Infinite power player 1: 800BDB00 0090 800CD1A0 0090 800CD1A2 0090 Infinite power player 2: 800BDB04 0090 800CD514 0090 800CD516 0090 Infinite special player 1: 800CD36C 0050 800CD36E 0050 Infinite special player 2: 800CD6E0 0050 800CD6E2 0050 Infinite Time: 800CD85A 0063 Mid Air Super and Fighting Moves Player 1: 800CD1A8 0000 Mid Air Super and Fighting Moves Player 2: 800CD51C 0000 Player 1 need only win 1 round: 800CD49E 0200 800CD4A6 0002 Player 2 need only win 1 round: 800CD812 0200 800CD818 0002 Player 1 plays Huitzil: 800CD140 0B00 Player 1 plays Pyron: 800CD140 0C00 Player 2 plays Huitzil: 800CD4B4 0B00 Player 2 plays Pyron: 800CD4B4 0C00 Note: The original specials codes has slightly wrong values in, which meant that the players did not have access to all of the special moves. Player 1 No Health: 800BDB00 0000 800CD1A0 0000 800CD1A2 0000 Player 1 Can't Charge Up Special Meter: 800CD36C 0000 800CD36E 0000 Most Hits Instantly Kill Player 1: 801CD19C 0020 Player 1 Special Moves Disabled: 800CD1AE 0021 Player 1 Cannot Do Special Moves That Require a Punch Button; Has Difficulty Blocking: 800CD1A4 0020 Player 1 Cannot Do Special Moves That Require a Kick Button; Has Difficulty Blocking: 800CD220 0020 Player 1 is a New Color (other than previously available): 800CD1BA 0020 Player 1 Tends to Warp Around a Lot: 800CD1B8 0020 Player 1 Turbo Speed-up: 800CD1C0 0020 Player 1 is Very Fast and Warps Around a Lot: 800CD1C2 0020 Player 1 is Invisible at Times: 8001CD196 008B Player 1 Becomes Unable to Move After Hit and Continues That Way Until Knocked Down: 800CD1B2 C350 800CD1B4 1647 Player 1 Gets About 1.5 Seconds of Hang Time When Jumping: 800CD306 0020 When Player 1 Gets Hit By a Strong Attack, He is Knocked to the End of the Screen; Cannot be Knocked Down: 800CD1B6 0020 Player 1 Most Attacks Are Light Punch: 800CD1B0 0000 Player 1 Most Attacks Are Medium Punch: 800CD1B0 0001 Player 1 Most Attacks Are Hard Punch: 800CD1B0 0002 Player 1 Most Attacks Are Light Kick: 800CD1B0 0003 Player 1 Most Attacks Are Medium Kick: 800CD1B0 0004 Player 1 Most Attacks Are Hard Kick: 800CD1B0 0005 Player 1 Most Attacks Are Crouching Punches: 800CD1B0 0006 Player 1 Most Attacks Are Crouching Kicks: 800CD1B0 0007 Player 1 Most Attacks Are Crouching Sweeps: 800CD1B0 0008 Player 1 Instant Recovery From Projectiles: 800CD1B4 0004 Player 1 Most Projectiles Are Very Slow; Sometimes Two Are Released: 800CD1D4 0000 Player 1 Most Projectiles Are Medium Speed;Sometimes Two Are Released: 800CD1D4 0001 Player 1 Most Projectiles Are Fast Speed;Sometimes Two Are Released: 800CD1D4 0002 Player 1 Projectiles Are Mega-Fast With Instant Recovery: 800CD1D4 0040 Player 1 Projectiles Don't Work Properly: 800CD1D4 0020 Player 1 Super Projectiles Look Normal: 800CD1D6 0000 Player 1 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit: 800CD1D4 100A Player 1 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground: 800CD1E4 0020 When Player 1 Gets Hit, They Turn Into An Animal: 800CD316 0020 Demitri-Bat: 800CD318 0020 J.Talbain-Dog L.Raptor-Guitar Sasquatch-Snowman Bishamon-Little Masked Man Felicia-Cat Victor-Weird Thing Morrigan-Bat Anarkis-Stone Tablet Rikuo--Frog Player 2 No Health: 800BDB04 0000 800CD514 0000 800CD516 0000 Player 2 Can't Charge Up Special Meter: 800CD6E0 0000 800CD6E2 0000 Most Hits Instantly Kill Player 2: 800CD510 0020 Player 2 Special Moves Disabled: 800CD522 0021 Player 2 Cannot Do Special Moves That Require A Punch Button; Has Difficulty Blocking: 800CD518 0020 Player 2 Cannot Do Special Moves That Require A Kick Button; Has Difficulty Blocking: 800CD594 0020 Player 2 is a New Color (other than previously available): 800CD52E 0020 Player 2 Tends to Warp Around a Lot: 800CD52C 0020 Player 2 Turbo Speed-up: 800CD534 0020 Player 2 is Very Fast and Warps Around a Lot: 800CD536 0020 Player 2 is Invisible at Times: 8001CD50A 008B Player 2 Becomes Unable to Move After Hit And Continues That Way Until Knocked Down: 800CD526 C350 800CD528 1647 Player 2 Gets About 1.5 Seconds of Hang Time When Jumping: 800CD67A 0020 When Player 2 Gets Hit By a Strong Attack, He Is Knocked to the End of the Screen; Cannot Be Knocked Down: 800CD52A 0020 Player 2 Most Attacks Are Light Punch: 800CD524 0000 Player 2 Most Attacks Are Medium Punch: 800CD524 0001 Player 2 Most Attacks Are Hard Punch: 800CD524 0002 Player 2 Most Attacks Are Light Kick: 800CD524 0003 Player 2 Most Attacks Are Medium Kick: 800CD524 0004 Player 2 Most Attacks Are Hard Kick: 800CD524 0005 Player 2 Most Attacks Are Crouching Punches: 800CD524 0006 Player 2 Most Attacks Are Crouching Kicks: 800CD524 0007 Player 2 Most Attacks Are Crouching Sweeps: 800CD524 0008 Player 2 Instant Recovery From Projectiles: 800CD528 0004 Player 2 Most Projectiles Are Very Slow;Sometimes Two Are Released: 800CD548 0000 Player 2 Most Projectiles Are Medium Speed;Sometimes Two Are Released: 800CD548 0001 Player 2 Most Projectiles Are Fast Speed;Sometimes Two Are Released: 800CD548 0002 Player 2 Projectiles Are Mega-Fast With Instant Recovery: 800CD548 0040 Player 2 Projectiles Don't Work Properly: 800CD548 0020 Player 2 Super Projectiles Look Normal: 800CD54A 0000 Player 2 Becomes Frozen When Performing a Projectile and Cannot be Unfrozen Until Hit: 800CD548 100A Player 2 Mid-Air Projectiles Make You Stay in Midair and You Can Walk Around. When You Jump, You Go Back to The Ground: 800CD558 0020 When Player 2 Gets Hit, They Turn Into An Animal: 800CD68A 0020 Demitri-Bat: 800CD68C 0020 J.Talbain-Dog L.Raptor-Guitar Sasquatch-Snowman Bishamon-Little Masked Man Felicia-Cat Victor-Weird Thing Morrigan-Bat Anarkis-Stone Tablet Rikuo-Frog Most Attacks Pass Through Both Players: 801CD198 0020 Players Can Only Be Hurt By Projectiles and Throws: 801CD198 0000