Frame Gride - Dreamcast FAQ V0.1 7/17/1999 by Jos‚ Ra£l Gonz lez jrgonzalez@earthlink.net Comments: This is a GREAT game. The graphics are beautiful and the gameplay is awesome and very deep. The more I play it, the more cool things I find out. If you like 3-D fighters at all, you have to try it. If you own a Japanese Dreamcast, go import it NOW. I recommend The Rage (http://www.therage.com/) for all your import needs. This game should definitely be brought over to the States (probably in 2000). I don't know any Japanese, so what I have found out has been through trial and error. Any additions/corrections to this fact are welcome. ______________________________ Campaign Mode Menu: Once you start a new game (and have gone through all those screens in Japanese - which decides which gride you get) you ecnounter this menu: - Go to Map* - Practice* - Select Gride - Select and Equip Armaments (Weapons/Armor) - Select Gride Color - Select Squires (you must have enough LF to use squires) - Construct Armaments with Gems - Miscellaneous Options - View Records - Save Game* - Load Game - Leave Game *Note: can only be done if your mech is fully equipped and you have enough Life Force for all your selected squires. Life Force can be increased by improving your armor (namely your helmet and breastplate) ______________________________ Battle Options: On Ground at All Distances X: Guard B: Sword Slash (requires no energy, can be done in air) L: Strafe Left (can be done in air) R: Strafe Right (can be done in air) A: Jump Jet Straight Up Forward + A: Jump Jet Forward - Ground Level Backward + A: Jump Jet Backwards - Ground Level B+Y: Special Weapon Attack (rear mounted on left shoulder) X+A: Summon Squire L+R+X: Defensive Energy Field L+R+B+Y: Area Energy Attack (can be done in air) Up Close: Y: Punch (requires no energy) L+R+YYY: Combo Punch* L+R+BBB: Combo Sword Slash* *Note: If any part of the combo is blocked, your gride is pushed back and the combo ends Far Away: Y: Fire Rifle (can be done in air) L+R+Y: Fire Slow Moving Energy Ball L+R+B: Fire Sword Projectile Weapon Energy Bar Colors: The energy bar is normally green. If you are trying to do an attack that requires energy you don't have, the required energy needed for that attack will be added in red to the amount you currently have. Once you have attained that energy, your energy bar will turn blue. Battle Strategy: In order to get the harder to find gems, you must kill the opponent's squires. Once the squires have been destoyed, they leave a gem. A good strategy is to get up close and personal to your opponent, hurt him real badly, and then let him summon his squires. Kill the squires, get their gems, and then finish him off. I have gotten up to 6 gems in a battle in this manner (and the harder to find gems - like the red one). If you are defeated in battle, you may lose a piece of armor, so beware. ______________________________ Map Info: Herein I have described the different locales and cards on the map that I have found. Feel free and contact me if you have found/beaten more (I may have more later). Locales: Fallen Town (can view and select all your cards here) Fossil Desert Fallen Bridge Great Ravine Vanity Castle Huge Hollow (island off west coast) Silent Forest Ruins of Ancient Graceful Column (SW corner of map) Cards: Mordova Cronher Otlante Modorall Lechliax Revenger (does not appear in Fallen Town) The Mugger (does not appear in Fallen Town) The Gub (does not appear in Fallen Town) ______________________________ Have Fun!