WOW ! Ein riesiges FAQ, viel Spaá damit... Random introductory material: If you have trouble with my descriptions, Nintendo operates a free (except for standard long-distance charge) "help line" that can be used from any touch-tone phone. The line's number is 206-885-7529 -- be sure you have permission from whoever is responsible for paying your phone bills! Press any key to skip the introduction. At the next three menus, press 1 (game hints), then 4 (DKC games), then 2 (DKC-2). I also recommend the DKC2 player's guide, which is out now and costs $11. You can order it directly from Nintendo at 1-800-255-3700 (for $13.00 including shipping and handling). The guide includes more information than is available in this FAQ, and color detailed maps of every level. My copy arrived just today as I was wrapping up the FAQ. Minor terminology note: DKC2 has two different things called "Kannon" in the manual -- (1) the upwards-pointing cannon which can take you to a bonus area (which is harmless); and (2) Klump (from DKC) carrying a cannon (who is definitely NOT harmless). For the sake of clarity, I call for the former "Kannon" and the latter "Klump." ####################################################################### This FAQ has three major sections: (1) "Frequently Asked Questions" about things OTHER than Kremkoins, Video Game Hero ("DK") coins, and miscellaneous hard-to-find items. Questions: Q-1: How can I tell if I've found all of the Kremkoins in a level? Q-2: How can I reach things that are too high up to jump? Q-3: Can I have some Game Genie codes? Q-4: Are there any warps or shortcuts? Q-5: How can I activate "Cheat Mode"? Q-6: How do I activate the animals' special powers? Q Working (2) A list of the locations of all Kremkoins and Video Game Hero ("DK") coins. Index: C-1. Gangplank Galleon C-2. Crocodile Cauldron C-3. Krem Quay C-4. Krazy Kremland C-5. Gloomy Gulch C-6. K. Rool's Keep C-7. The Flying Kroc C-8. Lost World C-9. General information and strategy tips C-10. Kinds of bonus areas (3) Locations of other interesting objects (such as animal crates or the K-O-N-G letters) which are hidden in out-of-the-way places. Index: L-1. Gangplank Galleon L-2. Crocodile Cauldron L-3. Krem Quay L-4. Krazy Kremland L-5. Gloomy Gulch L-6. K. Rool's Keep L-7. The Flying Kroc L-8. Lost World L-9. General information and strategy tips L-10. Kinds of bonus areas ####################################################################### Frequently Asked Questions - about things other than coin locations ####################################################################### Questions: Q-1: How can I tell if I've found all of the Kremkoins in a level? Q-2: How can I reach things that are too high up to jump? Q-3: Game Genie codes? Q-4: Are there any warps or shortcuts? Q-5: How can I activate "Cheat Mode"? Q-6: How do I activate the animals' special powers? Q Working ======================================================================= Q-1: How can I tell if I've found all of the Kremkoins in a level? On the map screen, a level is marked with an exclamation point once there are no undiscovered Kremkoins remaining in it. (e.g., "Pirate Panic" becomes "Pirate Panic!") ----------------------------------------------------------------------- Q-2: How can I reach things that are too high up to jump? You can reach objects or platforms that are just out of jumping range by "teaming up." When you have both Diddy and Dixie, press the "A" button once to pick up the other monkey. While holding "up" on the directional pad, press the "Y" button to throw the other monkey upwards. You can also do this while jumping. ----------------------------------------------------------------------- Q-3: Game Genie codes? IMPORTANT NOTE: DKC2 has copy protection. It detects the the Game Genie and (thinking that it is a game copying device) refuses to operate. The first code, which takes up three lines, must be entered to disable this protection. Any of the remaining codes may then be entered in the two remaining slots. The following text is, per Galoob's requirements, unmodified. I have added a few notes to the original text (e.g., section headings) but these are set off in square brackets "[]". Everything else is Galoob's original text. -- Begin excerpt from Galoob -- (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed FOR PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. Game Genie is a product of Lewis Galoob Toys, Inc., and is not manufactured, distributed or endorsed by Nintendo of America Inc. Super NES is a trademark of Nintendo of America Inc. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Donkey Kong Country 2: Diddy's Kong Quest(tm) Game THERE ARE 2 VERSIONS OF THIS GAME. IF THE FIRST CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE SECOND CODE [First code] [Alternate] ------------ ----------- 1. E6EE-A7D7 / E6EE-A7D7 \ + 6DAF-12EB / 6DA4-1A8B | Master code - must be entered + 6D8D-C33E / 6D8F-C33E / [Codes for lives] 2. C2A1-CE5B / C2A5-C37B Infinite lives 3. D465-3D67 / D46C-3D07 Start with 3 lives 4. DB65-3D67 / DB6C-3D07 Start with 10 lives 5. F665-3D67 / F66C-3D07 Start with 25 lives 6. 7F65-3D67 / 7F6C-3D07 Start with 50 lives 7. 