------------------------------------------------------------------------------- Arcanum: Of Steamworks and Magick Obscura Schematic and Reference Guide By Gizmocat furrball@calweb.com ------------------------------------------------------------------------------- Introduction ------------------------------------------------------------------------------- Welcome to the Arcanum Schematic Reference Guide, Version 1.1 (some missing schematics added)! This guide will not tell you where schematics are, nor will it tell you where the ingredients are...and there are minor spoilers in here. And it is intended for the patched, but non-modified game. However, it will tell you what skill level you need to have to make a particular schematic, and what the ingredients are! Fabulous! Two terms to describe the types of schematics, Learned and Found. Learned schematics are the ones acquired by the spending of character points in the appropriate discipline. Found schematics are either found in shops or through out the game in various locations. You must have both ingredients in your inventory to make a schematic, and some companions make items (usually up to Learned level four). I recommend Steven Carter's general FAQ for information on locations of schematics and companions who can make some schematics, as well as being an all around terrific guide. Learned schematics will be listed first, by discipline, and then by level number. Found schematics will then be listed by discipline, then alphabetically. All schematics will be listed in this format: {Schematic Name} - {Skill level(s) required} {Ingredient One} {Ingredient Two} A note on quantity: Most schematics that make single use items (grenades, fuel, charges, bullets) will make more than one of the item (fuel gives me 50, while bullets only gives 20, and grenades 3 to 5), and all of the tools and weapons will only make one of the item. Also to note: Some schematics sell for ALOT more than the cost of their parts, This means buying pieces, crafting, then selling can be a good source of income! (I've sold Eyegear for about 900 gold, but the parts cost 100 gold) ------------------------------------------------------------------------------- The Learned Schematics ------------------------------------------------------------------------------- Learned schematics are acquired by spending character points in the required discipline, and each successive level has a higher INT requirement. The levels are as follows: 1 - Novice - required INT of 5 2 - Assistant - required INT of 8 3 - Associate - required INT of 11 4 - Technician - required INT of 13 5 - Engineer - required INT of 15 6 - Professor - required INT of 17 7 - Doctorate - required INT of 19 ------------------------------------------------------------------------------- Herbology - Learned ------------------------------------------------------------------------------- Healing Salve - Level One Ingredients: -Ginka Root -Kadura Stem Fatigue Restore - Level Two Ingredients: -Coca Leaves -Tobacco Leaves Poison Cure - Level Three Ingredients: -Venom -Kadura Stem Fatigue Limiter - Level Four Ingredients: -Fatigue Restore {Herbology Learned level two} -Witchbane Accelerate Healing - Level Five Ingredients: -Healing Salve {Herbology Learned level one} -Coca Leaves Wonder Drug - Level Six Ingredients: -Accelerate Healing {Herbology Learned level five} -Poppy flowers Cure All - Level Seven Ingredients: -Wonder Drug {Herbology Learned level six} -Big Chief Snake Oil ------------------------------------------------------------------------------- Chemistry - Learned ------------------------------------------------------------------------------- Strong Poison - Level One Ingredients: -Varham's Aqua Vitae -Monroe's Cleaner Charges - Level Two Ingredients: -Electrolyte Solution -Metal Plates Animal Scent - Level Three Ingredients: -Bromide -Morning Star Perfume Corrosive Acid - Level Four {seems to be available in shops from time to time} Ingredients: -Pete's Carbolic Acid -Sulphur Pills Hallucinite - Level Five Ingredients: -Mushrooms -Varham's Aqua Vitae Paralyzer - Level Six Ingredients: -Potassium Chloride -Strong Poison {Chemistry Learned level one} Anaesthisizer - Level Seven Ingredients: -Hallucinite {Chemistry Learned level five} -Bromide ------------------------------------------------------------------------------- Electrical - Learned ------------------------------------------------------------------------------- Electric Light - Level One Ingredients: -Filament -Lantern Charged Ring - Level Two {DEX +2} Ingredients: -Copper Ring -Capacitor Flow Spektrometer - Level Three {uses charges} Ingredients: -Small Electrical Parts -Compass Shocking Staff - Level Four {uses charges} Ingredients: -Large Capacitor -Staff