======================= Vampire: The Masquerade Redemption FAQ v1.6 ======================= Author: Yawgmoth ================ Copyright info. ================ This document is Copyright 2002 - 2003 by Yawgmoth. Vampire: The Masquerade Redemption is Copyright 2000 by Activision, Inc. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way without my permission. This FAQ was created and is owned by Yawgmoth. All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. Thank you. ======= Intro. ======= Hello, thanks for reading my FAQ. This is my first one. There will be mistakes in this. If you see any mistakes, or have anything that you want to add please email me! I will, of course, give you full credit for your addition, and be extremely grateful to you. Thanks in advance! This FAQ can be found at the following sites. www.gamefaqs.com http://dlh.net/ www.neoseekers.com http://www.cheatportal.com http://www.911codes.com http://www.911cheats.com http://www.fastcheater.com http://www.25000cheats.com http://www.pc-cheats.org http://www.skali.com http://www.actiontrip.com http://faqs.IGN.com ================== Table of contents ================== Game information. - 1.0 Version Updates - 1.1 Frequently Asked Questions - 1.2 Creating a Character - 2.0 Useful Disciplines - 3.0 Useful Equipments - 4.0 Tips - 5.0 Walkthrough Dark Ages Prague - 6.0 That night within the Convent - 6.1 Old Town - 6.2 Bonn Silver Mines - 6.3 Nighttime - 6.4 University - 6.5 Monastery - 6.6 Golem Hunting - 6.7 Josef's Tunnels - 6.8 Ardan's Chantry - 6.9 Vienna - 7.0 Luther Black - 7.1 Tectonic Knights' Base - 7.2 Haus de Hexe - 7.3 Return to Prague - 8.0 Old Town - 8.1 Vysehrad Castle - 8.2 Modern Nights London - 9.0 Society of Leopold - 9.1 West London - 9.2 Setite Temple - 9.3 Tower of London - 9.4 Temple of Set, Again - 9.5 New York - 10.0 Sewers - 10.1 Giovanni Warehouse - 10.2 Barclay South - 10.3 Orsi's Factory - 10.4 Cathedral of Flesh - 10.5 Cheats - 11.0 Funny Stuff - 12.0 CaoHaketama's Weapons FAQ - 13.0 Credits - 14.0 Final Words - 15.0 ======================= Game information - 1.0 ======================= Vampire: TM Redemption follows the tale of Christof Romulad, a Crusader, into his journey into the undead as he searches for his love, Anezka, the beautiful nun in Prague. ====================== Version Updates - 1.1 ====================== v1.1 - 1/15/03 Added new tricks about running, how to get multiple endings, and some trivia. Thanks to all who have sent in their additions. Added new hosts. v1.2 - 1/16/03 Added the different humanities needed to get the endings. Changed some of the credits section. v1.3 - 1/20/03 Added the Frequently Asked Questions section. Thanks to Fireshade for the idea. Also changed the order of things a bit. Added new hosts. Made this FAQ look better. v1.4 - 3/1/03 Added new comments, interesting stuff, and corrected some spelling errors. Also added a weapons FAQ by CaoHaketama. Thanks to all who e-mailed me the info, and a special thanks to CaoHaketama! v1.5 - 3/5/03 Added new hints and tips, as well as new hosts. Thanks to all who hosts my FAQ. v1.6 - 7/13/03 Added new stuff, mostly from old e-mails that I forgot to check and update. ================================= Frequently Asked Questions - 1.2 ================================= Q: How do I use scrolls? A: The answer is simple, just scroll down to the tips section and you will find your answer. Q: How do I identify items? A: If any of you have actually read the game manual, you will know that the discipline Spirit's Touch will help you identify it. There is also Scroll of Spirit's Touch that has the same effect. Q: How do I activate the cheat console? A: Just go down to the cheating section. Things are explained in detail. Q: Why won't the cheats work? A: That's because you either messed up on setting up the console, or have a patch. Q: I just came out of the convent, and the entire screen is gray/white/black. What do I do? A: Again, it is explained in detail in this FAQ. Just go to section 6.2. Q: Why do you teach people to cheat? Cheating is wrong! A: Well sorry, Mr./Miss/Mrs/Dr. Goody-two-shoes. This is a very repetitive game, and I think that the people who play through it for more than one time deserves to have some fun. If you don't like it, don't do it. Q: Could you send me a copy of this game? I can't play because ... A: No. If you can't spare the ten bucks, just borrow one from a friend. The publishers and makers of this game deserve to get paid for their efforts. =========================== Creating a Character - 2.0 =========================== Unlike other games, Vampire has no such thing as leveling up. You get experience points by doing quests and killing stuff, and when you rest, you have the chance to advance. You get a rank whenever you have so much experience. This rank will help you when you are using your disciplines. The higher the rank, the less chance of failure you have. Christof isn't a very powerful character, his health is usually lower than the others, and his blood pool isn't a whole lot. So, I wouldn't really put him the front lines. Here are the stats. Strength: Strength determines how strong you are, some armors and weapons require a minimum strength to equip. I usually stop putting points to strength at 55, a strength of 55 will allow you to wear platemails, a very powerful armor, and it makes your character look better. I will also allow you to carry heavy guns and such. Dexterity: Dexterity, or dex for short, is one of the most important stats in combat. In combat, it will allow you a higher chance of killing the opponent in one blow. It also affects how accurate you are. Some ranged weapons require a minimum dex. Stamina: This alters how much damage you can soak. For humans, they soak bashing damage, for Vampires and Ghouls, the soak both lethal and bashing. I did not really find this trait useful. With a good armor, or a good healing spell, its usefulness goes down. Perception: This does nothing, except it is required for disciplines such as heightened senses, aura perception, spirit's tough, summon soul, etc. Intelligence: This is a trait worth putting points into, as a lot of powerful spells require intelligence. Wits: Same as above. Charisma: This deals with disciplines that does not deal direct damage, but rather, disables. Possession, dread gaze, etc. Manipulation: This is an important trait. It not only gives you disciplines, it also lowers the buying price and heightens the selling price of goods, for example, with a high Manipulation, you can buy a bottle of vitae for 48, and sell it for 54! This will allow you to get the best equipments, without having to go through dungeons. Appearance: This is how good you look. The Nosferatu will always have 0 for appearance, unless they are wearing rings and such. You do not need to worry for putting points into it, as there are equipments to help your appearance. If you are really unsure, it would help if you start a game in multiplayer, LAN game. There will be two games already created for you. One of them starts in a bar, in the old times, the other one starts in NY. Both games will allow you to go through dungeons that are exactly the same as the game, with different enemies. The good thing is that you can change to Storyteller mode anytime and do things. This includes editing your character by clicking on the advancement button. This could help you to design a character suitable for you, and try it out, so you get a feel of the game. ========================= Useful disciplines - 3.0 ========================= These disciplines are some of the best in the game that requires minimum about of traits. I will put it here for you for reference. Name Category Requirements Drawing out the beast Animalism 70 manipulation Cloak of Shadows Obfuscate 25 wits Cloak the Gathering Obfuscate 40 wits Plague Wind Mortis 60 intelligence Theft of Vitae Blood Magic 40 intelligence Fire Storm Lure of Flames 70 intelligence Call Lighting Blood Rituals 50 intelligence, 50 wits Prison of Ice Blood Rituals 35 intelligence, 35 wits ======================== Useful Equipments - 4.0 ======================== If you find any of these, KEEP THEM! Ainkurn Sword: Let's see, drains blood, causes aggravated damage, +10 to dex while equipped, this is one great sword! Black Gloves: Automatic Feral Claws, so what if it only deals 15 damage? It gives you +15 to bashing, too. I get a lot of criticals with this baby. Stake Gun: At first, make not seem much, but the ability to paralyze Vampires is great, as it works even for the last boss! Modified Chain Gun: Fast, powerful, what more could you want? ==================== Tips & Techs. - 5.0 ==================== Scrolls: For some reason, people get confused by the scrolls, they can't figure out how to use it. So, I will explain. To use a scroll like Walk the Abyss, open up your inventory, or press the corresponding keys for the quick item slots (F1 to F5). Then, with the mouse controlling the scroll, go to the game screen and right click the mouse, this should cast the spell, for spells like Fireball, put the mouse towards the enemy, and then right-click it. For Spirit's Touch, right-click on the item you want to ID in the inventory. Auto-Saves: Auto Saves are the most useful if you do not have a patch installed. Whenever you go to a new area, the game immediately Auto-Saves. This can be helpful at times. Follow Status: The green button to the right of your health and blood/mana bar toggles the follow status. This can prove useful at times, when you want to lure enemies, or just want one guy to go and scout ahead. By pressing the regroup button, your coterie, or party's toggle status will automatically be turned back on. Lure: This is a useful strategy. First, toggle your entire party's follow status off, then, send one person in front to check things out. As the AI in this game is extremely stupid, you can find them just standing there, doing nothing. Now, get your guy, and move him/her slowly toward a single enemy. When that enemy sees you, he/she/it will either follow you, or use some disciplines. If they choose to follow, quickly run back to your party, then the enemy comes close to you, hit him/her/it once, quickly, and then run some more, hit the regroup button, and ATTACK! By hitting the enemy, you will usually ensure that the enemy is aiming at you, not another party member. That way, your coterie can hack the enemy to death, while it is walking towards you. If the enemy is using disciplines that do long-ranged damage, run back, lure the enemy, then just try to kill him/her/it with ranged attacks, and melee. A good way to do this is with Awe. By using this, as long as you are in the sight of the enemy, the enemy will move towards you, and not do anything. Use this ability to lure them. Also, while luring with a ranged weapon, it is helpful to have your inventory screen open. Doing this will save you time to switch to a melee weapon faster, before the enemy strikes. Fire Storm/Call Lighting: These are the two best offensive disciplines in my book. Fire Storm, at level 5, can fire ANYWHERE! AS LONG AS YOU CAN SEE THE TARGET! That means, you could be hiding behind a wall close to an open door, and you see an enemy that does not move, you can use Fire Storm to take him/her/it out, as the enemy will just stand there. The thing about Fire Storm is that is the enemy moves away, it will not follow. Most enemies will only survive one Fire Storm. Even if they don't, and come towards you, they will be injured. This is a great lure spell. Call Lighting is another good spell, but, unlike Fire Storm, its range isn't as long. The thing that makes it good is that you can hit moving targets. Most enemies will require three Call Lightings. This is another good lure spell. Great for fast moving targets. Prison of Ice. Without a doubt the single most powerful spell in the game. Visually, it isn't much. But the versatility of this spell is amazing! It is good for stopping opponents in mid-attack, and you can then follow up with a spell or an attack of your own. By using this spell and Fire Storm, you can easily defeat the last boss. Barrel Killer! Whenever there is a barrel that can be targeted, bust it up. You will find small treasures in