1765-3D67 / 176C-3D07 Start with 99 lives 8. D4A1-437C / D4A5-4AEC Getting 100 bananas gives you 2 extra lives 9. D9A1-437C / D9A5-4AEC Getting 100 bananas gives you 5 extra lives 10. EEC2-1A1D / EECC-CA4D When last monkey is hit, other one returns [Note that code #10 only keeps you from losing your last monkey when playing Diddy and Dixie. It does NOT keep you from dying when playing one of the animal characters or when being carried by Squawks. It also does not keep you from dying from falling off the bottom of the screen. Code #10 does not work well in the roller-coaster levels, especially the one with Kackle (the big skeleton/ghost). After "dying," the monkeys will re-appear running beside the roller coaster car, and may be unable to enter any "tunnel," including bonus areas and the end of the level.] 11. DD6C-C7D4 / DD62-C4A4 Pressing Select while paused exits any level, not just completed ones [Codes for coins] [I don't know what it means when there is no alternate code specified. It could be that the first code works on both versions of the cartridge.] 12. 626D-4EBD Start with more Kong Family Coins 13. C2B9-1297 / C2B1-13F7 Kong Family Coins don't get used up 14. 626D-432D Start a new game with more Kremcoins 15. C2B9-1297 / C2B1-1A27 Kremcoins don't get used up [Codes for Diddy jumps] 16. EDD0-735A Mega-jump for Diddy 17. E7D0-735A Super-jump for Diddy 18. E1D0-735A Diddy jumps higher 19. EBD0-735A Diddy doesn't jump as high 20. ECD0-735A Diddy jumps much lower [Codes for Dixie jumps] 21. EDD7-5AEA Mega-jump for Dixie 22. E7D7-5AEA Super-jump for Dixie 23. E5D7-5AEA Dixie jumps higher 24. EBD7-5AEA Dixie doesn't jump as high 25. ECD7-5AEA Dixie jumps much lower [Codes for Rambi jumps] 26. EFDD-535A Mega-jump for Rambi 27. E7DD-535A Super-jump for Rambi 28. E5DD-535A Rambi jumps higher 29. ECDD-535A Rambi doesn't jump as high Donkey Kong Country 2: Diddy's Kong Quest and related names are trademarks of Nintendo of America Inc. -- End excerpt from Galoob -- ----------------------------------------------------------------------- Q-4: Are there any warps or shortcuts? There is a shortcut in every level in the first two worlds (Gangplank Galleon and Crocodile Cauldron). Generally, these shortcuts are invisible barrel cannons very near the entrance, which direct you to a room with some bananas. The room exits at the end target. Pirate Panic (in Gangplank Galleon): The warp barrel is above the first barrel that you can stand on from the entrance (a few screens past the first DK barrel). Use the team-up throw to reach it. Mainbrace Mayhem (in Gangplank Galleon): The warp barrel is aligned with the mast at the entry point, below the sail. Use Dixie's helicopter jump to float under the sail and back to the left. Gangplank Galley (in Gangplank Galleon): The warp barrel is above the second-highest barrel in the stack at the entry. Use the team-up throw to reach it. Lockjaw's Locker (in Gangplank Galleon): After the water level rises, head back to the left and follow the ceiling. The barrel is in an opening that is two squares high and one square wide. Topsail Trouble (in Gangplank Galleon): The warp barrel is below the sail that you start on, just about aligned with the mast. Use Dixie's helicopter jump to reach it. Hot-Head Hop (in Crocodile Cauldron): The warp barrel is above the entry. Team-up to jump above the entry door, then team-up to jump from there. [Thanks to: Dave Kliman, dkliman@pb.net] Kannon's Klaim (in Crocodile Cauldron): The warp barrel is below the left-hand edge of the third platform. Use Dixie's helicopter jump from the platform to get there. Lava Lagoon (in Crocodile Cauldron): The warp barrel is up near the ceiling about even with the first large, seaweed-covered crate on the floor. Team-up and throw upwards to reach it. Red-Hot Ride (in Crocodile Cauldron): The warp barrel is above the first steam jet to the right of [K]. Use the team-up throw to reach it. Squawk's Shaft (in Crocodile Cauldron): The warp barrel is under the right-hand platform at the bottom of the level; use Dixie's helicopter jump to float over the banana coin and to the extreme right. [Thanks to: Dave Kliman, dkliman@pb.net] Parrot Chute Panic (in Gloomy Gulch): When you reach a crate, use it to break open a nearby wall. This one isn't a real "warp" because it doesn't skip the entire level. Rickety Race (in Krazy Kremland): Hold "LEFT" on the controller to get a secret green "+" barrel at the start of the race. Break the barrel to move very quickly through the level. This one isn't a real "warp" because it doesn't skip the entire level. [Thanks to: Dave Kliman, dkliman@pb.net] ----------------------------------------------------------------------- Q-5: How can I activate "Cheat Mode"? To get the "Cheat Mode" selection: Start to play an empty (or erased) game. You will be given a screen which presents three modes of play (one player, two player cooperative, two player competitive). Go to the bottom selection and press "down" on the control pad about five or six times. You will get a "Sound Test" selection, which permits you (with left or right on the control pad) to cycle through all of the musical selections that the game offers. Press "down" on the control pad about five or six more times, and you will get a "Cheat Mode" selection. Codes: I've been told of two controller codes in E-mail (it has been claimed on the net that there are three in total). I have not tried them myself, but they are: Y A A A Start the game with 50 lives B A R R A A X Start with both Diddy and Dixie [Thanks to: kareem12@aol.com] ----------------------------------------------------------------------- Q-6: How do I activate the animals' special powers? Press and hold the "A" button for a while. It will enable Enguarde (the swordfish) or Rambi (the