================================== STAR WARS GALAXIES MASTER SCOUT GUIDE ================================== faq written by blue_moogle ___________________ ____________________ / | \ | OBJECT | DETAILS | |-------------------|--------------------| | | | | FAQ version | 1.01 | | FAQ Type | Character FAQ | | FAQ Date | 07/17/2003 | | Game Platform | PC | | Game Genre | MMORPG | | Game Developer | SOE | | Game Publisher | LucasArts | | Language | English | | Monthly Cost | $14.99 US | | | | \___________________|____________________/ _________________________ MASTER SCOUT FAQ \ _____________________/\ ___/ CONTENTS \ \_______________________/ ___/ 1. Introduction/Updates 2. Legal/Disclaimer 3. starting Out - Choosing a race - Stat Migration - Planet selection - Overview of the scout 4. Choosing your Path - Ranger - Bounty Hunter - Squad Leader - Creature Handler - Bio Engineer 5. FAQ - General - Requirements - Non-scout related 6. Scout Strategies 7. Conclusion _________________________ MASTER SCOUT FAQ \ _____________________/\ ___/ INTRODUCTION \ \_______________________/ ___/ Hey everyone! My name is blue_moogle. I'm a FAQ writer here at GameFAQs. I basically wrote this FAQ since the manual that comes with the game is already outdated. How so? Since SWG (Star Wars Galaxies) is an MMORPG, the game world constantly evolves and changes as the players interact with it. So, you need an updated help file to keep up with the times. Plus, everyone likes information from other players... right? =) Anyways, remember this. Not everyone has the latest and greatest browser, so I'm just going to put a warning. If you think you have an older browser, you browser might not show the updated versions of the FAQ everytime I update. To fix this, simply press "Refresh" or "Reload". Oh, feel free to contribute to the FAQ! You can tell me any errors, add any tips for the elite professions, add scout strategies, ask a question to put on the FAQ, or whatever you want. To contribue, e-mail me at blue_moogle@hotmail.com or talk to me on MSN/WINDOWS messanger with the same address! UPDATES ------- 7/18/03 - Added two strategies _________________________ MASTER SCOUT FAQ \ _____________________/\ ___/ LEGAL AND DISCLAIMER \ \_______________________/ ___/ Alright, this is my FAQ. It's copyrighted by me under the international copyright agreement. Anyways, here's the official way of saying it. Copyright 2003 Alex Perce All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. I only give GameFaqs permission to use this FAQ. If you see any site using this FAQ, please e-mail me at blue_moogle@hotmail.com If you disagree with anything and you think something in this FAQ is your work, e-mail me at blue_moogle@hotmail.com and we can try and work an agreement. _________________________ STARTING OUT \ _____________________/\ ___/ CHOOSING A RACE \ \_______________________/ ___/ There are many races in SWG to play as. They all are great at every profession, but some races gain special bonuses to certain ones. You can choose to take advantage of these or not. Others even get a disadvantage to certain things, and you can use this too if you like to play with a bit of a challenge. (It's already pretty challenging, but it's up to you.) Scouts normally want high action and high health pools with a low or medium mind pools. Keep this in mind when choosing a race. _________________________________________________________________________ / RACE | DIFFUCULTY | DESCRIPTION OF RACE \ ---------------------------------------------------------------------------| | Human | Average | Humans gain an average amount of bonuses and no | | | | real disadvantages. They gain leadership bonuses| | | | and experimenation bonuses as an artisian. They | | | | will be the best Squad Leaders if you choose to | | | | be one. | | | | | | | | | | Bothan | Average | Bothans are quick, short, hairy humanoids that | | | | gain huge bonuses to action stats and minor to | | | | mind making them an ok scout. What shines is the| | | | bonuses to both camouflage and cover, two things | | | | that will be useful when you get the mask scent | | | | ability. | | | | | | | | | | Calmari | Very Hard | The Mon Calmari are thinkers. They gain huge | | | | bonuses to their mind pools. They also get nice | | | | bonuses for assembly. This is by far not the way| | | | to go as a scout, but more as an artisian. | | | | | | | | | | Rodian | Hard | Rodians are like Bothans, except they have a nice| | | | improvement on the action bonuses, but lose the | | | | mind improvements. They have no bonuses to scout| | | | but do gain some nice melee combat ones. They | | | | aren't the best choice, even with the stat bonus | | | | since they are more geared toward fighting. | | | | | | | | | | Doshans | Easy | Trandoshans gain many bonuses to unarmed fighting| | | | and huge bonuses to health. This makes survival | | | | easy and even easier if