it. RUN! This is simple, but people sometimes forget. If you click a place near you, you will walk slowly, this is bad during combat. So, click on a far place, then, when you almost got to where you want, click somewhere near. If you hold "Ctrl", you will automatically run to that location, regardless of distance. Thanks to Nep Parth for this one. Bllllooooooood... Feed is a very powerful ability. It costs nothing, it replenishes your blood pool, and it can kill a single person at level five. After luring a person close, feed on him/her until he/she dies. This is one of the best ways to kill someone. This even works on some mini-bosses. Deckoy's Magic Strategy. "i'm playing vampire the masquarade and i have no problems with enemies thou i play with no party. i use the simple tactic: sorry i don't remeber true names: increased damage+increased speed+increased damage protection+drain blood sword. I almost don't use blood potions etc, london took me i don't know, 2 hrs?" The names of are Potence+Celerity+Fortitude+Ainkurn Sword. Thanks deckoy! Stances: Stances are useful at times, I prefer Neutral myself. When you become a Kindred, and it around town, having an aggressive stance may result in you killing the townspeople. This may be useful if you want to learn Hands of Destruction, or wear Unholy armors. Defensive stances are useful if you don't want your entire party to charge. Aggressive Stances are useful at the second part of the game, or in dungeons. Give two or three people aggressive stance, and a melee weapon; equip yourself with a ranged weapon. This should allow the others to go in frontline while you shoot. Weapons: This is basically an explanation on weapons. I will post a weapon here for example. For more info, scroll down to see CaoHaketama's Weapon FAQ. = Incendiary Longbow Damage: 30 (Fire) Accuracy: 15 Speed: 75 2H Ammo: 20 Min 35 Dexterity. Min 35 Strength. = Damage: This is how much damage the weapon deals. The type of damage dealt is in quotes. Accuracy: This is how accurate a weapon is. The higher, the more likely it is to hit. Speed: How fast the weapon is. A slow weapon like a Claymore or Halberd will have a hard time hitting fast opponents. 1H/2H: This tells how many hands the weapon needs. A 1H weapon will allow you to equip a shield on the other hand. Ammo: For bows and guns only. If ammo is zero, than you must get new ammo. To reload, just equip the weapon, and move the ammo to the weapon slot. Min ...: This is the minimum requirement needed to use the weapon. Treasure: The treasures in chests, blue circles, and barrels are randomly generated in this game. But, there are exceptions. Hit and Run: This is a great tactic to deal damage without getting hit. Toggle the follow status off, get a fast weapon, like the Berserker Fang, or the Ainkurn Sword, and use Celerity (Lv. 5). Doing so allows you to charge in, attack, and get out, for healing and others. If you are fast, you might be able to get a one hit kill. Luring with this technique also works. Extra Endings: There are actually three endings in this game. The first one occurs if you have a very low humanity, about 20 or less. The second one is to join the last boss by picking the choices. The last one is to fight the last boss, killing him. Thanks to Nep Parth for these. Also, he is not sure about the first ending's required humanity, any help is greatly appreciated. CaoHaketama's cheap trick: "Here's a cheap trick at the beginning the game... It requires a lot of cheats but it's fun if you've played through already. With a mortal Christof, give him 100 in all his stats, add all the disciplines, and add a holy greatsword. Then, you can kill almost any Vampire at the beginning in one or two slices. If you encounter zulos, etc, that cannot be harmed by it, use Feral Claws. Always keep the greatsword on though. When you get Embraced, you still keep it as if you were a mortal still.." Cool trick by "The Chorus": "A useful trick (that perhaps they removed in the patch, I can't remember) is to get Cloak of Shadows up to five and then use Disciplines like Firestorm, Call Lightning etc. WITHOUT BEING SEEN." Thanks for the addition. ============ Walkthrough ============ ========== Dark Ages ========== ============= Prague - 6.0 ============= ==================================== That night within the Convent - 6.1 ==================================== You start out in the game where you just woke up. You have 2 enemies to defeat. The Szlachta. These two aren't very tough; you should be able to kill them with three swipes from your sword. When you killed both of them, you will collapse. When you wake up, you will go into dialogue with Anezka. Then, you are given two choices, it doesn't matter which one you choose. Keltar King found out that by answering that you will venture into the mine tomorrow with raise your Humanity by 10, while the other option reduces it by 10. Thanks for the info, Keltar King. =============== Old town - 6.2 =============== You wake up, with one goal, go to the mines, and kill everything, sounds fun. Now, you are fully clothed (can't fight vampires with your boxers, that won't get you much respect). Ok, now, this is your haven. A haven consists of a place to rest, a vault, and a save point. If you do not have the patch, the haven is the only point in the game where you might save your game, with the exception of Auto-Saves. Talk to Anezka, and she will say a prayer. Go out. If, when you go outside, your screen turns all gray/white/blue, that means there is something wrong (duh!). Well, it is very easy to fix. Since you have already auto-saved while coming out of the door, you should not quit the entire game. Now, go to toolbar, click start, go up to programs, click on Vampire, the put your mouse on the "Play Vampire: The Masquerade - Redemption (CD 2 Required)", and right click it. Go to target, and put in " -nofog", without the quotes. Yes, there is a space in front of it. Example: C:\Vampire\Vampire.exe -nofog Now, run the game again. Note: This would not work is you installed the patch. Now that you are outside, go to the Church and talk to Archbishop Geza. Then, go back out and greet the Knights of St. John. Explore town, memorize where the Weapon smith, the University, and the Convent are. It will come in handy. Go into the inn, talk to the innkeeper, and grab the healing salve. Go around the inn, and you will find the Weapon smith. Talk to him, be open, and he will suggest that you should get special charms. You can choose to buy a shield, or save the gold. Now, exit the smith, go straight ahead, and enter Judith Bridge. Go across to Golden Lane. There, go to Unorna's shop. Talk to her, search through her wares, they are expensive. See why I always play as the bad guys? "Give my your expensive stuff or die!" Good guys won't do that... Oh yeah, if you can, buy some scrolls of Spirit's Touch. These scrolls will identify items for you. Now, locate the East Gate, talk to the old man, go out, talk to the guards, go to the mine, find the torch, go back to the Convent, and save your game. This way, if something goes wrong, you won't have to go through the dialogues again. One more thing, talking to Anezka will heal you. I lost the info of whoever told me about Anezka healing, so I can't put it in the credits, sorry and thanks to you, whoever you are. ======================== Bonn Silver Mines - 6.3 ======================== The mine, think this as a training level. Equip the torch you found in your left hand, with your sword in the right, as the mines are pretty dark. Take things easy, pace yourself. Try to get as many items as you can. Follow the path; you will hear a scream, that's always nice. Now, you face, once again, the szlachta! This time, it may cast Potence. This makes it very dangerous. I suggest running in, hit it once, and run away, repeat. This way, you won't get hurt much. Examine the body, pick up the healing salves. Go down, you will see another szlachta feeding on a horse. Kill it. Use this mine to basically get a feel to the game. There isn't much in the mine. I will leave most of the exploring to you. You will soon face another type of monster, the ghoul rats! They aren't very tough, but they can easily surround you. You've been warned! Now is a good place to try to lure the rats one at a time, if possible. Continue through the second level. Continue until you reach a water wheel. Click on the switch to activate it. Here, you will face a mini- boss, the War Ghoul. This guy is tough, right now. Same strategy. Move in, hit, and run. Watch out if it starts to "rear". This means that it is preparing for its bone attack. This will throw you in the air, the drop you down. When this happens, run to the back, and slash it. Hopefully you did not lose too much life. Continue. Third level. Collect everything. Put Holy water in slots one and two. Healing on the rest. Go down until you reach a Cathedral. Here, you face Ahzra the Unliving. Throw Holy Water on her, and he dies, if not, poke her with your sword. You win! Get the amulet of St. Jude, and leave. Go back, the Knights of St. John greets you. Go to the Cathedral, and talk to Gaza. Go out, go to inn, talk to owner, grab the elixir. Talk to Anezka, save. ================ Nighttime - 6.4 ================ Go to the smith, grab the four rats around the area, upgrade your equipment. Go to the magic shop, and sell all healing salves and healing elixirs. Go near the clock tower and three revenants come to you, seeking revenge. Show them how much they suck compared to you. Also, stock up on four neck guards. ================= University - 6.5 ================= Now you are a vampire! A few things you should know is that as a vampire, you need to constantly feed on others to gain blood. You can gain blood by either feeding on others by using the Feed skill, or using Theft of Vitae, a spell that will be available later in the game, or using blood vitas, which now can be bought from the gypsy. Now, you will be able to kill the Knights of St. John and other civilians, at the cost of five humanity points each. However, if your humanity is too low, you will NOT be able to see the ending of this game. You (Christof) need humanity of at least 75 to get the ending. Also, when your humanity reaches 0, you will no longer be able to control the character. To prevent this, NEVER switch to aggressive stance at places like old town Prague, or others. If you do so, Christof will attack them, possibly killing them. If you kill someone while feeding, you will also lose humanity. BUT, if you kill an enemy by feeding, you will NOT lose humanity. This will become very useful later when you have all five slots on feed. By then, you will be able to just feed and kill an enemy. There is also something called frenzy. This happens when your frenzy meter reaches 100. When this happens to your character, that character will go out of control, attacking everyone, including allies. They will not heal or cast spells. This is useful in disabling other vampires. Aggravated damage and fire damage increases frenzy. Low blood or no blood also causes this. Spells can increase or decrease frenzy ratings. Also, "Berserk" weapons like Evil Axe also increases frenzy. Note that your blood pool is lower than the other vampires. This means that you are less suited for spell casting. Let the others take care of it. Wilhelm is your trusty companion. He is fairly strong. I suggest you go visit your haven and rest try to get your Feed to level five. Wilhelm comes equipped with a bow, I suggest giving it to Christof as I usually keep in the back. The bow is good for luring; also, make sure that each character has a melee weapon. Buy any supplies you need. Go to Judith Bridge. Go left to the monastery. Outside the Monastery, there are Monks whom you can feed on. Stock up, and go inside. Equip neck guards on you and Wilhelm. This prevents other vampire from stealing your blood; also, it prevents your party members from doing so when they go into frenzy. ================ Monastery - 6.6 ================ First, let me tell you what to expect. There are Cappodocians. They carry scythes and know a discipline or two. There are also skeletons, skeleton archers, zombus, corpses and ghouls rats. You should