The Mynock's Guide To /--\|\ |----\ / /\/||/|| -- | |---\ /\ /\ /--\ \ \ ||||| \/ |---/| |\| / \ / \ / \ \ \ ||||| /--/ | \/| | \ | \/ \ \ \||||| |\/|\--/| / | /\ \| \ / /-/ /|\//| | |--/ | \ \ | || || |\ | /\ / \ / \-/ | | |\ | |\ \ | |/ || || | | \/ \-/ |-| | --/|-| \/ | / || \- | | |--/ | || / | /---| | /| /| | / | /-\ /-\ /-\ |---\ |-| | / | / | | / -| | \/ \ / \ | \| |/-\ | \ | / | \/ | | \ /\ \| |\ || | \ | \| | \ | | \ /\ | \/ \ |/ || | /\ \ | \ | | \ | | |\/ \ | \ /| | \/ / | |\ | \ \ /\ | | | // |----\ /|\ \| |\ / |-| \/|--\ \/ \-| | | /-| | \/-| \/|-| \/ |-| \-| Version 1.11 9/98 ------------------------------------------------------------ CONTENTS: What's New? Characters Walkthrough Experience Chart Battle Specials Secret Advisors Boss Strategies Monstro Town Strategies Bugs Menu Commands Items Special Items Accessories Weapons Armors Trivia Questions Miscellaneous Tips Other Stuff <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<< W H A T ' S N E W >>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Since the Mynock seems to be missing, I, The StarCreator, have decided to update this guide. Surprisingly, he missed a lot of things in the first version (awfully uncharacteristic of him), so I have added all that I know. Contact me with updates; my email address is at the end. New in version 1.11: - Renamed SHOWDOWN IN MONSTRO TOWN to MONSTRO TOWN STRATEGIES (silly name) - Added some ATTACK SCARF info - incomplete - Added information on Strider's Monster Chart at the end New in version 1.10: - Added HP values and thoughts for the bosses - Changed some of the boss strategies - Added a lot of secrets that The Mynock missed - Removed THE BAD GUYS section (if this is completed, it will be released in a separate file) - Added SECRET ADVISORS section - Added SHOWDOWN IN MONSTRO TOWN section (strategies for fighting Jagger, Jinx, and Culex) - Added BUGS section - Found a few new trivia questions - Found another cameo appearance (from Metroid) - Added/changed some timed attacks - Cleaned up a LOT of grammar and spelling mistakes (he really must have been in a hurry!) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<< C H A R A C T E R S >>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Mario - the plump little plumber that everyone knows. As usual he is sent to save the princess from the clutches of King Bowser. SPECIALS: FPS Used: Description: Jump 3 Jump on the head of an enemy; Press "Y" when Mario lands on the head for more damage Fire Orb 5 Press "Y" rapidly to shoot fire Super Jump 7 Jump on the head of an enemy; Press "Y" when Mario lands on the head to jump again (timing is critical) Super Flame 9 Like Fire Orb only more powerful Ultra Jump 11 Like Super Jump except Mario will randomly jump on other enemy's heads, too, and it is stronger. Ultra Flame 14 Like the Super Flame except the fireballs will randomly hit other enemies and it is stronger. Mallow - a marshmallow guy who thinks he is a tadpole. He turns out to be the prince of Nimbus Land. SPECIALS: FPS Used: Description: Thunderbolt 2 Lightning hit enemies; press "Y" right at the end of the blast for a little more damage HP Rain 2 Heal an ally; hit "Y" just before it stops raining for added heal Psychopath 1 Tells enemy's remaining HPS; pressing "Y" at the right time can let you read their mind. Shocker 8 Like Thunderbolt except more powerful and hits one enemy. Snowy 12 Drop a snowman on the enemies; rotate control pad for more damage. Star Rain 14 Drop stars on enemies; press "Y" just before it hits for more damage. Geno - a guardian of the Star Road. He has possessed the body of a doll so that he could help Mario find the seven stars. SPECIALS: FPS Used: Description: Geno Beam 3 Burst of energy hits enemy; hold "Y" and release when there are 3 stars showing Geno Boost 4 Raise Attack power for an ally; press "Y" at the end of the spell to raise defense, too. Geno Whirl 8 Blast of energy hit enemy; press "Y" just before it hits for more damage. Geno Blast 12 Like the Geno Beam except more powerful and hits all enemies. Geno Flash 16 Like Geno Blast only more powerful Bowser - the King of the Koopas. He's actually helping Mario, instead of trying to stop him. Although if you ask him, Mario has joined him (not the other way around). SPECIALS: FPS Used: Description: Terrorize 6 Hurts and possibly scares enemies; rotate pad for more damage Poison Gas 10 Hurts and possibly poisons enemies; rotate pad for more damage Crusher 12 Damages enemy with giant spike; press "Y" just before contact for more damage Bowser Crush 16 A giant Mecha-koopa crushes all enemies; press "Y" rapidly for more damage Toadstool - princess of the Mushroom Kingdom. Although not a great fighter, her healing abilities make her a good ally. (Besides, it's better to keep her with you so that Mario won't have to go rescue her, yet again :) SPECIALS: FPS Used: Description: Therapy 2 Heal a member and cures status; press "Y" at the end of the spell for more heal Group Hug 4 Heal all members and cures status; press "Y" at the end of the spell for more heal Sleepy Time 4 Put an enemy to sleep; rotate pad to increase success Come Back 2 Bring a member back to life with half their HPS; press "Y" somewhere near the end of the spell for full HPS Mute 3 Silence an enemy; rotate pad to increase success Psych Bomb 15 Blow away the enemies with bombs; rapidly press "Y" for more damage <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<< W A L K T H R O U G H >>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> BOWSER'S KEEP -Surprise, surprise... Bowser has kidnapped Princess Toadstool... again. As usual, it's up to Mario to fight Bowser and save the Princess. -In the 2nd room of the Keep, you'll find several Terrapins. Since you don't get any experience or gold for fighting them, you might as well try to avoid them as much as possible. -Two rooms later, you'll find the Princess and Bowser. After defeating Bowser, a giant sword drops through the Star Road and crashes into the Keep. Mario is sent flying. Luckily he lands in his house. MARIO'S PAD -Mario can take a nap at any time by going over to the mushroom light on the desk and turning it off. This will restore HPS and FPS for free. Go outside and talk to Toad. Exit the area and go back to Bowser's Keep. BOWSER'S KEEP -The giant sword will destroy the bridge leading to the keep and Mario will be forced to retreat to Vista Hill. Back to Mario's Pad. MARIO'S PAD Items : Mushroom x4 -Inside the house you'll find Toad. Talk to him again. Follow him out of the house and then start to exit the area. Toad will come back and bump into Mario, causing his HPS to drop by 1. Toad will give you a MUSHROOM and ask if you know how to use it. If you say you don't, Toad will show you (which makes you use the Mushroom). -A Goomba will then enter and Toad will ask if you know about Timed Hits. Tell him "No" if you want to be a show, say "Yes" and you won't have to fight the Goomba. (You don't get experience or anything for saying "No".) -Finally, Toad will give you 3 more MUSHROOMS and tell you to go to the Mushroom Kingdom. Exit the area and go to the Mushroom Way. MUSHROOM WAY Items : Honey Syrup, Flower Tab, Hammer Boss : Hammer Bros. Chests: Coin Block x2, Flower, Recovery Mushroom -In the first section, battle your way over to save Toad from the Goomba. He'll give you a HONEY SYRUP for you trouble. Now go to the next section. -Take out the Sky Troopa holding Toad hostage to get a FLOWER TAB. Its now off to the next section. -In this section, Toad has gotten himself captured by the Hammer Bros. Don't fight them until you've leveled up one or two levels, you don't stand a chance at level 1. If you aren't at level 2 or 3 yet, just fight more monsters until you do. Defeating them will get you a HAMMER. Equip it, then exit the area and go to the Mushroom Kingdom. MUSHROOM KINGDOM Command: Map Character: Mallow joins Items : Mushroom, Pick Me Up Chests: Large Coin (worth 10 coins), Flower, Recovery Mushroom Hidden Chests: #1 - Frog Coin #2 - Flower #3 - Flower -Before entering the castle, try walking behind the house that is on your left when you enter. You'll find the first secret advisor here. -Go straight ahead and enter the castle (although it may be a good idea to save first). As you enter, jump on Toad's head. He'll start running towards the door. When he's almost there, jump and try to get above the door. Jump around up there to find the 1st of 39 hidden chests. If you miss, you can either reset and try again, or forget about the chest. Now follow Toad to the Chancellor. The Chancellor will give you the MAP to the world and ask you to save the Princess. He will also offer Toad's assistance in Equiping weapons if you haven't equipped the Hammer yet. -Go back 2 rooms and take the path on the upper left. This will lead to Toadstool's room. Examine the area around the chair to find Toadstool's ???. You'll get a MUSHROOM in exchange for it (whatever it may be). -Go back to the main hall and cross to the other side. In the next room talk to the vault guard and he'll allow you into the treasure room. Get the chests, then go out and exit the castle. You'll find Mallow chasing Croco, who stole Mallow's Frog coin. -Talk to Mallow and he'll join your party. Enter the Item Shop and talk to the shopkeeper. He'll give you a PICK ME UP. Try to jump on top of the shelves behind the shopkeeper :) Next, go down- stairs. Talk to the guy and do what he says to find the 2nd hidden chest. Now jump on the guys head and jump when he gets to the corner near the stairs to find the 3rd hidden chest. -Outside the guard near the exit will have something to report. After Croco runs by, exit the area and go to Bandit's Way. BANDIT'S WAY Boss : Croco Items : Wallet Special Items: RareFrogCoin Chests: Recovery Mushroom x2, Invincibility Star, Flower Hidden Chests: #4 - KerokeroCola -Follow Croco to the 2nd section. -In this section, use the platforms to get coins. Once on the other side of the area, hop on the red revolving flower and jump towards the blue flower to reveal a hidden chest with a KEROKEROCOLA in it. Then go to the next section. -Follow Croco a few times making sure to stray from his path to fight a K-9 and get the chest he's guarding. It's then on to the next section. -Get the chest that Croco didn't get, to get an Invincibility Star. Take out as many K-9s as you can to gain some quick and easy experience. Now use the platforms to reach the second chest, then to on to the final section. -In this last section you need to sneak up on Croco a few times. You'll then have to fight him. After defeating Croco, you'll get the RAREFROGCOIN and a WALLET. A warp spring will also appear. Jump on it to be warped to the beginning of the Bandit's Way. Now exit and return to the Mushroom Kingdom. MUSHROOM KINGDOM Command: Star Pieces Items : 10 Coins, Flower Tab x3, Wake Up Pin Special Items: Cricket Pie Boss: Mack Star Piece #1 <---- -The whole place is being overrun with Shysters. Defeat the Shyster chasing the guard by the Item Shop to get 10 coins. Another guy will ask for his wallet back when you defeat the Shyster chasing him. Do it to get a FLOWER TAB. Get another FLOWER TAB by defeating all the Shysters in the house to the far left (the one with two floors). If you need to buy some things, go into the item shop to do that. When you're ready, enter the castle. -In the first room, defeat the Shyster that is chasing the Mushroom Retainer to find out that everyone is in the princess' room. Head left to get to her room. -In the next room, defeat the Shyster on the stairs so the Mushroom Retainer can get by, then follow him. In the next room, you'll need to kill a couple more Shysters to let the retainer get through the door. Finally, you'll reach the princess' room. -You'll get a FLOWER TAB here. The lady by the bed will restore your HPS and FPS, but she won't let you sleep in the princess' bed (darn :) Go back to the main hall and cross to the path on the other side. -In this room is another retainer trapped by Shysters. Defeat them if you want, then go up to the next room. Talk to the guy in the corner to get a WAKE UP PIN. Now go to the vault and re-take the chests inside. -Now go to the throne room where you'll have to fight Mack and his Bodyguards. After defeating them, you'll get the 1st Star Piece. Go out of the castle and then to the Item Shop. The shopkeeper will give you a CRICKET PIE in exchange for the RareFrogCoin. Now exit the Mushroom Kingdom and go to the Kero Sewers. KERO SEWERS Items : Trueform Pin Boss : Belome Chests: Flower, Invincibility Star, Recovery Mushroom, Coin Block (after defeating Pandorite) -Go down the pipe to enter the sewers. In the first room, enter the water and go down the pipe on the other side. -In the 2nd room, go left and down the pipe you come to. -In the 3rd room, go left again to yet another pipe. -In the 4th room, go all the way around, along the bottom of the room, to get a chest. The chest is really a monster though. Defeat the Pandorite (he's pretty tough, so you may want to wait until later in the game to come back and fight him) and you'll get a TRUEFORM PIN. Now go into a pipe then re-enter this room. The chest that had the Pandorite inside is now a coin block.) Now climb to the top of the room and enter the pipe. -In the next room, grab the star from the chest and take out the Rat Funks in the center of the room. Go down the pipe in the far left corner. -Stay out of the water in this room and go down the pipe on the left side. -You'll end up back in room 4. Go down the pipe to the right. -In this room you should go up and jump on the green switch. This will drain the water in the sewers. The warp spring will take you out of the sewers just in case you're low on anything. Go back down the pipe to room 4. -Jump in where the water used to be and go to the bottom corner of the room. Enter the pipe. -Get the one chest you can reach (you won't be able to get to the other one for a while), use the save block if you want, then go down the other pipe, which will bring you to Belome. -After defeating Belome, a flood will sweep you down the Midas River. MIDAS RIVER Items : NokNok Shell, Flower Tab x2, Frog Coin x5 -Try collecting as many coins as you can as you're being swept down the river. The best way to gain coins in this section is to skip the caves and just come back for them later. Here is a rudimentary diagram of the first section of the river: c - regular coin f = frog coin #s = caves | | | c | | c | | f | | c | | c | | c 1 c | -This cave leads to nothing. / c \ / c c \ / c /\ c \ / f / \ \ / c / \ \ / c | | 3 \ -This cave leads to coin stealer / 2 c | \ \ -This cave leads to a FLOWER TAB / c | \ \ | c / \ \ / c / \ \ / c / \ \ / f / \ \ / c | | \ / 5 | | \ -This cave leads to a FROG / c | | \ COIN / c \ | \ / c \ | \ / c \ | \ | c\ | \ | c /---\ \ /-\ | \ / c / \ f \/ \ | \ / | | c \ | /--\ \ / | | c / | / \ | \ \ / c / / \ | | \ \---/ c /---/ \ / 4 | -This cave leads to a \ c \--/ | FLOWER TAB -In the second of the course you can follow a simple pattern to get the most possible coins. Bump into the first barrel, at the 2nd barrel you should jump, jump again at the 3rd barrel, bump into the next two, jump 2, bump 2, and so forth (so the pattern is Bump, Jump, Jump, Bump, Bump, Jump, Jump, etc.). -At the end of the course you'll be able to trade in the coins you collected on the river for Frog Coins. As a first time bonus you can trade 60 of the coins for 1 Frog Coin. You'll also get a NOKNOK SHELL. For 30 regular coins you can use the spring to try the Midas River again. After the 1st time, it'll cost you so many coins depending on how many you were able to get on the way down the river: Get 100 coins = 50 for 1 Frog Coin 90 coins = 60 80 coins = 70 70 coins = 75 below 70 coins = 80 for 1 Frog Coin -When you're ready to go on, exit the area and go on to the next. TADPOLE POND Items : Froggie Stick Special Items: Alto Card -Go straight ahead and step on the grey rock. Use the tadpoles to get across the water and talk to Frogfucius. After he's finished talking, talk to him again. He'll give you a FROGGIE STICK for the Cricket Pie you got in the Mushroom Kingdom. (If you didn't get it just go back to get it now.) -Cross the tadpole bridge again to get back to the other side. To the left you'll find 2 tadpoles. One is the "Frog Coin" Emporium, where you can trade Frog Coins for stuff. The other is The Juice Bar, where you can also buy stuff, buy you need a membership card to get anything besides FroggieDrinks. -For now it'd probably be a good idea to save your Frog Coins for later when you can buy better stuff. To the right is a tadpole that'll give you hints about the songs that Toadofsky likes. From there go down to Melody Bay. -Step on the grey rock and then jump on the tadpoles to stop them in the appropriate spot. The first song you need to play is "Frogfucius' Suite #18": ------------------------------- O -------------O-------O-------O- O O ------------------------------- O -O----------------------------- ------------------------------- You'll get the ALTO CARD from Toadofsky for helping him with the tune. Now, if you return to the Juice Bar, you get a better choice of items to buy. When you're ready, exit Tadpole Pond and go to Rose Way. ROSE WAY Items : Recovery Mushroom x2, Flower Chests: Frog Coin, Coin Block x4, Recovery Mushroom -Hop on the yellow block as you enter (you can read the note first if you'd like). When it stops, jump over to the 2nd block. This will take you to a RECOVERY MUSHROOM, then on to a 3rd block. Hop on the 3rd block and ride it until you reach a FLOWER. Grab it, then ride back and jump on the 4th block. When it stops the first time, jump off and go to the next section. -Battle the Shy Guys to get them off the blocks. Then jump on the 1st block and carefully time your jump to land on the 2nd block. Now you can get the chest by jumping from the 2nd block. Now return to the first section. -Jump on the block and ride it to the other side of the pond (collecting a coin along the way), then go to the 3rd section. -Here you'll find a fishing Lakitu with Shy Guys as bait. Take the bait and fight the Shy Guy. Lakitu will send down another. Fight the Shy Guy 4 times and Lakitu will reward you with a RECOVERY MUSHROOM, then he'll fly off. Continue along the path and you'll end up going back to the 1st section (just in a different spot). -Hop on the block and stay on it until it stops the 2nd time. Jump up to collect the coin, then jump on the other clock which will allow you to collect 2 more coins (actually 20 more coins because each one is worth 10). Now jump back on the first block and stay on it until you get back to the block