you hybrid as a TKA. They| | | | get a nice regeneration bonus and can harvest | | | | bone, hide, and meat easier then others. They | | | | make excellent scout/brawler combos! | | | | | | | | | | Zabrak | Hard | Zabrak are horned humans with large bonuses to | | | | their main attributes, but none to the regen or | | | | the defense attributes. This is an ok trade off,| | | | but since they gain no bonuses to scout, they are| | | | not the best choice. Their largest bonus is to | | | | mind, which is worthless to us. They do get nice| | | | anti-combat status conditions though. | | | | | | | | | | Wookie | Easy | Wookies recieve ultra high bonuses to everything | | | | espessially to action and health! Yay! They | | | | even get mind bonuses which you can use as points| | | | to migrate into action and health. L33t! Plus, | | | | they make excellent creature handlers. The only | | | | downfall is they can only speak their language. | | | | Scouts are alone a lot, so that's not a problem, | | | | and most people can learn how to understand them | | | | early on. They also can't wear armor, but no | | | | biggie, their stat bonus will cover that. | | | | | | | | | | Twi'Lek | Very Hard | These humanoids are more suited for entertaining.| | | | They do gain nice action bonuses, but less than | | | | than Rodians extreme and Bothans average ones and| | | | only get entertaing bonuses. Not really a good | | | | choice at all. | \__________|____________|__________________________________________________/ _________________________ STARTING OUT \ _____________________/\ ___/ STAT MIGRATION \ \_______________________/ ___/ Now, you may have chosen a race that gets bonuses to things you don't need or want. Or, you may get bonuses you need, but care to split it up to some that are also needed but are suffering. If you stat migrate, remeber this: Focus a lot of points on HEALTH, a little less on ACTION, and near nil on MIND. Keep regen stats low since we can have long resting times since we'll just camp and gain EXP from these long resting times. Plus, if you put them into high defense pools, you won't lose your already insanely high action and health so quickly! Basically, follow this scale for points (based on human, so everyone should get it.) You can alter this scale, but consider it your base. Also note, if you're not a human, you'll have left over points, so use them whatever way you like. ___________________ ____________________ / | \ | STAT | VALUE | |-------------------|--------------------| | | | | Health | 1100 | | Strength | 600 | | Constitution | 450 | | Action | 850 | | Quickness | 550 | | Stamina | 400 | | Mind | 650 | | Focus | 400 | | Willpower | 400 | | | | \___________________|____________________/ _________________________ STARTING OUT \ _____________________/\ ___/ PLANET SELECTION \ \_______________________/ ___/ There are many planets to start on. Some are geared towards certain types of professions/players. If you like a challenging start, certain planets are for you. If you like a place with a heavy population (which doesn't matter to scout since you'll be playing solo most of the time), others are for you. Anyways, the planets. _________________________________________________________________________ / PLANET | DIFFUCULTY | DESCRIPTION OF PLANET \ ---------------------------------------------------------------------------| | Naboo | Easy | Naboo is the closest looking to Earth of all of | | | | them. It is not lightly populated or heavily, so| | | | it makes it a nice lag free environment, but with| | | | plenty of opprotunities to hang out with friends.| | | | Naboo is appears to be both rebel and imperial. | | | | | | | | | | Tatooine | Average | Tatooine is a huge desert planet. Gets boring to| | | | look at quickly. It's also heavily populated and| | | | very laggy. Almost every city on the planet is | | | | Imperial, making it a heaven for Imperial players| | | | and a heck for Rebel ones. | | | | | | | | | | Correlia | Average | Literally the opposite of Tatooine. It's has | | | | few players on it, most of which are fist time | | | | players. Correlia is also a great place for the | | | | Rebels, though the Imperials do have an influence| | | | | | | | | | Talus | Hard | Even more dead than Correlia and has a harder | | | | wild life. Only two cities are on Talus, and I'm| | | | not sure about their faction alliance. This a | | | | good spot to visit for a slightly experienced | | | | scout. | | | | | | | | | | Rori | Very Hard | Rori is the hardest of all the planets. It has | | | | basically 2 people playing on it and it's wild | | | | are tough. There also only 2 cities on Rori. | | | | Be wary, Rori is heavily populated by Gungans and| | | | and I'm unsure about faction alliance. | | | | | \__________|____________|__________________________________________________/ Later in the game you can even visit the harder