Chapeau of Magnetic Inversion - Level Five {uses charges} Ingredients: -Electric Coil -Top Hat Healing Jacket - Level Six Ingredients: -Electrical Harness -Leather Armour Tesla Rod - Level Seven Ingredients: -Shocking Staff {Electrical Learned level four} -Tesla Coil ------------------------------------------------------------------------------- Explosive - Learned ------------------------------------------------------------------------------- Molotov Cocktail - Level One Ingredients: -Fuel -Rag Flash Grenade - Level Two Ingredients: -Magnesium -Wine Smoke Grenade - Level Three Ingredients: -Tom's Fertilizer -CK Sugar Stun Grenade - Level Four Ingredients: -Stearic Acid -Saltpeter Explosive Grenade - Level Five Ingredients: -Black Powder -Metal Can Fire Obstruction - Level Six Ingredients: -Kerosene -Liquid Soap Dynamite - Level Seven Ingredients: -Nitroglycerin -Saltpeter ------------------------------------------------------------------------------- Gun Smithy - Learned ------------------------------------------------------------------------------- Hand Crafted Flintlock Pistol - Level One Ingredients: -Broken Flintlock Pistol -Metal Tube Fine Revolver - Level Two Ingredients: -Revolver Parts -Revolver Chamber Repeater Rifle - Level Three Ingredients: -Hunting Rifle -Revolver Chamber Hushed Revolver - Level Four Ingredients: -Fine Revolver {Gun Smithy Learned level two} -Engine Muffler Looking-Glass Rifle - Level Five Ingredients: -Marksman Rifle -Looking Glass Hand Cannon - Level Six Ingredients: -Clarington Rifle -Fancy Pistol Elephant Gun - Level Seven Ingredients: -Hunting Rifle -Large Pipe ------------------------------------------------------------------------------- Mechanical - Learned ------------------------------------------------------------------------------- Spike Trap - Level One Ingredients: -Railroad Spike -Large Spring Trap Springer - Level Two Ingredients: -Metal Casing -Small Spring Auto Skeleton Key - Level Three Ingredients: -Small Spring -Lock Picks Eyegear - Level Four Ingredients: -Pocket Watch Parts {NOT a pocketwatch!} -eye glasses Bear Trap - Level Five Ingredients: -Metal Clamp -Large Spring Clockwork Decoy - Level Six Ingredients: -Clock Parts -Small Spring Mechanized Arachnid - Level Seven Ingredients: -Small Steam Engine -Large Gears ------------------------------------------------------------------------------- Smithy - Learned ------------------------------------------------------------------------------- Pure Ore - Level One Ingredients: -Iron Ore -Steel Balanced Sword - Level Two Ingredients: -Pure Ore {Smithy Learned level one} -Fine Hilt and Guard Feather Weight Axe - Level Three Ingredients: -Dwarven Ore -Oak Axe Handle Dwarven Gauntlets - Level Four Ingredients: -Sheet Metal -Leather Gloves Helmet of Vision - Level Five Ingredients: -Great Helm -Leather Straps Feather Weight Chainmail - Level Six Ingredients: -Spool of Heavy Wire -Leather Armour Elite Plate Mail - Level Seven Ingredients: -Dwarven Steel -Feather Weight Chainmail {Smithy Learned level six} ------------------------------------------------------------------------------- Therapeutics - Learned ------------------------------------------------------------------------------- Potion of Persuasion - Level One Ingredients: -Migraine Cure -Thermometer Elixir of Physical Prowess - Level Two Ingredients: -Famous Blood Pills -Spirit of Camphor Liquid of Awareness - Level Three Ingredients: -Migraine Cure -Doolittle's Glyceride Tonic of Increased Reflexes - Level Four Ingredients: -Tincture of Arnica -Rheumatism Cure Mind Marvel - Level Five Ingredients: -Nerve Pills -Potion of Persuasion {Therapeutics Learned level one} Energizer - Level Six Ingredients: -Quinine -Elixir of Physical Prowess {Therapeutics Learned level two} Revitalizer - Level Seven Ingredients: -Mind Marvel {Therapeutics Learned level five} -Energizer {Therapeutics Learned level six} ------------------------------------------------------------------------------- The Found Schematics ------------------------------------------------------------------------------- Found schematics have their own skill level requirements. There are two ways to obtain the required levels. First you can spend character points in a discipline, and second you may buy technical manuals from the University Library in Tarant. I generally do not prefer the first method, as I can find better uses for my character points. The technical manuals allow almost any character to make most of the found schematics. Anyone can buy them, and as long as you have them in your inventory, each manual will add the equilivent of your INT to your skill level. For example, if you have an INT of 10, and have one Gun Smithy manual in your inventory, you will have a temporary