Exhumed Walkthrough Part 1 Tomb Of Ramses You begin your one-man crusade against evil at the tomb of King Ramses.Here you find your first weapon, the Pistol. It may not be much, but this is no time to be picky! After splattering a few scorpions, make your way through their entrails to the level below, via the lift. When you get to King Ramses' tomb you'll be visited by the ghost of the good king himself. After a short 'help, you're our only hope' sort of speech, enter the newly opened door and walk to the camel.Don't worry, it doesn't bite! Karnak At the beginning of this level you'll notice a ledge directly behind you. At this stage in the game you cannot jump high enough to get up there. So forget about that for the time being and continue into the corridor. As you come out into a big open area you'll see three doors (including the one you've just exited) and a few flaming skull pots. Shoot the latter to destroy part of the wall. Enter through the newly opened hole in the wall. Use the switch on the wall ahead of you to reveal the Symbol Of War. Take the Symbol, then destroy the other set of skull pots to reveal another part of the level. Take your first left, whilst wasting a couple more scorpions, and go across the bridge (water below) and through the Symbol Of War door. Before you get to the camel you'll notice a small gap in the wall. On the other side you'll see another symbol in a big open area - unfortunately you're going to need the Sandals Of Ikumptet to get to it. So just continue on and travel on the camel. Karnak Sanctuary Arsenal: M-60 Artifact: Sandals Of Ikumptet Follow the path round, through caverns and corridors until you come to an intersection. Ahead you can see the Symbol Of War door; to your left stairs going upwards; to your right is a short corridor leading to the Symbol Of Time - but first you'll have to kill a few scorpions (persistent little buggers!). Once you have the Symbol Of Time, make your way up the stairs and follow the corridor round until you reach the Symbol Of Time door. Go through and kill the guard. Continue up the ramp and through the door. Follow the corridor upwards to the end. Above the Symbol Of Time door (where you entered this area) you'll find the Symbol Of War lying on a ledge. Back up, then run forward and jump onto the ledge. Once you have the Symbol Of War, return to its door and open it. Kill the two guards inside (yes, try and avoid those blue energy bolts too). Collect the Symbol Of Earth. Exit the room and head back up the stairs on your right. Waste a few more of those annoying blue scorpions en route to the Symbol Of Time door. Go through it. Take a right and go back through the door leading up. Just before the corridor upwards, you'll come across another guard. Kick his butt, then pick up the map from the pots behind him. Continue up the corridor and take the first left. Go across the bridge and enter the Symbol Of Earth door. Make sure you time your run to avoid the fireballs, otherwise you'll be well done! Kill the three guards in the room (don't they ever learn?), then go down the tunnel. Go left, jumping over the step. Activate the switch. Exit back out of the tunnel. Go to the now opened area on your left. Activate the switch. Another area has opened up (right of the tunnel as you exited). Go through the corridor, whilst killing a few more guards. Jump up the step and head right. You step onto a platform which takes you upwards. Pick up the Sandals Of Ikumptet, then jump up to the ledge behind you. Walk into the floating Pyramid and you will be transported back to the Tomb Of Ramses. After another brief message from the dead king (no, Elvis doesn't live!), make your way to Karnak again. Karnak When you arrive, make your way to the big open area. Blast the kull pots (again!) and flick the switch to open the door which hides the Symbol Of War.Collect the Symbol Of War and make your way to the bridge leading to its door.Jump off the bridge and down into the water (hey, trust me!). Get out of the water (there's only one way). Let the platform take you upwards. Walk back and take a running jump to the other side. Go through the door and pick up the Symbol Of Time. Now jump back across. Go through the Symbol Of Time door. Jump up to the big ledge and activate the switch. Now return to the big open area (with the two small doors, a big double door and hole in the wall). As you go back through the rubble (from when you destroyed those skull pots), enter the door directly ahead of you. Go down the steps and kill the scorpions. Collect all power-ups from pots, then using your newly gained Sandals, jump up round the edge of the area to another part of the level. Although you can go in the water, it's not advisable until you get the Sobek Mask. Instead go through the door and back to the overworld map via the camel - giddy up, humpy! Sobek Pass Transmitter Piece 1 Continue round until you come to an apparent dead end. In the far corner to the right you'll find a hidden door. Destroy the pots and walk through. You'll emerge in a smallish area with a few killer birds flying around. Pick them off one-by-one, then head forwards and slightly to the right. Continue through this part of the caves. You'll come to a lava pit with a large rock pillar in the middle of it. On a ledge to its left is the Symbol Of War. Jump onto the pillar, then the ledge, and collect the Symbol Of War. Don't jump back down, just run and fall onto the pillar, then finally back into the cave. Ignoring the path to the right, return back to the beginning of this cave (where you first faced the birds). Now jump up the ledges to continue round the cave to the left. You'll eventually come to a bridge over a lava pit. For God's sake, stay away from the edge. Cross the bridge and go through the Symbol Of War door. Jump up the ledges and pick up the Symbol Of Time. Go back onto the bridge. Look down to the right: you can see a ledge and a switch. Fall down onto the ledge and activate the switch. Turn around, then fall down onto the next platform. Jump onto the ledge round the edge of this pit. Flick the switch, then fall down onto the ledge leading into the cave. Inside you'll find the first Transmitter Piece. Get back onto the bridge, the same way you came down. Now, remember where you found the Symbol Of War?; there was a turn-off just before. Well, that's where you want to go. Timing is very important in this section of the level as there are fireballs coming at you in three directions. Continue past the fireballs and enter the Symbol Of Time door. Go through the doors and collect the Symbol Of Earth. Go back out and enter the Symbol Of Earth door. Exit via the camel. Sobek Mountain Shrine Artifact: Sobek Mask Make your way to the Shrine's entrance. Before going in, kill the guard waiting outside. No reason, just fill him full of lead. As you proceed forwards (killing whoever or whatever gets in your way) you enter a big room. Ahead of you, through a small hole, you can see the Sobek Mask. But you have more pressing matters, namely the three ugly dudes throwing energy bolts at you. Once you've severely beaten them, take the door to the left (as you entered the room). Take the next right and pick up the Symbol Of War. Now return to the big room (where you can see the Mask). Continue across the room and enter the other door. Keep going until you come to the Symbol Of War door. Enter. Keep going forwards, past the Symbol Of Time door and into a room with several pillars in the middle of the room. Step onto