planets like Lok, Endor, and Dantooine! You'll probably visit every planet in the game eventually, but your first one is important, as it may or may not make your life hard. _________________________ STARTING OUT \ _____________________/\ ___/ OVERVIEW OF THE SCOUT \ \_______________________/ ___/ Finally! We're now on our planet with our scout. S/he is pretty weak at the moment. Also, being a new character, you have many things you should take care of before working on getting EXP. Here's a list of objectives you should take care. - Get another profession - Explore your starting city - Put up waypoints at important locations (mission terminals, med center) - Get a job - Explore the wilderness/get more jobs First on our list is to get another profession... huh? Why would you need another profession? Many of the professions scout can turn into require experience in other fields, not just scout experience. While you can train this experience up later, it's best if you do at the same time since you will be given the chance. The only two professions that don't require other experience is Creature Handler and Ranger. Use the table below to find what profession to train in. (it's recommended you get brawler/marksman training for a while to get certain scout exp, but you can unlearn these professions later if you so choose.) ___________________ ____________________ / | \ | JOB | TRAIN IN | |-------------------|--------------------| | | | | Ranger | nothing | | Creature Handler | nothing | | Bounty Hunter | marksman | | Squad Leader | marksman | | Bio Engineer | medic | | | | \___________________|____________________/ Second, we need to explore our city. This gives us our perfect chance to find the trainer to train us on our second profession. As you find places of interest, put a waypoint up by pressing and clicking the new waypoint button at the bottom left corner. Then, rename the waypoint to the location - place of interest. Like "Bestine - Medical Center". While exploring, look for the scout trainer, whatever second trainer, the cantina, the shuttle port, bank, and medical center and make waypoints at those locations. Then, when pressing you activate/deactivate them to help you find your way around town. For more detailed explaination of waypoints, consult the manual. Since we did both the second and third object in the last paragraph, we can now get a job. There are two types of jobs, destroy and delivery. They break down in more subjobs too. Basically, if you're character got the marksman training, do destroy missions as it will raise his marksman experience. If you didn't, do delivery missions, as they will just give cash/items. Destroy missions can be two things. A monster destroy mission, which means you have to go destroy some animals homes. This gives excellent exp for scouting and battling since you can harvest the creature afterwards. The othe type is intelligent being destroy missions. These send you out to destroy a camp full of people that work for a faction that you have negative points in. Such as, if you killed many Jabba henchman, you can take a few mission to kill them. While you'll get improved combat exp, you won't get any scout exp from these types. Delivery missions also can be two things. A close range one are very low paying missions, always under a 100 credits. They send you from side of the town to the other. Not so hard, not so rewarding. The other is long range ones, which can go to pretty high prices. They will require you to walk from town to town, or spend money to buy a shuttle ticket. Both missions only give cash, no exp for combat or scout. So, follow the recommendation above and get a combat profession just for a while, unless you don't want to progress. After doing your job (which may or may not take a while), you have basically entered the cycle of gaining scout exp. But what about the other two types of exp, wilderness survival and trapping? To get trapping exp, you have to throw a trap at an enemy, which will make them easier to fight. To get wilderness survial exp, you just have to make a camp and sit in it for a while (about 15 minutes for full exp if you're by yourself. If two or more are present, divide 15 by the number of people to show how many minutes you have to wait.) If you don't have a combat profession, the only real way to survive is in groups, which will benefit the survival part. You can throw traps to make enemies easier for your partners to kill, and harvest the creatures after they kill them. And, when its time to rest, you make a camp. The only problem is, you may be competing with other scouts for the precious resources and camp making. Which brings me to my next tip. All the exp you gain will help the others out. You gain scouting exp from harvesting resources, which you use to make traps and camps with your general crafting tool. These traps make it easier to kill enemies, thus making it