rhino) to charge and break open some walls. It will enable Rattly (the snake) to jump extra high. Squitter (the spider) and Squawks (the parrot) don't have special attacks that require holding of the "A" button. ----------------------------------------------------------------------- Q Working * Controller codes ####################################################################### Location of all Kremkoins and Video Game Hero (DK) coins ####################################################################### Following are short descriptions of the locations of all Kremkoins and "DK" coins: Index: C-1. Gangplank Galleon C-2. Crocodile Cauldron C-3. Krem Quay C-4. Krazy Kremland C-5. Gloomy Gulch C-6. K. Rool's Keep C-7. The Flying Kroc C-8. Lost World C-9. General information and strategy tips C-10. Kinds of bonus areas ======================================================================= ----------------------------------------------------------------------- C-1. Gangplank Galleon ----------------------------------------------------------------------- There are 5 DK coins and 11 Kremkoins to collect here. - Pirate Panic DK coin Climb the stacks of barrels that sit 1-2 screens left of the [G]. Kremkoin Drop into the "hole" (a crack in the ship) immediately left of [N]; walk to the right, to directly under [N]. Entry - BONUS BARREL; Game - FIND Kremkoin Use Rambi to open the left-hand wall in the first pit right of the [N] (see question Q-6 if you are having trouble). The wall is marked with a leftward-pointing arrow of bananas). Entry - DOOR; Game - DESTROY - Mainbrace Mayhem DK coin After collecting Kremkoin #5 (below), walk across the sail to the right. The coin is directly above the end target. Kremkoin Go straight to the right from the entry point (do not jump up on the slanted sail); use Dixie's helicopter jump to float to the right beyond the end of the platform. Entry - BONUS BARREL; Game - FIND Kremkoin There's a Kannonball sitting out in the open a short distance past the continue barrel. Pick it up and carry it to the left to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin Jump up onto the sail directly above the Kannon (use the team-up "A"-button throw to reach). Entry - BONUS BARREL; Game - COLLECT - Gangplank Galley DK coin Use Dixie's helicopter jump to the left from the topmost barrel of the stack that is at the entry point (it will have to be a running jump). Land on the hook, jump to the right to another hook, and you will see the coin. Kremkoin Climb to the top of the stack of barrels at the entry point; the bonus barrel will be visible from there. Entry - BONUS BARREL; Game - FIND Kremkoin While invincible, climb to the top of the barrel stack that is a few screens right of the "!" barrel. You have to move fast, because you need invincibility to knock off the Krunchas (musclebound kremlings). Entry - BONUS BARREL; Game - FIND - Lockjaw's Locker DK coin After the [G], move slowly. When the water level drops, stay on the high crate. Use Dixie's helicopter jump to the right, then follow the trail of bananas. Kremkoin Use Enguarde (the swordfish) to open a crate to the right of the "A" made of bananas in a hidden room. Enguarde is below the room and slightly to the left. The hidden room is directly above the first DK barrel that is floating underwater. Entry - DOOR; Game - FIND - Topsail Trouble DK coin Jump off to the right of a horizontal rope that has three stationary Zingers (hornets) in a line. (This rope is just below the level of the end target.) Kremkoin You need to use Rattly (the snake)'s "A" jump to get to the top of a platform (or team-up and throw from mid-air). The platform is about halfway to the continue barrel. (Following the normal path: from the entry point you go across the level to the left, then up a bit, then back across the level to the right, and then up three platforms. At this point the barrel is directly above you, but only visible from the platform which is right overhead.) Entry - BONUS BARREL; Game - DESTROY Kremkoin A distance past the continue barrel, there is a horizontal rope which you cross left-to-right. There are two Flitters (blue dragonflies) above the left end of the rope, a DK barrel over a moving Zinger to the right. Jump up to a hidden (invisible) hook that is about 1/3 of a screen to the right of the rightmost Flitter. Bounce off the two Flitters and head to the left. Entry - BONUS BARREL; Game - FIND - Krow's Nest Kremkoin Awarded for beating Krow. ----------------------------------------------------------------------- C-2. Crocodile Cauldron ----------------------------------------------------------------------- There are 5 DK coins and 13 Kremkoins to collect here. - Hot-Head Hop DK coin Up above the "Y" of bananas that is immediately right of Squitter (the spider)'s box. Use Squitter's web platform (jump and while in the air press the "A" button twice; jump up on the web and repeat) to get to the coin. Kremkoin Open the chest under the [O], which contains a Kannonball. Take the Kannonball to the right. There is a Kannon on the the third platform to the right. Entry - KANNON; Game - COLLECT Kremkoin Follow the banana trail up and to the right, on the platform right of Squitter's crate. Use his web platform. Entry - BONUS BARREL; Game - FIND Kremkoin About a half screen to the left of the "no Squitter" sign, use the web platform to climb straight up. Entry - BONUS BARREL; Game - FIND - Kannon's Klaim DK coin It's at the bottom, extreme right, of