be familiar with the rats. The skeletons aren't very tough, neither are the archers. The corpses and zombus are quite slow. The Capps are the difficult ones. They will use Awe to draw you towards them, and will also use Fortitude. Follow the path, after the speech by Wilhelm. Ignore the monks at first, as killing them will lower your humanity. You will face two Cappos at first. Kill them, click on the door to proceed. You will face another one coming at you. There are more in the room, with some skeletons. Go towards the area ahead. There will be once Cappo and three skeletons, one with a longbow. Remember that you cannot feed in skeletons, so save the Cappo for last just in case you need extra blood. Now, there are two rooms that you cannot access yet. Go to the one open room. Kill the Cappos and the Ghoul rats. Take the cash. Also, there is a Corpse here. It will also attack you. See the switch near the wall? Click on it to open up a new area. Go back; go to the newly opened lab. There is a zombu here. Kill everything, and pull the lever. Go back, and head down the stairs. Listen to Wilhelm. There is a female Cappo right at the start. The thing is, if you stand close to the wall, she will not move. Oh well, kill her. There are three Cappos in the room. Try not to get surrounded. Lure them to the stairs, and kill them. Go left; kill a few zombus and a corpse minion. There are two skeletons waiting for you at the bridge. One of them has a long bow. Level 2. Two Ghoul Rat will attack you, kill them. Wilhelm will speak again. There are two Cappodocians waiting to die again. There are also two ghoul rats, and two skeletons. One of them is an archer. Turn to your right, there will be sand. Beware, as Cappodocians will appear from the sand. In this case, only one will. Just don't let your guard down when you see an area with no one except sand. Click to open the door. A Cappo awaits here. Go left, kill the skeleton. If you have a high dexterity, which is highly recommended, sometimes you might be able to cut off the head of the skeleton. Very funny to watch. Using the camera, you will be able to see two Cappos near the stairs, and a ghoul rat, be prepared. Also, another Cappo will attack you if you get too near the chest. There are two Cappodocians, a skeleton archer, and a zombu in the next room. Go ahead, three Cappos, a skeleton, a zombu, and a ghoul rat in there. There will be a gold ring (APP +15) near the altar, if you look closely. Go back and go up the ramp. Wilhelm will speak again. Once he is done, kill the Cappo to the right. Go down. Two zombus and five Cappodocians. Click on the switch and go back out. Go down the ramp, and click to open the door. There are two Zombus, a Cappo, and a Ghoul Rat. There is the door to Level 3, but do not go in yet. Turn around, there is another Zombu near the altar. Kill it. Go to the altar and click on the switch. This switch does two things, one, it open up a secret room, two, it offers up 50 gold. Take the gold and head to the secret room, left to the door to Level 3. There are two Cappos and a Zombu guarding the room. One more will rise from the grave. There are 25 gold, a Femur, a vitae, and a scroll of Walk the Abyss. The Femur, using the Scroll of Spirit's Touch, will be identified. A good weapon against vampires. Level 3. There are three Ghoul Rats and a Cappo ahead. To the right, is Mercuio's Room, which is locked, and guarded by a skeleton. Go back and open up the door. Defeat the enemies (Cappodocian and skeleton archer) inside. I fed on the Cappo. The chest is trapped. If you go near it, a fireball will be shot at you. Go up the stairs. You will be greeted by a Cappo and a Zombu. Another Zombu awaits. In the next room, there will be about 5 Cappos and 2 Zombus. Once they are dead, umm, re-dead, go near the pillar with the two bags of gold. There will be a floor switch there. It is a bit hard to spot. Click on it and advance up the newly opened stairs. Click on the gate and battle. Go up the stairs and face even more monsters. Get the Bone Key. It is not hard to spot. Go back, towards Garinol's door. A Cappo and a Skeleton will emerge from the earth. Enter. Go down left, kill the Cappo, and kill the other one. The barrel near the stairs contains 10 gold. Go back up and go down right, kill the lone Cappo, and take the 50 gold. Go back up and advance. Kill the Cappo and Zombu. The chest contains a Footman's shield. Take the rubies and read the journal. Talk, and take the skull. Now, go back to Mercuio's door. I suggest that you use the Scroll of Walk the Abyss and save your game. You now face Mercuio! Mercuio is a tough opponent. He will use attacks like Plague Wind, He will also summon Zombus to his aid. The Quarterstaff will hurt if it hits you. When he is dead, take the fragment, and read his plot. Then, open the chest for a leather armour. Retrace your steps back out, and watch the cut scene. Once it is done, go back to the university, talk to Ecatarina, and save your game. Now, you should have gained a new discipline, Protean. The best ability is has to offer is Feral Claws. Take this opportunity to put points in Feed, Celerity, Feral Claws, and Blood Healing, in this order. ==================== Golem Hunting - 6.7 ==================== Go to the northern quarters. Here, speak to the Rabbi's son, and prepare to fight the Golem. If it helps, it has 300 Hp. Feral Claws with Potence and Celerity is useful here. Try to always run around it. Hit when necessary, as he likes to knock you in the air. I suggest keeping an Aggressive stance, while you control where to run. Killing it will give you the Shem. Talk to Mendel. Go back to the Monastery and talk to Garinol. You will gain a new ally, Serena. As a Cappo, Serena has access to the group Mortis. This will come in handy. Her Vigor Mortis and Plague Wind attacks are good attacks. Also, if you want a long time investment, save up the points until Serena learns Lure of Flames, and dump all points into Fire Storm. This is definitely a worthy investment, as Fire Storm will make the rest of the game really easy. Go back to your haven, save, and rest. ====================== Josef's Tunnels - 6.8 ====================== When talking to the prince, choose options that are more good. Doing so raises humanity. After the briefing with the Prince, go out to Judith Bridge. Restock, and save. Go back to where you fought the Golem, click to open the big gates, and go towards the statue, now, go to the right of the statue, your right, and go down the path. The path may be difficult to find as it is dark. Talk to Josef, and go back to the university and talk to Ecaterina. Go back to Josef. Now, you can enter the tunnels. There are two paths, I chose to take the left one, beware, and the Nosferatu can turn themselves invisible, and summon ghoul rats. Deeding on them is great as it drains their blood supply and they won't be able to become invisible. Using Serena's Heightened Senses can dispel the invisibility. The coffins contain treasures. Move around until you face two naked Nosferatus. Kill them, and go towards the coffin to their right. It contains a Falchion. Advance to the area that have paved floors and walls, and face a Ghoul Rat. Near the wall, there is 50 gold. Move and turn to your right. There should be a switch guarded by a Ghoul Rat. Pull the switch to reveal a secret room behind you. A Nosferatu and a Ghoul Rat guards the room. The chest will fire a fireball if you get too close. Advance, there are three Nos in front of you, and two to your left. Kill them all. There are five more ahead. Be prepared to heal. Go down the stairs, 3 more for you to deal with. Pull the switch. There are two Nos to the right of you, three to the front, and one more near the stairs. Make sure you get all the treasures. Go up the stairs, three more. Get the Sapphires from the chest. Now, enter the sewers. There are four Nos here, use the lure technique. Advance. There are two Ghoul Rats, and two more Nos to your right. Level 2. Advance, Two Nos, kill them, then, at the watery corner, another two. There is a Heightened Senses scroll in one of the barrels, very useful. Now, use the scroll, as you advance, there should be a highlighted spot on the wall that you can open. Inside is a Gangrel Eye, which can be used to light up areas. Also, there is a Tome of Animalism. I suggest using it on Wilhelm. There are three more Nos in the watery area ahead. There are two more to your right, and they tend to summon Ghoul Rats to aid them. Two more in front, and another two more. Geez, this is annoying. Twist around the tunnels and there should be three more, one of them summoning Ghoul Rats. Up the stairs, there should be a Nos coming to greet you. DO NOT advance, just kill that guy. You will face a mini-boss, Othelios. This guy is tough. He likes to use draw out the beast to make you lose control of your party members, and he sometimes turn invisible. His axe is somewhat powerful. He also has two more Nos to back him up. Get the normal Nosfers out of there, and then use Serena's Vigor Mortis, if you have it, to let the Nosfers attack Othelios. You can also use the Nos to replenish your blood pool. After using up the bodies, hit regroup, and give Othelios whatever you got. He should die quickly. Also, if you have five slots on feed, just feed on him, that should get rid of him quickly. Ahead, if you turn to your right, is a stairs that will lead to Golden Lane. If you do not want to leave yet, advance. Go left, talk to Ilig. He will hint you towards the next room. Level 3. This is a puzzle room. It is quiet easy if you want to solve it yourself. Read the first Chronicle of Cain, as you will gain some knowledge, and go through the door with the red symbol. Then, go through the yellow castle door. Through the pale three-faced door, the blue waves, and last but not least, the thirteen clan green door. Go down the stairs and face two Ghouls. I suggest that you use them to resupply your blood. There will be a boss fight after this. Advance, there will be three Nosfers. Get the rubies, but do not step on the trap. Flip the switch, go near the stairs, and flip the other one. Go to the first switch you flipped, and flip it again. Doing so will open up a secret stash up the stairs, guarded by two Nosfers. Go up the stairs, battle the Nos, and get the secret stash. 25 gold and a Bastard sword. Also, do this AFTER you defeated the boss. Go up the stairs. Make sure you search behind the coffins to get all the treasures. Ghoul Rats ahead. After this, you will enter to an area with a Wraith named Vaclav. He is very strong and soaks most of you lethal and bashing damage. I use Feral Claws a lot in this battle. Celerity, Potence, and Fortitude will help out a whole lot. Grab the gold, go up the stairs, get the Rubies, and more gold. Grab the Reliquary of St. George, and go back to Golden Lane, and to the Prince. Also, choosing the first option when talking to the prince will raise humanity, as well as damaging yourself. ====================== Ardan's Chantry - 6.9 ====================== Note: The Blue Circles have an equal chance of spawning a monster or a Bloodstone, going close to them will activate them. Thanks to Nep Parth for this. Do the normal resupplying, and save in your haven, then go to Golden Lane, and towards the end, go inside the chantry. First of all, let me just tell you that I HATE THE TREMERE! Why, because they love to use disciplines. They usually cast spells like Call Lighting, Summon Hoppers, and Fireballs. This makes them deadly opponents. It is suicidal to take them on in groups, so luring works best here, especially if you have Feed at level five. Lure with a bow, then feed on the Tremere scum. Repeat. Also, they are divided into groups. Neonate, Regent, Apprentice, and Lord. Another thing. If the Tremeres keep on summoning Hoppers, just focus on the Tremeres themselves. If they die, they take their summoned Hoppers to the graves with them. Enter the Chantry, click on the door, past the curtain, and down the stairs. Take a moment to marvel at the level's beauty. Now, you will find circles with a blue flame in this place, a lot. When you enter the circle, you might receive a Blood Pearl, a Blood Stone, or battle an