the switch on the floor to raise the first pillar. Go under the raised pillar and wait for the fireballs to destroy a section of the wall. Time your run down the corridor, then activate the switch at the end to stop the fireballs and remove another pillar. Step onto the greyish floor panel. This will give way and fall down onto a bridge. You are now in the room where you picked up the Symbol Of War. Flick the switch and drop down. Go through the now opened door. Blow up the flaming pots to destroy a section of the wall. You now see a lava pit with stone platforms. Use the platforms to get across the pit. Once again blow up some more flaming pots to reveal a weakness in the building structure. Go through and take the first bridge to the left. Continue down to the end and pick up the Symbol Of Earth. Go back along the bridge, turn left and open the Symbol Of Earth door. Go down to the end and pick up the Symbol Of Time. As you go back, jump off the bridge just before you get to the Symbol Of Earth door. You should drop down by the Symbol Of Time door. Go through the door and collect the Sobek Mask. Although there is a pit below it, it's only water in there; and perfectly harmless if you have the Mask. Swim through the underground tunnel until you come out at the other end. You'll see a transporter back to the Tomb Of Ramses. Enter it. After another short speech from King Ramses, exit the level and go back to Karnak. Karnak Make your way to the water which was located just before the camel - where you exited on your previous visit. When you get there, jump straight into the water - don't worry, the Mask will allow you to breathe. Swim through the underground tunnels, opening doors and flicking switches until you reach the end. Get out of the water and open the door directly ahead of you. Kill everything in the room (like you need to be told), then go into the next room and pick up the Symbol Of Power. Now avoid the fireballs and exit the room. Walk up to the two pillars directly ahead. They'll open up. Continue through the next door (the big double door). Go up the spiral stairs next to where you came out. Go through the Symbol Of Earth door. Follow the path round until you come to a waterfall. Jump into the water (it's not too cold!). Swim through the gap at the opposite side of the waterfall. Follow the tunnel round, killing any piranhas you meet along the way. Get out of the water and ride that camel. Amun Mines Arsenal: Amun Bomb As soon as you arrive, kill the guard hiding just around the corner. Then make your way down the lift. Shoot the scorpions and guard which lie in wait for you. Take the first right and kill all the enemies in this room. There's a huge acid pit in the middle of the room, so jump over it. Enter the room on the other side. The Symbol Of Time is hovering over a big drop: jump over the gap and collect it. Make your way out of this room, over the acid and back out into the main corridor. Continue up the corridor until you get to the end. In front of you lies yet another acid pit (where's this stuff coming from?). To your left is the Symbol Of Earth door, to your right is the Symbol Of Time door. Jump over the acid and enter the Symbol Of Time door. Turn left and jump from one platform to the other until you get the Symbol Of Earth. Now return to the Symbol Of Time door. Jump over to the other side and enter the Symbol Of Earth door. Go inside and kill everything, then pick up the Amun Bomb. Once you have the Amun Bomb, jump right and go back towards the start. Take the left up the short steps and go right. You'll see a weakness in the wall. Step back and throw an Amun bomb to make a gap in the wall. Walk onto the large platform: as soon as do, it'll fall down, then fireballs will start coming out of the walls - could things get any worse? Do the following to disable the fireballs and raise the platform: 1. Look to where the door is (not the one which you came through). 2. Now press the switch on the wall to the right of it. 3. Turn around and press the switch ahead of you. 4. Press the switch on the wall to your left. 5. Activate the final switch (underneath the door) to raise the platform. You now enter a large room. There's water in the middle, a path and bridge round the edge. Kill the guard and giant wasps first, then pick off the piranha fish in the water. Now jump into the water and go through the tunnel. You'll find a switch at the end. Activate the switch, then return to the room. The previously closed door underwater is now open. Get out of the water at the end of this tunnel and step on the switch to lower a pillar in the room next door. Now go back to the surface, get out of the water and go up the wooden bridge and through the door. Take your next right, follow this round and you'll come to the room with the Symbol Of Power. Take it. Exit the room. Now jump up to the corridor on your right. Keep going until you come to a big room: the path may stop, but you can still jump over to the ledge on the other side. Go through the Symbol Of Power door. Follow the corridor round. It'll take you to a ledge, with a platform only a jump away. Jump across to the next platform, then follow it around. Run and fall onto the ledge below. Follow this round past the fireballs whilst using Amun Bombs to destroy weak walls that stand in your path. When you get to the last one you'll see a weak wall ahead of you, separated by a lake of acid. Use your Amun Bomb to destroy and reveal the camel. Now jump over to it and exit this level. Exhumed Walkthrough Part 2 Set Palace Transmitter Piece 3 Straight from the start you'll be attacked by those annoying giant wasp creatures, not to mention a scorpion or five! When you've finished this bloodfest and collected all the power-ups, jump up onto the highest ledge (next to steps) and activate the switch. The door to the palace opens up and a new bad guy is revealed. This new mummy menace fires red cobra mists at you (different colour version to the Cobra Staff). The best way to defeat him is to charge towards him with guns blazing. This should kill him before he can get a few shots off. Around the next corner you'll find yet another mummy; these guys are everywhere! If you take a look below you'll see a ledge. Now, although you can take a gander around the lower level, all you will find are power-ups. If you need them, then by all means wander around. However, if you're in no immediate need of relief (?), don't bother. Continue along the upper level of this part until you reach the end - another mummy will appear. Jumping is a very important aspect in this stage. So take a short run-up and jump over to the other side. Follow this round. You pass a window in which you can see the ever shiny Symbol Of Power. After jumping over the next gap you'll walk into some fireballs coming at you. Quickly dart into the gap, then time your run round the corner. You'll notice that the wall ahead (gap to the left) looks weak, in the sense that it's off-colour. Use an Amun Bomb to destroy the wall. Walk to the edge and look down. You can see a platform going up and down, up and down, up and? you get the point. Fall onto it as it reaches the top, then turn around and activate the switch on the wall. Jump back up and turn around. Now jump over the gap and enter the newly opened door. Pick up the Symbol Of Power. Jump back across the gap, then go right across the next gap. Kill the scorpions and collect the power-ups, but don't enter through the Symbol Of Time door just yet. Instead, aim a Amun