you passed up. Jump on it. When it stops, get off to get the coins, then get back on and let it take you to the entrance to the next section. -In this section you'll find 5 chests with Shy Guys on top. Four of the chests are coin blocks, the 5th is a RECOVERY MUSHROOM. Collect the coins out of each chest, then, if you want more easy money, exit the section and then re-enter. The chests have reset. You can keep getting them over and over as many times as you want. This is a good spot to return to if you're ever in the need of some quick cash. When you're ready go to the next section. -Here you'll find Bowser and his troops of Goombas, Koopa Troopas, and Magikoopas. Mario and Mallow hide until the Koopa Troop leaves. Following them will bring you back to the world map. It's time to go to Rose Town. ROSE TOWN Items : Flower Tab Chests: Flower x3 (or Flower, Coin Block x2) Hidden Chests: #5 - Frog Coin #6 - Frog Coin -In the Inn you'll find a little kid playing with Mario, Bowser, and Toadstool dolls. He asks Mario to play with him. Gaz (the little kid) will bring out a new doll (Geno) and he'll end up knocking Mario out with it. While Mario is sleeping, a star will enter the room and bring the Geno doll to life. Geno will then leave. -When Mario wakes up, go down stairs where you'll learn that Geno walked into the forest. Exit the Inn and then re-enter. Talk to the Innkeeper and she'll let you stay for free. When you wake up, Toad will be there. Talk to him and he'll give you a FLOWER TAB. Talk to the people outside the Inn and work your way over to the Item Shop. Instead of entering through the door, climb up the crates and use the chimney (enter it just like you would enter a pipe. Get the chest then go over to the other corner of the same wall. Jump to reveal a hidden chest (#5). Now do your shopping (the shopkeeper with the blue hat sells items, and the one in pink sells armor and accessories). -In the top corner of the town there is a house you can't jump to without jumping on the red capped guy. Do so, and enter the house. Get the 2 chests for a couple FLOWERS (if you wait until later they'll only be coin blocks). Go upstairs and jump on the bed to reveal and get the 6th hidden chest. Now hop on the switch and go back outside. Stairs have appeared allowing the guy to get to his house. He tells you a secret that you can use later if you tell him the truth about his treasures (keep talking to him if you give the wrong response). Go behind the guy's house and examine it while walking downwards to find the second secret advisor (which isn't really as helpful as the first). Go behind the house to the right of the stairs and you'll find someone who tells you about two kinds of mushrooms (this isn't really a secret advisor because she sometimes leaves her cover behind the house and gets hit by an arrow). Now exit the town and go to the Forest Maze. FOREST MAZE Items : Mushrooms galore Chests: Frog Coin, Recovery Mushroom x3, Flower (may vary) Hidden Chests: #7 - KerokeroCola #8 - Frog Coin #9 - Flower #10- empty #11- KerokeroCola #12- Red Essence Character: Geno Joins Boss : Bowyer Star Piece #2 <---- -MUSHROOMS (the kind that goes in your item list, not the recovery kind) are scattered all over the forest, just touch them to pick them up (but be careful because some are really monsters). You'll also find Wigglers in this forest. Hop on their backs to get a coin. Do it 10 times in a row to get a FROG COIN. -Before moving to the 2nd section, go to the left side of the 1st section and jump to reveal a hidden chest (#7). Then go to the 2nd section. -You'll meet your first Wiggler here. Use the tree stump like a pipe when you're ready. -In the underground section the stump takes you to, all you have to do is reach the other end and jump on the spring. -Slightly to the left and up a tad from the tree stump, you'll find a hidden chest (#8) if you jump. Then go on to the next section. -All but 2 of the stumps will take you to basically the same underground section (i.e. nothing but monsters). Enter the stump on the far right. -In this section there is a hidden chest (#9). It is in the center of the biggest light spot (just jump up to reveal it). Then use the spring to get back out. -You're now back in the area with 7 stumps. Go down the left stump in the 2nd row from the bottom. -To reveal hidden chest #10, go up from the spring and then to the left a little (jump around until you find it). Unfortunately, the chest is empty. Return to the area with 7 stumps and enter the leftmost one. -Here you'll find a sleeping Wiggler. Jump up right behind the Wiggler to reveal hidden chest #11. Then hop on the Wiggler's back. You'll end up back in the section with 7 stumps, but you can now go on to the next section through the newly opened path. -Hop into the stump. The sleeping Wiggler is here now and he's sleeping like a baby (and won't wake up for anything). Go to the end of the path and go on to the next section. -In this section of the underground all you need to do is get to the spring and launch yourself to the surface. -Here you'll find a save block and the path to the actual maze portion of the Forest Maze. Before going into the maze, go below the exit of this section and jump to reveal the 12th hidden chest. -Now that you're in the maze you can use the secret that the guy in Rose Town told you about. The directions you take are meant for the way Mario is facing when he enters each section. First, go to Mario's left (top left exit). Now go to Mario's left again (bottom left exit). Go straight (bottom left exit). And finally, go to Mario's right (top left exit). -Hop down the stump you reach and collect the contents of the 5 chests inside. Three of the chests contain RECOVERY MUSHROOMS, and the other 2 have a FROG COIN and a FLOWER. (These contents may be different depending on what order you collect the chests.) Now return to the maze and use the bottom left exit to return to the spot where the save block is. -Return to the maze and follow Geno to get through it (if you get lost the correct way through the maze is to use the exits in the following order: bottom right, top right, top right, bottom right, top right, top left). Geno will lead you to Bowyer (who you'll have to fight, but you'll have Geno on your team by then). After defeating Bowyer, Geno will explain about the Star Road. You'll then get the 2nd Star Piece. Now use the exit on the left side to get back to the world map. Return to Rose Town. ROSE TOWN Items : Finger Shot -Go to the Inn and talk to Gaz. He'll give you the FINGER SHOT for Geno. Exit the Inn, then re-enter. Talk to the Innkeeper and stay the night. When you wake up, look who's in the other bed. It's Link from the Zelda games! He won't say anything or do anything, but if you try to talk to him it'll play a tune from the original Zelda (the one that plays when you find something secret). Outside, the one who told you about the mushrooms is to the right of the wooden "Welcome" sign in the shape of a flower. Check with the secret advisor and he'll tell you how to get to Yo'ster Isle. Now exit the town and go to the Pipe Vault. PIPE VAULT Items : Flower Chests: Flower x2, Coin Block Hidden Chests: #13- Frog Coin #14- Frog Coin -You can skip this if you want but you won't be able to get to Yo'ster Isle if you do (no big deal, you'll just miss out on a few items now and later). -After going down the pipe you'll be in the 1st section of the vault. You just have to jump from stone to stone to get to the other side. If you hit the fireballs you'll have to fight Sparky. Fall in the lava and you'll end up at the beginning and will have to jump the stones again. -In the 2nd section fight (or jump over) the Goombas, run past the Thwomp trap, and enter the 2nd pipe. -You'll end up in a room with 6 pipes. The 1st will take you back the way you came. The 2nd and 4th will take you to a treasure room of sorts. The 5th will take you to the Goomba thumping game. And the 6th pipe will take you to next section. Take the 2nd pipe first. -Grab the 5 coins. Then back up so that you're in front of the ledge. Jump to reveal a hidden block. Use it to get on top of the ledge. The top is divided into squares. Jump at the 4th square to reveal hidden chest #13, then jump again at square 8 to reveal hidden chest #14. Now get the visible chest for a FLOWER. Back up until you're on the lower floor. Get a running start towards the FROG COIN. When you're about to hit the wall, press down to duck under the wall and get the coin. Use the spring to get back up to the room with 6 pipes (you'll come out of pipe #4). -Enter the 5th pipe (the one to your right) and talk to the mole. For 10 coins you can play the Goomba thumping game. Stomp as many Goombas as you can in 30 seconds. The first time you'll get a FLOWER TAB if you stomp 20 or more Goombas. The easiest way I've found is to stand on one pipe and jump if a Goomba appears (either stand still or jump to a different pipe if a Spikey appears). Talk to the mole to receive your prize (if you stomped enough) and again if you want to play again. Every time you beat the required number, the new required number will be 2 more than the amount you stomped that game. Win the second time for a FLOWER JAR. Every win after that will get you a FROG COIN. -When you're ready, use the spring to launch yourself back to the room with 6 pipes. Enter the final pipe. -In this section just work yourself over to the green pipe and go down it. -This section is short, but avoid the Chompweed (the white flowers) because they'll take away coins if you hit them. -In the final section of the Pipe Vault you just have to get to the other side and go down the pipe. Make sure to get the 2 chests on your way. Once you've gone down the pipe you'll be at Yo'ster Isle. YO'STER ISLE Items : Yoshi Cookie x3 Hidden Chest: #15- Frog Coin -The first thing you'll probably want to do is save your game. Then jump in the little space next to the save block to reveal a hidden chest (#15). -In the next section, find Yoshi (you can't talk to the others without him). Talk to one of the pink Yoshis and you'll get cookies to race with. Talk to Boshi now (the blue Yoshi with shades). -Toad will come out and tell you how to race. If you lose the race talk to the pink Yoshi to get more cookies, then talk to Boshi again to start the race. -Beat Boshi and Yoshi will give you 3 YOSHI COOKIES. If you can't carry all the cookies, the pink Yoshi that is standing still will hold any cookies you can't carry (that includes any cookies you win by racing again later). -To race again just talk to Boshi. You can either control Yoshi or let Yoshi race by himself. You then bet your cookies (up to the number you're carrying or 10 if you have more than 10). Win the race and you'll get your bet times whatever the odds against you were. If at any time you have no more cookies in your inventory (and none are in storage), just talk to the other Yoshis; one of the pink ones (The one nearest the one that stores cookies for you) will give you 3 more. -When you're ready go back to the world map (by exiting through the left path) and go to Moleville (it's west of the Pipe Vault). MOLEVILLE Items : Flower Tab x3, Lucky Jewel, Fireworks, Shiny Stone, Carbo Cookie Special Item: Bambino Bomb Boss : Croco, Punchinello Chests : Invincibility Star, Coin Block, Recovery Mushroom, Flower Star Piece #3 <---- -The town is pretty empty because most of the citizens are in the mines trying to rescue Dyna and Mite. You will, however, see Bowser and his (dwindling) troops. When you're ready enter the mines. -After the moles quit blabbin', use them as steps to get to the door to the next section, which you just have to go through to the other side and on to the next section. -In this section you'll find a guy who talks about a rare treasure. Later, he'll be in the item shop of Moleville and he'll sell you rare items as he finds them. On to the next section. -Jump on the spring. You'll hit the ceiling and get knocked out. While you're unconscious, Croco will steal all your coins. When you come to, follow Croco. -In the next section Croco will use a bomb to get through the wall. Continue to follow him. Keep following him from section to section until you reach a spot where Croco keeps running but there is a Crook hiding behind a crate. Defeat the Crook and you'll get a FLOWER TAB. Go to the next section and you'll find another Crook behind the knock-out spring. He also gives a FLOWER TAB. The next section has the third and last Crook hiding behind a few crates. Get yet another FLOWER TAB when you beat him. You can then either continue to chase Croco, stay in one spot and let Croco come to you, or go in the opposite direction and try to head Croco off. When you finally catch him, you'll have to fight him. When you beat Croco you'll get all your stuff back plus you'll get a BAMBINO BOMB. -Now from where ever you caught Croco, go through the upper left exit if possible (generally keep going left) and you should eventually find a mole miner who needs a bomb. He'll blow a hole in the wall with the bomb you found. Enter at will. -In this section there are two exits (a top one and a bottom one) on the same wall. Enter the bottom one first. A Shy Guy in a mine cart will plow you down, but he'll drop a FROG COIN for you. Now use the top exit to get a chest with an Invincibility Star in it, then continue, wiping out enemies along the way. -Continue through a few sections and you'll reach a chest. Beyond that you'll find a save block and another couple chests. -In the next room you'll see the boss. Approach him from behind (otherwise you'll be thrown backwards). You now get to fight Punchinello. After defeating him you'll get the 3rd star piece. Now continue along the tracks. -In the next room you'll find Dyna and Mite. You'll then get to ride the mine cart. The best way to do it is to press the breaks on sharp turns and save the mushrooms for the sideview portions and long straight tracks. Make sure to jump to collect the mushrooms. At the end of the track you'll go sailing into the roof of a house in Moleville (coincidentally, the one where Dyna and Mite live). -When you exit the house you'll see Snifits chasing a beetle. After they leave, explore the town again. In one house you can trade mushrooms and syrups for points. For 100 points you can get a Fright Bomb, a Fire Bomb or an Ice Bomb. Here is the number of points you get for certain items: Mushroom 2 Mid Mushroom 10 Energizer 20 Honey Syrup 4 Maple Syrup 12 Yoshi-Ade 40 Red Essence 50 Pick Me Up 2 KerokeroCola 40 Max Mushroom 30 -The shopkeeper in the Item Shop will sell you the same stuff as before, but talk to the guy with the blue hat. For 100 coins he'll sell you a LUCKY JEWEL. He'll have other stuff to sell you later. -If you go to the Inn, the innkeeper will tell you that someone named Toad something or other was looking for you. (She means Toadofsky.) Rest if you need to (you probably don't). -Next, go to the house just above the item shop. A mole inside will sell you FIREWORKS for 500 coins. To the right of this house you'll see a child mole with a pink ribbon. She'll give you a SHINY STONE for the Fireworks you just bought. -Take the Shiny Stone to the Item Ship and talk to the little girl there. Give her the stone for a CARBO COOKIE. Before doing anything with the cookie go to the top of the mountain (above the mine entrance). Here you'll find a hold that leads directly to the mine cart ride. Talk to the mole next to it if you want to ride again. It's only 10 coins to ride, but if you wager 30 coins and beat your previous time, you'll win 50 coins. (The trick here is to go really slow the first time and then just barely beat your time anytime you ride after that, you'll not only get the extra 20 coins for beating your time but also the coins you pick up on the ride). -When you're ready, take the Carbo Cookie and talk to the little girl sitting on the bucket in the far left corner of the town. Give her the cookie then hop in the bucket (like a pipe). You'll end up at the Midas River. MIDAS RIVER -Nothing new here. Just ride the river like you did before. The guy that's normally at the end of the ride isn't there so you get to keep all the coins you pick up. Now go to the Tadpole Pond. TADPOLE POND Special Items: Tenor Card -Once here go to the Melody Bay to play the next tune. Here is the song to play: Moleville Miner's Song ------------------------------- O -----------------O------------- O O O -------------------------O----- O ---------O--------------------- ------------------------------- -After playing this song, Toadofsky will give you the TENOR CARD. The Juice Bar will now sell you Megalixirs for 90 coins, plus you'll get discounts on the other items there. If you have 500 more coins you can get a Frog Coin by returning to Moleville. Otherwise go to Booster Pass. MOLEVILLE Items : Fireworks, Shiny Stone, Carbo Cookie, Frog Coin -Go to the guy who sells FIREWORKS and buy some for 500 coins. Trade the Fireworks for a SHINY STONE like you did before. Then trade the stone for a CARBO COOKIE in the item shop. Give the cookie to the girl on the bucket (like before) and she'll give you a FROG COIN. (If you don't have 500 coins now you can always come back later for the Frog Coin or you can not worry about it at all [it is a pretty expensive Frog Coin after all]). Go to Booster Pass next. BOOSTER PASS Items : Flower Hidden Chests: #16- Flower #17- Rock Candy -First thing to do is go over to the top left corner of the section. Get on top of the plant then jump straight up to reveal a hidden chest (#16). The exit to the next section is in the top right corner. Before going through it though, go to the left of the exit and jump to reveal hidden chest #17. -Go over to the right once you've gone to the next section. In the corner you'll find a FLOWER. Enter the little groove in the wall and jump diagonally up and left. You'll land on a switch that will kill all the Spikesters in the area. Now go up and use the exit. You'll be back at the world map. Go to Booster Tower. BOOSTER TOWER Items : Flower Tab, Chomp, Frog Coin x4, Amulet Special Items: Elder Key, Room Key Character: Bowser joins Command: Switch Boss : Booster (optional), Knife Guy, Grate Guy, Frog Coin Chests : Masher, Recovery Mushroom, Zoom Shoes Hidden Chest: #18- Frog Coin #19- Frog Coin #20- Goodie Bag #21- Recovery Mushroom -Here you'll find Bowser. After a bit of talking he'll leave. Examine the door and then start to leave. Bowser will return, bash through the door, then join your party. If you want to switch characters, use the Switch command that is now on your command list. Enter the newly opened door. -You