Elemental. I suggest you check all circles, as the exp. from the elementals may help, and so will the Blood Stones. Also, the things that appear in the circles are random. Level 1. After you go down the stairs, to your left, there is a blue circle. It contains a Blood Stone. The chest contains a Broadsword. Advance, three Hoppers to your right, three more in front. You cannot feed on them. The blue circle in front will spawn another Hopper if you go near it. The one to your right will spawn an Elemental. There are four Tremeres in the next room. Feed on them. Go to the right room. Also, remember that we will be coming back here. Three Tremeres in the next room. Four Hoppers near the blue circle. There are two more Tremeres in the right room. Also, there are about six Hoppers. Try not to get overwhelmed. You can easily lure the two vampires without making the Hoppers move. There is an Ivory Bow here. I find it one of the best bows as it deals 40 Aggravated damage. The two circles have elementals. Go to the left room. This room leads to Level 2. But do not advance yet. The circle contains an Elemental. Go back to the Hallway. The circle to the left contains a Hopper. Advance, there should be two more Tremeres and four Hoppers. Luring is difficult here. The next room has four Tremeres. Lure them with spells, as bows will only reveal yourself. Now, you should have full blood pool and health. Go to the Place where you can access Level 2. Do not advance yet, we need to kill more Tremeres on top of the stairs. There are five Tremeres here. First, move slowly to the entrance, a lone Tremere should see you. Move out of sight, and wait to feed on him. Level 2. Go down the stairs. There are two Tremeres and three Hoppers. Luring will not work here, as they are in a corner. Use the old "CHHHAAAAARRRGGGGEEE!" tactic. Check the books for a Book. If you use it, it does nothing. I suggest you keep it and maybe it can be sold for some cash. Also, check out the cool carpet in the center of the room. Go across the Hall. There are two Tremeres here and 2 Hoppers. Also, there is a book of Blood Magic here. VERY USEFUL! Use it on Christof. The best spell here id Theft of Vitae. At level 5, it will kill humans in one hit (useful later in game), while replenishing your entire blood pool. It also has a long range, faster than feeding. If you ant, I suggest you use the Walk the Abyss, go back and distribute some points to it, if you can. It works wonders! Once you are done in your haven, go back. Go down the stairs. There is a prison. Kill the Tremeres and read Ardan's journal then, release the prisoners. Go downstairs and across the hall to grab the index finger. It is guarded by Tremeres and Hoppers. Find your way to Level 3. Level 3. Go down the stairs and fight the two Tremeres and 12 Hoppers (!). Now, prepare to battle a Gargoyle. They aren't too tough. Again, Feral Claws work wonders. Go up and rescue Erik. He joins your party. Now, I suggest using a Walk the Abyss, restock, and upgrade Erik. If you can, give him 5 in Feed, and distribute the rest on Feral Claws AND Blood Healing, Shape of Wolf, Fortitude, in this order. Equip him generously. He is one of the best front liners, though for only a short time. Level Four Level Four consists of only Ardan himself. He, like the other Tremeres, has a lot of spells at his disposal. He really likes to use things like Immolate. If it doesn't kill you, it will make you go into frenzy. Three people (Christof, Wilhelm, Erik) using Feral Claws will easily kill him. Killing him will teleport you to the University. Choose the Humane choices. Serena should gain Lure of Flames now. If you followed my advice, you should have enough points for Fire Storm. Go to the Eastern Gate (the gate next to the university) to leave for Vienna! ============= Vienna - 7.0 ============= First, go into the abandoned chapel, flip the switch, and you got a new haven! Your first objective will be to go to the Outer Stradt. There, you can access the Blacksmith. Upgrade your weapon and armour. If you can afford, buy the platemail. Also, stock up on range weaponry. Whoever equips it changes his/her looks. There is a magic shop in the Eastern Ringstrasse. Take my advice and stock up on awaken scrolls. In the area where the magic shop is, you will find a Green Frog Inn. Enter, and speak to one of the three ladies and you will be invited to Count Orsi's party (there is less than five people in the party...). Make sure you pick up the invitation. You can reach Count Orsi through the courtyard. Once you are at the right place, take some time to look around at the mansion. Note that there are only two people here, not counting the three women. Talk to one of the three women in the party, and Orsi will appear. He will give you a quest. Now, I recommend going back to your haven and save as you won't be able to do so for some time. =================== Luther Black - 7.1 =================== After saving your game, go and find the clock tower in the Inner Ringstrasse. Enter the door marked "Inner House". Go to the clock face and enter. There will be a cut scene, and it will be morning. Remember, since you are a vampire, the sun will burn you. You will have to fight Ghouls, who are immune to the sun. Go down, kill them one by one. There will be two Ghoul Rats and a Ghoul with a crossbow patrolling. Kill them, while avoiding the sun. Go left. Two Ghouls and two Rats. Go to the stairs. You will notice a pendulum. Time yourself, and go across the pendulum to flip the switch. Now, go down the stairs to receive a tome of dominate. Go up for more treasures. Using the shadows, go front and you will come to a place with 3 switches. Flip them in this order: 2, 3, 1. This allows you to go to Level 2. Level 2. One Ghoul will see you and attack immediately. If you advance, two more will join the fight. Pace yourself. You will fight A LOT of ghouls in this area, and if they surround you, you are as good as dead. Remember to lure them to you one at a time, and use Feed. Also, Serena's Firestorm works wonders here. Advance until you see the sun again. Advance carefully and kill the Ghouls and click on the door to open a room where you will be safe. Inside, you face two more, and another Ghoul is patrolling the corridor to your left. There are three more Ghouls in the next room. Go until the music changes to people whispering. There are two more Ghouls in the next room. When you reach a corridor with 3 pillars across it, look in the mirror, and press the switches that are highlighted. A Crossbow Wielding Ghoul guards the entrance to Level 3. Level 3. A Ghoul will attack you after the conversation. Go up the stairs. Don't forget to break open the barrels where you appeared. When you reach a certain point, Christof will notice the dark haunters. You can actually summon the dark haunters with the tome of obtenebration, with is only available through cheating or multiplayer. Tear it apart. Go up the stairs slowly, as there are two Ghouls. Advance, and take a moment to admire the portraits, before killing the Ghoul and two Dark Hunters. In the hall, there is another Dark Hunter and another Ghoul. Go left, two more Dark Hunters. As you reach the stairs, there will be two more Ghouls and two more Dark Hunters. Up the stairs, there will be two more Ghouls straight ahead of you. Inside lies Luther Black. You now have 2 choices. One is to help him, the second is to refuse. Choosing to refuse will restore humanity. If your humanity is low, I suggest you refuse. If you help him, then go up to the attic. Place one character near one switch, and keep them there. After a switch has been pressed, switch to the other character and flip the other switch. If you do it right, then you will see a cut scene. Go down, and Count Orsi will capture you. Lousy two-timing $^**^@&... Leo Bjergo added this: "It's been awhile. I do believe I have found out why I always got the "Evil Ending." I replayed the game from the start. When I got to Luther Black, I listened very closely to the dialog. He requested that Christof slay him. Christof said something to the effect, "Nay! If I grant thy request, then thy sins will become mine, and I will be damned for all eternity!" Luther claimed, "Nay!" Christof said, "Aye, it is true!" Then Luther admitted it saying "Aye, it is true." The dialog continued. All of the other times I granted his wish. (I thought it was the humane thing to do.) This time I chose the answer, "Nay! I will not! Not even for Anezka!" (AND I GOT THE "PROPER" ENDING! I GOT TO DEFEAT ZULO!) Then he opened the panel and let in the sunlight. (You might want to add this warning to your page. BEFORE YOU GO IN TO THE ROOM WITH LUTHER BLACK, MAKE SURE ALL MEMBERS OF YOUR COTERIE HAVE FULL HEALTH AND BLOOD, BECAUSE WHEN LUTHER OPENS THE PANEL, ALL OF YOU WILL RECEIVE MASSIVE SOLAR DAMAGE, AND THERE IS NOTHING YOU CAN DO ABOUT IT FOR SEVERAL SECONDS! It would also help to have A LOT of vitae handy, (Stones, pearls, etc., and several scrolls of awaken.)" Thanks Leo! ==================== Knight's Base - 7.2 ==================== Well, you are imprisoned, but the good thing is that you can find the best weapon in the game here - The Ainkurn Sword. The guards here are tough, and you can't feed on them for easy kill. I hope that you have lots of Blood Stones left. You should if you kept on feeding on your other opponents. But, Celerity with Feral Claws will usually be able to kill them in the first hit. So, send Erik and Christof on a killing spree. Also, if Christof has been storing up points, he might be able to get Level 5 in Theft of Vitae, which will kill the knights and replenish Christof in one hit. By the way, take advantage of the fact that the knights are slow. Serena's Fire Storm will NOT be able to kill them in one hit. It will only weaken them. Leo also has some helpful advice for this area. "It will also help A LOT if one of your members has the Disciplines Theft of Vitae, and Awaken, to escape the Teutonic Knights Base. (It's rather hard to feed on armored knights, but not too difficult to steal their vitae.) I use this person as a "Blood Bank" to feed the others when they get low. Needless to say, you should keep this person in the rear, out of battle, so you can lure an enemy to them for the theft of vitae when they get low." There are three knights at the beginning. The locked door contains three knights and Ghoul Rats. The prison door behind them has two Ghoul Spiders. Advance, and there will be a speech with the Knights, kill them all. Also, before you open a prison door, check to see if there are enemies behind them. Go up the stairs. Two knights will attack. After that, two more. If you go downward, there will be two more knights. Go right. Two more knights. Open the door, one more knight and a Ghoul Spider will attack. There is another to your left. In front, there will be another knight with a Ghoul Rat. The exit is in front. Level 3. There are three knights to the right of you. There are two knights and two rats in the room ahead of you. As you walk up the ramp, three more knights will attack. Advance. There are about five more knights. If you turn around, they will attack all at once. Celerity + Feral Claws + Potence is the key. If you have good Dexterity, you will be able to behead them in one hit. Pick up the Blood Pouch on the shelves. There will be six more to greet you. Also, there are six more ahead. Advance, there will be a Tremere with four knights, and a Rat. Celerity! Go inside the Tremere lab. Three Tremeres and a blue circle. Advance past the gate, and battle another Tremere. Pick up the amulet and the Tome of Lure of Flames. Use it on Christof. Go back, and open the gates to Level 2. Level 2. Three knights will attack. Heal after battle. There are three more knights in the room to the right. There are a lot of treasures in the room. Go left, each room will have three knights and treasures. Go up the stairs and Cast Celerity and Feral Claws. Go left. Face seven knights and a Tremere. Use the Tremere for Feeding. Your party members will comment on the papers. Go around the place to kill three more knights. Now, go to the big hallway with the mural. There are six knights here and a Tectonic Captain. After you defeated them, get