Bomb just to the right of (and slightly higher than) the moving platform. This will destroy a weak point in the wall. Now jump across to the platform on the other side. Time your jump so that you land as it reaches the top of its path. Go right through the rubble, jump across to the other side and pick up the third piece of the Transmitter. Now go back the way you came and enter the Symbol Of Power door. Go through door to the right. Collect the Symbol Of Time. The switch on the floor will enable the fireballs, which in turn destroy the wall behind you to reveal more power-ups (including one behind another weak wall) plus a couple of giant wasps and a mummy. Now head through the Symbol Of Time door. Be careful as there are three mummies behind the door lying in wait for you, the sneaky devils! Once you've killed the mummies, go to the ledge. Ahead of you is a closed door. To the left of you is the switch that opens it; but only for a brief moment of time. This next section is tough. You have to jump from one platform to another whilst activating any switches you come across. Why? Because you need to get through this section to open the door which leads to the camel. The only thing you need to remember on this section is: don't spend too long on the platforms, as most of them fall down. Other than that it's quite straightforward. Activate switches to continue. Then when you get to the last door (which takes you back to where you started), quickly go right and jump over the gap to the camel. Better be quick to get through the door before it closes, or you'll need to go through all that again! Set Arena Artefact: Shawl Of Isis The first boss stage. God only knows what this creature may be, but what ever it is, it's big, mean and butt ugly! From the start, just follow the path round until you reach the arena. Drop down into it and open the door: if it's locked, try the other one. The door will open and the freak will come out roaring. Exhaust all your M-60's ammo, then switch to the Pistol and Amun Bombs. First, just move back and forth whilst shooting him with your M-60. Then when he jumps, stop firing and move back (or forwards under him). When he lands, begin shooting the crap out of him again. As soon as he fires those weird-looking two-legged things, keep strafing left/right using the L1 and R1 buttons. Use your Amun Bombs to cause some more damage on the evil fiend, and your pistol (or any M-60 ammo you have left) to take out the small homing creatures. When he's dead, pick up the Shawl Of Isis. Turn to your left, then jump over the gap to the pyramid. You'll need to release the jump button in mid-flight, then press and hold it again to use the Shawl to float into the pyramid chamber. You'll return to the Tomb Of Ramses. Listen to the king, then exit using the camel. Amun Mines Upon your return to the Amun Mines you'll be greeted once again by a guard. Kill him, then make your way down. Take the first right. Go left into the poison-acid swamp room. Jump over the swamp and enter the room on that side: the one with the Symbol Of Time floating over a deep pit. Don't bother with the Symbol; fall down into the pit and use the Shawl Of Isis (hold jump) to float down and land safely. Exit via the camel. Cavern Of Peril Arsenal: Flame-thrower Follow the route round, killing any pests (flying or otherwise) that might get in your way. Next to the poison-acid waterfall you'll notice a couple of flaming pots: shoot these to destroy the wall behind. The Flamethrower is now revealed. Take this big hot beauty and blow the next couple of pots up. Now float down into the deep pit. Get your weapons ready as you'll be greeted by giant wasps and mummies. Ahead of you is a door with an Egyptian drawing on it. Enter the cave to the left. The cave open ups inside. On the other side you'll notice the Symbol Of Power door. There are two platforms in the pit, with a poison swamp below them. Float down onto the lowest one. Then jump/float down to the bridge. Time your jump to the next platform by waiting for it to go halfway up, then jump/float onto it. Go up the elevator and activate the switch. Now go back the way you came out of this cave. Time your jumps at the apex of your platform's path. Now go through the cave to the right of the door; the one with the Egyptian drawing. You come to another poison swamp pit. Kill the mummies on the other side using Amun Bombs. Now look down the edge of the cliff and you should see a platform. Float down onto it and flick the switch located on the wall. Jump back up. Then, using the platform in the middle of the pit, jump up to the other side. Better be quick as the platform falls into the pit if you stay on it for too long. Follow the cavern round, going up the platform next to the waterfall. Walk against the flow of water up the small tunnel. To the left a mummy will appear. Kill it, then walk onto the platform behind it. The platform will fall down. Go through the door and activate the switch. Now go back to the platform and press the switch next to the door. The platform will take you back up. Exit back out of this cave section and go back to the door; yes the one with the Egyptian drawing. Now go through the door. If you'd been in here earlier you'd have noticed that there were doors which were locked. Now they're open, enabling you to collect the Symbol Of Power. Leave this room and make your way back to the Symbol Of Power door (caves to the left of this door). Go through the door and you'll find the camel. Exhumed Walkthrough Part 3 Nile Gorge Transmitter Piece 4 After taking care of those mummified pests, float/fall down into the water below. You'll probably come across a couple of deadly piranha fish, so cut them into shark bait with a few swift blows from your razor- sharp machete. Take the platform upwards, then go left past the Symbol Of War door. Just up on the right a wall will vanish, revealing something hideous! - Ryan in a pair of shorts perhaps? No, a few of those ugly flying giant wasp things come hurtling towards you, not to mention a couple of creepy mummies. When you've finished changing your underwear (again!), kill these foul beasts, and continue on until you come out into the open. Below you is some water, and across the water is the Symbol Of Earth door. As you look across the water, towards the door, you'll notice an area to the right of it and down a little. Next to a lantern you'll find the switch which activates the door behind you (on the upper area opposite the Symbol Of Earth door). Quickly jump across the water and go through the door to collect the Symbol Of Time. Press the switch in front to reopen the door. You'll find the Symbol Of Time door down the other end of this corridor (past the lift which you came up in). Just as you arrive you'll be greeted by a bundle of linen-wearing psychos hell-bent on killing you. Go through the door. This is where the Shawl Of Isis comes in handy. Now jump off the edge. Use the Shawl to float around the corner to the right and onto the moving platform. Destroy the flame skull pots, then flick the switch to open the door beneath the surface, in the underground tunnels below. Jump into the water below and swim through the tunnel beneath the platform. There you'll find three piranha fish who have just come through the open door. Behind you is a light patch in the wall: this is a weak spot. Use an Amun Bomb to destroy the wall and reveal the fourth Transmitter piece. Now turn around and go through the newly opened door. This corridor will