can talk to the Snifit on the first floor. He'll say something, then he'll attack. When you're ready, enter the door on the top floor. -Right in the center of the top level of this room you'll find hidden chest #18 if you jump. After going through the exit in the room of room of Spookums (they look like blue Snifits) you'll meet Booster. If you go into the groove where Booster's train came from, Snifit 2 will push you out and attack you. On the other side of the room is another groove. Inside is a FLOWER TAB. Go on to the next section. -When you reach the top floor you'll find 2 exits. Take the rightmost one (the one you reach first). Here you'll find a chest floating over nothing. Go to the bottom-left of the platform and jump. You're trying to land two squares down and left from the bottom-left of the platform. If you're lined up right you'll land on a teeter-totter. The Rob-omb on the other end will go up into the air, then come back down to launch you way up to the chest. Inside is the MASHER. Exit the room and you'll be back in the first section. -Go back up the way you went before and take the 2nd of the two exits that you found before. Here you'll find a switch. Jumping on it will open up a secret path in Booster Pass which you can go back for later. -In the next room walk behind the curtains on one side and come out the other. Mario will change to what he looked like in the original Super Mario Bros. and the music will change too. Try to exit the room and you'll see and hear some more stuff from SMB. Now you can really exit to the next room. -In this room you'll find Snifit 3. Talk to him to fight him, then go on to the next room. -After a room with a few Rob-ombs you'll find a room with a save block in it. -In the next room you need to examine the pictures of Booster's ancestors in order to get the key to the door. The correct order can be determined by looking at the pictures in the first room, or you can just read a little further :) From left to right I'm going to number them: 1 2 3 4 5 6 You should examine #6 first (that would be the last one on the right side). Next you should look at #5. The last four should be looked at in the following order: #3, #1, #2, #4. Your reward for looking at them in the right order is the ELDER KEY. Now examine the locked door to open it. -Through the door you'll find a CHOMP. Jump towards it and Bowser will end up keeping it as a weapon. now go out and use the other exit in the room with the portraits. -At the top of this room you'll find a chest and a teeter-totter. Jump on the vacant end and the Thwomp will launch you up to the next section. -When you land go to the left corner and jump to get a hidden chest (#19). When you get up to the same level as the Spookum that is walking back and forth, go into the groove in the wall to get a FROG COIN. Then continue up to the exit. -In this room you'll find 9 Coins, 4 Frog Coins, and the ROOM KEY. You have to jump from coin to coin as they are all on safe spots (if you land on an unsafe spot you'll have to fight a Fireball). After getting everything go examine the locked door. Through the door you'll find a chest. Now go out and use the other exit. -Go though a room full of Chomps to get to a room where you'll meet Booster again. When he starts throwing Rob-ombs hide in the space underneath him (you'll be able to see Mario through the little window) stay away from the bombs, or just leave the room. When they blow up (or when you leave), Booster will leave. Go on to the next room (if you haven't already). -Climb to the top of the room and go on to the next. Here you'll find a save block and a visible chest. Get the visible chest then jump on top of it. Jump up to reveal a hidden chest (#20). Now go down to the bottom corner and jump to reveal another hidden chest (#21), then go on to the next room. -Go through the exit and you'll find the princess, but the door is locked. Booster and his Snifits will come in and Mario will hide behind the curtains. In an attempt to find the Mario doll, the Snifits will look behind the curtains. First, Snifit 1 will look, then #1 and 2 will look. Finally, all 3 will look. If you can dodge them without getting caught 3 times Booster will look too, leaving you no place to hide. When Booster starts crying jump up and knock the Mario doll down. Booster will be so happy he'll give you an AMULET. He'll then go out to the balcony where the princess is. (If you get caught by the Snifits during their search 3 times you'll have to battle Booster and the Snifits. After defeating them they'll go out to the balcony as said above but you won't get the Amulet.) -Follow them out to the balcony. Here you'll have to fight Knife Guy and Grate Guy. After defeating them you'll go to Booster Hill. BOOSTER HILL -Jump on the barrels and Snifits to catch up to Booster and collect Flowers from the princess. At the end of the race you'll be at Marrymore. MARRYMORE Items : Flower Tab, Flower Jar, Frog Coin, (Possibly more from Bellhop) Character: Toadstool joins Boss : Bundt, Raspberry Hidden Chest: #22- Frog Coin -Talk to everyone then go to the Inn/Item Shop. Stay in the Suite and you'll get a FLOWER TAB. The bellhop will wait for a tip. Talk to him and you can give him a tip of 10 coins. Once in the suite you can ring the bell to get the bellhop to sell you stuff (he'll then wait for a tip), examine the mushroom light to go to bed, and enter the door on the back wall to take a shower (you can't fight Smithy without feeling clean and fresh :). For another 100 coins you can stay longer (just examine the mushroom light again after you wake up). If you stay more times than you have money for you'll have to work as a bellhop to pay the rest. -If you stay in the Inn 3 times (at 200 coins a pop) you'll be given a FLOWER JAR. Five stays in the Suite will get you a FROG COIN. Ten stays in the Suite will get you 2 more FROG COINS. (And perhaps more at 15 and/or 20 stays? Note that you don't have to do all the stays right now). -To get a gift from the Bellhop (it could be a Pick Me Up, a Mid Mushroom, a Max Mushroom, etc.) make sure you tip him every time he waits around for one. Then make sure to tell him you slept well as you are leaving the Inn. -When you're ready to continue go downstairs and enter the door to the regular room. Stand on the bookshelf and jump to reveal the 22nd hidden chest. Now continue downstairs. -Do your duties as a bellhop if you stayed longer than you could afford. Now go to the church. Talk to the people in front of the church. You can't enter the front door but you can get in by going around to the side and using the hidden entrance there. -When you get to the kitchen you can hop on the cake to make Chef Torte and his apprentice mad. In the next room, help Snifit 1 get through the door by running and hitting it at the same time he does. -In the next room you'll find a save spot. Examine the door and then run with Bowser into the door to break it down. You'll end up knocking the princess over, scattering her accessories around the room. Talk to all 3 Snifits to get 3 of the 4 items, then grab the crown from Booster's head and talk to him. As you run around collecting the items the candles will start to light. The number of candles lit will determine who kisses Mario when you get all 4 accessories. He'll get kissed by the princess (2 candles or less), by Bowser, or by Bowser and Booster. The kiss from the princess is the best (Bowser and Booster end up kissing each other :) -The chefs will then bring in the cake. They'll get mad and you'll have to fight them (and the cake which turns out to be the actual boss, Bundt and Raspberry). Booster will eat what's left of the cake when you've defeated it. The princess will also join your party. -Now talk to everyone again (it's not necessary but some of the stuff people say or do is pretty cool). Outside the church you can get you picture taken by standing in the empty spot in the group of people getting their wedding photo done. -Try going out the exit near the church and answer "no" to all the questions :) Then go out the bottom exit. You'll automatically go to the Mushroom Kingdom. MUSHROOM KINGDOM Item : Frog Coin -Talk to the person you returned the wallet to and he'll give you a FROG COIN. -Enter the castle and Toad will take you to the Chancellor (just follow him straight ahead). Toadstool will temporarily leave the party. Exit the castle and she'll drift down with an umbrella. Talk to her and she'll rejoin your party. -If you go back into the castle and go to Toadstool's room, you'll see how she was able to get away without worrying about being missed. Examine the spot where you found Toadstool's ??? and she'll have a fit. Now go to Tadpole Pond. TADPOLE POND -Talk to Frogfucius, the exit and go to Yo'ster Isle. YO'STER ISLE -Hop on Yoshi, then go talk to the newly hatched Yoshi. You'll have a chance to feed it Yoshi Cookies (if you have some that is). Feed him, leave the area, and return. If you fed him enough he'll have grown and can now talk. Feed him more. Feed him enough (10 or more at one sitting) and he'll lay an egg with an item in it. You can get: Red Essence Frog Coin Energizer Yoshi-Ade Bracer (possibly more) When you're ready, exit the isle and go to Booster Pass. BOOSTER PASS Chests: Flower, Frog Coin, KerokeroCola -Go to where you found hidden chest #16 (left side of the first section). A cave has appeared here. Go inside. -Jump across from rock to rock and you'll run into a Spookum, who'll attack you. Defeat the Apprentice (which is what the Spookum is called) and continue to the left where you'll find 3 chests. -After getting the chest, exit the area (either by going back to the beginning or jumping off the ledge :) and go to Star Hill. STAR HILL Items : Muku Cookie Star Piece #4 <---- -This area is pretty easy. In the first section go over to the left Star Flower and examine it to turn it on. This will open the door to the next section. -From here on all you need to do is light all the Star Flowers to open the door onwards. You can also talk to the star with faces to hear peoples' wishes. There are two wishes that will cause Mallow to react. If you run into a Mukumuku and have a Yoshi Cookie, use the cookie on the gopher-like creature to get a MUKU COOKIE. -There are 5 Star Flowers in the 2nd section and 6 in the 3rd section. In the 4th section you'll find the Star Piece. Light the 6 Star Flowers and the door to the world map will open (if you try to go without the Star Piece, Geno will have a fit). Go to Seaside Town. SEASIDE TOWN -Talk to everyone as usual. You'll find a frog from Tadpole Pond in the upstairs of the Elder's house who'll sell you stuff for Frog Coins. You'll also find an Item Shop, and a free Inn. When you're ready, exit town and go to the Sea. SEA Chests: Invincibility Star, Recovery Mushroom, Flower, Frog Coin, Max Mushroom -In the second room you'll find a guy who'll sell you stuff. Go through the exit to the left of him to get to a save spot. Return and use the lower exit to continue to the next room. -The next room is full of Zeostars. You'll also find a chest. Avoid all the Zeostars and get the invincibility star from the chest. Plow through the Zeostars for some free experience. Now go on to the next room. -Another room with Zeostars in it. Use the exit in the top right corner and get the 3 chests you find inside. Then return and use the other exit. -In this room you'll find a bunch of water. Jump in the water and use the whirlpool to get to the bottom. Enter the cave in the top corner and step into the bubbles to go up. Now hop out of the water and get the chest. On to the next room. -Here you need to go down one of the whirlpools and then jump up on top of the shipwreck. Enter it like you would a pipe. SUNKEN SHIP Items : Flower x2, Recovery Mushroom, Royal Syrup, Safety Badge, Frog Coin x5 Chests: Coin Block x5 (one after defeating Hidon), Frog Coin, Recovery Mushroom x2, Safety Ring Bosses: King Calamari, Johnny Hidden Chest: #23- KerokeroCola Star Piece #5 <---- -First go through the door on the right. Here you'll find a save block. Now go back and use the left door. -Go through the room with the Greapers in it. In the next room you'll find some bones. If you examine them they'll talk and you'll have to fight Dry Bones. On to the next room. -Fall down into the corner (where there are blocks surrounding on three sides) to get a FLOWER. Then go down and collect the coins from the chest. Finally, go on to the next room. -As you enter you'll see a door guarded by a Greaper. There are 5 other doors like that in this room. There is a clue for discovering the password through each door. Might as well go through them in the order you reach them. If you mess up a puzzle, exit the room and re-enter to reset it. -After defeating the Greaper, enter the 1st door (it is possible to get through the door without touching the Greaper if you don't want to mess with it). To get the first clue just jump around and the Koopa should knock the ball onto the switch. When it does the clue and a RECOVERY MUSHROOM will appear. 1st clue: There is an "s" in the word. -To get the 2nd clue in the 2nd room you need to hit the floating blocks so that when you've hit all three, the ball that falls will bounce from spring to spring and onto the switch (it may take a few tries to get this one right). Your reward is a FLOWER and the 2nd clue. 2nd clue: It is found on the bed of the ocean. -In the 3rd room you need to navigate a maze. This is probably the hardest of the puzzles since you can't see yourself most of the time. Pressing "X" will show you where you are in the maze and asks if you want to give up. Pressing the jump button a lot will help you get up to the switch. Jumping on the switch will get you a ROYAL SYRUP and clue #3. 3rd clue: It has two vowels. To get to the last 3 puzzle rooms you'll have to go left to another room. -Get the coins from the chest then talk to the guy. He'll sell you stuff. Now go through the lower door. -Enter the first door you come to for the 4th puzzle room. Here you have to collect all the coins the lead coin leaves behind. (You get to keep the coins the first time you do this.) When you do it you'll get the 4th clue. 4th clue: It has four consonants. -Now go to the 5th puzzle room. Here you have to hit the leftmost floating block. This will cause the left cannon to shoot. Stand underneath the next floating block (use the shadows) and jump to hit the cannonball up into the block, which causes the next cannon to shoot. Do this all the way down, and you'll get a MUSHROOM and the next clue. 5th clue: At least...two consonants are side by side. -It's now on to the 6th and final puzzle room. Inside you'll find a save block and 2 switches. Jump up onto the barrels, and then jump onto the odd looking one to kick it on to the floor. Jump onto it again and it'll move a little. Face away from the switch and jump up and down until the barrel is on the switch. Now jump on the other switch to get a RECOVERY MUSHROOM and the final clue. 6th clue: The "r" comes before the "l". Next, go through the door to next room. -When you stand under one of the clocks, letters will appear with a bracket around one of them. Jump and hit the block until the brackets are around the correct letter to make the password, which is "PEARLS". In other words, jump so the following letters are bracketed for each key #: Key letter 1 = p Key letter 2 = e Key letter 3 = a Key letter 4 = r Key letter 5 = l Key letter 6 = s Now go to the tube opening (next to the note) and examine it to say the password. The door will open allowing you to go on to the next room. -You'll automatically have to fight 3 Tentacles as soon as you go through the door. Take out the first 3 and you'll have to fight 3 more. Defeat them and you'll have to fight King Calamari and 2 more Tentacles. -After defeating King Calamari you'll drop down into a room with a spring and a door. Go through the door to the next room. -Here you'll have a choice of two doors. Use the top one. -If you get hit by any of the Bullet Bills, you'll get knocked down to the lower section. From the lower section you can stop the cannons from shooting by hitting the Bullet Bills from underneath. When you make it past them all, go on to the next room. -Go past the room with the running Alley Rats. In the next room get on the barrels in the upper corner and jump over the 2 chests, then enter the door next to those barrels. In this room you'll find a Mario clone who mirrors your movements. Go to the middle of the room then diagonal jump down and right. Jump to hit a block that reveals a hidden chest. Use the clone (by jumping on his head and using him as a step) to get the 23rd hidden chest, then exit the room. Now use the exit on the left side of the room to go on. -There is a hidden exit on the upper left wall that you can't see because of the blocks. Go through that door, grab the chest, then come back and go down the stairs. -The stairs lead to 2 chests and a save block. Get the first chest, then it would be a good idea to save before going for the 2nd chest. The 2nd chest is really Hidon. Take out Hidon for the SAFETY BADGE, then go through the door to the next room. (Also re-enter the room for a coin block.) -Keep going right on to the next room. Enter the water and use the whirlpool to go under. Now go back to the previous room (using the underwater path) and collect the 4 FROG COINS. Return to the room you just came from and use the door on the right to go on. -After a room with Zeostars and Mr. Kippers, you'll come to a large room with a Bloober swimming around. First go over to the barrels in the top corner. Go between the wall and the barrels to get to a hidden door. Get the chest then come back through the door. Climb the barrels on the right side until you're out of the water, then go over to the left corner where you'll find a FROG COIN. Now go through the door on the right side. -Here you'll find 4 Bandana Reds, who you'll have to fight. Take 'em out, get the chest, then go up the stairs. Once up the stairs you'll have to fight more Bandana Reds. After defeating them, go through the door that they open. -Now you have to fight Johnny and his Bandana Blues. Defeat Johnny to get the 5th Star Piece. Examine the table to see what Johnny likes to drink (it may come up later), then go through the door and jump on the spring to return to the world map. (If for some reason you decide to come back to the Sunken Ship you can examine the tube that Johnny is standing next to, to see other parts of the ship). Now go to Seaside Town. SEASIDE TOWN Items : Flower Box Special Items: Shed Key, Beetle Box Boss : Yaridovich -The "Elder" will meet