easier to get scouting exp. The camps don't go back into the cycle, but they are very helpful if a medic is in the group, since he can heal you. Basically follow this combination of things to succeed as a scout (it will take a long time, but oh well.) Find group - do destroy missions - harvest resources - make traps - help out buds with traps - make camps - rest in camps - do more missions. _________________________ CHOOSING YOUR PATH \ _____________________/\ ___/ RANGER \ \_______________________/ ___/ Now that you know the process of being a scout, it's time to set your goals. If you plan on becoming a master scout, and an even better on at that, RANGER is your goal. A ranger is basically a beefed up scout, doing the exact same things as a scout, only better. He can make better camps, better traps, and can hide from enemies better. He can walk over hills and mountains better than scouts, and way better than average players. The ranger requires experience in all 4 scouting fields, being one of the harder scouting classes to get. Ranger is also excellent for those that prefer to run than fight. They sadly give no bonuses for player verse player combat, but great ones for player vrs enemy. So, if you don't plan on do many duels, but many attacks on tuskens, this is great for you! REQUIREMENTS ------------ - Master scout TIPS ---- - When going up the trapping tree, throw all the traps you can at enemies. You can throw more than just one trap. - Focus on wilderness survival first, since it can be finished in a day if you rest the entire time. RANGER BONUSES -------------- - Improved traps - Larger camps that give more exp and heal people better. - Can run over terrain better - Has way better chances when hiding from enemies - Larger amounts of resources/multiple types of resources extracted. - Will make big bucks selling bone/hide to tailors and armorsmiths! RACE SELECTION -------------- - Bothan have the increased hiding bonus, making them even better rangers. - Trandoshans have increased harvesting bonus, making them great resource collectors. WEAPON/ARMOR SELECTION ---------------------- - Rangers are adept to running and hiding, not fighting. Use a ranged weapon and no armor, since armor will slow you down and lower your stats. Being a ranged weapon user that can hide, enemies should reach you anyways. _________________________ CHOOSING YOUR PATH \ _____________________/\ ___/ BOUNTY HUNTER \ \_______________________/ ___/ Ah yes, the bounty hunter. Getting here will be the hardest of all scout elite professions. It'll require mastering all the skills in both scout and marksman, a long process. Bounty Hunters are also one of the strongest classes in the game and make excellent PvP and PvE people. They will also make big amounts of cash. If you like the idea of being paid to hunt down, kill, and be rewarded, then this is the profession for you! REQUIREMENTS ------------ - Master Scout - Master Marksman TIPS ---- - Use the same tips as ranger since you still need to master scout. - To gain combat exp, find groups at first and hunt large hard animals. - When you get stronger, use abilities such as warning shot and threaten shot to scare away enemies preventing them from hurting you. This will making soloing much easier and will give you better exp. BOUNTY HUNTER BONUSES --------------------- - Bounty hunters will be proficient at a wide range of weapons. Pistol, carbine, and even some lighter versions of heavy weapons that commandos use! - The carbine knockdown technique prevents enemies from even move if used over and over. You could fight DARK JEDI with this move all by yourself. - Bounty hunters gain access to those special, forbidden bount hunter mission terminals! RACE SELECTION -------------- - All the recommended scout races would make perfect bounty hunters. WEAPON/ARMOR SELECTION ---------------------- - Get a carbine so you can use that carbine knockdown move! - Any armor will do, but while getting scout exp, don't wear it! _________________________ CHOOSING YOUR PATH \ _____________________/\ ___/ SQUAD LEADER \ \_______________________/ ___/ As of now, Squad Leader is simply similar to a General. He can issue out commands to his fellow groupmates. If you did a lot of grouping as a scout, you'll have made plenty of friends which you will benefit from being a squad leader. He won't get any combat or scout improvements, but he does make others fight better and walk over terrain better, which will help a fighting and an escaping party. Plus, with the plans of the space expansion, squad leaders would most likely fill the roll of being the lead pilot in a space fighter team. If you like the idea, squad leader is for you! REQUIREMENTS ------------ - Exploration IV: Alien Environment Training (scout) - Survival IV: Special Techniques (scout) - Ranged Weapon Support Ability Specialist (marksman) TIPS ---- - Squad leader is an easy profession