The Happy Camper - Camping Guide for Unreal Tournament CTF Version: 1.1e Author: Bernd Wolffgramm Email: bw@dlh.net Date: 04/24/2000 0. Legal Mumbo Jumbo This Guide is copyrighted by Bernd Wolffgramm. Since this is no secret knowledge and guides should be widespread you may publish this text on your website, but email me (bw@dlh.net) first about that, since I'd like to know which web sites post it. I am not sure if there will be updates for this guides, but the latest version of this guide can always be found at http://DLH.Net There is also a german version of this text, that also can be found at http://DLH.Net. I am no clans man and also no UT pro so please don't ask me about technical or gameplay problems. If you have questions, comments or additions concerning the topic of this guide, feel free to email me. I. Introduction It has happend to all of us over and over again: we were walking down a lonely street and there are no enemies in sight. And suddenly we die and we hear a sound "Headshot" from the next rooms speakers. Someone of our "friends" has snipered us in a net game. The enemy was hiding somewhere and all he had to do is to wait ... untill we come along this place and then shoot you. This is called camping, but this time you don't need a tent and a guitar, but a sniper rifle and a safe place an enemy normally doesn't look at or cannot look at. And of cause there must be a way to get to this position, mostly this means you will have to use anti grav boots or the transloactor, so a bit experience with these two items is also needed. This guide will show you camping locations (Loc) for Capture The Flags maps. A place that is listed here fullfills the criterions: - there is a sniper rifle in the map - the place can be reached with (anti grav) jumping or with the translocator - the place is "invisible" for the enemy In this guide I concentrated on CTF mode because the nature of all other (team) modes make camping a bit useless or there isn't even a translocator/sniper in the mode which are absolutely neccessary for successfull camping. Surely you can try to use another weapon to attack from your hideaway, but the shoot frequency of most weapons unhides your location immediately. II. Camping Loactions Map: (The Last) Command Sniper: for the blue base in the right tunnel, for the red team in the left tunnel, ammo is at the same place Loc: Blue base, right above the beginning of the slope there are two beams that go right all over the place Plus: In the back of the attacker, complete breadth of the hall usable ammo is close Minus: Not really cloaked, especially when players search for the powerups right and left in the blue tubes Loc: Blue base, on both sides right opposite of the tunnel entrance you can duck in the dark place and hide behind the pillar Plus: Complete control of the tunnel Minus: Heatseeker of the Rocket Launchers detects you fast Loc: At the entrance of both sides to the neutral middle zone you can see a small board above and over that three thin lamps Plus: Very centrally located Minus: Noticeable from both sides, not very far from gaming area, target zone small Loc: Close to red flag you see the scaffold (over the place of the rocket launcher) Plus: Very dark place, completely invisible Minus: Framework sometimes covers target zone Loc: Red zone next to transparent board in the right dark corner, semi coverd by the window Plus: Control over half of the neutral zone and closing the backdoor for the blue team Minus: Absolutely no movement possible, to be detected means to be dead Map: Coret (Facility) Sniper: Right above the place where the ripper is, ammo at the same place Hard life for sniper fans because this level has no place where you have a reasonable target area AND a safe place to hide. Sure there are 3 long range ways, but the enemy sees you immediately. And all places where you may hide, eg the room with the rocket launcher don't give you any usable range. Sniping yes, camping no. Map: Dreary (Outpost) Sniper: From the home base ramp beam right to the 1st floor and go to the next room Loc: On the basement close to the fans you will find a dark place behind a buttress Plus: Darkness and the shine of a lamp cloak you Minus: It's in the middle of the room and you can aim at folks on basement and 1st floor, the 2nd floor footbridge is not observable. Map: Eternal Caves Sniper: No Sniper in this level Map: Face(/ing Worlds) Sniper: Behind the building Behind two of the three beamers Loc: The places where you will find the Snipers after using the beamers Plus: Wide range target zone, you can see ANYONE coming to your castle Minus: Anyone expects you exactly there Loc: Behind all flames in the castle Plus: View to the flag Minus: Not really cloaked (ducking helps a bit) Map: (The Iron) Gauntlet Sniper: The rifle lies in the neutral zone on the wooden ledge right above the lava pool Loc: The ceiling over the flags is propped up by seven buttresses, you can teleport on the three smaller ones. Plus: View to the flag Minus: Limited target zone Ort: If you leave the red flag base you will find dark archways on the left and on the right. The left one is better because no weapons are stored here Plus: You are completely cloaked Minus: Less usefull target range Ort: If you leave the blue base and move to the left at the stairs down to the lava pool you will get to an lift that will bring you to two embrasures. Plus: Large target range Minus: This is the "official" embrasure of this level so people will expect you there and you can be attacked from behind. The rooms in the neutral zone all have dark corners hidden behind pillars, these all can be used. Map: Lava Giant Sniper: Blue base: at both embrasures Red base: upper ledge right in the middle Loc: Blue base: Surely at the embrasures Plus: You are able to target anyone using the three upper tunnel through the rock Minus: That's surely the place where foreign snipers will look for enemies first Loc: Blue base: Top roof of the castle left or right Plus: You can see all five tunnels through the rock Minus: You are visible, so go on the back side of the roof and use the spire to hide a bit Loc: Red base: Right next to the sniper location Plus On the left side you can see four, on the right side five tunnels that go through the rock. Minus: That's surely the place where foreign snipers will look for enemies first Lock: Red base: Top roof of the castle Plus: You can see all five tunnels through the rock Minus: You are visible, so go on the back side of the roof and use the spire to hide a bit Loc: Rock in the middle of the gaming area Plus: You can see almost the complete gaming area, you are very flexible Minus: Hard to get there: Go to the middle tunnel and shoot with the translocator to the fog above: When you have the feeling the destination module might be on the highest point, beam there and immediately shoot in direction heaven again, repeat this once again. Now you are on the top of the rock ... or dead, because falling means to lose life. You can support this trick by using the anti grav boots also, that means jump, shoot, beam, etc. and with the belt, which may save your life when you are not successfull. There is also another way to get on top of the rock: Jump on the roof of your base, throw the beamer on the roof, get the impact hammer and shoot at the destination module close to you. The direction should of cause be towards the rocks. If you have some luck you so may 'golf' the destination module up to the top of the rock. Both top weapons, rocket launcher and Redeemer can be observed through a window or a path. Maybe it's worth to camp there also. Map: Niven (Experimental Lab) Sniper: No Sniper in this level Map: November Sniper: Red base: around the next corner at the flag Red base: ammo is on the the crate next to the embrasure Blue base: under the main staircase Blue base: from the flag move left to the pile of crates Loc: Above the submarine there is a ledge right all around the dock Plus: Everyone must cross this area Minus: You are not invisible, everyone knows this secret Loc: Blue base: Ledges and tubes around the waste pool Plus: You are completely invisible, flag area control Minus: Take care for the movement Loc: Red base: Ledges around the water next to the flag Plus: Direct view over the complete red flag home base Minus: You are visible Loc: Red base: if you come from the blue base, move on straight to the last pile of crates and teleport to the ledges above the crates Plus: Shooting range almost close to the red flag and observing the powerup place right below, use the lamps also for movement action Minus: Take care for the movement Loc: Red side, the area parallel to the water can be controlled from the last pile of crates, the same can be done from above the embrasure Plus: Large target range, controlling many power ups Minus: Place is quite predictable Loc: Both sides have "official" embrasures Plus: Large target range, blue base here has an advantage, usefull to attack people who know location 1 Minus: The "official" embrasures are attacked by anyone I'd like to say thanks to Peter 'PTF' Langenhahn, who tought me the last trick on the Lava Giant map and Lord Protector, who told me the alternative way to travel there. Anyone who knows more good camping place please email me. Anyone who wants to contribute with camping places in non official levels fell free to contribute. Bernd Wolffgramm bw@dlh.net April/May 2000