the first Kremkoin area (below). You will have to use Dixie's helicopter jump to get the DK coin. Kremkoin It's at the bottom of the level, directly to the right of the entry. Walk across the entry platform and use Dixie's helicopter jump to the right when the platform ends. Entry - BONUS BARREL; Game - FIND Kremkoin There is a bonus barrel to the right of the second platform after the continue barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Just below and left of the end target. Fall down between the target's platform and the platform immediately to its left; fall slightly (1-2 monkey-widths) to the left. It's easier to land on if you use Dixie's helicopter spin to float downwards slowly. Entry - BONUS BARREL; Game - FIND - Lava Lagoon DK coin Head down just to the right of the fourth Clapper (seal) after the continue barrel (the first Clapper after [G]). There is an invincibility barrel and a hidden corridor; follow the trail of bananas to the DK coin and then onward to the end target. Kremkoin Use the barrel after the first "no Enguarde" sign to break open the left-hand side of a nearby crate (a lone banana marks the crate to open). Entry - DOOR; Game - DESTROY - Red-Hot Ride DK coin Sits just out of sight above [N]. Pick up the DK barrel that's just past the continue barrel and carry it past a Zinger and two Flitters. Next are two Zingers which are directly below [N]. Jump and throw the DK barrel to pick off the upper Zinger. Move over and jump on the balloon under [N]. Team up ("A" button) and throw the other monkey upwards to collect the DK coin. Kremkoin Use Rambi's special attack ("A" button) to open the left-hand side of a hill on the first platform after [O]. Entry - DOOR; Game - DESTROY Kremkoin Ride the balloon just after the continue barrel, down and to the left, under the continue barrel's platform. Entry - BONUS BARREL; Game - COLLECT - Squawk's Shaft DK coin With Squawks, head to the right of the close-together pair of Krooks (hook-throwers). They are the fifth and sixth Krooks encountered after picking up Squawks. (You can kill the Krooks easily and without a chance of being hit, by sitting behind each one up against the bottom of the platform, and having Squawks spit eggs. Kremkoin Directly to the right of the second group of three Klomps in the level. From the Klomps' platform, jump up to the barrel, blast to the second barrel, and then (instead of blasting "up" to a platform with two Krooks), blast up-right to a barrel. From *that* barrel, blast up-right; from the next barrel blast directly to the right. Entry - BONUS BARREL; Game - FIND Kremkoin Use Dixie's helicopter jump to float down from the Krook's platform that is directly to the right of Squawks (the parrot)'s box. (If you jump left to Squawks' platform, you will no longer be able to get to the gap and jump downwards). Float to the extreme left, and you will eventually hit a bonus barrel. (Alternatively, you can team up with the "A" button, jump up and left off the continue barrel's platform, and throw the other monkey upwards into the barrel cannon as you pass under it. It will send you to the same bonus barrel.) Entry - BONUS BARREL; Game - FIND Kremkoin The bonus barrel is right near the DK coin (see above). Entry - BONUS BARREL; Game - DESTROY - Kleever's Kiln Kremkoin Awarded for beating Kleever ----------------------------------------------------------------------- C-3. Krem Quay ----------------------------------------------------------------------- There are 6 DK coins and 13 Kremkoins to collect here. - Barrel Bayou DK coin When Rambi reaches the "no Rambi" sign, you are awarded the DK coin. Kremkoin Shortly after the "no Rambi sign," stand under Kloak. After he throws a few barrels, follow him to the left. He will throw a chest to you. Open the chest for a Kannonball. The Kannon is further to the left. Entry - KANNON; Game - DESTROY [Thanks to Mike Pear, coolman@nworks.com] Kremkoin Visible near end of level, past [G]. Use team-up "A"-throw to reach it. Entry - BONUS BARREL; Game - FIND [Thanks to Mike Pear, coolman@nworks.com] - Glimmer's Galleon DK coin In a secret room that's above the entry point. Go forward to collect Glimmer, then backtrack to the entry point and head upwards. In the room with an open door (to the first Kremkoin), pass through the ceiling to a room with a big "2" of bananas. Pass through the right-hand wall of that room to the room with the DK coin. Kremkoin Open door above the entry point. Head upwards from the entry and then follow the trail of bananas. Entry - OPEN DOOR; Game - FIND Kremkoin There is an opening on the bottom of the level, below and a few screens left of the [G]. In a room that the passage leads to, there is an open door. Entry - OPEN DOOR; Game - FIND - Krockhead Klamber DK coin In a chest on a platform that is to the left of the entry point. The chest must be broken on all four Zingers to open it. Kremkoin Just past the continue barrel, an arrow of bananas points upwards. Use the "A" team-up throw (and jump before throwing for extra height). Entry - BONUS BARREL; Game - DESTROY - Rattle Battle DK coin Jump low across the first pit right of the [O] opening (also the first pit left of the continue barrel). Aim for the window that has a banana visible in it. Kremkoin Above the entry to the room with the Rattly (the snake) barrel. From the entry point, move to the extreme left edge and jump upwards to land in an invisible barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Fall