to solo into, so do destroy missions by yourself to raise your marksman exp and just harvest from creatures. - If it isn't obvious, don't waste time raising trapping or wilderness exp. - When you do make Squad Leader, give out commands with system group message, since only the group can see it. (and it will be obvious as it appears in the same format so those that appear when you complete a mission.) SQUAD LEADER BONUSES -------------------- - When in a group with you, everyone will walk faster - When in a group, you can force people following you to walk in certain formations, making them look more army like! - Can send specialized messages like system ones to group. - Can make group fire all at once, fire with improve accuracy, and similar things. RACE SELECTION -------------- - Humans make the best squad leaders with their leadership bonus. WEAPON/ARMOR SELECTION ---------------------- - You're more of a General, so you'll be targeted by enemy players. Wear protective armor with a deflector shield. - Your weapon is optional, but if you do choose to fight, use a ranged weapon since you won't risk being up front and a nice target. _________________________ CHOOSING YOUR PATH \ _____________________/\ ___/ CREATURE HANDLER \ \_______________________/ ___/ OOO boy, the creature handler. These guys are very strong, as they can command the very creatures they once were killing for resources. They can make giant, man-eating rancors do their bidding. Or, they can command tiny little dernis (SWG bunnies, basically) be their pet. If you like the idea of commanding creatures to fight and play, this is your class. If you can think of Pokemon and SWG combined, this is what results from it. But, don't take them lightly, as they have unmatchable strength in the battle field. REQUIREMENTS ------------ - Exploration IV: Alien Environment Training (scout) - Survival IV: Special Techniques (scout) TIPS ---- - Hmm... there really isn't anything special here about getting creature handler. The only thing I can think of is getting some combat skills to speed it up. - Once you do reach creature handler, remember to ALWAYS mask scent, or the baby will run away to it's parents and the parents might attack you. - ALWAYS, ALWAYS, try to get the baby away from the parents, or they might attack you while you're taming the baby. - If hostile creatures are what you're into for taming, use warning shot to scare way the parents to make the baby easy to get too. - When taming, the baby will do one of three things. It will be tamed, it won't be tamed and run to it's parents, it won't be tamed and will attack and it's parents will attack. The better taming skills you have, the more likely it's the first option, the less taming skills, the more of a chance it's the last option. CREATURE HANDLER BONUSES ------------------------ - Creature Handlers get 3 pets, compared to people who use droids that only get 1. - Creatures can basically fight for you, letting you sit and relax while sending out orders to your creatures. - You gain resistence to creature attacks and such. RACE SELECTION -------------- - Wookiees get a creature taming bonus, letting you tame creatures with a way better success ratio. WEAPON/ARMOR SELECTION ---------------------- - While taming hostile creatures, you'll want all the protection you can get, so get the best armor you can. - You shouldn't need a weapon, even when taming, since your scout skills will let you just run away. _________________________ CHOOSING YOUR PATH \ _____________________/\ ___/ BIO ENGINEER \ \_______________________/ ___/ Hmm, bio engineers are creature handlers best friends. They get the ability to harvest one more resource from creatures, DNA. This allows them to clone, edit, and creature DNA, making even stronger creatures. If you become both a Bio Engineer and a Creature Handler, you'd be one tough guy. Plus, since they come from a medical backround, you will also gain the ability to heal others when you're resting in one of the camps you'll create as a scout! REQUIREMENTS ------------ - Hunting IV: Unconventional Methodolgy (scout) - Organic Chemistry IV (medic) TIPS ---- - I recommend becoming a creature handler on the side - I also recommend becoming a medic on the side - Group with people so you can get DNA from the really tough creatures with considerably less harm. BIO ENGINEER BONUSES -------------------- - You get the new resource, DNA. - You can make improvements for creatures, clothes, food, and armor, which you can then sell to armorsmiths, creature handlers, chefs, and tailors. - YOU CAN HEAL! RACE SELECTION -------------- - Mon Calamari would actually work for this profession if you plan on healing a lot. WEAPON/ARMOR SELECTION ---------------------- - Same as Creature handler, except you need armor for collecting DNA, not taming. _________________________ FAQ \ _____________________/\ ___/ General \ \_______________________/ ___/ 1. What is meat used for? A. You can sell meat to chefs. They need it to make certain foods. You can also sell hide to tailors/chefs/armorsmiths and bone to armorsmiths. 