Hint: Prevent the enemy from shooting you : Run in circles and use the auto aim ecept for enemys with flak jakets. Submission: Ken Rebman ( Weenies2@aol.comWeenies2@aol.com ) Hint: Subway Gate. When you enter the bar, just before you get to the actual bar there is a small room to the left with some boxes and a window, break the windows and go through it. Turn right and you'll see a fence with a lock. Shot the lock and go down the elevator there'll you'll find the power room. Submission: Paradox ( >rjwhitt@idirect.com ) All weapons and unlimited ammunition: Pause game play, highlight the "Weapons" option, then hold Right + L2 + R2 + Circle + Square + X. Note: Only the weapons normally available during the current level will become selectable. Submission: Al Amaloo Level select: Pause game play, highlight the "Select mission" option, then hold Left + R1 + L1 + Select + Square + X. Submission: Al Amaloo Silenced 9mm power-up: Pause game play, highlight the "Silenced 9mm" selection under the "Weapons" option, then press Left + L1 + R2 + Select + Square + X. Gabe will say "Understood" to confirm correct code entry. Submission: Al Amaloo Weaker opponents: Pause game play, highlight the "Map" option, then press Right + L2 + R1 + X. A laugh will confirm correct code entry. Submission: Al Amaloo Hint: Grenade launcher in level 1: Go out the window in the bar into the back alley. Look up and to see two fire escapes. Climb onto the dumpster and get onto the fire escape opposite the bar first, then jump up to the pipes and go hand over hand to the other fire escape. Be careful, because two terrorists will run out to shoot half way across the pipe. After taking care of them, drop down onto the fire escape and open the box for the grenade launcher. This makes the grenade thrower in the subway section much easier to handle. Submission: Al Amaloo Hint: Getting through the subway: Go to the opposite end of the subway after it explodes. Use the flashlight on the left of the tracks to find the C-4. Get the C-4, then go to the right hand side. Look up to see the upper level. Press Triangle to climb onto the red crate. Press Triangle to keep climbing up through the debris until the top is reached. This is the only way to exit the lower level. Submission: Al Amaloo and Stephen. Hint: Museum gates: Find the card keys to get through the gates in the museum. Check all the guards and people that are killed; they usually carry card keys. For the gate in the Rocket Room, shoot the control panel on the third level that keeps sparking while your character is standing on the elevator to reach to that level. The man with the card key is up there. Submission: Al Amaloo and Stephen. Hint: Room 1-3: To open room 1-3, you first have to open the door of the room to the left of the elevator by switching the switch to the right of the elevator. That room contains a computer. Approach the computer and press Triangle. The door to room 1-3 should begin to open. You must kill three terrorists before entering room 1-3. Each has a flak jacket and will throw grenades. Turn right to hide behind the boxes immediately upon entering the room. The terrorists cannot shoot or use grenades because of the boxes. Be careful, as there is an open space between the boxes. Use that space to throw a single gas grenade at the terrorists. Used correctly, the single grenade should kill all three of the terrorists. Wait for the gas to clear, then explore the room. Search the spaces that resemble lockers, and do not forget the flak jackets. Submission: Al Amaloo Expert mode: Hold Left + L1 + R2 + Select + Square + Circle + X at the title screen. The phrase "Damn it" will be spoken to confirm correct code entry. Submission: Al Amaloo View FMV sequences: Locate the area in level 1 where your character jumps through a window to get to the elevator. Go straight and jump over the boxes. There are pictures on the wall that resemble doors. Approach the middle pciture where the Flak Jacket is located. Then, game play and enable the "Weaker opponents" code. The game will resume in a movie theatre. Walk into the entrances to the theatre (the curtains) to watch the FMV sequences. Press X to advance to the next FMV sequence or press Start to exit. Submission:Jackie Hughes and Al Amaloo Hint: Survive burning: Quickly press Start, then press Start again after catching on fire. You will be hurt, but still alive. Submission: Bartz100 and Al Amaloo Hint: X-ray vision: The virus scanner may be used to look through the walls to find enemies. Submission: Al Amaloo Weak Enemies: Pause the game, highlight the "Map" option, then hold Right + L2 + R1 + X (simultaneously). If you entered the code correctly, you will hear a laugh. For the PAL version of the game, hold Right + L1 + R1 + R2 + Circle + X. -From: Coolm3127@aol.com Hint: CBDC agents turn bad: When playing the first stage of Syphon Filter, wait for a CBDC agent to be killed. Once the CBDC agent is dead, approach the corpse and shoot it in the head a few times. All the CBDC agents will turn against you. Note: You can not kill the CBDC agents without destroying the mission. Submission: AndyJ.ToRrEs and Al Amaloo