take you left, then directly up to the surface; and a new area to explore. Stay in the water. Swim around to the left until you find the pillar with the flame skull pots on top. At the bottom of this pillar - against the wall - you'll find the Symbol Of Power. Pick it up. Now return to the Symbol Of Time door. Opposite the door, on the other side of the water, you can see the Symbol Of Power door. Jump over the gap and go through the door. Now continue forwards, through the next door, following the platform as it turns left. Walk to the end of the platform and jump off; then, using the Shawl, float around the corner to the right and into a small area above the water. Just watch out for the giant wasps. If you don't make it (due to the wasps getting in the bloody way), swim back towards the door you came through - killing any piranha fish en route - and climb up the steps along the wall. Now kill the wasps and try again. Follow this passage round and collect the Symbol Of War. Now jump/float back onto the platform and return to the Symbol Of Power door. Jump back across the gap, go through the Symbol Of Time door, then make your way down the corridor to the Symbol Of War door. There's a mummy waiting for you inside, so quickly remove it. Before floating down the hole, flick the switch next to it. Then fall/float down whilst attempting to avoid the fireballs. Follow the winding corridor (past the sealed door) into the room with three pillars and a switch in front of the middle one. Activate the switch to lower the pillar; thus opening up yet another area to explore. Follow the path round (the previously sealed door is now open): continue through until you get to a seemingly dead end. At the end there is a platform which takes you upwards. Now go through the door (you're now back to the beginning where you jumped into the water). Ride the platform upwards. Now go through the Symbol Of Time door, then the Symbol Of Power door. Don't go through the next door, instead look to your left. Destroy the flame skull pots (if you haven't already done so) then jump from that pillar to the new area. Although you could swim to the other side, it's easier to jump to the next platform, then float down. Now jump across each of the two gaps and press the switches to lower two more pillars. Next dive into the water, swim under one bridge, then climb back up to the now 'free of pillars area'. Go left (yes, towards the fireballs!) and whilst dodging in and out of this fiery menace, stand on the switch to lower yet another pillar. Go back through both the Symbol Of Power & Time doors, past the Symbol Of War door until you come to the Symbol Of Earth door. There's a tunnel in the water below the Symbol Of Earth door. Swim through. Pick up the Symbol Of Earth. Swim back through the tunnel. Then jump over to, and enter, the Symbol Of Earth door. Jump over the next gap and round the next bend you'll find the camel to end this rather long and tedious level. Thoth Treasure Reliquary Artefact: Protective Anklets Enter the Treasure Reliquary and continue through the door ahead of you; killing all scorpions. If you look down you can see the Protective Anklets. However, at this stage it's 'look but can't touch'. Activate the switch on the far wall. Now go back out of the room. To your right is the Symbol Of Time door. Unfortunately you can't go that way yet. So instead go left and continue down the passage.(the switch removed the sealed door). Whilst killing any scorpions which might accidentally get in the way of your M60, continue down the corridor and through the next door. A new enemy is revealed: the vicious cat woman. She's one dangerous customer. Best way to deal with her: keep on the move, use either your M60 or Flamethrower and if you hear her coming, turn and fire. On the arch of the wall you'll find a switch: press this to remove a section of the wall behind you, revealing the coveted Symbol Of Time. Now go back the way you came to the Symbol Of Time door and enter it. Again, kill the scorpions en route. When you go through the next door (after the Symbol Of Time door), be prepared for a barrage of attacks from those pussies! After a few (hundred no doubt!) rounds of ammo they should die. At the end of this room you'll be able to see the Symbol Of Earth, but you won't be able to reach it due to two huge pillars blocking you (go figure!). Enter the door next to it. Keep going through one corridor after the other. At the end of a double room you'll come to a door. Behind it is a platform which rises upwards. Get on it. This will take you to a lava pit. Jump across and float to the other side where you'll collect the Symbol Of Power. Kill the two cat women with an Amun Bomb, or two. Then make your way back to the Symbol Of Time door. As you pass through the Symbol Of Time door, turn left and walk all the way down to the end. Now turn left into this last corridor. Follow this down, turning right at the end. At the end of this room is the Symbol Of War door. Enter it. Keep going past the Symbol Of Earth door and onto the door at the end of this giant room. Behind it is another platform which rises upwards (you'll also notice a force-field, but you need the Kilmaat Sceptor for this bit). Step on and enjoy the ride up. Throw an Amun Bomb onto the floor just before the lava room. The floor is weak here, thus enabling you to blow it up. Float down. Just ahead is another drop. This takes you to the Symbol Of Earth. Float down, collect the symbol and flick the switch to get out. Now go back through the Symbol Of Time door, then the Symbol Of War door until finally you reach the Symbol Of Earth door. Go through. Et voil…! The Protective Anklets are now yours - suit you sir. Go through the door to the left and into the pyramid transporter. You're once again transported to the Tomb Of Ramses. The King then tells you to go to Heket Marsh. But to get there, you need to return to Karnak Sanctuary first. Karnak Sanctuary On return to the Sanctuary, your task here is much quicker and easier than before. Like the last time (refer to previous visit to Karnak Sanctuary if necessary), get the Symbol Of Time. Now head to, and through, the Symbol Of Time door. Turn right. You'll see a poisonous swamp heading in a direction you haven't been able to go - until now, that is. Follow the swamp round to the camel. Just before the camel you'll notice some steps going up to the bridge above the swamp. You'll find a full weapon and health power-up. Heket Marsh Arsenal: Cobra Staff The moment you arrive you'll be greeted by a couple of scorpions. Dispose of this blue menace, then make your way through the archway towards the green poisonous swamp. There are three doors. The one on the right leads to the Symbol Of War door. The Symbol Of Time door lies straight ahead, but the huge pillar in the middle is blocking it. The door to the left is the path you need to take. Follow the corridor round, down and out into a much larger area. To your right you can see three Symbols. Float down to the lowest one (the Symbol Of Time). Then jump back up. Now go up the slope and follow the path back to the Symbol Of Time door. Enter it. Directly in front of you is the next addition to your already powerful arsenal: the Cobra Staff. Pick it up, then blast the crap out of the scorpions and giant wasps which are out for your blood. In the middle of the room there's a hole in the ground. If you look down you can see a ledge with a transmitter piece behind a force-field. You'll need to return later to