2. The enemies are way to hard to kill! Help me! A. Now, really isn't a question, but I can help. Get a combat profession. As you level in that, you get better with the weapon you're leveling in. 3. Who gives the best scouting exp? A. If it takes a group to kill, it'll give great exp. 4. How many times can I throw a trap at an enemy? A. You can throw as many traps as you want at an enemy. 5. How much should I sell resources for? A. I recommend 4 credits per unit of the resource. If you can find a buddy that'll give you deals at his shop if you sell him resources for a smaller price, do so! I saved a L-O-T of credits buying stuff from my armorsmith buddy! _________________________ FAQ \ _____________________/\ ___/ Requirements \ \_______________________/ ___/ 1. How much RAM do I need? A. 256 is on the box, but that'll be horrible. 512 should be the bare mininum, and 1 gig would be more than enough. 2. What video card should I get? A. I use a Geforce 4 TI-4200, and it works great for me. You could use one of the super ATI/nvidia cards, but no need if something cheaper is just as good! 3. Will my computer work with...? A. Check www.starwarsgalaxies.com for the mininum specs. IF your computer can atleast meet those, it'll work, but maybe not very well. 4. How do I find my computer specs? A. Many tools well tell. Go to start/run and type in dxdiag for a lot of information, or you could explore the hardware manager. 5. Will 56k modems work? A. Yes, the only lag you should experience is from your computer. _________________________ FAQ \ _____________________/\ ___/ Non-Scout related \ \_______________________/ ___/ 1. What do the colors of peoples name mean? A. Blue = Another player Purple = Another player from the same faction Red = Bad guy player / enemy npc Yellow = neutral npc, can be attacked White = neutral npc, can't be attacked Light Purple = npc from your faction Pink = group leader Green = fellow group members 2. What does that little circle next to peoples name mean? A. Green = this enemy is EASY, one hit kill Blue = Easy enemy, you should win unless ganged up apon White = Equal strength as you Yellow = Stronger than you Red = Instant death for you! 3. How do I become a Jedi? A. The path to become a jedi is different for everyone, so no one KNOWS! _________________________ MASTER SCOUT FAQ \ _____________________/\ ___/ SCOUT STRATEGIES \ \_______________________/ ___/ GENERAL SCOUT TIPS #1 -------------------- by: Carl (crrytych@yahoo.com) 1. To speed harvesting up, make a harvesting macro. Press ctrl+a and go to the macros page. Click new and name is harvest or something. Pick an icon and type in /harvest bone or /harvest hide for the macro's command. Then drag the macro into on of the Function key slots to make harvesting faster and easier! 2. When hunting, get two easy missions in the same direction. Start by attacking the surrounding creatures, then the nest they belong to. When the nest is half way dead, hit the peace button and kill all the creatures that spawn. Then walk over to the next nest and do the same thing. After you get that nest half way down, return to the original one and it's health will be full with more creatures to kill. Repeat the process to get many kills off of one nest! That's a lot of exp! 3. When grouping, find out if there are other scouts. If so, make an order so you take turns harvesting. Sometimes they won't listen and it's just a good idea to go alone. If others are harvesting simply for the hide/bone and not for the xp, tell them you'll harvest the resources and give it to them. That way they still get resources and you get exp! EASY MONEY ---------- by: Darkgear (darkgear998@yahoo.com) Darkgear suggests that you go to a popular city, such as Mos Eisly and use the /shout command saying something along the lines "Selling hide/bone for low prices!" Many artisians will be interested and will try to work out a deal with you. He recommends not selling it for 1 credit a unit, but atleast 2-4 credits. _________________________ MASTER SCOUT FAQ \ _____________________/\ ___/ CONCLUSION \ \_______________________/ ___/ Wow, you got this far? Thanks for reading all of it! I'd like to hear your comments on my FAQ! E-mail them at blue_moogle@hotmail or use the same address to talk to me on MSN/WINDOWS messanger! I hope this FAQ helped you become a master scout and one of the many scout elite professions. Now go have fun! Oh, if you want to talk to me in game, you can reach me at one of these characters! ___________________ ____________________ / | \ | NAME | SERVER | |-------------------|--------------------| | | | | Atakalla | Naritus | | Socrotes | Starsider | | | | \___________________|____________________/ Later! -blue_moogle