skill level of 10 in Gun Smithy. Similarly, if you have two herbology manuals in your inventory, you will have a temporary skill of 20 in herbology. A couple of warnings: These skill levels vanish if the manuals are not in your inventory, and they are quite heavy. This means a low strength character may have problems holding lots of manuals. Also note that the manuals do not give you access to the learned schematics, if you find a nice schematic you want to make, and one of the ingredients is from a Learned schematic, you will have to invest in the discipline to make the ingredient. Found schematics usually have two separate skill levels. ------------------------------------------------------------------------------- Herbology - Found ------------------------------------------------------------------------------- Invigorator - Herbology 70 Ingredients: -Fatigue Restorer {Herbology Learned level 2} -Accelerate Healing {Herbology Learned level 5} Miracle Cure - Herbology 85, Chemistry 55 Ingredients: -Wonder Drug {Herbology Learned level 6} -Fortifier {Found Herbology} Reanimator - Herbology 90, Electrical 40 Ingredients: -Cure All {Herbology Learned level 7} -Large Capacitor Wheel Clan Spectacles - No Requirements Ingredients: -Eye Glasses -Kathorn Crystal ------------------------------------------------------------------------------- Chemistry - Found ------------------------------------------------------------------------------- Fortifier - Chemistry 10 Ingredients: -Varham's Aqua Vitae -Wine Mental Inhibitor - Chemistry 70, Therapeutics 85 Ingredients: -Corrosive Acid {Chemistry Learned level 4, also in shops} -Mind Marvel {Therapeutics Learned level 5} Necromizer - Chemistry 55, Electrical 40 Ingredients: -Fortifier {Chemistry Found} -Large Capacitor Potion of Paralysis - Chemistry 75 Ingredients: -Strong Poison {Chemistry Learned level 1} -Wine ------------------------------------------------------------------------------- Electrical - Found ------------------------------------------------------------------------------- Charged Sword - {Electrical 40, Smithy 5} Ingredients: -Balanced Sword {Smithy Learned level 2} -Large Capacitor Electro-Armour (Medium) - {Electrical 70, Smithy 10} Ingredients: -Electrical Harness -Basic Plate Mail Flow Disruptor - {Electrical 70} Ingredients: -Electrical Harness -Quality Iron Shield Lemon Potato Charges - {Electrical 1} Ingredients: -Lemon -Potato Tesla Gun - {Electrical 55, Gun Smithy 70} {Requires Charges} Ingredients: -Tesla Rod {Electrical Learned level 7} -Looking Glass Rifle {Gun Smithy Learned level 5} ------------------------------------------------------------------------------- Explosive - Found ------------------------------------------------------------------------------- Bullets - {Explosive 5} Ingredients: -Saltpeter -Charcoal Concussion Grenade - {Explosive 60, Smithy 40} Ingredients: -Explosive Grenade {Explosive Learned level 5} -Sheet Metal Detonator - {Electrical 30, Mechanical 80} {Requires Plastique} Ingredients: -Small Electrical Parts -Clock Parts Electrocution Grenade - {Explosive 15, Electrical 70} Ingredients: -Flash Grenade {Explosive Learned level 3} -Large Capacitor Flame Thrower - {Explosive 45, Gun Smithy 50} Ingredients: -Fire Obstruction {Explosive Learned level 6} -Repeater Rifle {Gun Smithy Learned level 3} Fuel - {Chemistry 25} Ingredients: -Wine -Brewer's Yeast Grenade Launcher - {Gun Smithy 80, Explosives 60} Ingredients: -Elephant Gun {Gun Smithy Learned level 7} -Explosive Grenade {Explosive Learned level 5} Hallucination Grenade - {Explosive 20, Chemistry 85} Ingredients: -Smoke Grenade {Explosive Learned level 3} -Hallucinite {Chemistry Learned level 5} Knock Out Gas - {Explosive 30, Chemistry 75} Ingredients: -Stun Grenade {Explosive Learned level 4} -Anasthisizer {Chemistry Learned level 7} Mustard Gas Grenade - {Explosive 60, Chemistry 70} Ingredients: -Explosive Grenade {Explosive Learned level 5} -Corrosive Acid {Chemistry Learned level 4} {Also in shops} Plastique - {Explosive 85, Chemistry 15} Ingredients: -Dynamite {Explosive Learned level 7} -Electrolyte Solution Pyrotechnic Bow - {Explosive 45, Mechanical 20} Ingredients: -Fire Obstruction {Explosive Learned level 6} -Compound Bow {Mechanical Found} {Also in shops} Time Bomb - {Explosive 85, Mechanical 80} Ingredients: -Dynamite {Explosive Learned level 7} -Clock Parts ------------------------------------------------------------------------------- Gun Smithy - Found ------------------------------------------------------------------------------- Acid Gun - {Gun Smithy 40, Chemistry 70} Ingredients: -Repeater Rifle {Gun Smithy Learned level 3} -Corrosive Acid {Chemistry Learned level 4} {Also in shops} Blade Launcher - {Gun Smithy 85} Ingredients: -Elephant