retrieve it. Instead just drop down into the water and head towards the switch - which operates the door ahead. If you're close enough you can see some dry land above the door. So what are you waiting for? Swim up there. Here you'll find the Symbol Of Power. Pick it up. Then get back into the water and press the switch to activate the door. Swim through the newly opened door and back to the surface. Only now you're back to the starting point. Go through the door to the left again. Follow this route until you get to the Symbol Of Power door. Once through the door, kill every living thing - come to think of it, shoot everything, alive or dead - then open the door next to the Symbol of Power door. Two cat women will come alive. After waxing both pussies, press the switch to unseal the door up to your right. Follow the route round until you come to the Symbol Of War. Now float down to the ledge on your left. Go up the slope and back the way you came (yes, again!). This time go past the Symbol Of Time door and into the next one (opposite the door you just exited). Follow the path round (it's circular) until you come to an outer part of the wall that has a large brown wooden square patch. This part is weak, so throw an Amun Bomb at it to blow it apart. Now go through and enter the Symbol Of War door. Turn right and enter the door at the bottom of the slope. Now jump, then float over the swamp (you can walk on the swamp, but every drop of energy counts) to the land in the area on your left. Keep going down corridors and through doors until you come to a largish area. There is one massive piece of land in the middle. Either side of it are two platforms with switches on both sides. Between them is a lower path which goes into the massive land. Jump onto this. You'll be attacked by two more cat women. Kill them. Now, facing the two flames, jump up to the platform on your right and flick the switch; this opens the door above the flames. Now jump across to the other platform and activate the other switch; this raises another door (temporarily). Jump up to the platform (where the five giant wasps came out of) and get your arse moving down that corridor. This path leads to the open area which you entered originally with the Symbol Of Time. Jump, then float from this ledge to the other ledge on the other side of the area. Keep at a steady pace along this path until it ends. Then just jump to the next ledge. Go left, then jump over to the highest door. At the end of this path you come to the Symbol Of Earth. Pick it up. Then float down to the corridor at the other side of this area. Turn left and go up the slope and towards the Symbol Of Time door. Enter. Ahead of you is the Symbol Of Earth door. Go through to complete this stage. Sunken Palace Of Khnum There's only three things that can harm you on this stage. The first is piranha fish, but a few swift swipes of your Machete and they're taken care of. The second is mines: either use your Amun Bombs or Cobra Staff to set them off, otherwise don't stay around them too long. The third is simply having enough air: if you're running low, get to the nearest surface. See, no real problems. You start opposite the Symbol Of Power. To your left (under the surface) is a room which leads to the Symbol Of Time door. On your right (under the surface as well) is a room which leads to the Symbol Of Earth door. Swim to the room on your left. Now go through the door opposite the Symbol Of Time door. This takes you into a large area with plenty of piranha and mines. Directly below is an archway. Enter it. Note: If you require air, go to the surface if possible, then follow walkthrough. This passage will take you left, then upwards where you will find the Symbol Of Time. Now go back the way you came, and this time enter the Symbol Of Time door. Whilst either blowing the mines or speedily moving past them, go down into the next chamber. Here you'll find the Symbol Of War door. On the wall to the right of it there is a weak patch. It's easy to spot. Use an Amun Bomb to destroy it and swim through. Swim upwards to take in some air. Then swim to the bottom and go through the tunnel. There's a long passage with plenty of piranha fish and a few mines to boot! Swim to the end and collect the Symbol Of Earth. Now return back to where you started the stage. As you exit the Symbol Of Time door, turn left and head across to the underwater room opposite your current position. In here is the Symbol Of Earth door. Enter it. Follow it round two left turns, then up and out of the water. Go through the door and collect the Symbol Of War. Now make your way back to the Symbol Of Time door. Go through and down. Enter the Symbol Of War door. You have to be quick in here as the doors close fast. Proceed upwards and collect the Symbol Of Power which rests above a chunk of rock. There are two high open doors which are the only way out. But you'd better get moving as they will be closed shortly. Go through the one on the right, which takes you upwards to some dry land. Follow this passageway round, through the door and out onto a ledge above some water. There should be a full weapon power-up in front of you. Now jump into the water and go through the door in the far right corner near the surface. This will take you back to the starting point. Just jump over to the Symbol Of Power door and follow this small route round to the camel. Desert Slave Camp You begin with a variety of doors to choose from but, you guessed it, only one of them opens. Enter the nearest door on your left. But be careful: there are scorpions on both sides of the door. Carry on through the next room and into to a large open area with a visible switch on the floor. This raises the long rectangular door behind it and releases three deadly cat women. Once you've put these kitties to bed, pick up the full weapon power-up; if you need it, that is. Now back up a little and go down the corridor to your left. You'll come to another switch and door. Behind this one are three more cat women, a giant flying pest, and the Symbol Of Power. After a few more bullets have ripped through the flesh of your enemies, pick up the Symbol Of Power and return to the starting point. As you come out of the door and back into the starting room, head left around the circular building in the middle. You'll find an entrance leading into it. Enter the room and continue down the slope and through the Symbol Of Power door. Once inside, look down into the lower area. You'll see a whole bunch of scorpions trying to reach you - ha, the little blighters can't! Back up and drop an Amun Bomb onto them - ka-boom! This is where you have to be quick. Turn around and go down the long slope. Press the switch, then rush back up the slope and into the room ahead of you. Now flick this switch to open the door leading to the Symbol Of Time (door on left as you entered through Symbol Of Power door). Once you've made it through, walk forwards and pick up the Symbol Of Time. Keep walking forwards. Activate the switch in front of you to open the door ahead. Behind the two bloodthirsty felines lies the switch to open the door through which you came. Now head back out of this building, via the Symbol Of Power door. Once out, turn right and enter the Symbol Of Time door. After passing through another room, you'll come out into the open again. Get your weapons ready as there are four cat women roaming about, not to mention all those scorpions and giant wasp things. In the far right-hand corner is a wooden door. Use