into the opening in the ship that's left of the [O], walk to the left. Entry - BONUS BARREL; Game - FIND Kremkoin Use Rattly's super-high "A"-jump straight up at the arrow of bananas that's immediately left of the blue Kaboings (a short distance past the continue barrel). Entry - BONUS BARREL; Game - COLLECT - Slime Climb DK coin Under the sail that the end target sits on. Use the "!" barrel that's off to the left, to survive jumping into the water and swimming to it. Kremkoin Pick up the Kannonball that's not far from the end of the level, carry it to the left to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin There's a Klump just past the continue barrel, at extreme right-hand edge of the level. Kill Klump and activate the "!" (invincibility) barrel that was under him. Jump into the water off the left-hand edge of the sail that Klump was standing on, swim downwards and to the right, following the trail of bananas. Entry - BONUS BARREL; Game - COLLECT - Bramble Blast DK coin Take Squawks left and upwards. (See "hard-to-find objects" section for how to find Squawks.) Kremkoin In the fifth room with a group of barrel cannons, there is a bonus barrel at the lower left corner of the room. Entry - BONUS BARREL; Game - FIND Kremkoin Using Squawks from the DK coin area, head to the right. Entry - BONUS BARREL; Game - FIND - Kudgel's Kontest Kremkoin Awarded for beating Kudgel ----------------------------------------------------------------------- C-4. Krazy Kremland ----------------------------------------------------------------------- There are 6 DK coins and 12 Kremkoins to collect here. - Hornet Hole DK coin A short distance from the end of the level there is a lone Zinger (hornet) sitting over a hole in the ground (a trail of bananas beneath). Use Squitter (see below for how to find him) to kill the Zinger; then drop into the hole, and search to the left (and upwards) at the bottom. Kremkoin Head straight up from the entry point (use the team-up "A"-throw to get to the hook, then climb the honey on the walls). When you reach the ceiling, cross three hooks and drop onto the platform. Entry - OPEN DOOR; Game - FIND Kremkoin Also straight up from the entry point, below the first Kremkoin door. Entry - OPEN DOOR; Game - FIND Kremkoin A long distance straight up from the [N] near the ceiling. When Squitter is blasted up (collecting [N]), head to the left to land on a platform. Then use Squitter's web platform to head up and right. Entry - OPEN DOOR; Game - FIND - Target Terror DK coin In the "house" just before the first Klank leaves the track. Jump up as your car passes through. Kremkoin Visible bonus barrel a short distance after the first Klank leaves the track. You have to jump off your car near the top of the hill in order to reach the barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Follow the second Klank as his car leaves the track. Entry - OPEN DOOR; Game - FIND - Bramble Scramble DK coin Get Squitter (see hard-to-find object section), head upwards. At the two banana coins, head to the left through the wall of thorns at the banana. Kremkoin Team-up and throw upwards to hit the "!" (invincibility) barrel that's a distance past the entry point. Drop down in the hole to the right of the platform, and run quickly to the right. Blast upwards from there. Entry - BONUS BARREL; Game - COLLECT - Rickety Race DK coin Awarded for reaching first place (the last Kremling that you knock off the tracks will give it to you). Kremkoin Walk to the extreme left of the entry platform; use the team-up "A"-throw to move upwards two platforms. Use Dixie's helicopter jump to land on the platform to the right. Walk to the right to enter. Entry - OPEN DOOR; Game - DESTROY - Mudhole Marsh DK coin It is one of the items available from the end target. Kremkoin About halfway between the continue barrel and the end of the level, pick up the Kannonball (it's sitting out in the open on one of the platforms) and take it to the left, to the Kannon. Entry - KANNON; Game - DESTROY Kremkoin There's a bonus barrel left of the continue barrel; use the team-up "A"-throw. Entry - BONUS BARREL; Game - COLLECT - Rambi Rumble DK coin It's on the other side of Rambi's room (which is a short distance past the continue barrel). It is very difficult to collect it if you are Rambi. Jump up in front of the entrance to Rambi's room to catch an invisible hook. Jump up and right to go collect the coin. Kremkoin Proceed from the entry point until you see a lone banana banana up and left. Jump up at the banana to reach an invisible hook. Jump up from there to the door. Kremkoin Just before end of level. Use Rambi's "A"-charge to smash through the wall under a barrel cannon. - King Zing Sting Kremkoin Awarded for beating King Zing ----------------------------------------------------------------------- C-5. Gloomy Gulch ----------------------------------------------------------------------- There are 5 DK coins and 12 Kremkoins to collect here. - Ghostly Grove DK coin Under the platform with the [O]. Use Dixie's helicopter jump to the left of the platform, and float under it. Kremkoin To the right of [O] there are two blue Krunchas (musclebound kremlings). Throw a barrel to break open the wall right of the second Kruncha. (The wall is marked with a lone banana.) Entry - DOOR; Game - FIND Kremkoin To the right of the chest with [N], climb the pair of ghost ropes that very quickly appear and disappear. (Jump on the first rope just as it appears, without hesitating