you as you enter. You'll be forced to give him the Star Piece you just got. The town is completely deserted except for the Frog in the Elder's house who sells stuff for Frog Coins. Use the exit on the upper left side when you're ready. -You'll now have to fight Yaridovich. Defeat him to get the Star Piece back. The SHED KEY will also be left behind. Read the note on the tree. It's from Johnny. Go back to town and use the key to unlock the door to the shed. The real citizens will return to their homes (and shops) and the real Elder will give you a FLOWER BOX. -The frog and the Elder are in the Elder's house (talk to the Elder if you expect to continue to the next area). The Inn is functional (but it costs 15 coins now). There are now many stores and specialty places to go to. I'll go over them from left to right. -First, there's Beetles Are Us. For a one time fee of 100 coins, plus 50 coins for a BEETLE BOX you can try you luck at catching beetles on Booster Hill. (Jump when he asks for ID.) If you have the money go ahead and buy a Beetle Box. I'll explain more about the beetle chase after I'm finished with the other shops. -The 2nd and 3rd doors lead to the Weapon and Armor Shop. The one with the pink hat sells weapons and the one in blue sells armor. -The next shop is the Health Food store. You can buy regular items like Mushrooms and Pick Me Ups here. -The next door leads to the Mushroom Boy's Shop. The boy will eat any regular mushrooms you'll let him have. If it's a special Mushroom you'll get an item in return. Only the Mushrooms found in the Forest Maze and ones left by enemies can be special (you can go Mushroom gathering in the Forest Maze any time and return here to see what you get). Here are the names of the Special Mushrooms and what you'll get for them: Berry Mushroom - Maple Syrup Rippin Mushroom - Rock Candy Flower Mushroom - Flower Tab (there may be more that I don't know about) -The final door leads to the Accessory Shop. Here you can buy Accessories (go figure :) -Your next stop should be Booster Hill (even if you didn't buy a Beetle Box you can still pick up some Flowers there). BOOSTER HILL Items : Up to 8 Flowers -If you bought a Beetle Box in Seaside Town, collect as many beetles as you can by jumping on barrels and on the Snifits heads. When you read the top go back to Beetles Are Us in Seaside Town. You'll get 1 coin for every female beetle you catch (the small ones), 50 coins for every male beetle (the big ones), and 1 Frog Coin for the gold beetles (the gold ones :) There's only one gold beetle per race. You can buy another Beetle Box and try again if you want. -Even if you don't have a Beetle Box you can run up the hill anyways. When you're not chasing beetles, FLOWERs sometimes sprout at the end of the hill (there are 8 Flowers in all on the hill). -Your next stop should be Moleville. MOLEVILLE Items : Mystery Egg -Talk to the blue capped guy in the item shop. He has a MYSTERY EGG for sale for 200 coins. Buy it if you want, then go to Land's End. LAND'S END Chests: Frog Coin x2, Recovery Mushroom Hidden Chests: #24- Red Essence #25- KerokeroCola #26- Frog Coin #27- Frog Coin Boss : Mokuka (optional) -Occasionally in this area you will see a little puff of blue smoke floating around. If you're ready for a little boss fight go ahead and catch it to fight Mokuka. You can do this as many times as you want for some experience. -Stand on the cannons to get launched out in the direction it is facing. Pressing in that direction will make you go farther. -When you get on the yellow platform, stand on the upper corner. When it reaches its highest point jump towards the top of the screen to get hidden chest #24. Then go on to the next section. -Go past the cannon and jump around in the valley between the two walls. You should find a yellow platform, but this isn't the one you're looking for (it just helps a little if you're trying to reach the other side). The yellow block you're looking for is just in front of the hole (there is a switch in the hole that causes 3 Chows to appear). Make the block appear, then use the cannon to land on it. It'll take you up to the chest. Jump off onto the high ledge and go over to the left corner of it. Jump to reveal hidden chest #25. Then it's on to the next section. -In this section all you need to do is jump from block to block and go to the next section. If you fall, use the left-most cannon to get back up and try again. -You'll find a save block at the beginning of the next section. Go over to the right corner of the area. Stand on one of the blue flowers to the left of the exit and jump over to the other one to get hidden chest #26. Now use the exit on the right. -Go up to the top of the area and jump into the black hole in the side of the cliff (keep jumping if you can't get in, since it seems you can only get in when the hole smokes). -You'll end up in a cave. Get the chest, when you reach it, by jumping off the crates. When you get to the upper corner, jump around to find the 27th hidden chest. Then go on to the next section. -Before using the spring, get the chest. When you jump on the spring you'll end up in the Kero Sewers. KERO SEWERS Chests: Cricket Jam -Jump across to the ledge on the same level as you. Then jump over to the chest. Now jump down and use the pipe on the right side of the room or just go back down the pipe you came in from to go back to Land's End. (If you go back to Land's End remember to return to Tadpole Pond at some point.) Going down the pipe near the save block will take you to the Midas River. MIDAS RIVER -Nothing new here. When you reach the bottom, go to Tadpole Pond. TADPOLE POND Items : Frog Coins x10 -Talk to Frogfucius. Give him the Cricket Jam and he'll give you 10 FROG COINS. Now return to Land's End. LAND'S END Chests: Invincibility Star, Coin Block x2, Frog Coin Hidden Chests: #28- Frog Coin #29- Frog Coin Boss : Belome, Mokuka (optional) -Remember, Mokuka's the puff of smoke you might see floating around. -Go directly to the 4th section (the one with the save block right at the beginning). -Use the red flower to get up to the next level. There you'll find another red flower. Keep going up and you'll find the exit you should use. -Talk to the guy that you appear next to. For 5 coins you can try your skills on the bridge (and since you have to go across anyways you might as well get something for it :) You have to pick the course you want. Make it over the Normal course and you get your 5 coins back. On the Special course, the blocks of the bridge will fall if you stand still too long, but you get 8 coins for getting across. The Expert course is, of course, the hardest, but you get a FROG COIN for making it. If you fall just talk to the guy and he'll take you back up so you can try again (you'll have to pay again though). -When you get across talk to the guy. If you want to try again you can double your winnings. If not, he'll pay you what you won. (Going through the Expert course over and over can be a good way to get Frog Coins [up to 4 per try] if you're good at jumping over the bridge). You can double your winnings twice, then he'll automatically pay you (you can jump off the cliff, jump on the guy to get raised up, then talk to the guy to do it over again though). When you're ready go to the next section. -Obviously, the save block is good to see. Talk to the mouse and he'll tell you how to get to Monstro Town. Go through either exit. When the Shogun pops out of the whirlpool, try to jump on it's head. You'll get coins just as you would bouncing off a Wiggler (except that you get 10 coins at a time). Jump on it three times without landing to get a frog coin. When you are ready to go into the whirlpool, go get the Shogun. You'll have to fight it. Then enter the whirlpool the Shogun was in to go to the next section. -Do the same thing with the Shogun here. Defeat it and enter the whirlpool it was in. When you appear do the same thing in that section. When you appear again go through the exit in the upper corner. -Talk to the mouse again. You can't climb the cliff right now so go back and fight the Shogun, then enter its whirlpool. -You'll end up in a cave with a save block. If you have an Exp. Booster, equip it to someone. Get the Invincibility Star from the chest. Plow through the enemies in this room then hurry to the next. If you're fast enough you can kill all the enemies in this room, too, then go on to the next room and kill a few more. Jump in the hole labeled IN when you reach it. -Go over behind the crates. A guy there will sell you a Invincibility Star for 400 coins. If you have enough, buy it and clear the room of enemies. Exit the room, then re-enter and talk to the guy again. Tell him you want a better star and he'll tell you to come back later. Now go through the exit on the right. -You'll end up in Belome Temple. For 100 coins the guy here will let you use his spring to the surface. If you really need to get to the world map then go ahead, otherwise go on to the next room. -Get the chest, then talk to the guy. For 50 coins you can get your fortune told. And since it's the only way to continue you might as well do it. (Plus the chest gave you the coins to do it with.) The order in which you hit the heads will determine what treasure (or lack of) you'll get later: ORDER TREASURE (OR NOT) 1 2 3 Yoshi Cookie or Mushroom (50-50 chance) 1 3 2 Yoshi Cookie 2 1 3 Battle with 3 Chows 2 3 1 Battle with 3 Chows or 1 Shy Away 3 1 2 100 coins (2/3 chance) or Frog Coin (1/3 chance) 3 2 1 100 coins After getting your fortune go on to the next room. -Go down the pipe in this room to get to your fortune. Get the chest or fight the monsters, then you have a choice: Use the spring and go back for a different fortune (or the same fortune again), or go through the giant door to the next room. -In the next room you'll immediately find a chest. Get the coins from it, then get on top of it. Once on top, jump to get hidden chest #28. Now go down the stairs and stand in the corner where the 2 walls meet. Jump to get another hidden chest (#29). Now get the visible chest and go on to the next room. -Hit the head to get a fortune. If it says "Mmm, I'm so hungry! Wish I had something to eat!", then go over and jump on the yellow block. If it says something else, exit, re-enter, and try again until it says the above. -The yellow block will take you down to the exit. Go through the exit then go down the pipe. Approach Belome to fight him (you may want to put Toadstool and Mallow in your party first). When you defeat Belome jump on the switch and go through the door. -Talk to the mouse. Then follow him to Monstro Town. MONSTRO TOWN Items : Attack (or is it Jump) Scarf, Super Jacket, Jinx Belt Special Item: Temple Key Hidden Chest: #30- Frog Coin -Enter the first door you reach. Here you'll find a fan (which you can adjust the speed of) and Monstermama. Talk to Monstermama and she'll tell you that their star is upstairs. Go upstairs and talk to the star, which unfortunately isn't the one you're looking for. Also upstairs is the chest, which tells you how many hidden chests are left to be found. Go downstairs and talk to Monstermama again. She'll call the Sky Troopas to help you up that cliff you saw earlier but couldn't climb. The fan in this room can be adjusted in speed. The speed you set it will determine the wind speed of the Pinwheel monsters you fight later. Set it to "Breeze" now so you don't have to worry about having to take detours later. -The next door you reach leads to a room with a Chow, a Thwomp, and a Piranha Plant in it. The Chow will tell you your record for the number of jumps you can do in a row using the Super Jump or Ultra Jump skill. If you can jump 30 times in one attack you'll get a JUMP (OR ATTACK?) SCARF from the Chow. Jump 100 times in one attack and you'll get a SUPER JACKET. Talk to the Thwomp 7 times then go out of the room. You'll find that the TEMPLE KEY that was up on the ledge has fallen so you can get it. -The next door is sealed and since the monster is quite strong (probably stronger than Smithy himself), I'll wait until later to explain how to get in. -The 4th door is the Item Shop. The triplets will sell you Mushrooms (the kind that turns you into a Mushroom if they're used in battle). The Goomba will sell a weapon and armor for Bowser and well as some other items. -Through the next door you'll find a bed. Turn off the mushroom light to take a nap. While you're sleeping Greaper, the Big Boo, and Dry Bones will appear and tell you they've hidden 3 flags somewhere in the world. They'll also each give you a hint: Greaper's flag : behind a wooden flower, Dry Bone's flag : under a green bed, The Big Boo's flag: between "O" and "A". -Before going up the stairs to the next door, go over to the right where you should see a hold in the ground. Drop into the hole if you want to save your game. Now go up the stairs and into the door. -Here you'll find Jinx's Dojo. Accept the challenge from Jagger. After defeating him, Jinx will come out and ask you to fight him. If you defeat him he'll ask you if you'll fight him again (don't worry about dying, you won't really die, but be careful what items you use because you are really using them). Defeat Jinx 3 times total (you can go and do whatever in between battles, they don't have to be one right after another) and he'll give you the JINX BELT and you'll be made sensei of the Dojo (and they'll start hopping endlessly :). -Finally, enter the last door. Go in between the bush and the left corner, then jump to reveal hidden chest #30. Now use the door to go to the world map. Go to Tadpole Pond. TADPOLE POND Special Item: Soprano Card -Go directly to Melody Bay and play the Monstro Town Melody: ------------------------------- O -------------O-----------O----- O O -----O------------------------- O -----------------O------------- ------------------------------- Toadofsky will give you the SOPRANO CARD for the tune. He'll then ask you to complete his song. You can now play whatever you want for the last 8 notes of the song. You'll then get to hear the whole song with your last 8 notes at the end. Talk to Toadofsky again if you want to here the song again. To rewrite the last 8 notes, just jump on the tadpoles. (You don't need to ask Toadofsky first.) -The Soprano Card you just go will allow you to buy KerokeroColas at the Juice Bar and get the other items previously offered there for 1/2 their original price. Your next stop should be Rose Town. ROSE TOWN Special Item: Greaper Flag -As you enter, walk behind the welcome sign and press 'A' to examine. You should find the GREAPER FLAG. Now go behind the item shop where you'll find a new exit. The gardener in the house is looking for a Seed and Fertilizer to grow a plant, but you won't find them for a while. Now go to Yo'ster Isle. YO'STER ISLE Special Items: Big Boo Flag -Stand between the "O" and the "A" in the word GOAL at the end of the race track. Examine that spot to find the BIG BOO FLAG. Now go to Mario's Pad, way back at the beginning of the map. MARIO'S PAD Special Item: Dry Bones Flag -Enter the house and stand next to the side of the bed facing the end. Examine to get the DRY BONES FLAG. Next stop is the Mushroom Kingdom. MUSHROOM KINGDOM Command: Game -Go to the inn and talk to the kid inside playing a Game Boy. After talking to him a couple times he'll offer to sell you the game for 500 coins. If you have the money to spare, go ahead and get it. Once you've bought the game you can play it by choosing the Game option on your command list. It's a decent little shooter, kinda like Galaga on steroids :) -Go into the castle and head to the guest room (the room across the hall from the Vault). There should be a rather odd guest inside. From what he/she/it says, I guess he/she/it is from a Metroid game. -Now go to Booster Tower. BOOSTER TOWER Items : Wilt Shroom, Mushroom, Rotten Mush, Moldy Mush, Mid Mushroom, Bright Card, Red Essence -Climb until you find a guy juggling. It's Knife Guy. Play his little game. Pick the correct hand and you'll get a WILT SHROOM, a MUSHROOM, a ROTTEN MUSH, a MOLDY MUSH, or a MID MUSHROOM. Win 12 times (without leaving the room) and you'll get a BRIGHT CARD. Win the game 100 times (wrong answers are deducted from your total) and you'll get a Red Essence. -Now go back to Monstro Town. MONSTRO TOWN Item : Ghost Medal -Go to the room with the bed you can sleep in (the one to the right of the item shop). Take a nap like you did before. The 3 Musty Fears will see that you've collected all 3 of the flags and they'll equip Mario with the GHOST MEDAL. Now go to the left and use the spring to return to Belome's Temple in Land's End. LAND'S END Items : Max Mushroom, Royal Syrup, Fire Bomb, Frog Coin x8, Flower x4, Troopa Pin Boss : Mokuka (optional) -Even in the temple, Mokuka's there for you to trash :) -You'll come up a pipe at the end of Belome's Temple. Go left to the next room and use the spring to go up. -When you come out of the pipe, use the exit then jump on the yellow block to go up. Hit the head to get a fortune. Keep hitting the head, reading your fortune, exiting, and re-entering until the fortune reads "Sorry, I'm not accepting visitors past my bedtime." When it says that, use the yellow block to go back down. Then use the exit. -Here you'll find Belome blocking your way. Talk to him and give him the Temple Key you got in Monstro Town. Belome will eat it then disappear allowing you to get all the stuff in the room. Now go back to the head that tell your fortune, then go left (using springs when necessary) until you reach the room full of Geckits. Avoid the Geckits and go over to the left corner. Behind the crates is the guy who sold you the invincibility star before. He has another one now that he'll sell you for 800 coins. If you have the cash, buy the star and wipe out the Geckits in the room for some easy experience (if you don't have the money right now you can always come back later when you do). Next, use he spring to go up, then go left until you reach a room with a save block. Use the spring here to go up again. -You'll end up in the desert. Use the path in the upper corner and you'll be at the cliff. -You can now climb the cliff by jumping from Koopa to Koopa. Once you reach the top, Sergeant Flutter will tell you how long it took you (if you fall he'll reset the time). If you get up in less than 14 seconds you have a 1-in-3 chance of getting a FROG COIN as a reward. Get up in less than 12 seconds and you'll receive a TROOPA PIN. Make it in 11.49 second or less and you'll definitely get a FROG COIN. Beat 11 seconds and you'll get 5 FROG COINS. Just drop to the bottom of the cliff to try again. -When you've reached