the Ainkurn Sword. Go up the stairs to reach Level 1. Level 1. Three knights will attack at first. There are two more knights at the top of the stairs. Open the door, and kill three more knights. Open the other door, enter and be attacked by two more knights. The next room has two more knights. Next, you will face a Teutonic Captain and a Tremere Lord. The Captain isn't difficult, I managed to get a one hit kill, and you can Feed on the Tremere Lord. Just be careful of the Lord's spells. He likes to use things like Immolate and Call Lightning. There is another Tectonic Lord with two knights in front of you. There are two more knights in the next room. You are almost free! Up the stairs, there are two Tectonic Knights, a Captain, and a Lord. Careful. Firestorm will weaken them all if placed well. Go up the stairs, and a Hopper will greet you. Yes, you guessed it, a Tremere Lord. Feed on him. Pull the lever in the room and exit. You are finally FREE! Go to the magic shop and talk to Ormus, who will direct to Haus de Hexe, a place where the Tremere resides. Go to the Southern Ringstrasse. You will know when you have reached your destination. Take a moment to admire the beauty of Haus de Hexe. Open the door, and go back to your haven, rest, save, stock up on items, sell stuff, etc... When, when you are ready, go back. =================== Haus de Hexe - 7.3 =================== Tremeres are, to me, like I said before, the most annoying vampires. Their spells annoy me, their clothes make them look like kites, and they are hard to kill. Oh well. Inside, battle two Tremeres. The Triangle in the middle will make it difficult for you to directly assault them. Kill them all! Tremere Gargoyle Lair. / Haus de Hexe 2. A quick thing about the Gargoyles. You cannot Feed on them, and Fire Storm will not kill them it one hit. Go in, two Tremeres for you to kill. Go left, there is another Tremere. Go right and click on the door to go outside. Here, you will face two Tremeres. Go left and into the tunnel. There is a Gargoyle for you to defeat. Advance, and you will face three more. There are two more Gargoyles and a Tremere here. Go down the ramp. There are three more for you to deal with. Continue. There are two more Tremeres and three more Gargoyles. Go down, two more for you to deal with. You will face a Mini Boss. If you have Fire Storm, aim it at the Gargoyle before Vistaina talks to you. This will weaken it. When you fight her, she will use spells like Prison of Ice. You cannot Feed on her. Take the Arcanum Piece and walk into the Vortex to go back. If may go and save if you want. Tremere Laboratory. / Haus de Hexe 3. This level is designed so that you will have a difficult time assaulting the Tremere while they shoot Fireballs at you. Use Lure and Feed extensively. Go straight ahead. There are three Tremeres here. Go down the stairs. Four more to kill, ugh. Go left, beware, there are traps. Lure two Tremeres and kill them first. One more Tremere. Now, go up the stairs. This is right back where you started. Choose the right path, follow, until you see a structure in front of you. Go straight ahead. The coterie will comment on how they hate mages. Go down, and face four more Tremeres. Go up the stairs, and Lure and Feed on the Tremeres one at a time. Go in after they are dead, a chest contains 828 gold. Go up and then go down. Lure the Tremere Lord. Kill the rest and get the Tome of Blood Rituals. Again, give this to Christof. Sure, Christof maybe the weakest, but as long as he has Level 5 on Theft of Vitae, Feed, Fire Storm, and Blood Healing, there is nothing to worry about. This just adds Call Lightning, which is wonderful against fast moving targets, and Prison of Ice. Go down and up the stairs. Lure the Tremere Lords and kill the Hopper. Take the Arcanum Piece, exit, and save. Tremere Library. / Haus de Hexe 4. Go left first. Talk to the three Tremeres and kill them. Go back to where you started and go right this time. The first room to the right has three Tremeres. Three more in the next room. There are three more in the next room. There is also the Berserker Fang. Which is really fast. Another three Tremeres... will this ever end? Go all the way down, battle more Tremeres. There are six more, after that, grab the Arcanum Piece and exit, and go back to Haven, save and resupply. There is a Boss battle. Also, strip Erik of his entire gear, you'll know why soon. Now, click the triangle to open the lock. Go in, grab the Journal, and fight the Gargoyle. With Prison of Ice, it should not be too tough. Prison of Ice also works on Etrius. This battle should be over quickly. Return to the Order of Hermes and take the Tome of Lure of Flames, and use it ob Wilhelm. Go to Haven, save, and return to Prague. Now, put all the stuff into Christof's Chest. You'll see, just do it. ======================= Return to Prague - 8.0 ======================= =============== Old Town - 8.1 =============== Go to the University, and talk. Go and resupply, and save your game. Now, to the Vysehrad Mountains! ====================== Vysehrad Castle - 8.2 ====================== Tzimisces are difficult opponents. They like to use Potence, and summon Szlachtas. They will also use spells like Decay, which causes Aggravated damage. They also use things like Drawing Out the Beast to make you enter frenzy quicker. The Finger of the Sire will help out here, as it will reduce frenzy levels. Because of this, I recommend using Christof soloing. Give him the Ainkurn Sword, Feed, Blood Healing, Fire Storm, Theft of Vitae, Celerity, and Feral Claws. This should make it quite easy, and if by any chance you do go into frenzy, you won't harm your coterie. There are also War Ghouls in this place, you have fought them before, remember that they can flip you in the air, causing an increase in frenzy, but they should be quite easy to defeat. Fire Storm will be able to destroy them in one hit. There are also Revenants running around. These are not too tough. Once in the castle, you face three Tzs. Go to the left. Take the Council Proclamation #1. Read it, it provides background information. Now, proceed to the right. There are two Revenants and a Tzimisce. Kill the Tz, and Feed on the Revenants. I won't be explaining much on how to act as you should probably be familiar my now. There will be a second Tzimisce. Pick up the Council Proclamation #2. Proceed down; four Revenants will go on a speech. Go down, and look through the hole in the ground. You should see four more Revenants. Use Fire Storm to dispose of them, and use Theft of Vitae on the Szlachta in front of you. If you use your camera, you should see a War Ghoul next. Fire Storm and Theft of Vitae. After that, another Szlachta. Go down. Wolves shouldn't prove too tough. To the right, there are two Tzimisces and a Szlachta. Another War Ghoul. Go all the way down. Two more Szlachtas and a War Ghoul. Level 2. The castle is creaking, nice. Go left, two War Ghouls. To the right, another War Ghoul is patrolling. Four Szlachtas are here too. Grab the treasures and the Council Proclamation #4. Go down and to the left. Two Tzimisces, two Revenants, and a Szlachta. There is a Tome of Hands of Destruction on the altar. Advance. Kill the three wolves and grab the Libussa Report #1. Go down, one War Ghoul, two Tzimisces, and a Revenant. Take the Libussa Report #3. There is another Szlachta and a Ghoul Rat in the hallway. Two Tzimisces, two Szlachtas, two wolves, and s Ghoul Rat in the next room. There is another War Ghoul ahead. Go straight ahead, fight the wolves, and go into the cell. Two Szlachtas. Go back and up the stairs, then down to Level 3. Level 3. Two Tzimisces and a Szlachta. Go left and down the collapsed stairway to fight three more Tzimisces. Now, heal and drink some blood, you are going to need it. Click open the door and look at that monster! That is a Vozhd. It is extremely powerful, and can eat your party members. Okay, if you have Fire Storm at Level 5, just use it. Seven of them will kill it. You won't even have to attack. Now you see why Fire Storm rocks. Level 4. Before you do anything, Walk the Abyss, and dump all the good stuff in Christof's chest, save, and go back. Enjoy the cut scene. We are halfway done! Note: Nep Parth wrote this in an e-mail, "Not everything in the chests come with you to modern times. I put all the good "Vampire artifacts" (i.e. the Berserker Fang, Eye of the Gangrel) on Christof's person after I fought the Vozhd." Thanks Nep! ============== Modern Nights ============== ============= London - 9.0 ============= ========================= Society of Leopold - 9.1 ========================= A few things you should know. Instead of Vitaes, they have Plasma Bags that serve the same purpose. There are guns now, but they won't be as deadly as you would think, as most people have protecting from Bashing. Swords will carve they up nicely. Also, in the advancement screen, if you have not done so, get Theft of Vitae to Level 5. This will kill a human in a single hit, and all of the people in the society are humans. Your equipment and the stuff in your chest are scattered around here. Which is why we put all the good stuff in Christof's chest. The Ainkurn Sword is lying around somewhere. It is even more useful now, as people of the modern nights do not have too much protecting from Lethal and Aggravated damage. Also, note that you have no money on you. There are two types of enemies, Lab Workers and Soldiers. The Soldiers are the ones in red coats. They have better guns than the Lab Workers. The Lab Workers can use things like Prayer to damage you from afar. Pick up the pistol and your equipment. Pick up the Journal Entry #1 and the Plasma bag. Advance. Three more, more equipment to the right. Open the door, and open the other door. Kill the Lab Worker; there should be more equipment here. Read the computer, and open the door to the left. Kill two more people, and pick up the Plasma Bag. Go back out, three more people. Go right, and open the first door. Two more to kill. Next door contains two more, one of them with a Flamethrower. Go back out, and to the left, two more. Then, open the door to your right. Two more Soldiers waiting to die. Flip the switch. Down the stairs, two more Soldiers and two Lab Workers. Go through the newly opened door. There is a Soldier and three more Lab Workers. Open up the door to the left, kill the four annoying bastards, and flip the switches to open up the jail cells. Two soldiers to the right. Open up the right door, and enter. A Lab Worker. There is another by the stairs. Level 2. You immediately face one Lab Worker, with the ability to cast Prayer. Open the door. Two soldiers in front of you. Open up the door to the right. A Soldier with thee Lab Workers. Go back out. Back to where you started. Advance and kill. Go left; there should be three doors. Open the one on the left for a Soldier and a Lab Worker. The one on the right has even more Lab Workers. The door straight ahead has one Lab Worker. Back to the intersection. Head left and open the door. There will be two people ambushing you from the right. Go back out, and follow the corridor for two more Soldiers and a door. Open it and Kill the two Lab Workers inside. Open the other door for more killing. Go back to the intersection and straight ahead. A Soldier awaits, along with more to your right. Open the left door for three more Soldiers. The first door to the right has more soldiers. Even more doors and Soldiers ahead, but the exit is there, in front of you. Level 1. Four Soldiers after you open up the door. Go up the stair and open the door. There are five more Soldiers. Open up the first door to your left. Five more Soldiers. Open up the next, three more. Go back, proceed through the corridor, battle more Soldiers, and open up the first door. After killing all four, look at the bookcase to see a book that can up "presses". This gives you access to the Baton. Back out and to the left. Two more Soldiers and a Lab Worker. You will now fight Father Leo. Use Theft of Vitae, and the Ainkurn Sword will take care of the rest. The room ahead has three Soldiers. "The Chorus" had a different strategy to killing the Father. "When fighting Father Leo you can click on the large apparatus