jump up and right to the second one, and without hesitating jump up and right to the barrel.) Entry - BONUS BARREL; Game - FIND - Haunted Hall DK coin Standing level with the end target, walk to the left into the tunnel. Kremkoin After first Kackle area, jump up to an upper track that leads to a tunnel. Entry - OPEN DOOR; Game - COLLECT Kremkoin Heading to the first Kremkoin, jump over the tunnel. After exiting this area, you will be sent to the first Kremkoin level. Entry - OPEN DOOR; Game - FIND Kremkoin Right of [N], at the second break in the tracks, jump early to get to the lower of two tracks. Entry - OPEN DOOR; Game - COLLECT - Gusty Glade DK coin After 3 barrel cannons, when on a ledge with a steep hill, use Dixie's helicopter jump to the right. Kremkoin At the "no Rattly" sign head left, jump to a bonus barrel. Entry - BONUS BARREL; Game - FIND Kremkoin Right of the continue there are two chests. The upper has a Kannonball. Take it to the right to the Kannon. Entry - KANNON; Game - COLLECT - Parrot Chute Panic DK coin Take Dixie to the right from the beginning; use her helicopter spin down the first shaft. Head to the left and you will find the ledge. Kremkoin Near the end of riding the third Squawks (the next one after picking up the [K]), you pass over three hornets in a line and then enter a large room. As soon as you get past the three hornets, hold "up and left" on the control pad and you will get to a ledge. Use "X" to dismount Squawks and then enter the door. Entry - OPEN DOOR; Game - FIND Kremkoin After the second Squawks after the continue barrel, go left past a Spiny (porcupine), then use Dixie's helicopter jump to the left. Stick to the honey, then climb up, jump to the right, to get to a ledge. Entry - OPEN DOOR; Game - DESTROY - Web Woods DK coin It is one of the objects on the end target. It appears for much less time than any of the other items, you will have to time your landing very carefully. Kremkoin After [N], head right past a backwards-pointing arrow of bananas. You will reach a Klump who fires a slow cannonball. Follow the cannonball back to the left, where it will open a door when it crashes into a wall. Entry - DOOR; Game - FIND Kremkoin After first bonus area, head to the right. You will pass another backwards-pointing banana arrow. Follow a fast cannonball back to the left until it hits a wall and opens a door. Entry - DOOR; Game - COLLECT - Kreepy Krow Kremkoin Awarded for beating Krow's ghost ----------------------------------------------------------------------- C-6. K. Rool's Keep ----------------------------------------------------------------------- There are 6 DK coins and 12 Kremkoins to collect here. - Arctic Abyss DK coin After the continue barrel, head down and left. Go up past 3 starfish. At the top use Enguarde's A-charge to the right (to cross an opening before the water level drops). Kremkoin After the first DK barrel floating in the water... Go right then up, then use Enguarde's "A"-charge to open a door where the wall is marked with a lone banana. Kremkoin At the [G] head down and left, drop into the first vertical shaft and swim through the right-hand wall. - Windy Well DK coin Under the platform that is directly above the [N]. After the [N], pass some Zingers, some Krooks, and then two groups of moving Zingers. After leaving their platform, hold "right and down" on the control pad to float under the next platform to the coin. Kremkoin After [O], go up to platform. Walk to left to single banana, drop into pit, go left under hornet, and walk to barrel. Kremkoin At "no Squawks" sign head right, drop (NOT jump) off platform. Go right, land on the platform just lower than the end target's platform, and negotiate your way over to the bonus barrel. - Castle Crush DK coin Get Squawks (see the hard-to-find objects section). Fly ahead of the ascending floor. Just before the "no Squawks" sign, head right and down, to collect the DK coin before the floor catches up with you. Kremkoin Get Rambi (see below). When there is a banana arrow pointing to the left, use his A-charge to break the wall. Entry - DOOR; Game - DESTROY Kremkoin Take Squawks (see below) as far as possible. At the "no Squawks" sign, he turns into a TNT barrel. Use the barrel to break open the left-hand wall. Entry - DOOR; Game - FIND - Clapper's Cavern DK coin After collecting the first Kremkoin, use the team-up toss upwards at the [K]. Grab the hook, then head up and right. Kremkoin Team-up to get to the hook directly above the entry point. Go up then right. Entry - OPEN DOOR; Game - FIND Kremkoin Take Enguarde right, then up, then LEFT (the "no Enguarde" sign is further above). When the passage ends at a banana coin, use Enguarde's "A"-charge to break the right-hand wall of the small room that you are in, where it is marked with a lone banana. Entry - DOOR; Game - FIND - Chain Link Chamber DK coin Past the continue barrel there are two Klumps which shoot Kannonballs down a pair of chains which you must climb. Part of the way up those two chains, there is a single banana on the right-hand wall; jump through the wall at that point and head to the right. Kremkoin About 1/4 of the way to the continue barrel, there is a single vertical chain with three Krooks. Kill the uppermost Krook. Behind him is a Kannonball. Jump down and across the shaft to the right (carrying the Kannonball) to kill the middle Krook; behind him is a Kannon. Entry - KANNON; Game - FIND Kremkoin After climbing the two chains (where the DK