an Amun Bomb to destroy the door, leaving the path accessible behind it. Follow the path into a small room. Once you've killed the flying pests and scorpions, make your way up the steps to the left of the room and through the door at the top. Jump across to the other side and go through the doorway. Continue straight ahead across the crossroads bridge section and through the next door. Step on the switch to lower the large pillar in the next room. Now exit the room and fall/float down to the ground. Go through the door directly below the one you've just exited from. Look up, then jump through the gap and up into the room above. Now go through the door into the next room (in the room above this one you'll find a full health power-up). Continue through the next door into another room. Now jump up through the hole into the room above. Keep going through the door in this room and into the next. There you'll face another two cat women. Use an Amun Bomb to destroy a weak point in the wall (the opposite side of where you entered the room). Jump up through this newly demolished area into the room above. Finally, this is the last door to go through. Then float down onto the switch below to disengage the fireballs. The next trick is to jump, then float around the corner on the far left (the area where you collected the Symbol Of Power). Jump, then float to the far left pillar edge, then jump forwards around the wall, then back onto the corridor against the wall. I know what you're thinking: "There's two thin pillars in the way!" In response to that obvious observation, might I remind you that I'm writing the guide, thank you! By walking up to the pillars, you'll engage a number of chain-reactions. First, five scorpions will come out of the wall after you. Second, the large pillar (from which you jumped) has disappeared. Not to mention a door. This has revealed two switches (one for each thin pillar). Flick both switches to remove the two thin pillars for a short time. Now step on the floor switch to remove the pillars surrounding the Symbol Of Earth. Next step is to return to the initial starting point and then enter the Symbol Of Earth door. Continue through the next room. Walk all the way to the end, then onto the floor switch to reveal a panel to the right of the door you entered. Press this switch to remove the two doors either side of the room (left and right of floor switch). Unfortunately it also initiates a whole load of fireballs. Make your way past these to the other end (by the floor switch). Then either go left or right up the slope to one of the newly opened doors. Continue along here, then jump across and collect the Symbol Of War. Exit into and through the next room. Jump across to the crossroads bridge. Walk on ahead through the Symbol Of War door and finally jump onto the camel. Yee-haa! Giddy up. Exhumed Walkthrough Part 4 Selkis Path Make your way up the slope towards the pillars. To the left of the slope edge is a mummy - kill him. On the far right is another mummy: use the Cobra Staff a couple of times to get rid of it. Head over to the far right corner and turn left. Before you get the chance to activate the switch, two cat women will come alive. Once you've taken care of these, make your way to the other side and press the second switch; which triggers the central pillar to lower. (Warning: There's another mummy and two cat women over there guarding the switch.) This enables you to float down to the lower level. Continue through the tunnel until you come to a lava-filled area. Kill any mummies hanging about, then jump over to the tunnel on your right. Kill the cat women in here (Jesus, these things breed like rabbits!). Pick up the Symbol Of Power, then exit this cave and jump back across the lava to your left. Ignore the island on your right - instead jump straight ahead and enter the Symbol Of Power door. Behind here lies an enormous lava pit - one false move and you're toast! Take a leap of faith to the square platform ahead of you. Oh, and you'll need to float from the high point of your jump; otherwise you'll be barbecued. Now jump around the corner, before floating down to the Symbol Of War. Exit this room (via Symbol Of Power door). Jump across the lava to the island, then proceed to jump left around to the Symbol Of War door. Wait for the fireballs to stop for a brief moment, then run down the slope to an Egyptian chamber. Continue through the door at the end of this room. Now jump up onto the platform. Then, whilst avoiding the fireballs, activate the floor switch. This temporarily opens the door behind you (around the corner on the right, as you face the lower platform). Go through the newly opened door and press the switch at the end. This temporarily opens the door at the opposite end on the other side of the room. So jump, then float quickly to get through the door in time. This short passage will take you up to the bridge in the Egyptian room. Once you've walked across the switch, both bridge doors will open for a short time. Quickly move across the bridge and collect the Symbol Of Earth. Now exit the room and walk back across the bridge. Then drop off the bridge and activate the switch on your right; which in turns opens the other door (opposite side, other end). Proceed through here to the Symbol Of Earth door. The next bit may seem tricky, but it is indeed a stroll in the park. Float down to the large island (surrounded by lava). Then position yourself to look down a little. Now jump, then float to the small piece of land on the edge of this lava fall. All you need to do now is jump, then float to the right, and then wherever the route takes you. Try not to touch the edges, this'll just slow you down. When you eventually land at the end, kill the two mummies then exit using the camel. Selkis Burrow Artefact: Kilmaat Sceptor Make your way through doors and chambers. You'll eventually come to the burrow; and by God it's a big one. Float down to the bottom. Now it's time for a little hide, seek, maim, murder. Whilst wandering about the joint you'll find the occasional weak wall - which, when destroyed, reveals power-ups; both health and weapons. When it comes to dealing with the Selkis itself, well, what can I say except: duck, weave, run, scream (run away! run away!). Only kidding. Seriously, you should use 'dash, shoot, retreat' tactics. Go straight at him using one weapon after the other. Remember to avoid those red cobra mists though! Once he's dead, scorpions will start appearing. Kill these blue buggers for extra power-ups. There's even a full weapon power-up around here somewhere. Now exit the level, collecting the Sceptor as you go. You'll return once again to the King. Listen to him carefully, then proceed back to Heket Marsh. Heket Marsh Transmitter Piece 5 Like your previous visit, collect the Symbol Of Time first. Once you have it, go through the Symbol Of Time door. After killing all the creatures in here, float down and forwards into the pit in the middle of the room. In here you find a force-field: just walk through it (you have the Sceptor which nullifies it) and the fifth transmitter piece will be yours. Now return to the camel. Sobek Mountain Shrine Enter the shrine and go through the door on your left. At the end of this corridor you'll find a force-field. Now that you have the Kilmaat Sceptor, you can pass through. Kill the guard inside and exit via the camel. Magma Fields Arsenal: Ring Of Ra Transmitter Piece 6 Follow the route round. The path will take you over the lava and