the top and you're ready to continue just exit to the right. You'll be back at the world map and can now go to Bean Valley. BEAN VALLEY Item : Frog Coin Chests: Flower, Frog Coin, Coin Block (after defeating Box Boy) Hidden Chests: #31- Frog Coin #32- Red Essence #33- KerokeroCola -First, enter the pipe on the right. When you reappear walk over to the left (as far as you can and jump around to reveal hidden chest #31. Now go down the other pipe that is in this same general area. You'll appear right next to the exit to the next area. Before going through it, however, you should go down and use the pipe you find. It'll take you to a chest. Get the chest then use the pipe to return to where you were. Now use the exit to go to the next section. -A Shy Away is flying around watering the plants to make them grow. Fight each plant and go down the pipe it was growing in. The pipes are laid out as follows: 5 4 1 3 2 -Pipe #1 leads to a chest that is really Box Boy. Defeat Box Boy and his pal Fautso, and you'll receive absolutely nothing, except for the experience and coins (which is a good enough reason to fight them). Now climb up and use the spring up there to reach a chest. Get the chest, then go back down to the bottom spring. Go diagonally up and right along the right wall, jumping as you go. You should find a hidden chest (#32). Go as far upwards on the lower level as you can and jump to get a hidden FROG COIN. -Pipe #2 leads to a room with a chest in it. Hit the chest to get a slot machine type thing. Jump and hit the chest to stop each of the 3 tumblers. Here are the prizes you can get: 2 mushrooms = Recovery Mushroom 2 flowers = Flower 2 stars = Rock Candy 3 of the same things = Frog Coin 3 different things = fight with Box Boy Go down and left. Jump when you get about a space away from edge to reveal hidden chest #33. -Pipe #3 also leads to a slot machine chest. -Pipe #4 leads to a slot machine chest, too. -Pipe #5 leads to a room with 3 Geckits and a Chomp Chomp. Defeat the Chomp Chomp. Then if you go the Bright Card from Knife Guy in Booster Tower (and haven't sold it), stand in the corner near the wall (above where the Chomp Chomp was). Jump 3 times to reveal a yellow block. Jump onto the yellow block to get to the newly opened exit. You'll end up back at the world map with access to Grate Guy's Casino. GRATE GUY'S CASINO Item : Star Egg -Talk to the blue capped guy next to the chest to play the slots. It costs 10 coins per play. Once you've paid you need to hit the chest once to start the slots going. Then hit it again once per picture (to stop them). Match 3 pictures to win a FROG COIN, all other combinations get nothing. -Talk to the blue capped guy at the table (from the other side of the table) to play blackjack. If you win you get a FROG COIN but if you lose you'll have to give him a Frog Coin. I suggest saving first if you're going to play, that way if you lose you can reset so you don't lose any Frog Coins. -Talk to Grate Guy over and over until he offers to play "Look the Other Way". In this game you won't lose anything. To win you just have to get lucky enough to look in the opposite direction of what he points. Most of the time your prize for winning will be trash like a ROTTEN MUSH, a WILT SHROOM, or a MOLDY MUSH. Once in a while you can get a decent prize though like maybe a ROYAL SYRUP, a KEROKEROCOLA, or ROCK CANDY, but more likely a MUSHROOM. Win 100 times to get the big prize: the STAR EGG. -When you're ready to go on with the game go back to Bean Valley. NOTE: If you get rid of your Bright Card you'll still be able to get to the Casino, but the Doormen won't let you in, and you can't get another Card. However, since the odds of winning anything good are rather slim and the Bright Card is worth 777 coins at every shop (or if you go and talk to a guy in the Inn in Marrymore and refuse his offer of 100 coins, then his offer of 5 Frog Coins, you can get 10 Frog Coins for it). BEAN VALLEY Items : Seed, Frog Coins x3 Chests: Flower x3, Frog Coin, Rare Scarf Boss : MegaSmilax -Use the pipes to quickly get back to the section with 5 pipes. From there use the exit up by the save block to go on to the next section. -Here you'll find a pipe. The Shy Away will make the plant grow. It'd be a really good idea to add Toadstool to your party if she's not already there, then equip her with a Trueform Pin (you'll see why when MegaSmilax tries changing your party into mushrooms). Fight the Smilax. Defeat it and Shy Away will water it again, making it have 2 heads. Defeat them and Shy Away will water it yet again, this time making 3 Smilaxes. Defeat them and Shy Away will water it one last time to make MegaSmilax and 2 Smilaxes. Defeat MegaSmilax and Shy Away will run away, leaving a note behind. Examine the note to get a SEED. Take it, then go down the pipe. -When you come out, hit the brick to make a vine grow. Hit the block again to climb it. -Now that you're in the clouds, climb the vine with the note attached to it. Jump from vine to vine, collecting the coins and Frog Coin as you do. After the Frog Coin you'll end up climbing to the next section. -Here you have the choice of 2 vines. Climb the red one first to reach a chest. Now climb the yellow vine. If you defeat the Birdy it'll change into a yellow brick. Once on top of the blue vine, jump over to the other yellow one. Climb it to the next section. -Climb the blue vine and jump over to the red one. Get the coins (3 regular and one Frog Coin), then get on top of the yellow vine and jump to reveal a yellow block. Get on top of the red vine and jump to the block. From there you can jump over to the green vine, which you can climb to the next section (getting the Frog Coin on the way up). -Get the 2 chests. The drop down the hole closest to the chests to find 2 more chests. Drop down the hole here to get to the area outside the hot springs (which you can't enter yet). Jump on the spring. -You'll end up in a spot with a warp spring (which takes you to the world map) and a spring that leads to Nimbus Land. Drop through the hole on the left if you want to get a few coins that you would have gotten had you gone a different way earlier (the coins are the only thing you missed out on, but you gained the 4 chests by going the way you did). Now go up and use the spring leading to Nimbus Land. NIMBUS LAND Items : Red Essence x2, Feather, Flower Jar x2, Signal Ring Special Items: Castle Key 1, Castle Key 2 Chests: Recovery Mushroom, Flower x3, Invincibility Star Hidden Chests: #34- Frog Coin #35- Frog Coin #36- Frog Coin #37- Frog Coin #38- Frog Coin Bosses: Shelly/Birdo, Valentina, Dodo -As you enter you'll find out there is someone name Valentina who is ruling Nimbus Land while the king is "sick" with "Prince Mallow" (a.k.a. Dodo) at her side. -Explore the town leaving the house in the upper corner for last. -You can use the Inn like normal, but for an additional 30 coins you can use the Dream Cushion. Using the cushion will let you see a dream sequence. Nothing special most of the time, but once in a while you'll dream that Toad is really a monster and when you wake up the real Toad will be there to give you 2 RED ESSENCES. -In the Item Shop, stand on the boxes directly behind the shopkeeper. Now jump towards the shopkeeper to reveal hidden chest #34. -Once you've talked to everyone and done everything, go to Garro's house (in the top corner). Go over and look at the sculpture that looks like Mallow. Garro will realize that Mallow is the real prince and he'll come up with a plan to sneak you into the castle. -Once in the castle you'll be placed in a room with a few other statues. Go left a room and you'll find a save block. Now try going through the door. Valentina will be there and you'll quickly run back to your pedestal. -Dodo will come in and start pecking the statues. Every time he tries to peck you jump just in time to avoid his beak. If you get pecked or jump too early, Dodo will run to Valentina (do this twice and you'll have to fight Dodo). If you manage to avoid all his peaks go to the room with the save block and you'll find a FEATHER. (If you had to fight Dodo you won't find anything). Now you can go through the door. -If you didn't have to fight Dodo then 2 Birdys will come in and remove your disguise, then they'll run away. Obviously, if you did fight Dodo this won't happen because your disguise is already gone. If you want to get out of the castle now for any reason, use the lower left exit here and in the next room. If you're ready to move on, go through the closed door in this room. -Go through the next room to get to a room with a chest in it. Now go up through the door to the next room. -In this room you'll find a chest in the top corner. Before going through any of the doors go through the exit on the top left side. -Drop down and get the chest. Now, since you can't get back up, go through the only exit you can get to. Go through the next room then go to the right and through the doors. Go through the upper left exit in this room and you'll be back in the room where you were before. Now use the right exit and you'll be in the room with 3 sets of doors. -Use the leftmost door first. Go through the next room and you'll be in a room with stairs in it. Walk off the path into empty space right about where the Jawful is stabbing. At the end of the invisible path, jump to reveal hidden chest #35. Now get back on the main path and go straight to the wall. From there take one step towards the exit. Jump to reveal another hidden chest (#36). Now go to the next room. -Here you'll find a save block and a few people. Talk to all of them. One of the will give you a FLOWER JAR and another one will give you CASTLE KEY 1. Now return to the room with 3 doors. -Enter the rightmost door now (the one at the bottom) and go until you can get a chest. Now return to the room with 3 doors one more time. -Defeat the Heavy Troopa and go through the door it was guarding (you need to examine it to use the Castle Key). Once through the door you'll find a huge egg. Talk to the egg and tell it you'll play with it. This will start a fight against Shelly. Cracking Shelly will hatch Birdo. Defeat Birdo to get CASTLE KEY 2. Use the key on the door and go through it. -In this room, jump on top of the chest (which you already got earlier). Once on top, jump to reveal hidden chest #37. Then go on to the next room. -Read the note. When Shy Away goes through, follow him to the next room. -Defeat the Heavy Troopa and go through the door it's guarding. Here you'll find Valentina, Dodo, and Shy Away. Follow them when they run away. -Save you game in the next room, then go on to the next room. Jump underneath the chest to make a yellow block appear. Use the block to get the Invincibility Star from the chest. As soon as you get it start running towards the right (into the next room). The star only lasts a couple seconds, but if you run really quick you can kill Dodo without having to fight him (if you miss just reset and try again, that's why I said save your game :) Now continue through the door to the right. You'll walk out into empty space and end up falling way down to the entrance to the hot springs (which you still can't enter). -Use the spring to leave the area with the guards. If you need to rest, buy items, or save, just use the warp spring to go back to the world map and go to another town to do it. When you're ready, go back to the main area of Nimbus Land. -You'll catch up with Valentina. You'll start a fight with Valentina and Dodo (this happens automatically and you don't get to save, rest or anything, that's why I said to go to another town to do that). Defeat her and she'll drop a key. Mallow will grab it and free his parents. You'll then be taken to the throne room to talk to his parents. -When you're finished talking, go out through the bottom door and then through the bottom door in the next room. In this room go through the left door and talk to the 3 people inside. One of them will give you a FLOWER JAR. Exit the room and continue going left. -Keep going until you reach the room with the 3 doors in it. Go over to the upper corner and jump to reveal another hidden chest (#38). -Now go through the castle until you get out. Talk to the lady near the entrance. She'll say that Croco is here. Go to the house in the right corner. Here you'll find Croco. As he runs away he'll drop the SIGNAL RING. Exit the house and go straight to the edge. Push against the edge while you walk down and you'll end up walking on an invisible path. At the end of the path you'll find Shy Away. He'll give you FERTILIZER. -Talk to the lady near the entrance again, then exit Nimbus Land and go way back to Rose Town. ROSE TOWN Items : Lazy Shell (Weapon), Lazy Shell (Armor) -Go to the back and use the exit to get to the gardener's house. Talk to him and give him the Seed, then give him the Fertilizer. He'll plant and the seed and use the fertilizer to make a vine grow. Climb the vine. It'll take you to a couple chests in the clouds. Now go back to the world map and head back to Nimbus Land. NIMBUS LAND Chest : Flower -Enter the castle and go to the throne room (pretty much go straight until you reach the room with 3 doors, enter the middle door, the go straight some more). Once there, enter the door in the back of the room. Keep going until you reach a room with a chest. Hit the invisible yellow block directly under the chest like you did before, then get the chest. Continue along the hall until you reach the end of the road. -Jump off the edge and you'll land outside the hot springs. This time you can get through. You can hop in the hot spring if you need healing. Use the exit on the right side and you'll fall into the volcano. BARREL VOLCANO Items : Frog Coin x4 Chests: Flower x4, Coin Block x2, Invincibility Star, Frog Coin Bosses: Czar Dragon, Zombone, Axem Rangers Star Piece #6 <---- -Start by using the stepping stones to reach the exit on the right side. Through the exit you'll find 2 chests. After getting the chests go back and use the exit in the top corner. -Go through the next room and you'll reach a room with another 2 chests. Get them, then continue. In the next room you'll find another chest. Grab the Invincibility Star and start running. You should be able to wipe out the monsters in the next room before the power runs out. Keep following the path until you reach a room with a Frog Coin to the side. -Although the FROG COIN is over the lava and is rather far away, you can reach it if you jump from the correct spot (don't worry about landing in the lava, it doesn't hurt you). After getting the Frog Coin, go on to the next room. -Here you have to jump from solid ground to solid ground. When you reach the exit you'll notice there is a FROG COIN above it. To get it go through the exit, then come right back in. Now jump into the lava. Tada!! -The next room contains 2 FROG COINS. The first you can get just by jumping up the Donut blocks. The second one can be reached by jumping from the Donut block below it. -In the next room you'll find a Stumpet. Jump up to start a fight with it now, or you can wait until later when you get to its level. Either way you'll need to go to the next room. -Here you find 2 chests and a save block. Do your thing then go to the next room using the top exit (which leads to the top floor of the previous room where the Stumpet was). Defeat the Stumpet if you haven't already, or go around it, then go to the next room. -Climb to the top of this room and go on to the next. Fight the Corkpedite blocking the door, then go through the door. -Get past the Stumpet in this room, then continue. At the top of the next room you'll find a chest, and Hinopio. Hinopio will lead you to his shop in the next room. -Step up to any of the 3 counters in Hino Mart. The left counter is the Item Shop, the middle counter is the Inn, and the right counter is the Armor Shop. Use the bottom exit when you're ready. You'll come out to a room with a save block in it. -In this room you just have to jump from block to block to reach the other side. If a block falls and you can't jump to the next because the gap is too big, exit and re-enter to reset the blocks, then try again. -The next room will bring you face-to-face with the Czar Dragon. Defeat it and it'll change to Zombone. After defeating Zombone, go back a couple rooms to use the save block, then go back to where you fought Zombone and continue to the right. -In the next room you'll find the next Star Piece, but just when you are about to get it, it's grabbed away by Axem Red, leader of the Axem Rangers. The other mighty morphin' misfits will appear next: Axem Green, Axem Yellow, Axem Pink, and Axem Black. They'll then take the star piece and run. -In the next room they'll appear again. When they disappear, follow them along the path. Eventually you'll reach the mouth of the volcano where the rangers will jump onto their ship, Blade (the "huge AX" Johnny was talking about in his note) and Mario will follow. You'll now have to battle the Axem Rangers. After defeating them you'll get the 6th Star Piece, and you'll be back at the world map. -You're almost ready to make your journey to fight Smithy, but first there are a couple more things to do. The first thing is in Moleville. MOLEVILLE Items : Frying pan, Fireworks, Shiny Stone -Talk to the blue capped guy in the Item Shop. He'll sell you a "Metal Plate" for 300 coins. Buy it. It turns out to be the FRYING PAN weapon for Princess Toadstool. -While you're here go and buy FIREWORKS from the inventor in the house above the shop. Then go out and trade them from a SHINY STONE at the pur-tend store. -If you want to see what happened to Valentina, climb to the top of Booster Tower, otherwise go to Monstro Town. MONSTRO TOWN Item : Quartz Charm -Save your game in the hole in front of the door as you enter. Go to the sealed door (to the left of the Item Shop) and examine it. The Shiny Stone will open it for you. -Inside you'll find Culex, Dark Knight of Vanda, who has crossed into this dimension (from Final Fantasy 2's dimension - if you don't know what I mean listen to the battle music, the victory music, and the background music after the battle). If you're ready, accept his challenge to fight him. -Defeat Culex and he'll give you a QUARTZ CHARM. Now the Shiny Stone you have is pretty much useless, so you can either throw it away, sell it for 2 measly coins, or take it back to MOLEVILLE and do the trading thing again (which I recommend). MOLEVILLE -Trade the Shiny Stone for a Carbo Cookie in the Item Shop. Then give the Carbo Cookie to the girl on the bucket in the left corner of town. How many cookies you've given her so far will determine what happens next. Either she'll go away and you can enter the bucket and ride down Midas River, or she'll give you a Frog Coin. -Either way, go to Nimbus Land next. NIMBUS LAND -Go to the throne room of the castle and talk to the king and queen. They'll tell you to use the Royal Bus to get to Bowser's Keep. -Exit the castle and go up the stairs in the upper corner. Talk to they guy here and you'll be on your way. BOWSER'S KEEP Chests: Recovery Mushroom x2, Star Gun, Rock Candy x4, Fright Bomb, Royal Syrup x2, Ice Bomb, Fire Bomb x2, Max Mushroom x2, Flower x5, Red Essence, Super Slap, KerokeroCola x2, Pick Me Up x2, Sonic Cymbal, Drill Claw, Coin Block Bosses: MagiKoopa, Boomer, Exor You might want Bowser in your party while in the Keep. Some of the weaker monsters will run away because he's there. If he isn't in the party his influence will still be felt: some enemies will be confused. -Go to the 2nd room. Get past the Terra Cottas (by fighting or just avoiding) and go on to the 3rd room. Then from there go on to the 4th room. -In this room the Gu Goombas will close in from the sides and chase you. No big deal. Go on to the next room when you reach the exit. -This room is dark except for a circle of light around you. Follow the path until you reach a spot where you have a choice of 2 directions. Go up to get a chest then go down and over to the door. -First, go to the corner to your left. There's a doorway here (pretty cleverly concealed). You'll find 150 coins and a RECOVERY MUSHROOM. -Leave the secret room. Back in the other room you'll find Croco and a save block. Croco will sell you stuff. Go though the door when you're ready. -There are 6 doors in this room. Two lead to puzzle courses, two to action courses, and two to fighting courses. You won't know which door leads to which until you pick one (every time you enter the Keep it changes). You have to make it through 4 of the 6 courses to continue. Although they probably won't appear in the same door as they are numbered, here are the basics of the 6 courses: 1. Fight through bunches of enemies in this order: ROOM 1: Gu Goomba group, Malakoopa group, The Big Boo group, Sling Shy group ROOM 2: Chewy group, Mr. Kipper group, Amanita group, Glum Reaper group ROOM 3: Pyrosphere group, Lakitu group, Zeostar group, Shaman group Get the STAR GUN in the chest for completing this course. 