on the right. This will make Christof climb up on it and topple it. A quick way to end the battle and I think that it restores some humanity." Thanks for the addition. Go all the way down the stairs, the locked door should be open now. Advance. Kill everyone, and exit to West London. Leo has found this interesting thing when he escaped the society. "I have also noticed another anomaly in the game, although it doesn't seem to affect the outcome. In The Society of Leopold, I entered with 90 Humanity. I kept that Humanity level all through the episode, all the way to the exit to London. (The front doors inside The Society of Leopold.) But when I stepped outside and Christof ended his speech about ". . . . Insane asylum . . . ." Without interacting with anyone, my humanity was only 80! This happened consistently, even after restarting the game several times! (It didn't matter though, I made 100 humanity later, and won the game.)" Thanks again Leo. ================== West London - 9.2 ================== Go down, and check out how the new Christof looks, quite cool, huh? Go down to Club Tenebrae. Talk to Pink, and go to East London. There, go and find Otto's van. Next to the van, is your new Haven. Go in and save, advance, etc. Go back to West London and Visit the Curio Shop for more supplies. When you are ready, head for the brothel, located in East London. ==================== Setite Temple - 9.3 ==================== After getting Lily, I suggest that you go back to your haven, buy some equipment for Lily, and save, before advancing. The Setites are a group of Egyptian vampires. They enjoy spells like Hatch the Viper to aid them, and Eyes of the Serpent to draw you to them. Also, DO NOT give your coterie any ranged weapons, as the are really dumb, and will waste ammo shooting at walls if a Setite is behind the wall. Enter the Temple, and go right. Fight off two Setites. There are three more ahead. When you are done here, go back to the left to flip the switch. Now, go back and straight ahead. Go left, fight off the Setites. Flip the switch, go back and go right. Go down all the way to the second level. Level 2. Watch out, as Fireballs will be shot at you as you advance to the bridge. Go right. More Setites. Flip the switch and go back to the left. Flip the other switch. Go down, talk the Setites, and kill them, continue left. Go left again, go until you see a switch in the end of the room. Flip it, return and go through the newly opened passage. Press the switch to open the right door. Go in, get the Tome of Obfuscate. Use it on Lily, and flip the switch. Go back to where you talked to the Setites, and go down the stairs. The big door should be open. Go through the passage, click to open the door. There are about four Setites here. Advance to Level 3. Level 3. Six Setites are in this area. Use Feral Claws and Shape of the Beast generously. Go left, and kill more Setites. When you are halfway, there, look left and you should see some Setites. Use Fire Storm to get rid of them from high ground. Flip the two switches, and use Fire Storm to kill any and all enemies that you can put your cursor on. Now, go to the right, killing Setites along the way. Make your way to the miniature pyramid, check everywhere for treasures, and head to Level 4. Level 4. Setites hiding behind the pyramid. Make your way to Lucretia. Talk to her, ugh, why are they all so stubborn? Remember to use the same strategy when fighting the other Setites. Use Theft of Vitae to drain her blood pool, Drawing Out the Beast to make her enter frenzy, she shouldn't be too tough. Now that you are done, retrace your steps back to your haven. The people who made this game made it so that you cannot use things like Walk the Abyss in this place to annoy you, and to make things generally more irritating for you. Remember to switch stances back to Neutral in the Brothel. We do not want to lose humanity points. Restock, and rest, and save. ====================== Tower of London - 9.4 ====================== The tower is located behind your haven. There are Wraiths, which are like Dark Hunters, Ghoul Spiders, big and small. The small ones are inside egg sacks, which will hatch when you come too close, and the big ones are hiding on the walls. You will know if they are around by listening to their sounds. The spiders will poison you. None are too tough. Feral Claws works wonders. After entering the tower, you will see a spider egg in front of you, kill the egg with spells or guns, if you approach, they will hatch a lot of small ones. Go left; there are three Ghoul Spiders on the wall. After killing them, grab the treasures, go back. This time, pick the right passage. Two big spiders will attack at once; there are also two Egg Sacks. Oh, and did I mention the London Tower is one of my favourite levels? The music is cool, and when you see the lightning and the curtains flapping the wind, with the sound of metal chains clanging, you just feel cool standing there. Take a moment to appreciate the surroundings. This game is known for it's great graphics and sounds. Just for the lightning, I restrict myself to use only Call Lightning as my offensive spell. When you see the guillotine, beware, as three big spiders will advance onto you at the same time. Go straight all the way until you can go only right or straight. Go straight; there is a Tome of Potence and two big Ghoul Spiders. Use the tome on Lily. Go back, this time, go right. Fight your way to level 2. Level 2. A big spider will attack you. Go to the right. Fight the Wraith. Get the treasures and go back. Go left and get the treasures, go back again. Now, head forward. Here, the enemies will try and swarm you. No big. Navigate to Level 3. Level 3. Two big spiders, then head to the right. Fight the wraiths and make your way to the room with three chest, two Wraiths, and two big Ghoul Spiders. There, if you look closely, is a secret door. To open it, press the switch. Inside, there is a Monocle of Clarity. When you reach the stairs, head down for treasures. Go up to go to Level 4. Level 4. When you do find Lucretia's heart, four snakes will attack. Use a Walk the Abyss to go back to your haven. If not, you will have to face a Werewolf. Use silver to damage it, or it will prove very difficult. =========================== Temple of Set, Again - 9.5 =========================== Sell your useless stuff to Otto. If you can, get the Tailored Armour. It will change how your character looks as well as give you loads of protection. You enter at Level 4. Lucretia is tough. She will summon vipers, and steal your blood. Use the Hit and Run Tactic, and Feral Claws. When she stops moving, focus all on the Setite. When he dies, he will drop the heart. If you destroy the heart, you will gain some humanity. If you followed the "good" path, your humanity should be 100. Note: Drinking from the heart will lower your humanity, but will increase your Blood Pool. Thanks to Keltar King for this. From your Haven, go straight ahead, turn right, and you have reached the dock. Head up the ramp to the Cargo Ship. Before you do that, check with Otto and get the Black Gloves. Make sure one of your coterie members has Heightened Senses turned on. The three Nos like to get invisible and use Drawing Out the Beast. ================ New York - 10.0 ================ Well, enjoy the nice rap music. Talk to Agent Thorne. There is a woman here. She will keep on talking about things, ignore her. Ahead, fight the three Nos. If you have Prison of Ice, this battle will prove to be easy. Samuel, as a Nosferatu, can level up easily in Cloak of Shadows, and Drawing Out he Beast, without meeting the requirements. Use them wisely. The Gun Haven has the guns and other explosives. Click on the ladder to go to Dev/Null's apartment. Dev/Null's apartment will now act as your haven in NY. If you want to stock up on Blood Pouches, click on the Taxi and there is a shop in the other side of town. ============== Sewers - 10.1 ============== After talking to Dev/Null, saving, and restocked, click on the sewers to enter. This is like Josef's Tunnels in Prague. There are Nosferatus, Ghoul Spiders, Ghoul Rats, and Ghoul Alligators. Oh well, the Nossie, as Pick calls them, likes to get invisible, and use Drawing Out the Beast. This will prove to be difficult for you, make sure you have Heightened Senses turned on. Remember, a good way to kill them is with Feed, if you target them before they are invisible, you will still be able to Feed on them, even when they become invisible. The most useful two things here are Feed, and Fire Storm, as you will be able to kill all without alarming them, except for Ghoul Spiders and Alligators, and the Boss. Level 1. The first three enemies that you will face are two Ghoul Rats and a big spider. The Nosferatu next, Use Fire Storm on two of them, and Feed on the other to replenish lost blood. Go left, three Ghoul Rats and a patrolling Nos. There is another Nos to your right. There are three more Nos on the platform. Fire Storm. Release the two valves in order, #1, then, #2. This should open up a passage back where you faced the three Nos. Go back to the newly open passage. Two Ghoul Rats and two spiders. Open the door for goodies. Go down the stairs, and proceed, more big spiders. Two Nos, both can be taken out using Fire Storm. Three more Nos, Fire Storm can take two of them out. After luring the patrolling one, use Fire Storm on the one to your right. Level 2. Level 2. Ghoul Spiders are hiding on the wall, look for shadows. There is another Nos patrolling across the bridge, Feed. The bridge can shoot Fireballs. Go down and get the Tome of Protean. Use it on Samuel. Go to the electric tower. Halt your coterie. Let Christof Go down the stair, he will take electric damage. Defeat the enemies and turn the third valve. This should disable the electricity. Regroup. Advance, and time your way past the electricity. Fight your way to level 3. Level 3. More Ghoul Rats and spiders. Head left. This area should not be hard to navigate. When you reach the skiff, I recommend you using a Walk the Abyss and save. The alligator's attacks will cause disease, and it will also bit you and hold you in its jaws, Feral Claws and Celerity. There are two more to your left. Prison of Ice will hold them until you can kill them. Level 4. Walk the Abyss again, heal and save, boss fight. Try to use Fire Storm to take out the rats first. Then, use a Heightened Senses, as Underprince will turn invisible. Use Theft of Vitae to drain his blood, Ainkurn Sword to hack him. Go past him, attach the uplink, search for treasures, and go up to Uptown. Stock up, and take the cab to the docks, and to Dev/Null's Apartment. ========================== Giovanni Warehouse - 10.2 ========================== Go back to where you saw the homeless woman; the Giovanni Warehouse is above the stairs. The Giovanni are just like the Cappos, except that they are more powerful, and tend to use things like Plague Wind, and summons Wraiths. Again, Fire Storm and Feed will make your trip easier. Although Fire Storm will not kill them in one hit, it will weaken them, and lure them to you, where you can Feed on them. Samuel's or Christof's Cloak of Shadows and Cloak of the Gathering will allow you to secretly Feed on the Giovanni without them casting spells, or using disciplines. Very useful. Theft of Vitae will greatly disable them. Level 1. There are two Giovanni to your left. Open the door. There is one of them, lure and Feed, there is also another one to your right. Open the door, and face three Gios. Go up the stairs and pull the level, go down, and pass through the door to face two more Gios. Go in, you can Lure the Gios one at a time. Samuel's Cloak of Shadows will allow you to prey on them without firing a shot. The Gio inside the room has a Chaingun; Feed on him, while concealing yourself using Cloak of Shadows. Click on the switch and go though the newly opened door. Feed. Go in, and save agent Thorne. There are two more Gios in the next room. Use Fire Storm to lure them, and Feed on them. Next room has two more. Open the door, and Lure the Giovanni with the rocket launcher, you do not want to get hit by it. Next, Lure the one with the Stakegun. If the Stakegun hits you, you