towards a sealed door. To the right of the door there is a ledge with four statues on it. Destroy the statues and collect the bonuses. Turn around, then float down to the land just above the lava. Here you'll find a switch which opens the door to the left of it. Flick the switch, then go through the door and pick up the Ring Of Ra. Watch out for the Magmantis (the big ugly lava beast). When the screen shakes, it means he's popped up and is about to launch a couple of fireballs at you. Go through the door in front of you. Let loose the power of Ra onto those scorpions and wasps, then watch the blood count shoot straight up. Against the wall is a switch which opens the door at the top leading out of this area. When you come out into the open again you'll see a lava river flowing down on your right. Above it is a platform rising up and down. To your left is another platform. Jump from platform to platform, up and round until you get to an indoor room with the sixth transmitter piece in it. Another Magmantis is around somewhere, so be careful. Next step is to return back down the lava river and then continue up the path. You'll come to yet another locked door. To your right on a lower ledge you'll find another switch. Float down and activate it. Quickly jump onto the higher ledge to your right, then dash through the door and into another corridor. In the middle of this next area lies a giant volcanic crater. And believe it or not, you have to jump into it. Float down and follow the fast- flowing lava river round until you get to the end - which, incidentally, is a massive fall through a thin lava-covered tunnel. You'll find yourself on a island surrounded by lava. There are three doors: two reveal full weapon and health power-ups while the other leads to the exit. Each door is opened up by killing each of the three Magmantis monsters. The best weapon to use when attacking them is the M-60. Finally, make your way down the final corridor and through the door and onto the camel. Horus Peak Artefact: Horus Feather Ahead of you is a bridge with full weapon and health power-ups, although you can't get up there until later on in the level. Instead jump, then float to the lower platform just beyond it. From here jump up onto the wooden platform, then jump and float to the door ledge. Upon entering the door you'll be confronted by a couple of Magmantises. Once you've disposed of those fire-breathing menaces, walk round the ledge to your left, then activate the switch to raise the door on the other side. Flick the switch in the other room to remove the pillars next to the first switch. Now go back across the lava, past the other switch, and pick up the full weapon power-up. Then flick the third switch in this short series of switches to open the door to your upper-left; which leads out of this area to a dodgy wooden platform bridge. Better be quick, the door doesn't stay open for long. Now run across the wooden bridge as it collapses behind you, and take a giant leap onto the square platform moving up and down in front of you. If you don't make it onto the platform, retreat back along the wooden platforms (now on the lava), then press the switch on the ledge to re-erect the wooden platforms and try again. On the other side of the lava fall is another moving platform. Jump at the apex of the one you're on across to the other side; you'll need to float to avoid the lava. Now jump and float across to the next door. Go through the door onto the wooden floor. The floor will give way, leading you to another part of the level. Whilst skilfully avoiding the fireballs, Magmantises, and lava, jump onto the left corner platform and activate the switch. Then turn around and jump onto the nearest moving platform (directly in front of you). Then jump again onto the corner ledge ahead of you. Press the switch here, which opens the door next to the room you came through. Float down into that room and flick the switch. Now make your way back up to the previous ledge. Turn around and jump onto the moving platform on your slight right. From here jump back the way you came onto the next moving platform, finally working your way up to the ledge on your left. Collect the power-ups, then jump onto yet another bloody moving platform, which leads up to the door out of this part. Walk off in any direction. When you come to a section of steps, jump up from them into the Egyptian chamber above. In here you'll find the final artefact, the Horus Feather - hurrah! Exit the chamber and go across the platform into another door. Using the Horus Feather you'll be able to levitate across the huge gap and into the pyramid transporter. Upon yet another visit to the Tomb Of Ramses, make your way to the Deserted Slave Camp for the seventh piece to the transmitter. Deserted Slave Camp Transmitter Piece 7 As on your previous visit, collect the Symbol Of Time, then proceed and enter the Symbol Of Time door. Continue through (like before), killing everything in your way. Three wasps will come at you through a doorway on the other side of this area. To the far left of the doorway you'll find two holes in the wall. Use an Amun Bomb to widen the gap, then proceed to the left, then round until you get to the seventh transmitter piece. Now exit via the camel you came here on. Thoth Treasure Reliquary Make your way to the Symbol Of Power door (you'll need to follow the text for the previous visit to acquire the appropriate keys). Go through the door and walk all the way to the end. This next door takes you through onto a lift. Once at the top, turn around and make your way to the end of this room. As you turn to the right (just after the weak floor which took you to the Symbol Of Earth) you'll come to a long room filled with lava. With the aid of the feather, make your way down to the end. Near the end on your left there is a weak spot in the wall. Well guess what: blow a hole and it's onto the camel. Canyons Of Chaos Transmitter Piece 8 Arsenal: The Sacred Manacle At the start of the level you have two possible directions; head left. Keep going left until you come to a dead end, which just so happens to have the final complement to your arsenal: The Sacred Manacle. Turn around, then head left (upper path). As you walk down a small slope you'll need to kill a couple of birds and mummies. You have a further two choices: you can either go low or high - both take you to the same area. Turn right by levitating across the lava. Go through the first entrance you come across on your right. This takes you to a lava fall with a passage at the bottom. Go down into that passage. In here you'll find the Symbol Of Earth door (which you cannot enter yet) plus three flaming skull pots just waiting to be blown to bits. Follow this tunnel round as you pass through a square window to a brick dam. Turn around and jump up onto the platform above. Now turn around again and continue ahead until you come to another platform with a weak spot in the wall. Use an Amun Bomb to destroy this part of the wall to reveal a few higher steps, thus enabling you to reach the eighth and final transmitter piece. Levitate back off the platform, whilst keeping in mind the fact that those blue bolts are not good for your health. Now duck down enough to move under the platform and head forwards. You'll eventually pass over another brick dam on your way to a door. However, you must kill the Magmantis in the lava near the door for it to open. Once the door is open, you can reach the Symbol Of Earth. Now head back to the Symbol