2. Fight through bunches of enemies in this order: ROOM 1: Terra Cotta group, Oerlikon group, Sackit group, Chow group ROOM 2: Alley Rat group, Bloober group, Stinger group, Geckit group ROOM 3: Rob-omb group, Vomer group, Magmus group, Chester Get the DRILL CLAW in the chest for completing this course. 3. Puzzle course ROOM 1: Make Dr. T get the 21st coin from the coin block. Don't end your turn on the 16th coin or lower. Try ending it on the 20th coin. ROOM 2: Magic buttons To easily turn off all the buttons hit 2, 6, 11, and 15 assuming the buttons are numbered like this: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 ROOM 3: Ball Solitaire - kick the balls over each other until only one ball remains. Assume the balls are numbered as the buttons were above. Ball 6 is removed by Dr. T. The solution is below (6-12 means to kick ball 6 so that it would land in ball 12 [taking out ball 9 on the way]). To solve the puzzle kick the balls in this order: 1-6, 10-3, 12-6, 2-9, 13-5, 4-12, 14-9, 6-12, 3-8, 7-14, 16-11, 11-5, 15-8, 8-3 Get a ROCK CANDY in the chest for completing this course. 4. Puzzle course ROOM 1: Answer trivia questions about the game. (Instead of cluttering up the walkthrough with a list of possible questions, I'll put the questions in a separate section of the guide - TRIVIA QUESTIONS.) ROOM 2: Count the barrels. Just remember, there are barrels you can't see. ROOM 3: Who took what place in the triathlon: PLACE WHAT THEY SAY 1st I outrode on my bike... 2nd I fell into 4th place... 3rd I placed the same in the swimming... 4th I came in 3rd for swimming... Get a ROCK CANDY in the chest for completing this course. 5. Action course - 10 tries to make it through without landing in the lava or getting hit ROOM 1: Jump from platform to platform. Ride the last platform up and go back to the left for a chest. ROOM 2: Avoid the bombs and get to the other end of the room on the ball. To get the coins and the 5 chests, hop on the ball and use opposite directions to move. ROOM 3: Move from platform to platform to collect 6 chests (optional of course) and reach the other side. Get the SONIC CYMBAL in the chest for completing this course. 6. Action course - 10 tries to make it through the 3 rooms without falling into the lava or getting hit. ROOM 1: walk on the invisible paths to reach the other side (paths become visible briefly when you or terrapins jump). The coins can be gotten by jumping over lava areas. There are 4 chests in this area. ROOM 2: Jump from platform to platform. 4 more chests are in this room. ROOM 3: Donkey Kong 3-D :) Jump over the barrels and climb to the top. Get the SUPER SLAP in the chest for completing this course. -After getting through 4 of the 6 doors you'll come to a save spot, and a door to the next room. -In this room you'll have to fight Magikoopa. After defeating him (which is a cinch) he'll make a coin block chest for you that never runs out of coins (unfortunately, it has small coins and not the large ones that are worth 10). He'll also heal you any time you talk to him. Go through the upper door to find Croco. He's selling some new stuff now. And since you have as much coins as you'll ever need (you just need to jump a lot to get it), make sure to buy all the armor he has for sale (the best in the game). Then go out and use the lower door. -Here you'll find a whole lotta Thwomps. Run through the room, jumping over or fighting any bullets you see. It's possible to jump on top of a Thwomp and get lifted to the top though there is no real reason to do this other than to avoid the bullets (when they are all on the ground). Go through the door at the other end. -Another chandelier room like the one you fought Bowser in way back at the beginning of the game. This time you get to fight Boomer on the chandeliers. Defeat him and the Chandeli-ho that's holding you up will take you to the top of the Keep... -...right to the battle with Exor, the sword that crashed into the Keep at the beginning. Once you've defeated Exor, you'll be transported to Smithy's factory. But before going anywhere, use the warp spring to return to the world map. Go to the town of your choice and get resupplied (if you need to) then return to Bowser's Keep. Take a look at the treasures you'd get if you completed the 2 doors (in that room with 6) you didn't complete. If you think they're worth getting, go back to the room with 6 doors. -The doors have reset and the courses aren't in the same spots, so pick a door. If it leads to a course you've done before, fail the task so you'll end up back at the 6 doors. Keep doing this until you've found the courses you're looking for. -Once you're all set, finish off the Keep and go to the Gate. FACTORY Items : Rock Candy Chests: Ultra Hammer, Recovery Mushroom x3, Flower x2, Royal Syrup, Max Mushroom Hidden Chests: #39- Recovery Mushroom Bosses: Count Down, Machine Made (various bosses from times past), Domino, Cloaker, Earth Link, Mad Adder, Factory Chief, Gunyolk, Smithy Star Piece #7 <---- -In the 2nd room jump onto the screw bridge. Jump to move it a little. Keep jumping and you'll reach the other side. Don't worry about falling, you'll end up springing back to the beginning of the bridge. Next, you'll come to a save spot and the exit to the next room. -In this room, use the screw bridge (as before) and work your way over to the right corner where you'll find the exit to the next room. -This is a good room to gain experience. Each Ameboid can be killed in one hit and are worth 17 experience a piece. With an Exp. Booster equipped you should be able to go up quickly. And if you kill all of them, just go on to the next room and come back. When you're ready step on the switch and follow the path that appears. This will lead to a room with a save block. In the corner to the left of the save block is the final hidden chest (#39). -In the next room grab the chest, then use the spring to get to the screw bridge. Get across the bridge (as before) and jump on the spring which launches you down to Count Down, the first boss of the Factory. When you defeat Count Down as save block and a spring will be the only thing left in the room. -After using the spring to go down, use the exit to the next room. Here you'll meet some of the Machine Made bosses. Fighting these bosses is an even better way to gain experience and coins than fighting Ameboid. You'll also find a chest above the 2nd conveyor. Then you'll come to a platform floating above open space. Jump over the platform so that you fall down a floor. Go left to get 2 chests, then go back to the spring. Use it to get back up to the room you were at before. Now jump on the platform. About halfway across you'll need to switch platforms. Once on the other side of the gap go on to the next room. -The first 2 conveyors are sending out Jabits and Springers. The 3rd is sending out a Machine Made version of Mack. Past the 3rd conveyer you'll find the exit to the next room. -Here you just have to run around (over conveyers that threaten to drop you into the pit, which you don't have to worry about since there is a spring down below that launches you back up). You'll find 2 chests in this room, also. -In the next room you'll have to climb up a stairway made of conveyers while Machine Made versions of Bowyer are coming at you. After that you'll find Machine Made versions of the Axem Rangers. And then more Machine Made Bowyers, before reaching the exit. -After going through a small room with a save block in it, you'll reach a large room with Machine Made Yaridoviches dropping in the middle. Go over to the top corner and use the exit. Grab the chests then return. Jump on the block that the Yaridoviches keep landing on. Then drop in the hole that is made (you might want to save first). You'll drop into a battle with Domino and Cloaker. Once they're defeated, us the exit on the upper left side. -After a battle with some Mad Mallets you'll have to fight Clerk. Defeat Clerk and Mallow will press a switch that makes a crane grab him. Mario will get him out. Now, start to go to the next room. Toad will stop you. He'll sell stuff to you for the price you would sell the same stuff for. After shopping he'll give you ROCK CANDY, so save room for it. If you need anything between now and the end of the game you can return to this room and talk to Toad. For now go on to the next room. -Defeat Manager and his Pounders in this room, then go on to the next. -Here you have to fight Director and 4 Poundettes. A little further on you'll find the final save block. Save if you want then go on to the next room. -You'll have to fight Factory Chief and his Gunyolk here. After defeating them you may want to return to the save block to save you game before stepping on the switch. Stepping on the switch causes a crane to pick you up and take you to Smithy. -After defeating Smithy's first form he'll get really mad. He'll end up sending everyone plummeting into an inferno where you'll have to fight his real form (a really ugly one). -Defeat Smithy and you'll get the final Star Piece and beat the game. -While the credits roll you'll get to watch a parade. After the parade fireworks will be launched. How spectacular the show is and what shape the final firework is in will depend on the number of fireworks you bought from the inventor in Moleville during the game. # BOUGHT SHAPE 0 - 2 Mushroom 3 - 4 Flower 5 or more Star -If you wait a little while after the words "The End" appear on the screen, you are treated to a peaceful version of the Super Mario Brothers level music. THE END :) <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<< E X P E R I E N C E C H A R T >>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Like most RPGs, you need to defeat enemies to gain experience. Get enough experience and your character will advance levels and become stronger. Here is a chart that tells how much total experience a character needs to advance to a level. It also tells which characters will learn a special attack at each level. TO LEVEL: TOTAL EXP NEEDED: WHO LEARNS SPECIAL: 2 16 --- 3 48 Mario,Mallow 4 84 --- 5 130 --- 6 200 Mario,Mallow 7 290 --- 8 402 Geno 9 538 --- 10 690 Mario,Mallow 11 890 Geno,Toadstool 12 1110 Bowser 13 1360 Toadstool 14 1640 Mallow,Geno 15 1950 Mario,Bowser,Toadstool 16 2290 --- 17 2660 Geno 18 3060 Mario,Mallow,Bowser,Toadstool 19 3490 --- 20 3950 --- 21 4440 --- 22 4960 --- 23 5510 --- 24 6088 --- 25 6692 --- 26 7320 --- 27 7968 --- 28 8634 --- 29 9325 --- 30 9999 --- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<< B A T T L E S P E C I A L S >>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Sometimes when an enemy is defeated, the character that served the final blow might receive a bonus. There are 5 different bonuses that could be gotten: HP MAX - restores character's HPS to max. ATTACK UP - 1.5 times normal attack power DEFENSE UP - 2 times normal defense power ONCE AGAIN - immediately take another turn without wait LUCKY - play the Find-Yoshi game after the battle The ATTACK UP and DEFENSE UP bonuses can be removed by the "Shredder" spell, so beware. Another thing you might get during battle is a Freebie. This will occur sometimes when you use an item. What it does is when you use an item, you'll get another one of that same item (effectively letting you use the item once for free). <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<< S E C R E T A D V I S O R S >>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Occasionally you will find an unknown person (or thing) that gives you advice. I call them "Secret Advisors" because you never see what they look like, and they usually hide themselves pretty well. I've only found two of them, but there might be more. - The first secret advisor is in Mushroom Kingdom, behind the large house to the left. - The second secret advisor is in Rose Town, behind the house with the controllable stairs. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<< B O S S S T R A T E G I E S >>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Bowser HP: about 300 Kinklink HP: about 60 Forget about attacking Bowser and just go for the chain (Bowser stops taking damage after 6 turns). It shouldn't take too long to force the chain to let go. Hammer Bros. HP: about 50 Use a Jump attack on one, then a regular attack. When one dies the other will Valor Up (increase his defense). Finish the other one with a few Jump attacks. Use Mushrooms to restore your HPS if they get below 10, because the Hammer Bros.' Hammer Time attack does around 8 damage. Croco HP: 320 "Gosh, I'm good!" Blast him with Mario's Fire Orb attack (Croco skips a turn the first time he gets hit with Fire Orb). Use Mallow to heal and use Honey Syrups when your FPS get low. Mack HP: 480 "Boing, boing, boing." Bodyguard HP: 30 "Boing, boing, boing." Have Mario Jump on Mack while Mallow takes out the Bodyguards with Thunderbolt (Mack skips a turn the first time he gets hit with Thunderbolt). Once the Bodyguards are gone, Mallow should heal and stuff when needed. Occasionally the Bodyguards will come back, so blast them with Thunderbolt again. Belome HP: 500 "I just...wanna sleep." Use Mario's Jump attack and use Mallow's Thunderbolt when he isn't healing, restoring FPS, or eaten :) Bowyer HP: 720 "What's with these folks?" Use regular attacks unless Bowyer shuts off the 'A' button. If that happens have Geno use Geno beam, have Mario use Super Jump, and have Mallow either heal, use a Syrup to restore FPS, or Defend. Croco HP: 750 "Ooh! I'm good!" Have Geno use regular attacks, have Mario use his Super Jump attack, and have Mallow use regular attacks when he isn't healing the others. In the middle of the fight he'll steal all your items, so be prepared. Punchinello HP: 1200 "Yeeha! I see we're already famous!" Use Geno's regular attack, Mario's Super Jump, and use Mallow as your miscellaneous attacker. Mallow should use Thunderbolt if there are any bombs showing, otherwise he should use regular attacks or heal. Snifit HP: 200 "Minimum wage for THIS?!" Booster HP: 800 "This is like realizing you're outside without your clothes on!" First defeat the Snifits (it's not like you have a choice). After the Snifits are toasted, Mario should use his Super Jump and the others should use regular attacks. Watch out for Spritz Bomb and Loco Express, they do MASSIVE damage (to everyone except Bowser). Knife Guy HP: 700 "Happiness is hip!" Grate Guy HP: 900 "Peace is just a dream." Mario should use Fire Orb (or Super Flame if he has it) on Knife Guy. If you have Mallow, he should use Thunderstorm on Grate Guy. Bowser and Geno should just use normal attack, both concentrating on one of the guys until he dies, then moving to the other guy. Bundt HP: 900 "Congratulations." Raspberry HP: 600 "Congratulations!" Torte HP: 100 "Cake! Vatch zee CAKE." You can't damage the Tortes so concentrate on Bundt using regular attacks (except Mario, who should use Super Jump). After defeating the top layer (Bundt), you'll have to fight Raspberry, the bottom layer. Fight it the same way. King Calamari HP: 800 "The ship's MINE! SCRAM!" Tentacles (left) HP: 200 "You wouldn't...EAT me?!" Tentacles (right) HP: 260 "Keep me in cool!" First take out the Tentacles and then go for Calamari. Mario should use Super Jump on the Tentacles and Super Flame on King Calamari. And everyone else should use normal attacks. Toadstool should use Group Hug, if she's in your party, to heal when needed. Johnny HP: 820 "Whoa! It's all over." Bandana Blue HP: 150 "Color me Blue, mates!" Have Mario use Super Jump on Johnny. The others should use regular attacks, mainly concentrating on Johnny. If you don't take out the Bandana Blues you can defeat Johnny without a hitch. If all the Bandana Blues are wiped out, Mario will have to fight Johnny alone when Johnny's HPS get down so far. Yaridovich HP: 1500 "My promotion's at stake!" (mirage) HP: 500 "I'm not the real McCoy!" Mario should use Super Jump (or Ultra Jump if he has it). If Bowser or Geno are in you party, they should use regular attacks. Mallow should use Shocker and Toadstool should us Group Hug (probably almost every round). If Yaridovich splits, attack the mirage (the one that suffers the most damage). Formless HP: 10 "I have a secret!" Mokuka HP: 620 "Mwa ha ha..." Attack Formless with your weakest magic attack (Jump or Thunderbolt will do) to