coin is located), cross the the right and up a bit. You can jump through the left wall to sit adjacent to the two Klumps. Kill them and go through the door to the left. Entry - OPEN DOOR; Game - FIND - Toxic Tower DK coin It's a short distance above [K] near the right-hand wall. After the "A" of bananas (and using Rattly's "A"-jump to move up to the next level), head across the small platforms to the right. When you see a single Zinger between two of the platforms, drop down to kill him and fall to the right. Kremkoin When becoming Squitter, head up and right. Where there is a single hornet in the wall, kill him and walk through the wall. Entry - BONUS BARREL Game - FIND - Stronghold Showdown Kremkoin Awarded automatically ----------------------------------------------------------------------- C-7. The Flying Kroc ----------------------------------------------------------------------- There are 1 DK coin and 2 Kremkoins to collect here. - Screech's Sprint DK coin From the continue barrel, fly to an arrow of bananas pointing downward. Head up and right from the arrow. Kremkoin After the first long vertical climb, use a team-up jump to get to an overhead platform containing a Kannonball. Carry it to the right to the Kannon. Entry - KANNON; Game - FIND - K. Rool Kremkoin Awarded for beating K. Rool. [Thanks to Bruce Stone, stoner@seattleu.edu] ----------------------------------------------------------------------- C-8. Lost World ----------------------------------------------------------------------- There are 5 DK coins to collect here. - Jungle Jinx DK coin Beside the [O] under the platform left of the first set of spikes left of the continue barrel. - Black Ice Battle DK coin A Kannonball is on a ledge directly below [N], carry it to [G] and head to the right to the Kannon. - Klobber Karnage DK coin At end, jump in Diddy barrel, blast up and right to blast barrel, up and right to bonus barrel. - Fiery Furnace DK coin The Bonus Barrel is up high shortly before the end target. - Animal Antics DK coin At the end of Squitter's portion of the level. Make a web platform over the blast barrel, jump up to it and over the wall to the right. - Krocodile Kore DK coin Awarded for beating K. Rool [Thanks to: Dave Kliman, dkliman@pb.net] ----------------------------------------------------------------------- C-9. General notes and strategy hints ----------------------------------------------------------------------- + Entries to all bonus areas are either doorways, bonus barrels, or Kannons. Doorways can be opened by throwing a barrel at them, or by using some of the animals' special attacks. To enter the bonus area through a Kannon, you must carry a Kannonball in with you. ----------------------------------------------------------------------- C-10. Kinds of bonus areas ----------------------------------------------------------------------- FIND - The Kremkoin is hidden somewhere and you must find it. There are two basic variants: (1) the bonus area is rather large, the coin is quite a distance away, and you have to get to it; (2) the bonus area is very small but the coin is in a chest that must be opened (sometimes there are many chests and you must pick the right one, other times there is a single chest that takes many "hits" to open). DESTROY - You must kill all enemies in the bonus area to make the Kremkoin appear. COLLECT - You must collect most or all of the stars in the bonus area to make the Kremkoin appear. (The number of stars which you must still collect is given in the upper left corner of the screen. When the counter reaches zero the Kremkoin will appear in its fixed location.) ####################################################################### Location of other interesting hard-to-find objects ####################################################################### Following are short, semi-vague descriptions of other useful but hard-to-find objects: Index: L-1. Gangplank Galleon L-2. Crocodile Cauldron L-3. Krem Quay L-4. Krazy Kremland L-5. Gloomy Gulch L-6. K. Rool's Keep L-7. The Flying Kroc L-8. Lost World L-9. General information and strategy tips L-10. Kinds of bonus areas ======================================================================= ----------------------------------------------------------------------- L-1. Gangplank Galleon ----------------------------------------------------------------------- - Pirate Panic [Nothing] - Mainbrace Mayhem Balloon There is a green balloon on an overhead sail that is immediately under the Kannon. After the first vertical climb beyond the continue barrel, jump up to a lone banana sitting on the mast -- it is an invisible hook. Then jump up and left. - Gangplank Galley [O] The [O] is high overhead. Team-jump to the blast barrel left of the continue barrel, it will land you on a tall stack of barrels, from which the [O] is visible. [G] The [G] is in a chest just right of the "!" barrel. - Lockjaw's Locker Enguarde Below and left of the first DK barrel that is floating underwater. Enguarde In a room down a small shaft a few screens to the left of [N]. - Topsail Trouble [G] Right of the end target. Balloon There is a blue balloon to the right of the end target. ----------------------------------------------------------------------- L-2. Crocodile Cauldron ----------------------------------------------------------------------- - Hot-Head Hop Balloon Green balloon above entry. [K] In a chest just right of the entry. - Kannon's Klaim [N] Above Diddy Barrel that's a short