will be paralyzed. Level 2. Go down, two Giovannis before the door. Lure. Open the door, and get the one with the Chaingun. There is another Gio hiding behind the boxes. Open the door; there are three Gios and a Wraith. Lure. There are three Gios down the stairs; one of them has a rocket launcher. There is also a Wraith. Past the door, another Giovanni. Two more to the right, Lure!!!! There is one more up the stairs. Open the door, there is a Giovanni hiding behind the door, use your camera, when you see him, use Fire Storm, lure the rest. Before you open the door, kill the Wraith and the Giovanni. Go in and kill the Gio, grab the Tome of Mortis, use it on Lily. Flip the switch, go to the other door, open it, Lure the two Gios, and proceed. Four more Gios, and a whole bunch more in the next room. Also, three more Wraiths. Five Gios guards the elevator to Level 3. Level 3. About 7 Gios in this level. Before you go into and talk to the boss, remove all equipments from Pink. Before you leave, grab Big Al's Ledger Book, and the Hand of Conrad. Christof should have gained Mortis now. Use the elevator to go to Level 1. Thorne disappeared here; go back to your haven. Equip Wilhelm with the stuff Pink has. ===================== Barclay South - 10.3 ===================== Talk to Fred, and go up the elevator. Grab the Blood Palette and talk. Go back out, go to the New Moon, near it, go to the Storage Room of Barclay South. Kill the two Ventrues and grab the painting. Now, go back to your haven and save. ====================== Orsi's Factory - 10.4 ====================== There are Ventrue's here, War Ghouls, Szlachtas and Tzimisces. The Tzimisces you should be familiar with. The Ventrues like to use things like Dread Gaze and Awe to confuse your party members. Cloak of the Gathering, Fire Storm, Feed, Theft of Vitae, and Prison of Ice are extremely useful. Fire Storm will not be able to kill them in one hit. Whenever you get a Plasma Bag that is not identified, chances are, it will disease you if you use it. Level 1. There is a Ventrue to the left. Go up the ramp, and to right, lure the three Ventrue, and advance. Two more Ventrue, and another one farther down. Down the ramp, Lure the Ventrue, and fight the War Ghoul. Two more Ventrues up the ramp. Cross the bridge for Tzimisces and a War Ghoul, along with some Szlachtas. Advance, more Szlachtas with War Ghoul. Level 2. Go front, then right, watch out for Ventrues. Go right and get the Tome of Dominate. Go forward, and there should be three Ventrues shooting at you across a bridge. Shoot the back. Level 3. This level is filled with Szlachtas, Tzimisces, and War Ghouls. Go up the ramp, and slay the Tzimisce. Kill the two Ventrues, go down right, and fight the War Ghouls. Go down the ramp, and find your way to Level 4. Level 4. Before talking to Orsi, I suggest that you save the game using Walk the Abyss. Drain Orsi's vitae and slash him with your sword. VENGENCE! Go, and talk to Teta. DO NOT THREATEN THEM! Doing so will lower your humanity. Go back to your haven, restock, and save. Stock up on Blood Pouches, Scroll of Awaken, and Scroll of Walk the Abyss. ========================== Cathedral of Flesh - 10.5 ========================== Well, well, well. This is the final area of the game. This located below the church, next to Orsi's Factory. There are many familiar enemies. Tzimisce, Szlachta, War Ghoul, and also, the Vozhd, remember him from the Dark Ages? He can kill a party member in one blow, which is why Scrolls of Awaken is necessary; also, Fire Storm will still kill it without much trouble. There is also another type of enemy, the Demonhound. They are like Wolves, only much tougher. Go up ahead, up the stairs. You first face a patrolling War Ghoul. Kill it. There are more Szlachtas and ahead. Lure them. There are three Tzimisces in the next room. There is a Vozhd down the stairs. Use Fire Storm. After that, there is a patrolling War Ghoul. Another War Ghoul and a Tzimisce are in the next room. Another Tzimisce and two Szlachtas are in the next room with a Tome of Animalism. Another patrolling War Ghoul in the area. Level 2. Two Szlachtas and a War Ghoul to your right. Talk to Libussa, before doing so; lure the enemies out of that room. Go towards Libussa's direction, two Demonhounds, Tzimisces, and War Ghouls. Grab the treasures and go back to Libussa. This time, go right. Go straight ahead, and kill the three War Ghouls. Another Vozhd and more Demonhounds. Use a Walk the Abyss and save. An easy way to kill Vukodlak is to use the Stakegun. If you hit him, he will just stand there, not doing anything, while your other party members can hack him to death. See why I said to by Stakegun ammo? Celerity, Feral Claws, Potence will also work here. Beware, as he has A LOT of hp. DO NOT use Theft of Vitae. If you do, his physical attacks are even worse. Kill the enemies, and advance. Talk to the speaker starting from the first one on your left, and move upwards, and then, go to the right, and start with the first one. Talk to Libussa once the gate opens, and grab the treasures. Leo Bjergo noticed that this: "Also, I noticed that there is no particular sequence needed @ "The Wall of Memory." I selected speakers @ random four times and it made no difference. I always rec'd the same messages in the proper sequence." Level 1, again. Before going back to where you came into the place, use a Walk the Abyss, and restock, and save. Zulo is extremely tough. He can grab your allies and too and kill them in one hit. He can also use Drawing Out the Beast to disable your allies. He has over 2700 hp. Use Fire Storm extensively. Use a Theft of Vitae here first. The Stakegun will not work here, but Prison of Ice will! Freeze him, and attack, repeat until he is dead. Awaken allies that died. Zulo tactics by "The Chorus": "A very cheap tactic for the last boss: Cloak of Shadows, Theft of Vitae/Asp's Tongue (so he can't use Heightened Senses and ruin your fun) and then Firestorm" Watch the ending. Nep Parth added, "There are multiple endings (3), all of which depend on your humanity. If your humanity is below 20 (I THINK...don't quote me) you will recieve the "bad" ending. The bad ending comes right after you defeat Vukodlak for the first time, in his humanoid form. Christof leaps on Vukodlak and diablerizes him, then turns and feeds off Anezka. The next ending is if your humanity is below 80, I think. I haven't gotten it, yet. The good ending, where Christof Embraces Anezka, comes if your humanity is above 80. BTW, the "middle ending" involves Christof becoming Vukodlak's servant and Anezka remaining his slave, I think. I haven't gotten the ending yet. Still, it seems much less satisfying than seeing Anezka Embraced or Vukodlak diablerized." Thanks again Nep! CaoHaketama wrote this in the Vampire message boards. "If it's between 50-60, you can choose to Diablerize Vukodlak and I think kill Anezka, or join him. If it's over 60, you embrace Anezka. If its under 50, you kill him and her." Thanks for the info. Leo Bjergo wrote: "Hello again, my friend! I have some further info for you. I played, (And replayed, and replayed, and replayed. . . . ) the last two levels, at consecutively lower humanity ratings. Beginning @ 40 Humanity, you get to make 1 of 3 choices; 1. Submit to Vukodlak, in which case he feeds you some of his blood, and has you kill Anezka. He claims it is his sweetest revenge on you. 2. Christof answers, "Nay! There is another way! I can drain you of all your blood . . . ." Then he attacks Vukodlak, drains him of his blood, and then takes his place as the "Bad Guy." (The "Evil Ending") 3. Refuse Vukodlak's offer outright and fight him to the finish, where he dumps you into Cathedral of Flesh 3, where you have to defeat Zulo to win. @ 20 Humanity, you automatically get the "Evil Ending." (No Choice. Christof automatically attacks Vukodlak. No fight or anything, he just jumps on him, fangs bared.)" Thanks again, Leo. Give yourself a pat on the back for completing this game, and as always, stay for the credits. ============== Cheats - 11.0 ============== Although not recommended, there are times where cheat codes may help you out. Mostly, you can use them to summon tomes, for discipline learning, or to get experience to make your discipline stronger. To activate the console, first, go to the toolbar, click start, programs, and find the one that says "Play Vampire: The Masquerade- Redemption (CD 2 required)", right click, click properties, then in target, type spacebar, then type-console. Example: C:\Vampire\Vampire.exe -console Make sure you press "Apply". Also, if you have the patch, you will not be able to get this to work. Then, just press "~" during gameplay to bring the console up. The keys "[" and "]" can help you cycle through the codes you entered, to save time. god 1 Enables god mode. god 0 Disables god mode. cash xxxxx Gives you xxxxx much money. xp xxxxx Gives you xxxxx experience points. addthing xxxxx Creates xxxxx on the ground. freecasting 1 Can freely cast disciplines. This also affects enemies. freecasting Disables freecasting. freeammo 1 Ammo not required(useful as the AI has never heard of walls, or think that bullets will shoot through walls). freeammo Disables it. dropcash xxxxx Drops money. addalldisciplines Gives you all disciplines. shapeshift Changes shape. ai Turns off A.I. revive vault Open up your vault, where you can store things. killme Kill person, cannot be Awakened. advancement Opens up advancement screen. pause Pauses game . resume Resumes game. Useful items that can be summoned. (xxxxx) ainkurnsword amuletcontrol amuletdiscipline amuletint amuletper amuletwit anathemavitae argentbaton armortshirt armyhelmet arrows_20 arrows_inc_20 arrows_magnesium_20 arrows_md_20 assaultrifle_clip_40 assaultrifle_modified assaultrifle_sighted axeexq axesilver bastardswordexq bastionexq battleaxeberserker battleaxeexq beserkerfang blackgloves bloodnecklace bloodpouch bloodring bloodstone bolts_20 bolts_inc_20 bolts_magnesium_20 bolts_md_20 bolts_silver_20 bonds braceletblood braceletcontrol braceletdiscipline broadsworddread broadswordexq broadswordflame broadswordholy broadswordsilver calvaryshield chaingun_modified chaingun_rounds_100 chainmail_holy chainmail_unholy claymoreexq compoundbow compoundbowmag concgrenade crossbow_inc crossbow_silver crossbowmag crossbowmd daggerpoison daggersilver daggerthorns dirkpoison discscroll_xxxxx_1 (where xxxxx is the name of the discipline) dolourousnail dragonbreath_clip evilaxe falchionexq femur flamebergedread flamebergeexq flamethrower fullhelm_holy fullhelm_sun fullhelm_fire fullhelm_cold fullhelm_elec fullhelm_unholy gangreleye garouclaw gauntlets_heavy gauntlets_cold gauntlets_fire gauntlets_grounded gauntletsstr gauntletssta giantblood greatshield_holy greatshield_fire greatshield_sun greatshield_cold greatshield_unholy greatswordexq greatsworddread greatswordholy grenadelauncher griffonring heartshield ivorybow longbow_inc martyrfire morodaggerpoison napalm_tank_20 napalmbomb neckguard plasmabag platemail platemail_holy platemail_unholy ringdiscipline riotshield rocket_pack_03 rocketlauncher scalemail scalemail_holy scalemail_unholy scythe shotgun_modified shotgun_shells_30 spearexq stakegun stakegun_pack_20 submachinegun_modified submachinegun_clip_32 tailoredarmor tomexxxxx (where xxxxx is the name of the type) tomeobtenebration vitaeantedeluvian warhammerberserker warhammerexq Note: If you wish to have True Faith or Numina, simply summon these before Christof turns into a Vampire and use it on him. ================================ Funny Things/Information - 12.0 ================================ If you have been getting one hit kills in the Tectonic Knights' Base, a funny thing is after you chop off the knights' they will yell, "Over there!" and walk away, before dying. Nep Parth wrote, "A bit of trivia...the Ainkurn Sword is the sister blade to Vlad Dracula's sword." Thanks to Nep, again. "The Chorus" wrote, "As opposed to what LeComte says in the Multiplayer miniadventure, the Monacle of Clarity was created by the Tremere to expose Obfuscated spies. Also, it is THE most effective way to disable Obfuscated punks. A funny thing in Downtown NY: If walk to the building opposite Emelia Gerard's