Gun {Gun Smithy Learned level 7} -Fine Steel Dagger Bronwyck's Gun - {Gun Smithy 40} Ingredients: -Ancient Gun Chassis -Mythril Ore Charged Accelerator Gun - {Gun Smithy 50, Electrical 53} Ingredients: -Repeater Rifle {Gun Smithy Learned level 3} -Electrical Coil Droch's War Bringer - {Gun Smithy 70} Ingredients: -Ancient Gun Chassis -Large Bore Vendrigothian Rifle High Velocity Pistol - {Gun Smithy 48} Ingredients: -Charged Accelerator Gun {Gun Smithy Found} -Fancy Pistol Long Range Pistol - {Gun Smithy 70} Ingredients: -Looking Glass Rifle {Gun Smithy Learned level 5} -Gun Chassis Mechanized Gun - {Gun Smithy 85} Ingredients: -Autoloading Chamber -Repeater Rifle {Gun Smithy Learned level 3} Pyrotechnic Gun - {Gun Smithy 40, Explosive 20} Ingredients: -Long Range Pistol {Gun Smithy Found} -Magnesium Rifled Cannon - {Smithy 20, Gun Smithy 48} Ingredients: -Pure Ore {Smithy Learned level 1} -Charged Accelerator Gun Tranquilizer Gun - {Chemistry 75, Gun Smithy 52} Ingredients: -Anaesthisizer {Chemistry Learned level 7} -Marksman Rifle ------------------------------------------------------------------------------- Mechanical - Found ------------------------------------------------------------------------------- Automaton - {Mechanical 100, Smithy 20} Ingredients: -Mechanized Arachnid {Mechanical Learned level 7} -Elite Plate Mail {Smithy Learned level 7} Compound Bow - {Mechanical 20} Ingredients: -Boat Rigging -Long Bow Envenomed Bow - {Mechanical 20, Chemistry 75} Ingredients: -Compound Bow {Mechanical Found} -Strong Poison {Chemistry Learned level 1} Explosive Decoy - {Mechanical 70, Explosive 60} Ingredients: -Clockwork Decoy {Mechanical Learned level 6} -Explosive Grenade {Explosive Learned level 5} Goggled Helmet - {Mechanical 85, Smithy 10} Ingredients: -Eyegear {Mechanical Learned level 4} -Helmet of Vision {Mechanical Learned level 5} Machined Plate Mail - {Mechanical 85, Smithy 20} Ingredients: -Minute Steam Works -Elite Plate Mail {Smithy Learned level 7} Medical Arachnid - {Mechanical 100, Herbology 85} Ingredients: -Mechanized Arachnid {Mechanical Learned level 7} -Wonder Drug {Herbology Learned level 6} ------------------------------------------------------------------------------- Smithy - Found ------------------------------------------------------------------------------- Envenomed Axe - {Smithy 20, Chemistry 75} Ingredients: -Feather Weight Axe {Smithy Learned level 3} -Strong Poison {Chemistry Learned level 1} Envenomed Sword - {Smithy 5, Chemistry 85} Ingredients: -Balanced Sword {Smithy Learned level 2} -Strong Poison {Chemistry Learned level 1} Iron Key - No Requirements Ingredients: -Heartstone -Mithril Ore Mechanical Dagger - {Mechanical 80} Ingredients: -Fine Steel Dagger -Clock Parts Miner's Helmet - {Smithy 10, Electrical 20} Ingredients: -Helmet of Vision {Smithy Learned level 5} -Electric Light {Electrical Learned level 1} Pyrotechnic Axe - {Smithy 20, Explosive 8} Ingredients: -Feather Weight Axe {Smithy Learned level 3} -Fuel {Explosive Found} Vendrigithian War Gauntlets - {Smithy 90} Ingredients: -Vendrigothian Sheet Metal -Vendrigothian Padded Leather Gloves ------------------------------------------------------------------------------- Therapeutics - Found ------------------------------------------------------------------------------- Brain Builder - {Therapeutics 85, Chemistry 45} Ingredients: -Mind Marvel {Therapeutics Learned level 5} -Pete's Carbolic Acid Elixir of Hypnotic Suggestion - {Therapeutics 56, Chemistry 85} Ingredients: -Potion of Persuasion {Therapeutics Learned level 1} -Hallucinite {Chemistry Learned level 5} Vivifier - {Therapeutics 78, Chemistry 85} Ingredients: -Elixir of Physical Prowess {Therapeutics Learned level 2} -Unknown Chemical Compound ------------------------------------------------------------------------------- Questions, corrections and comments should be sent to my e-mail address, but I should warn you that I already receive LOTS of spam, so if you do not receive a reply within a week, please re-send the information! Special Thanks to: God - for everything Steven Carter - for his excellent general FAQ GameFAQs - for having the best gaming resource in existence Trokia - for making the game and most importantly, To my Beloved Wife, who has been quite understanding of all my video game obsessions through the years! ------------------------------------------------------------------------------- This guide may be posted or published, in part or in whole, only with my expressed permission. If you see this guide posted on any but the authorised sites listed below, it was done without my concent. Please notify me immediately. GameFAQS has complete permission to post this guide. Copyright 2004 by David Hooper, All rights reserved