reveal Mokuka. Then just bash him with regular attacks until he dies. Belome HP: 1200 "Gotta yummy in my tummy!" Mario Clone HP: 200 "......" Mallow Clone HP: 150 "Ma? Pa? Where are ya?" Geno Clone HP: 250 "Star Pieces...Star..." Bowser Clone HP: 300 "Grrr...my castle..." Toadstool 2 HP: 120 "It's tough to be pretty!" Belome can make clones of your party members so it may be wise to include Mallow and Toadstool in your party, since their clones have the least amount of HPS. Belome just clones the person who most recently attacked him, so if a person doesn't attack Belome, Belome won't clone that person. Mallow's Thunder attacks work well, and Toadstool is good to have for her Group Hug. Mario should use Super Jump (or Ultra Jump). Take out Belome, then worry about any clones that are left behind. Smilax HP: 200 "Turn your eyes!" Megasmilax HP: 1000 "I was a water baby!" If Megasmilax changes your character into mushrooms, your should have Toadstool use Group Hug (that is assuming she's in your party and wearing a Trueform Pin). Mario should use Ultra Jump, if he has it, until the Smilaxes are dead, then he should just use Super Jump. All the others should use regular attacks on MegaSmilax, except maybe Mallow, who may want to use Snowy. Dodo HP: 800 "I'm STARVED!" Just bash him with regular attacks until he goes away. You only need to face this version of Dodo if you lose in the pecking sequence or fight him during the chase in the castle. Shelly HP: 500 "Slow down!" Birdo HP: 777 "I just love life!" Eggbert HP: 10 "What a glorious day!" Shelly doesn't attack you or anything. Just keep hitting it until it hatches and Birdo pops out. Everyone should use regular attacks against Birdo. Or you can try it by having one person attack and the other 2 defend. When Birdo shoots a single egg, it'll bounce off anyone who is defending. The bounced egg will become Eggbert. Defeat it and it'll blow up doing damage to Birdo. Another strategy is to have everyone defend until there are several Eggberts on the screen (you can have up to 4), then use a multi-enemy attack to blow them all up, getting multiple hits on Birdo. Valentina HP: 2000 "I tell ya, he's NOTHING!" Dodo HP: 1000 "I'm starved...later!" The battle will start with Dodo taking your center character to fight a one-on-one battle with him. When Dodo loses 200 HPS he'll run away. It'll then switch to your remaining 2 characters versus Valentina. Battle her for a few rounds using regular attacks, and both Dodo and your character will return. Use multiple-enemy attacks (like Mario's Ultra Jump, Toadstools's Psych Bomb, etc.) or use regular attacks on Valentina. You don't have to kill Dodo if you don't want to, he runs away when Valentina runs away. Czar Dragon HP: 1400 "Flamin' hot, right at ya!" Helio HP: 10 "I'm burnin' up inside!" Zombone HP: 1800 "Hey! We're not done yet!" Use regular attacks to defeat Czar Dragon, using the occasional multi-enemy attack if Czar Dragon calls on some Helios. When Czar Dragon changes into Zombone, Mario and Bowser should continue to use regular attacks. If Geno is in your party, have him use Geno Beam. Have Mallow use Snowy if he's in your party. Toadstool should heal when necessary and attack when able. If you have Pure Water, use it on Zombone and it will attack itself (strange but it works). Axem Pink HP: 400 "Red, WRONG POSITION!" Axem Black HP: 550 "You're timing stinks!" Axem Red HP: 800 "I'm all thumbs today!" Axem Yellow HP: 600 "We're lookin' GOOD!" Axem Green HP: 450 "Are we done here?" Axem Rangers HP: 999 "It's a melee!" First you fight them as 5 separate enemies. Take out Axem Pink first, because she can heal her comrades. Axem Green should be your next target since he uses attacks that hit your whole party. Next, go for Axem Yellow and then Axem Black. That leaves Axem Red as your final target. Regular attacks should be enough to take each of them out. Once they're beaten they'll combine their powers and you'll have to defeat the Axem Rangers (only one target this time). Regular attacks will do this time, too, but be sure to heal, and have everyone defend when they say "Recharging!" as this means the Breaker Beam will fire on their next turn. (They fire every two turns.) Magikoopa HP: 1600 "That's...my child?" Bahamutt HP: 500 "Give me a chance, here." Jinx Clone HP: 320 "I'm the REAL thing!" King Bomb HP: 500 "I LIVE to explode!" Just bash him with regular attacks. When he summons someone, you won't be able to hit him so kill it (with regular attacks) and then whack away at Magikoopa some more. (How you can hide behind a Jinx Clone, we will never know... :) Boomer HP: 2000 "It's all over now..." Stick to regular attacks and he'll go down in no time. Note that he is weak to magic attacks while red and weak to regular attacks when blue. Exor HP: 1800 "Gotta mow the lawn soon." Neosquid HP: 800 "I'm so utterly alone..." Left Eye HP: 300 "I can't see a thing!" Right Eye HP: 500 "I've got an astigmatism!" First take out the eyes (one at a time) with regular attacks. Then go for Neosquid (the mouth), again using regular attacks. When Neosquid is gone, go for Exor. Every once in a while you'll have to rekill the eyes, since they come back. Neosquid will come back, too, but not as quick (you can still concentrate on Exor). Count Down HP: 2400 "We're into overtime!" Ding-a-ling HP: 1200 "Wake up sleepy heads!" First, hit Count Down with regular attacks. When Count Down is gone, take out the Ding-a-lings using whatever (Mario's jumps work pretty good). Machine Made (Mack) HP: 300 "Mario! I'm BAAAAAAAACK!" (Bodyguard) HP: 100 "Boing, boing, boing." (Bowyer) HP: 1000 "Nya! I'll SNUFF ya! NYA!" (Axem Pink) HP: 100 "Oh! My makeup!" (Axem Black) HP: 120 "Will I make the team?" (Axem Red) HP: 180 "Gotta fight for evil!" (Axem Yellow) HP: 200 "I'm STARVED!" (Axem Green) HP: 80 "Whew! Vertigo!" (Yaridovich) HP: 800 "My promotion's at stake!" Use the same strategies for the Machine Made replicas as you did with the real bosses. Most have lower HP so they shouldn't be too hard. You can also run away if you don't want to fight them. Cloaker HP: 1200 "I love cold hard steel!" (with Earth Link) "I can't think straight!" Domino HP: 900 "MAGIC! DEAL with it!" (with Mad Adder) "Sh...sho...shocked!" Earth Link HP: 2500 "What a royal pain!" Mad Adder HP: 1500 "I'm alive and kicking." Attack Domino first using regular attacks. After taking out Domino, Cloaker will run and enlist the help of Earth Link. (If you kill Cloaker first, Domino will run and enlist Mad Adder for additional support). Focus your attacks on Earth Link (Mario should use Super Jump while the others use regular attacks). Defeat Earth Link (or Mad Adder) and Cloaker (or Domino) will go, too. Factory Chief HP: 1000 "Who DARES to fight ME?!" Gunyolk HP: 1500 "If we're beaten, the boss is alone!" Using regular attacks, take out the Factory Chief. Then go for Gunyolk (regular attacks are good enough here, too). Final Battle, part 1 Smithy HP: 2000 "Eh?! Not bad!" Smelter HP: 1500 "I brush after every meal!" Shyper HP: 400 "Ooh! This'll be fun!" Start by attacking Smelter. If Smelter makes any Shypers, take them out. Once everything is gone you can concentrate one Smithy, using regular attacks. Final Battle, part 2 (Head) HP: 8000 "This isn't good at all!" (Tank form) "Don't shock me! DON'T!" (Wizard form) "Good magic, bad defense." (Chest form) "What's hidden inside?!" (Shielded form) "Nothin' can hurt me!" (Body) HP: 1000 "What a heavy head!" Have one character (probably your strongest) hit Smithy's head while the other 2 pound his body. Use regular attacks on the body. The head does different things depending on its current form. So should you. Tank form: Use magic attacks, especially Shocker. He has powerful moves, including a sudden death attack. He usually stays in this form for 3 turns. Wizard form: Use regular attacks. Incredible magic power here, get ready for a pummeling. He usually stays in this form for 3 turns. Chest form: Use regular attacks. The entire party will get a randomly-picked status ailment. He will stay in this form for 1 turn. Shielded form: Attack the body or heal. He will cast Shredder and/or heal. (He can't attack in this form.) He usually stays in this form for 2 turns. If you can't attack his body send everyone after the head until the body becomes attackable again. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<< M O N S T R O T O W N S T R A T E G I E S >>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Jagger HP: 600 "Oh! I'm so excited!" Just hit him with regular attacks until he is defeated. Jinx, part 1 HP: 600 "You're just a beginner!" Regular attacks will probably do here too (except for Mario, who should use his best Jump attack). Jinx, part 2 HP: 800 "Sympathy!? Not from me!" Jinx gets increasingly difficult with each part so beware. Have Mario use his best Jump attack, Bowser attack, Geno use Geno Boost on everyone, then attack, and Mallow and Toadstool heal or defend. He has a sudden death attack this time so be careful. Jinx, part 3 HP: 1000 "Ooh! I'm gonna hurt ya!" Only a few seconds into the battle, Jinx will use Bombs Away which will more than likely kill one of your characters right away if not blocked (hit the attack button just as the fireball hits you). Use your best magic attacks and heal regularly. The princess may be very useful for her healing abilities. Watch out when he uses Vigor Up because after that all his attacks are unbelievably powerful, so get ready to heal! Culex HP: 4096 "A little off, eh?" Fire Crystal HP: 2500 "I gotta vacuum tonight!" Water Crystal HP: 1800 "Get me back underground!" Earth Crystal HP: 3200 "I hate being awakened!" Wind Crystal HP: 800 "Whhhhhhooooo..." Start by using up all your Rock Candy. Then if you have the Star Egg (gotten from the Grate Guy Casino by winning "Look the Other Way" 100 times) use it to get 100 damage on Culex and the crystals. Mainly use multiple-enemy attacks until the crystals are gone, then concentrate on Culex. If multi-enemy attacks aren't doing much damage then take out the crystals one by one. For best results, use Jump attacks on the Wind Crystal, Fire attacks on the Water Crystal, Ice attacks on the Fire Crystal, and Thunder attacks on the Earth Crystal. Culex occasionally casts Shredder which removes any attack and defense bonuses you have, so beware. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<< B U G S >>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Statue Bug - If you go to Garro's house in Nimbus Land over and over again after beating Valentina, the statue that looks like Mallow will occasionally be in the wrong pose (angry, fallen over, etc.) Magikoopa Bug - If Magikoopa calls on King Bomb and it uses Big Bang to self-destruct, Magikoopa will be attackable but he will not attack you. I guess he thinks he's still hiding and can't attack... Forest Spring Bug - Sometimes in the Forest Maze, when you spring out of an underground area, you will come out in the wrong area. I have no idea what causes this error or if it is just the cartridge I use that does this (I rent the game, I don't actually own it). <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<< M E N U C O M M A N D S>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Item - View, use, or throw away any of your 29 items. Status - Check out each characters stats, and how much they need to advance a level. For each stat there are 2 numbers. The top number is the characters base statistic, and the bottom number is the base plus any additions acquired from weapons, armors, and accessories. Special - View each characters special skills along with how many FPS each uses. Some skills can be used out of battle, but only a couple. Equip - View and equip your weapons, armors, and accessories. You can hold up to 30 weapons, armors, and/or accessories at any one time. Special Item - View special event items that you have collected. Map - View a map of the entire world (must get MAP from Chancellor first). Star Pieces - View the Star Pieces you've collected so far (must get a Star Piece first). Switch - Pick which two characters will fight in battles with Mario (must have more than 3 characters first). Game - Play a simple (in design anyways) shooter (must buy the game from the boy in the Mushroom Kingdom Inn for 500 coins). By the way, my high score is 49458833 (the game lasted for over an hour). Does anyone out there have a higher one? <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<< I T E M S >>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> You can carry up to 29 items at a time. The following is a list of the possible items, how much you can get them for (c = regular coins, f = frog coins), how much you can sell them for, and what they do (directly from the game, complete with typos). Able Juice Buy : 4c (2c from Toad) Sell: 2 Info: Heals status problems during battle Bad Mushroom Buy : 30c Sell: 15 Info: Poisons an enemy Bracer Buy : 2f Sell: 1 Info: Raises ally's def. in battle Bright Card Buy : -- Sell: 777 Info: A member's card for the casino Carbo Cookie Buy : Shiny Stone Sell: 1 Info: Kid's love 'em Crystalline Buy : 5f Sell: 2 Info: Raises party's Defense in battle EarlierTimes Buy : 15f Sell: 7 Info: Use it to start a battle over Elixir Buy : 42c w/ Alto Card, 36c w/ Tenor Card, 24c w/ Soprano Card Sell: 24 Info: Party recovers 80 HP Energizer Buy : 2f Sell: 1 Info: Raises ally's battle power during battle Fertilizer Buy : -- Sell: 100c Info: Nutrients! Fire Bomb Buy : 200c Sell: 100 Info: Hit all enemies w/ fire Note: Does 100 damage to all enemies Fireworks Buy : 500c Sell: 250 Info: A gorgeous firework Flower Box Buy : -- Sell: 500 Info: Raises Flower Pts. by 5 Flower Jar Buy : -- Sell: 300 Info: Raises Flower Pts. by 3 Flower Tab Buy : -- Sell: 100 Info: Raises Flower Pts. by 1 Freshen Up Buy : 50c (25c from Toad) Sell: 25 Info: Party is refreshed during battle Fright Bomb Buy : 100c Sell: 50 Info: Fear attack on all enemies FroggieDrink Buy : 16c w/ no card, 14c w/ Alto Card, 12c w/ Tenor Card, 8c w/ Soprano Card Sell: 8 Info: Party recovers 30 HP Goodie Bag Buy : -- Sell: 555 Info: It's packed full of coins Note: You get 1 coin for each time you use it in battle (infinite uses); probably better off selling Honey Syrup Buy : 10c Sell: 5 Info: Recover 10 Flower Pts. Ice Bomb Buy : 250c Sell: 125 Info: Hit all enemies w/ ice Note: Does 125 damage to all enemies KerokeroCola Buy : 200 w/ Soprano Card, 150c w/ Marrymore Inn Room Service Sell: 200 Info: All members recover fully Note: This also restores FP Lamb's Lure Buy : -- Sell: 1 Info: Baa, baa... Note: Can turn an enemy into a lamb and scare it away; When the flock is full (after 48 uses) this item turns into the Sheep Attack Lucky Jewel Buy : 100c Sell: 50 Info: Summons Luck at will Note: Play the bonus game after a battle when used Maple Syrup Buy : 30c, 15c from Toad Sell: 15 Info: Recovers 40 Flower Pts. Max Mushroom Buy : 39c Sell: 39 Info: Recovers all HP Megalixir Buy : 90c w/ Tenor Card, 60c w/ Soprano Card Sell: 60 Info: Party recovers 150 HP Mid Mushroom Buy : 20c, 10c from Toad Sell: 10 Info: Recovers 80 HP Moldy Mush Buy : -- Sell: 1 Info: Gross! There's mold growing on it. Muku Cookie Buy : 69c Sell: 34 Info: Muku! Muku-muku! Muka? Mushroom Buy : 4c Sell: 2 Info: Recovers 30 HP Mushroom Buy : 4c Sell: 2 Info: Recoers 30 HP, but... Note: When used in battle, turns user to mushroom; the typo in the INFO is from the game :) Mystery Egg Buy : 200c Sell: 100 Info: A product of pure love... Note: Equip B'Tub Ring to Toadstool and have her use this 10 times. It'll change to Lamb's Lure Pick Me Up Buy : 5c, 10c from Marrymore Inn Room Service, 3c from Toad Sell: 2 Info: Revives downed ally Power Blast Buy : 5f Sell: 2 Info: Raises party's Attack Power in battle Pure Water Buy : -- Sell: 75 Info: Defeats ghosts in a wink Red Essence Buy : -- Sell: 200 Info: You won't be attacked for 3 turns during battle Rock Candy Buy : -- Sell: 200 Info: Attack all enemies Note: Does 200 damage to all enemies Rotten Mush Buy : -- Sell: 2 Info: Eeew, it's rotten! Royal Syrup Buy : -- Sell: 50 Info: Recovers all Flower Pts. Seed Buy : -- Sell: 150 Info: A fast-growing seed See Ya Buy : 10f Sell: 5 Info: Allows you to run away from battles Sheep Attack Buy : -- Sell: 1 Info: Baah, baah... Note: Can turn all the enemies into sheep and scare them away Shiny Stone Buy : Fireworks Sell: 2 Info: A pretty stone! Sleepy Bomb Buy : 1f Sell: 0 Info: Puts enemies to sleep Star Egg Buy : -- Sell: 1 Info: Reusable battle item Note: Does 100 damage on all enemies; infinite uses; and it dances faster for Toadstool :) Wallet Buy : -- Sell: 123 Info: A fat wallet Wilt Shroom Buy : -- Sell: 4 Info: It's wilted... Yoshi-Ade Buy : -- Sell: 100 Info: Power raised during battle Yoshi Candy Buy : -- Sell: 70 Info: Recovers 100 HP Yoshi Cookie Buy : -- Sell: 1 Info: Summons Yoshi during battle <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<< S P E C I A L I T E M S >>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> There are some special items in the game that are used in special events, or to carry the story along. ITEM: DESCRIPTION: Alto Card A membership card for the Juice Bar Bambino Bomb Handle with care! Beetle Box It's an insect cage Big Boo Flag It's a Big Boo Flag Castle Key 1 It's a Castle Key Castle Key 2 It's a Castle Key Cricket Jam Delicious jam! Cricket Pie A tasty looking pie DryBonesFlag It's a Dry Bones' Flag Elder Key The key to the Ancestor Hall Greaper Flag It's a Greaper Flag RareFrogCoin It's a Frog Coin from Frogfucius! Room Key The key to the mine room! Shed Key The key to the shed in Seaside Town Soprano Card A membership card for the Juice Bar Temple Key It's a Temple Key Tenor Card A membership card for the Juice Bar <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<< A C C E S S O R I E S >>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> All accessories will be sold for regular coins. However, not all the accessories can be bought for regular coins. Those that can are marked with a 'c' after the price. Accessories that have to be bought with Frog Coins are marked with a 'f' after the price. Those that can't be bought are marked with '--'. Amulet Buy : -- Sell : 100 Speed: -5 Att : +7 Def : +7 M.Att: +7 M.Def: +7 Who : All Description: Great item, bad smell! Antidote Pin Buy : 28c Sell : 14 Speed: 0 Att : 0 Def : +2 M.Att: 0 M.Def: +2 Who : All Description: Prevents poison damage Attack Scarf Buy : -- Sell : Speed: Att : +30 Def : +30 M.Att: +25 M.Def: +25 Who : Mario Description: B'Tub Ring Buy : 145c Sell : 72 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : Toadstool Description: You'll win her heart with this! Note: Equip this and have Toadstool use the Mystery Egg 10 times. The egg will change into Lamb's Lure. (After that the ring is pretty much useless.) Coin Trick Buy : 36f Sell : 18 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : Mario Description: Doubles the coins you win in battle Exp. Booster Buy : 22f Sell : 11 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Doubles Exp. when equipped Note: You don't have to have the person in your active party for this to work... Fearless Pin Buy : 130c Sell : 65 Speed: 0 Att : 0 Def : +5 M.Att: 0 M.Def: +5 Who : All Description: Prevents Fear attacks Feather Buy : -- Sell : 333 Speed: +20 Att : 0 Def : +5 M.Att: 0 M.Def: +5 Who : All Description: Speed up by 20 Ghost Medal Buy : -- Sell : 800 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Raises defense while attacking Jinx Belt Buy : -- Sell : 999 Speed: +12 Att : +27 Def : +27 M.Att: 0 M.Def: 0 Who : All Description: Jinx's emblem of power! Jump Shoes Buy : 30c Sell : 15 Speed: +2 Att : 0 Def : +1 M.Att: +5 M.Def: +1 Who : Mario Description: Use jump attacks against any foe Quartz Charm Buy : -- Sell : 3 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Shining source of power! Rare Scarf Buy : -- Sell : 75 Speed: 0 Att : +15 Def : 0 M.Att: +15 M.Def: +15 Who : All Description: Raises defense power! Safety Badge Buy : -- Sell : 250 Speed: 0 Att : 0 Def : +5 M.Att: 0 M.Def: +5 Who : All Description: Prevents Mute & Poison attacks Safety Ring Buy : -- Sell : 400 Speed: +5 Att : 0 Def : +5 M.Att: 0 M.Def: +5 Who : All Description: Guards against mortal blows. Note: This protects against all status ailments and MANY magic attacks. Scrooge Ring Buy : 50f Sell : 25 Speed: 0 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Cuts FP use in half during battle Signal Ring Buy : -- Sell : 300 Speed: +10 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Noise indicates a hidden chest. Note: Must be equipped to a member of your active party (the 3 characters that will be in battles) in order to work. Troopa Pin Buy : -- Sell : 500 Speed: +20 Att : 0 Def : 0 M.Att: 0 M.Def: 0 Who : All Description: Grants "Troopa" confidence Trueform Pin Buy : 60c Sell : 30 Speed: 0 Att : 0 Def : +4 M.Att: 0 M.Def: +4 Who : All Description: You won't be turned into Mushrooms & Scarecrows! Wake Up Pin Buy : 42c Sell : 21 Speed: 0 Att : 0 Def : +3 M.Att: 0 M.Def: +3 Who : All Description: Prevents Mute & Sleep attacks Zoom Shoes Buy : 100c Sell : 50 Speed: +10 Att : 0 Def : +5 M.Att: 0 M.Def: +5 Who : All Description: Speed up by 10! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<< W E A P O N S >>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Each character has their own weapons that only they can use. The following lists contain each character along with the weapons they can use. For each weapon the buying and selling prices are given ('--' for Buy if the weapon is found, not bought), how much the characters attack power will go up if the weapon is equipped, the description (directly from the game), and when to push the button in order to get a the Timed Attack to work. MARIO'S WEAPONS-------- Hammer Buy : 123 Sell: 61 Attack Up: +0 Description : A lucky hammer! Timed attack: Press the attack button just before the hammer hits its target. You'll not only get more damage (although it still isn't much), but you'll also get the LUCKY battle special. Hammer Buy : -- Sell: 35 Attack Up: +10 Description : Pounds enemies Timed attack: Press the attack button just before the hammer hits its target. Lazy Shell Buy : -- Sell: 100 Attack Up: +90 Description : Toss a shell at an enemy! Timed attack: Press the attack button just before Mario kicks. Masher Buy : -- Sell: 80 Attack Up: +50 Description : Makes monster mash! Timed attack: Press the attack button just before the hammer hits its target. Mega Glove Buy : 102 Sell: 51 Attack Up: +60 Description : Packs a mega wallop! Timed attack: Press the attack button just before Mario punches. NokNok Shell Buy : 20 Sell: 10 Attack Up: +20 Description : Kick to attack Timed attack: Press the attack button just before Mario kicks. Punch Glove Buy : 36 Sell: 18 Attack Up: +30 Description : Knock out power! Timed attack: Press the attack button just before Mario punches. Super Hammer Buy : 70 Sell: 35 Attack Up: +40 Description : The standard for hammers! Timed attack: Press the attack button just before the hammer hits its target. Troopa Shell Buy : 90 Sell: 45 Attack Up: +50 Description : Kick with it! Timed attack: Press the attack button just before Mario kicks. Ultra Hammer Buy : -- Sell: 57 Attack Up: +70 Description : The ultimate hammer! Timed attack: Press the attack button just before the hammer hits its target. MALLOW'S WEAPONS------- Cymbals Buy : 42 Sell: 21 Attack Up: +30 Description : Scare enemies with clash Timed attack: Press the attack button just before Mallow crashes the cymbals. FroggieStick Buy : -- Sell: 90 Attack Up: +20 Description : Frogfucius made it Timed attack: Press the attack button just before the stick hits its target. Ribbit Stick Buy : 86 Sell: 43 Attack Up: +50 Description : It'll come in handy Timed attack: Press the attack button just before the stick hits its target. Sonic Cymbal Buy : -- Sell: 54 Attack Up: +70 Description : Puts noise to work for you! Timed attack: Press the attack button just before Mallow crashes the cymbals. Sticky Glove Buy : 98 Sell: 49 Attack Up: +60 Description : Launches a punch attack Timed attack: Press the attack button just before the stick hits its target. Whomp Glove Buy : 72 Sell: 36 Attack Up: +40 Description : The old double whammie! Timed attack: Press the attack button just before Mallow hits. GENO'S WEAPONS--------- Double Shot Buy : 88 Sell: 44 Attack Up: +35 Description : A handy double rocket punch Timed attack: Press the attack button just before Geno fires. Finger Shot Buy : 50 Sell: 25 Attack Up: +12 Description : Fingers shoot bullets Timed attack: Press the attack button just before Geno fires. Hand Cannon Buy : 105 Sell: 52 Attack Up: +45 Description : Shoots bullets from elbow! Timed attack: Press the attack button just before Geno fires. Hand Gun Buy : 75 Sell: 37 Attack Up: +24 Description : It packs a kick Timed attack: Press the attack button just before Geno fires. Star Gun Buy : -- Sell: 60 Attack Up: +57 Description : Try shooting stars! Timed attack: Press the attack button just before Geno fires. BOWSER'S WEAPONS------- Chomp Buy : -- Sell: 70 Attack Up: +10 Description : Just spin me at an enemy! Timed attack: Press the attack button just before impact. Chomp Shell Buy : 60 Sell: 30 Attack Up: +9 Description : It's a Kinklink shell Timed attack: Press the attack button just before impact. Drill Claw Buy : -- Sell: 59 Attack Up: +40 Description : A drilling claw! Timed attack: Press the attack button just before Bowser attacks. Hurly Gloves Buy : 92 Sell: 46 Attack Up: +20 Description : A classic Mario-toss attack Timed attack: Press the attack button just before impact. Spiked Link Buy : 94 Sell: 47 Attack Up: +30 Description : A studded ball and chain! Timed attack: Press the attack button just before impact. TOADSTOOL'S WEAPONS---- Frying Pan Buy : 300 Sell: 150 Attack Up: +90 Description : Enough iron to be dangerous! Timed attack: Press the attack button just before Toadstool swings. Parasol Buy : 84 Sell: 42 Attack Up: +50 Description : Inflicts serious pain! Timed attack: Press the attack button just before Toadstool swings. Slap Glove Buy : 100 Sell: 50 Attack Up: +40 Description : It slaps 'em silly Timed attack: Press the attack button just before Toadstool slaps. Super Slap Buy : -- Sell: 55 Attack Up: +70 Description : The Princess' mega-slap! Timed attack: Press the attack button just before Toadstool slaps. War Fan Buy : 100 Sell: 50 Attack Up: +60 Description : A mysterious battle fan! Timed attack: Press the attack button just before Toadstool swings. <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<< A R M O R S >>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Like weapons, each character has a type of armor that only they can use. In addition, there are 3 armors that anyone can use. MARIO'S ARMOR-------- Fire Shirt Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21 Description: Determined person's shirt Fuzzy Shirt Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18 Description: A fuzzy shirt Happy Shirt Buy : 38 Sell: 19 Def Up: +24 Mg.Def: +12 Description: A lucky shirt Hero Shirt Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24 Description: A legendary shirt. Mega Shirt Buy : 22 Sell: 11 Def Up: +18 Mg.Def: +10 Description: Durable stay-pressed shirt Sailor Shirt Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15 Description: A sailor's suit Shirt Buy : 7 Sell: 3 Def Up: +6 Mg.Def: +6 Description: It's a shirt! Thick Shirt Buy : 14 Sell: 7 Def Up: +12 Mg.Def: +8 Description: A padded shirt MALLOW'S ARMOR------- Fire Pants Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21 Description: Determined person's pants Fuzzy Pants Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18 Description: Fuzzy pants Happy Pants Buy : 38 Sell: 19 Def Up: +24 Mg.Def: +12 Description: A lucky pair of pants Mega Pants Buy : 22 Sell: 11 Def Up: +18 Mg.Def: +9 Description: Durable work pants Pants Buy : 7 Sell: 3 Def Up: +6 Mg.Def: +3 Description: It's a pair of pants! Prince Pants Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24 Description: Legendary pants! Sailor Pants Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15 Description: A sailor's pants Thick Pants Buy : 14 Sell: 7 Def Up: +12 Mg.Def: +6 Description: Padded pants GENO'S ARMOR--------- Fire Cape Buy : 90 Sell: 45 Def Up: +30 Mg.Def: +15 Description: Determined person's cape Fuzzy Cape Buy : 70 Sell: 35 Def Up: +24 Mg.Def: +12 Description: A fuzzy cape Happy Cape Buy : 38 Sell: 19 Def Up: +12 Mg.Def: +6 Description: A lucky cape Mega Cape Buy : 22 Sell: 11 Def Up: +6 Mg.Def: +3 Description: Durable pressed cape Sailor Cape Buy : 50 Sell: 25 Def Up: +18 Mg.Def: +9 Description: A sailor's cape Star Cape Buy : 100 Sell: 50 Def Up: +36 Mg.Def: +18 Description: A legendary cape. BOWSER'S ARMOR------- CourageShell Buy : 60 Sell: 30 Def Up: +12 Mg.Def: +6 Description: A stout shell Fire Shell Buy : 90 Sell: 45 Def Up: +18 Mg.Def: +9 Description: Determined person's shell Happy Shell Buy : 38 Sell: 19 Def Up: +6 Mg.Def: +3 Description: A lucky shell Heal Shell Buy : 100 Sell: 50 Def Up: +24 Mg.Def: +12 Description: A legendary shell. TOADSTOOL'S ARMOR---- Fire Dress Buy : 90 Sell: 45 Def Up: +42 Mg.Def: +21 Description: Determined woman's dress Fuzzy Dress Buy : 70 Sell: 35 Def Up: +36 Mg.Def: +18 Description: A fuzzy dress NauticaDress Buy : 50 Sell: 25 Def Up: +30 Mg.Def: +15 Description: A female sailor's dress Polka Dress Buy : -- Sell: 80 Def Up: +24 Mg.Def: +12 Description: A flashy dress Royal Dress Buy : 100 Sell: 50 Def Up: +48 Mg.Def: +24 Description: A legendary dress! ARMOR ANYONE CAN USE- Lazy Shell Buy : -- Sell: 111 Def Up: +127 Mg.Def: +127 Description: A stout and durable shell. Additional Effects: Speed -50, Attack -50, Mg.Attack -50 Work Pants Buy : 22 Sell: 11 Def Up: +15 Mg.Def: +5 Description: Sweaty work pants! Additional Effects: Speed +5, Attack +10, Mg. Attack +10 Super Jacket Buy : -- Sell: Def Up: Mg.Def: Description: Additional Effects: <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<< T R I V I A Q U E S T I O N S >>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> These are some (if not all) of the questions (and the answers) that you may see during one of the puzzle rooms of Bowser's Keep. 1. The boy getting his picture taken at Marrymore can't wait 'til which season? A: Skiing 2. What technique does Bowser learn at Level 15? A: Crusher 3. What is the name of the boss at the Sunken Ship? A: Johnny 4. What is Hinopio in charge of at the middle counter? A: The inn 5. Who helped you up the cliff at Land's End? A: Sky Troopas 6. What does the Red Essence do? A: Gives you strength 7. What does Belome really like to turn people into? A: Scarecrows 8. What is the 4th selection on the Menu screen? A: Equip 9. What did Carroboscis turn into? A: A carrot 10. Who is the leader of the Axem Rangers? A: Red 11. Which monster does not appear in Booster Tower? A: Terrapin 12. What color are the curtains in Mario's house? A: Blue 13. Johnny loves WHICH beverage?... A: Currant juice 14. What's the full name of the boss at the Sunken Ship? A: Jonathan Jones 15. What's the password in the Sunken Ship? A: Pearls 16. What was Toadstool doing when she was kidnapped by Bowser? A: She was looking at flowers 17. What's the first monster you see in the Pipe Vault? A: Sparky 18. How many legs does Wiggler have? A: 6 19. Where was the 1st Star Piece found? A: Mushroom Kingdom 20. The man getting his picture taken at Marrymore hates what? A: Getting his picture taken 21. In the Moleville blues, it's said that moles are covered in what? A: Soil 22. Who is the ultimate enemy in this adventure? A: Smithy 23. Who is the famous sculptor in Nimbus Land? A: Garro 24. Booster is what generation? A: 7th 25. Where was the 3rd Star Piece found? A: Moleville 26. How long have the couple inside the chapel been waiting for their wedding? A: 30 minutes 27. What words does Shy Away use when he sings? A: La dee dah~ 28. What color is the end of Dodo's beak? A: Red 29. The boy at the inn in Mushroom Kingdom was playing with ... What? A: Game Boy 30. Who is the famous composer at Tadpole Pond? A: Toadofsky 31. What's the chef's name at Marrymore? A: Torte 32. What does Birdo come out of? A: An eggshell 33. How much...does a female beetle cost? A: 1 coin 34. How many underlings does Croco have? A: 3 35. What's the name of Jagger's "sensei"? A: Jinx 36. What was Mallow asked to get for Frogfucius? A: Cricket Pie 37. Mite is Dyna's...WHAT? A: Little brother 38. Yaridovich is what? A: A boss 39. What do Culex, Goomba, and Jinx all have in common? A: They live in Monstro Town 40. What is Hinopio in charge of at the middle counter? A: The inn <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<< M I S C E L L A N E O U S T I P S >>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> - GOOMBA THUMPING GAME STRATEGY The best way to win multiple times is to only get the number of Goombas required (no more, no less). When you get the needed number, stop and let the time run out. This will keep the number needed to win the next time to a minimum. - BEETLE MANIA STRATEGY The way to get points in the one million range is... not to shoot! Go to the left edge (where you can go halfway off screen) and wait until you get hit by a shell, and recover. Try not to shoot at all. If you do, just wait. The trick is to create a chain reaction among the shells. You can get up to 9999 points PER SHELL. If a heart comes onscreen, you should try to get it, it makes recovering a little easier (I think). As said before, my high score is 49458833. I'm very proud of it. - TO GET 30 OR 100 SUPER JUMPS (According to Nintendo) "You have to practice the timing. The timing does change at certain points, so you need to pay close attention to Mario's feet. Usually, the timing changes around the 16th through 17th jump and again around the 22nd through 23rd jump. This is very, very difficult to do. Keep trying!" - In a tough boss fight, it's good to have Geno around since he can boost your characters. Make sure you boost again when the character dies and when Shredder is cast on your party. - Dry Bones (and similar enemies like Vomer) can only be killed by a magic attack. Your weakest one (like Jump or Thunderbolt) will do. You could also use Pure Water, but... you can sell the Pure Water for some quick cash. - Remember to go back to wherever you fight a monster in a chest (like Hidon, Box Boy, etc.) since the chest later turns into a real chest with coins or other items for you. - When standing on Donut blocks, you can just jump all the time to keep the blocks from falling. If you keep jumping, the block will never fall. - You can get KerokeroColas from the Marrymore Inn's room service in the suite for only 150 coins, but it's better to buy them at Tadpole Pond for the normal price because of the Inn's 200 entrance charge (and the 10 coin tip each time you call the bellhop). - One way to quickly level up is to save before entering a situation where you get a lot of experience, get the experience, die without saving, then repeating the procedure. (This works since when you die you keep any experience you collected before you died.) A VERY good place to do this is when you go to the underground section of Land's End for the first time (when you haven't reached Monstro Town yet). Save just after the whirlpool thing, get the chest with the star, kill everyone, buy another star for 400 coins, kill everyone, let Belome kill you, and do the whole thing over (and over) again! You can also repeat boss fights with this method! <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<< O T H E R S T U F F >>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Originally, I was planning on making a separate file that contained a list of all the monsters and their stats. Well... that may not happen now. It seems that one has already been created. I have read Strider's Monster Chart and it seems to be complete (maybe). Because of this, I may not try to make my own list. I refer you to this chart - the file name is smrpgmon.txt. Contributors: Jacobi/Procyon procyon@netcom.com Attack Scarf info Anything I'm missing?: If you see anything I'm missing, please send email telling me what it is that I'm missing and where this missing thing is. Please don't contact me for any game other than Super Mario RPG (unless I say otherwise). FTP and WWW site owners: If you want to include this guide as part of an FTP site or WWW page it's fine with me. Although it's not necessary, it'd be cool if you let me know the address for your FTP/WWW site that you're putting this guide on. Final notes: This version was written by The StarCreator since The Mynock is nowhere to be found. If you have any suggestions, comments, or questions, please feel free to e-mail me (The StarCreator) at the following address: starcreator@juno.com The original guide was been brought to you by The Mynock. Other sources of help: Nintendo Power's Super Mario RPG Strategy Guide Nintendo Game Counselors 1-900-288-0707 (U.S.) 95 cents per minute 1-900-451-4400 (Canada) $1.25 per minute MON - SAT 4am to Midnight PST SUN 6am to 7pm PST Nintendo's Voice Response Unit 1-206-885-7529 24 hours a day Nintendo's Super Mario RPG web site: http://www.nintendo.com/snes/supermariorpg/index.html FAQ provided by Gabriel Teodorescu - gabiteo@bx.logicnet.ro