magic store you'll see some sort of emblem above the door. It will read: "Department of Justicars" and "Federal Bureau of Inquisition". Another thing is that the Tremere says "Nihilistic"." Thank, "The Chorus" =================== Cao Haketama's Weapons FAQ - 13.0 =================== And now, the Weapons FAQ by CaoHaketama. Note: This Weapons FAQ was not edited by me in any way, shape or form. This was included in my FAQ with permission by CaoHaketama. Vampire: The Masquerade-Redemption Weapons FAQ CaoHaketama -------------- TABLE OF CONTENTS I. Introduction II. Version History III. Melee Weapons IV. Ranged Weapons V. Special/Unique Weapons VI. Weapon Shops VII. Special Thanks, other Notes of Interest VIII. Legal Mumbo-Jumbo -------------- I. INTRODUCTION Welcome to my Weapons FAQ for one of my personal favorite PC Games, Vampire: The Masquerade - Redemption, which was developed by Nihilistic Software, and published by Activision. The purpose of this FAQ is to provide information about the many, many weapons usable in Vampire. This is my first FAQ for any game, and I hope that it is used well, so that I can keep on with FAQs for other games. First, I'd like to explain how the weapons will be charted. The weapons will be listed in alphabetical order, and next to them on a hopefully understandable chart, in the order of Damage, Accuracy, Speed, and Special Notes Example: ----------------------------------------------------------------------- -------- Name | Damage/Type | Accuracy | Speed | Notes ---- ----------- -------- ----- ----- Lance 65 Lethal 0 71 Requires 40+ STR 2 Handed ----------------------------------------------------------------------- -------- Weapons will be divided by Melee and Ranged weapons, and with subdivisions of Modern and Dark Ages(based on primary usage) An Explanation of Damage Types Bashing- Bashing is usually given from a hand strike or a blunt weapon such as a club. These are the weakest attacks in the game and may be soaked easily by Vampires and other supernatural creatures, using Stamina. Lethal- These are generally inflicted by swords and other sharp melee weapons, causing cuts and bleeding. These cannot be soaked by mortals, but can be soaked by supernatural creatures. Aggravated- Aggravated is the worst kind of damage a creature can take, and it almost always signs a mortal's death warrant. There are specific elemental damages, too. They are Fire, Cold, Electric, Faith, and Sunlight. Notes on Weapon Properties You may notice, during the game, that there are several properties to weapons. Each property, which is part of the name of the item, (RUSTY dagger) will change the way each weapon works. Rusty weapons reduce the maximum damage by 5 Fine weapons increase damage by 5 Exquisite will add 10 damage and 5 accuracy Dread will deal extra damage with better accuracy, and possibly put fear into the victims. Berserk weapons increase damage and accuracy, but may make the wielder frenzy. Flaming weapons deal flame damage, though I've yet to see them other than in Multiplayer. Poison deal 35 extra points of damage, and overrides the normal damage of a weapon. Example: A dagger generally deals 10 damage, lethal. A poisoned dagger will deal 45 Poison damage. Blessed weapons will inflict Holy, Aggravated damage to vampires, and requires the wielder to be human. II. VERSION HISTORY 1/20/2003 -- Beginning the FAQ, starting Melee today. Finished melee weapons 1/21/2003 -- Starting Ranged today. Finished ranged weapons, may begin Special/Unique, but most likely, I will do that tomorrow. III. Melee Weapons --------- |Dark Ages| --------- ----------------------------------------------------------------------- -------- Name | Damage/Type | Accuracy | Speed | Notes ---- ----------- -------- ----- ----- Bastard | 40 Lethal | 0 | 83 | Minimum STR 35 Sword | | | | 2 Handed ---------------------------------------------------------- Bastion | 60 Lethal | 0 | 71 | Minimum STR 35 | | | | 2 Handed ---------------------------------------------------------- Battleaxe| 65 Lethal | 0 | 71 | Minimum STR 45 | | | | 2 Handed ---------------------------------------------------------- Broad- | 30 Lethal | 0 | 90 | First Sword Sword | | | | ---------------------------------------------------------- Claymore | 45 Lethal | 0 | 83 | Minimum STR 35 ---------------------------------------------------------- Club | 20 Bashing | 10 | 90 | Why Bother? ---------------------------------------------------------- Dagger | 10 Lethal | 15 | 133 | ---------------------------------------------------------- Dagger, | 20 Lethal | 0 | 133 | Moro | | | | ---------------------------------------------------------- Dirk | 15 Lethal | 0 | 133 | ---------------------------------------------------------- Falchion | 35 Lethal | 15 | 99 | ---------------------------------------------------------- Flamberge| 40 Lethal | 10 | 99 | Minimum STR 25 ---------------------------------------------------------- Great- | 60 Lethal | 0 | 76 | Minimum STR 45 Sword | | | | 2 Handed ---------------------------------------------------------- Halberd | 45 Lethal | 0 | 76 | Minimum STR 25 | | | | 2 Handed ---------------------------------------------------------- Hand Axe | 25 Lethal | 0 | 99 | ---------------------------------------------------------- Lance | 65 Lethal | 0 | 71 | Minimum STR 50 | | | | 2 Handed ---------------------------------------------------------- Mace | 30 Bashing | 0 | 90 | ---------------------------------------------------------- Mace, | 30 Bashing | 10 | 90 | Flanged | | | | ---------------------------------------------------------- Mace, | 50 Bashing | 0 | 76 | Minimum STR 40 Spiked | | | | ---------------------------------------------------------- Pitchfork| 20 Lethal | 0 | 99 | Minimum STR 25 | | | | 2 Handed ---------------------------------------------------------- Poignard | 20 Lethal | 10 | 133 | ---------------------------------------------------------- Poleaxe | 55 Lethal | 0 | 76 | Minimum STR 25 | | | | 2 Handed ---------------------------------------------------------- Quarter- | 35 Bashing | 0 | 90 | Minimum STR 25 Staff | | | | 2 Handed ---------------------------------------------------------- Rapier | 25 Lethal | 25 | 99 | ---------------------------------------------------------- Saber | 25 Lethal | 25 | 99 | ---------------------------------------------------------- Scimitar | 30 Lethal | 0 | 99 | ---------------------------------------------------------- Scythe | 25 Lethal | 0 | 66 | ---------------------------------------------------------- Spear | 30 Lethal | 0 | 76 | Minimum STR 25 | | | | 2 Handed ---------------------------------------------------------- Warhammer| 55 Bashing | 0 | 76 | Minimum STR 45 | | | | 2 Handed ---------------------------------------------------------- ---------- |Modern Day| ---------- ----------------------------------------------------------------------- -------- Name | Damage/Type | Accuracy | Speed | Notes ---- ----------- -------- ----- ----- Baseball | 25 Bashing | 0 | 85 | Bat | | | | ---------------------------------------------------------- Brass | 5 Bashing | 0 | 99 | Knuckles | | | | ---------------------------------------------------------- Broken | 20 Bashing | 0 | 99 | Bottle | | | | ---------------------------------------------------------- Chainsaw | 75 Lethal | 0 | 49 | Minimum STR 25 | | | | 2 Handed ---------------------------------------------------------- Lead Pipe| 10 Bashing | 0 | 99 | ---------------------------------------------------------- Machete | 20 Lethal | 0 | 99 | ---------------------------------------------------------- Sap | 10 Bashing | 0 | 99 | Gloves | | | | ---------------------------------------------------------- Taser | 20 Electric | 0 | 99 | | Aggravated | | | IV. Ranged Weapons Notes on Ranged Weapon Properties Like melee weapons, you may have noticed there are certain name properties to Ranged weapons as well. These also effect the damage and accuracy of the weapon it is modifying. A Sighted weapon will increase the accuracy by 5 points. A Modified weapon will increase the damage by 10 points. --------- |Dark Ages| --------- ----------------------------------------------------------------------- -------- Name | Damage/Type | Accuracy | Speed | Notes ---------------------------------------------------------- Crossbow | 35 Lethal | 20 | 75 | 20 Ammo ---------------------------------------------------------- Long Bow | 30 Lethal | 0 | 75 | 20 Ammo | | | | Min. 25 STR+DEX ---------------------------------------------------------- Short Bow| 30 Lethal | 0 | 75 | 20 Ammo | | | | Min. 25 DEX ---------------------------------------------------------- ---------- |Modern Day| ---------- ----------------------------------------------------------------------- -------- Name | Damage/Type | Accuracy | Speed | Notes ---------------------------------------------------------- Assault | 45 Bashing | 15 | 66 | 40 Ammo, 2 Handed Rifle | | | | Minimum STR 25 ---------------------------------------------------------- Chaingun | 30 Bashing | 0 | 49 | 100 Ammo, 2 Handed | | | | Minimum STR 50 ---------------------------------------------------------- DB Pistol| 55 Aggravated| 20 | 75 | 11 Ammo | | | | Fire Rounds ---------------------------------------------------------- Flame | 40 Aggravated| 0 | 33 | 20 Ammo, 2 Handed Thrower | Fire | | | Minimum STR 30 ---------------------------------------------------------- Grenade | 200 Fire | 0 | 75 | 20 Ammo, 2 Handed Launcher | Aggravated | | | Minimum STR 25 ---------------------------------------------------------- Inciner- | 30 Aggravated| 0 | 33 | 20 Ammo ator | Fire | | | ---------------------------------------------------------- Pistol | 55 Bashing | 20 | 75 | 11 Ammo ---------------------------------------------------------- Revolver | 65 Bashing | 25 | 75 | 6 Ammo ---------------------------------------------------------- Rifle | 60 Bashing | 30 | 49 | 22 Ammo, 2 Handed ---------------------------------------------------------- Rocket | 250 Fire | 15 | 75 | 3 Ammo, 2 Handed Launcher | Aggravated | | | Minimum STR 25 ---------------------------------------------------------- Shotgun | 75 Bashing | 15 | 75 | 20 Ammo, 2 Handed ---------------------------------------------------------- Sub | 55 Bashing | 5 | 75 | 32 Ammo Machine | | | | Gun | | | | ---------------------------------------------------------- =============== Credits - 14.0 =============== Yawgmoth Nep Parth Keltar King CaoHaketama Leo Bjergo "The Chorus" Questions? Comments? Input? Problems? Contact me and I'll try to help. E-mail: thousand_sons@hotmail.com =================== Final Words - 15.0 =================== Special thanks goes out to Activision for developing this game, White Wolf for creating the world of Vampire, which has redefined all that is know about the vampires. Thanks to my friend, Brett Harkreader, for giving me this game. Thanks to CjayC, for making www.gamefaqs.com a great site. Thanks to www.gamefaqs.com. Thanks to Nep Parth for the additions, especially the information in the endings. Thanks to Keltar King for his additions. Thanks to CaoHaketama for the humanities information, especially the Weapons FAQ. Thanks to Leo Bjergo for his additions and for pointing out some misspelled words. Thanks to "The Chorus" for his additions, especially the new way to kill Father Leopold. Thanks to deckoy for his magic strategy. Thanks to http://dlh.net/ for being the second host for this FAQ. Thanks to www.neoseekers.com for another host for this FAQ. Thanks to http://www.cheatportal.com for hosting this FAQ. Thanks to http://www.911codes.com for hosting this FAQ. Thanks to http://www.911cheats.com for hosting this FAQ. Thanks to http://www.fastcheater.com for hosting this FAQ. Thanks to http://www.25000cheats.com for hosting this FAQ. Thanks to http://www.911cheats.com for hosting this FAQ. Thanks to http://www.pc-cheats.org for hosting this FAQ. Thanks to http://www.skali.com for hosting this FAQ. Thanks to http://www.actiontrip.com for hosting this FAQ. Thanks to http://faqs.IGN.com for hosting this FAQ. Thanks to all whom have e-mailed me to inform me of additional things for the FAQ. Thanks to you, the reader, for choosing my FAQ, though there are better ones out there. And thanks to all who made this game possible.