7900 6/1 7/9 Omega-7 Friestadt IMG Outpost Piranha LF 1800 4/0 2/4 Cambridge P. Cambridge Police Leeds P. Leeds Police Manchester Sheffield St. Bounty Hnt New London P. New London Police Britonia Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Cavalier LF 2100 4/0 3/5 Cambridge P. Cambridge Police Leeds P. Leeds Police New London P. New London Police Clydesdale FR 2200 3/5 2/4 Cambridge P. Cambridge Police Leeds P. Leeds Police New London P. New London Police Crusader HF 2600 6/0 3/5 Cambridge BS. Norfolk Armed Force Dublin BS. Essex Armed Force BS. Hood IMG Leeds BS. York Armed Force New London BS. Suffolk Armed Force Civilian Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Eagle VHF 9900 6/1 8/10 Omicron Freeport 9 Zoners Theta Falcon HF 6200 5/1 6/8 Sigma-17 P. Kurile Samura Hamburg P. Hamburg Police New Berlin P. New Berlin Police Stuttgart P. Baden-Baden Spa&Cruise Stuttgart P. Stuttgart Police Hawk LF 3300 4/0 4/6 Honshu P. Honshu Police Kyushu P. Kyushu Police New Tokyo P. New Tokyo Police Strflier LF 1100 3/0 1/3 N/A N/A N/A StartrackerLF 1800 3/0 2/4 California P. Los Angeles Police Colorado P. Denver Police New York P. Manhattan Police Texas P. Houston Police Kusari Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Dragon HF 3600 6/0 4/6 Hokkaido BS. Matsumoto Naval Force Kyushu BS. Nogumo Naval Force Shikoku BS. Myoko Naval Force Drake LF 2800 4/0 4/6 Honshu P. Honshu Police Kyushu P. Kyushu Police New Tokyo P. New Tokyo Police Shikoku P. Junyo Police Corsair Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Centurion HF 9200 6/0 7/9 Omega-5 Cadiz Base Corsairs Legionaire LF 2400 4/0 3/5 New London Trafalgar Base Junkers Titan VHF 12600 6/1 8/10 OmicronGama P. Crete Corsairs Omega-41 Leon Base Corsairs Liberty Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Defender HF 1600 5/1 2/4 California BS. Yukon Navy Colorado BS. Rio Grande Navy New York BS. Missouri Navy Texas BS. Mississipi Navy Patriot LF 1300 4/0 2/3 California P. California Planetform Minor California P. Los Angeles Police Colorado P. Denver Police New York P. Manhattan Police Texas P. Houston Police Rhino FR 1600 3/5 1/3 California P. Los Angeles Police Colorado P. Denver Police New York P. Manhattan Police New York P. Pittsburgh DSE Texas P. Houston Police Order Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Anubis VHF 4200 6/1 5/6 N/A N/A N/A Pirate Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Bloodhound LF 1900 3/1 2/4 New York Rochester Base Junkers Mule FR 2200 4/4 2/4 California Alcatraz Depot Rogues Wolfhound HF 3600 5/1 4/6 Dublin Arranmore Base Mollys Cortez Montezuma Base Rogues Rheinland Ships NAME CLASS ARMOR GUNS POWER SYSTEM STATION FACTION Banshee LF 4500 4/0 5/7 Hamburg P. Hamburg Police New Berlin P. New Berlin Police Stuttgat P. Stuttgart Police Humpback FR 5800 2/6 5/7 Tau-31 P. Harris Planetform Frankfurt P. Holstein Daumann Hamburg P. Hamburg Police New Berlin P. New Berlin Police Stuttgart P. Stuttgart Police Valkyrie HF 5800 5/1 6/8 Hamburg BS. Wesfalen Military Thanks Stephen Britz for the ships info ======= WEAPONS ======= ------------- GUNS level 10 ------------- Damage Location Archangel 978 / 489 Omega-41 Bloodstone 880 / 440 Sigma-13 Blue Blaze 1075 / 537 Sigma-17 Cerberus 1173 / 586 Omicron Alpha Dark Blossom 978 / 489 Tau-37 Diamondback 1173 / 586 Sigma-13 Golden Blade 782 / 391 Omega-11 Guardian 1075 / 537 Omicron Alpha Iron Hammer 880 / 440 Sigma-13 Jade 652 / 326 Sigma-13 Nomad Energy Blaster 635 / 311 Omicron Alpha Nomad Energy Cannon 847 / 423 Omicron Gamma Onyx 1075 / 537 Sigma-13 Prometheus 586 / 293 Omicron Alpha Silver Fire 717 / 358 Sigma-13 Thor's Hammer 880 / 440 Omicron Theta Wild Fire 1075 / 537 Omicron Beta --------------- TURRETS Level 9 --------------- Damage Location Buckshot 391 / 195 Shikoku Salamanca 2 489 / 244 Omega-41 Skyblast B 244 / 122 Sigma-13 ---------------------------------- MISSILE, TORPEDO, MINES, AND STUFF ---------------------------------- Adv. Countermeasures 1000 / 90% Shinkaku Heavy Thruster 133 / 200 Rochester Adv. Thruster 125 / 200 Shinkaku Screamer 3260 / 1630 Crete Ripper Mine 3912 / 1956 Omicron Alpha Cannonball 4890 / 2445 Crete Paralyzer EMP 195 / 7921 (where? you tell me) Firestalker Homing 2445 / 1222 Crete Hornet Cruise Disrupter Willard Sunslayer Torpedo 11736 / 5868 Bruchsal Adv. Protector (G. Shield) 5890 / 130 (with Titan) Adv. Brigandine(P. Shield) 8280 / 184 Crete, Ruiz, Malta Barrier (M. Shield) 6050 / 134 Freeport 9 ================ Interesting Spot ================ Sigma-13 -------------> C5 E5 Sigma-17 -------------> F4 Sigma-19 -------------> E3 F6 Shikoku --------------> C5 Honshu ---------------> C3 Hokkaido -------------> C3 Omicron Alpha --------> F4 D6 Omicron Beta ---------> E5 Omicron Theta --------> E6 G6 Omicron Gamma --------> C5 F2 Omega-7 --------------> C5 Omega-11 -------------> C5 Omega 41 -------------> D/E4 Tau-31 ---------------> D3/4 ======= CREDITS ======= - GOD for giving life and prospers to this world, please forgive us for our foolishness (fighting each other) that ruined this world. - Microsoft and digital anvil for making the game. - CJayC, to let me put this walkthrough in your site - Me, for making this walkthrough - jason@apocalypse.org, for your helpful FAQs, you're the man ! - Xtra for his infos abot missile, torpedo, mines, and countermeasures - Nicholas Fraser for strategy using Javelin Missile - Andri Sandu, Ryan Kountz, and Gigi for informing what Tobias gave to Trent. - Thanks Stephen Britz for the ships info - Thanks for Bahamut telling the right spelling in opening FMV - Hav0c-NK for advice in mission 3 (freezing Rheinland) - David (dcross1@shaw.ca) for the chancellor thing - Jared for another ideausing missile and stuff - If your name I accidentally forgot to put in here, tell me, I'm only human, to make mistakes and forget is human (I'm very serious, tell me!)