Of Earth door which you encountered earlier (passage at bottom of lava fall). It's straight ahead; the second visible passage on your right. Enter the Symbol Of Earth door and collect power-ups, but more importantly the Symbol Of Power. Exit the room and head left. Go through the square hole and up to the platform where you acquired the transmitter piece. Now go back on yourself, towards the door which led to the Symbol Of Earth. Go down that gap and straight ahead. Don't enter any passage along here yet. You'll come to a ledge with a few pots on. Turn around, jump as high as you can, then levitate. Now go back the way you came and enter the last passage on your left (opposite the gap you fell down which contained the Symbol Of Earth). Follow this tunnel to the end, jump up the step to your left and go up the slope ahead of you. Now go back to the starting point of this level by jumping left. Walk up the slope to the camel. At the top of it jump up high, then levitate (releasing jump, then quickly holding it). Follow the path to the right. You should be able to reach the Symbol Of Time door; although you don't have the key yet. Instead jump up to the Symbol Of Power door and enter. Flick the switch to remove the pillars blocking the Symbol Of Time. Head back to the camel. Now head down the left path, then the right, which takes you to the ledge with the Symbol Of Time - pick it up. Now go back the way you came to the Symbol Of Time door. Go through and head left after taking care of the mummies. You'll come to a brick platform; below it lies a passage. Drop down and enter the passage. A Magmantis should appear: kill it before continuing down the corridor. Enter the room at the end. Collect the Symbol Of War. In here you'll need to kill another Magmantis for the door opposite to open. Once the fiend is dead, make your way over the lava and through the door. Levitate across the lava until you come to a small brick floor. Get onto the floor, then jump up as high as you can and hold that height. Continue ahead to the ledge at the end. Once on it jump up, hold, then turn around. Now double back on yourself. You'll come to a ledge with the Symbol Of War door on it. Go through the door. In here you'll find the camel to the Kilmaat Colony. Kilmaat Colony Kill the two Kilmaat guards up the steps next to the Symbol Of Power door. Once they're dead you'll notice that lethal blue bolts have started firing either side of the camel. To stop them, press the switch on the wall above; just before the steps. Now levitate over the floor and destroy the large circular wall on the camel's right side. Kill the giant wasps flying through, then drop down into the water. Destroy the water grate at the bottom. Kill the piranha fish, then swim through and up to the surface. Go through the door and activate the floor switch, whilst kicking the Kilmaat's butt. (You see a door rise.) Go back into the water and swim round to the left. Stay underwater and kill the piranha fish, wasps, and Kilmaat guard. Walk up the slope and enter the room on the right. Kill both guards. Enter the next room and pick up the Symbol Of Power. In here you'll need to destroy a panel in the wall ahead and above. So pull back and chuck an Amun Bomb into the wall above. Then jump up each panel to reach the new section. As you levitate through the lava-filled tunnel, you will have to avoid fireballs as well. Keep pushing forward on the D- pad as you come out. Just in front and below is the circular gap you originally came through. Once through, make your way to the Symbol Of Power door (top of steps). Kill the Kilmaat scum and turn left. Follow this round: past two guards and over the metal platform. When the platform falls down, drop into the corridor just below. Kill guard and collect the Symbol Of Time. Walk onto the platform in front, which is moving up and down. Turn around and then get off. After ending another Kilmaat life, jump through the gap and you'll be back out near the Symbol Of Power door. Turn right and go back across the metal platform (which has moved back up). Follow the corridor round until you come to a room with a small rectangular pool. The Symbol Of Time door is also in here; not to mention four deadly Kilmaat guards. After polishing off the guards, enter the Symbol Of Time door. In front of you is the long platform moving up and down. Don't let it take you up yet, as you need to disable the killer blue bolts first. So levitate straight over the platform and ahead to the switch on the back wall. Flick the switch to disable the bolts. Then get onto the platform, turn around, and jump into the corridor above. At the end, drop down to the floor. Kill all enemies through the door. Then follow the path round to the floor switch and activate it. Now turn around and jump down below; one side has lava, the other is a room. Kill the two guards, then go through the door. Turn left. Now jump up into the gap next to the Symbol Of Time door. Turn around, then jump up into a small passage above. You'll need to use an Amun Bomb to clear the way. Once the hole is made, turn left and go across the gap, through the door at the end. Kill the guards in the next room. Use an Amun Bomb to blow a hole in the floor underneath the moving platform. Drop down a little. Then levitate to the Symbol Of War. Kill the guards in this room, then swim into the large circular room with steps going up around it; via the water entrance underneath the full weapon power-up. Now go back past the Symbol Of Power door, over the metal platform. Go up through the gap next to the Symbol Of Time door and onto the moving platform above the hole in the floor (which you made!). Jump through the gap, over the lava and down into a room with the Symbol Of War door ahead. Kill wasps and guards before collecting power-ups. Enter the Symbol Of War door. The object of this next room (after killing everybody) is to avoid the blue bolts of death. Levitate over one, walk under the next, and finally levitate over the third. Next stop: Kilmaat Haunt. Kilmaat Haunt (Leading To?) Just follow the path round. Pick up both full power-ups. Finally, step onto each switch to place the relevant artefact above it. Then proceed through the now pillar-free corridor and on to Kilmaat Arena. Kilmaat Arena When you get to the arena you'll be faced with what can only be described as an ugly, disgusting, freak of nature. Your first weapon of choice should be the Sacred Manacle, at least until he unleashes those meatballs with teeth. Then switch to the Cobra Staff to take these out. Once they're dead and only the caterpillar-type creature is left, use your flamethrower to cook him a little. Finally, revert to the Sacred Manacle. After a few good bursts he'll explode, leaving you able to exit the arena the way you entered. Tomb Of Ramses Meanwhile: back at the tomb, the King's carcass is returned. Now two things can happen from this point? Game Over With Transmitter Ending If you have all eight pieces of the transmitter the wall will explode, providing you with a path out of here. Avoid the fireballs and wait for the walls to explode before continuing. You get to a clearing and are met by a helicopter. The King's final act is to bestow you with the gift of immortality, Highlander style. You become King of the World and rule for all time. Without Transmitter Ending Oh dear! You didn't follow the guide too well, did you? Once the King's carcass is returned you soon follow him, only for your remains to be excavated by the Kilmaat - bummer!