distance below the end platform. (The Diddy Barrel is visible to the right of one of the platforms that you will end up on.) [G] In a chest at the extreme left-hand edge of the level, two platforms before the end target. - Lava Lagoon "!" barrel Up a hole in the ceiling when underwater after the fourth Clapper (seal), the last one before continue barrel. Enguarde Down and right when underwater after the first Clapper after the continue barrel. [N] Follow banana arrow straight up, instead of turning right, keep heading up. Then follow the bananas. - Red-Hot Ride [Nothing] - Squawk's Shaft [K] In a chest at the starting point. [O] In a chest behind the Krook before Squawks. [G] One of the items available from the end target. ----------------------------------------------------------------------- L-3. Krem Quay ----------------------------------------------------------------------- - Barrel Bayou [Nothing] - Glimmer's Galleon [G] Off to the extreme right edge of the level at the end of a long vertical climb. Swim through the wall at the top of the shaft. - Krockhead Klamber [G] One of the items on the end target. - Rattle Battle [G] Above a tall stack of barrels on the platform before the end target. - Slime Climb [G] Under the sail just left of the Kannon. - Bramble Blast [G] Directly above the end target. Blast up from the barrel, rather than down at the target. Squawks Near the end of the level, there is a sequence where you must blast from a barrel, bounce off a single Flitter (blue dragonfly) into another barrel, then blast from that barrel and bounce off four Flitters. From the first of the four Flitters, bounce to the left into the hole and follow the trail of bananas down. ----------------------------------------------------------------------- L-4. Krazy Kremland ----------------------------------------------------------------------- - Hornet Hole [G] One of the items on the end target. Squitter Use the team-up "A"-throw to get to the hook that is visible at the top of the screen, a short distance to the right of the continue barrel. Climb up the wall from there; Squitter's box is at the top. - Target Terror [G] Below track level; automatically collected when exiting the second Kremkoin bonus area. [Thanks to: Carol Riley, criley@capecod.net] - Bramble Scramble [K] To the right of the entry point. Squitter Just past the "no Squawks" sign (down and right of the continue barrel) jump to the right through the wall of brambles. Head to the right to pick up the Squitter box; you'll need Diddy's "roll jump" to get to the next platform. - Rickety Race [N] Awarded for defeating a number of Klanks. - Mudhole Marsh [O] In a chest. - Rambi Rumble [G] One of the items on the end target. ----------------------------------------------------------------------- L-5. Gloomy Gulch ----------------------------------------------------------------------- - Ghostly Grove [N] In a chest. [G] Surrounded by a ring of 8 bananas near the end of the level. (It's invisible.) - Haunted Hall [Nothing] - Gusty Glade Rattly The snake is left of the entry point. Use the team-up "A"-throw when jumping up and left, to get to the ledge over the entry door. Head left to pick up Rattly. [K] In a chest. [N] In the lower of a pair of chests (the upper one has a Kannonball). - Parrot Chute Panic [Nothing] - Web Woods [K] Take the high road to find it. (Use a team-up "A"-throw to reach a higher series of platforms a short distance right of the entry point.) ----------------------------------------------------------------------- L-6. K. Rool's Keep ----------------------------------------------------------------------- - Arctic Abyss [K] Reached by a long jump across the water-filled opening that is just to the right of the entry point. It's easiest with Dixie. [G] Check your left after the first long vertical climb past [N]. - Windy Well [K] Between the first two platforms and down. There's a barrel cannon to fall into after collecting it. [G] One of the items on the end target. - Castle Crush Rambi Early in the level, knock off the Kutlass and walk to the left to find the Rambi barrel. Squawks Just past the continue barrel, walk through the left wall adjacent to the floating DK barrel. - Clapper's Cavern "!" barrel Jump up to the lone high banana that is just past [N], it hides an invisible "!" barrel. - Chain Link Chamber [K] At the bottom of the first long vertical chain (which has the first DK barrel on it). "!" barrel Hidden in the left-hand wall in the vertical climb just beyond the [O] [N] In the right-hand wall on your way to collecting the DK coin [G] To the extreme right, past the end target, and up. - Toxic Tower [Nothing] ----------------------------------------------------------------------- L-7. The Flying Kroc ----------------------------------------------------------------------- - Screech's Sprint [Nothing] ----------------------------------------------------------------------- L-8. Lost World ----------------------------------------------------------------------- - Jungle Jinx [O] Under the high platform left of the continue barrel. - Black Ice Battle [Nothing] - Klobber Karnage [Nothing] - Fiery Furnace [Nothing] - Animal Antics [O] Head to the LEFT at the bottom of the first long vertical shaft in Enguarde's area ####################################################################### END FAQ ####################################################################### Ein riesengroáes Dankesch”n an/A big thank to Steven Snyder,Snyder@gmx.net